def Draw(self):
        if self._ReadOnly == True:
            self._Labels["Text"].SetColor(
                MySkinManager.GiveColor("ReadOnlyText"))
        else:
            self._Labels["Text"].SetColor(MySkinManager.GiveColor("Text"))

        self._Labels["Text"]._PosX = self._Labels["Text"]._PosX + self._PosX
        self._Labels["Text"]._PosY = self._PosY + (
            self._Height - self._Labels["Text"]._Height) / 2
        self._Labels["Text"].Draw()
        self._Labels["Text"]._PosX = self._Labels["Text"]._PosX - self._PosX

        if "Small" in self._Labels:
            self._Labels[
                "Small"]._PosX = self._Width - self._Labels["Small"]._Width - 5

            self._Labels["Small"]._PosY = self._PosY + (
                self._Height - self._Labels["Small"]._Height) / 2
            self._Labels["Small"].Draw()

        pygame.draw.line(
            self._Parent._CanvasHWND, MySkinManager.GiveColor('Line'),
            (self._PosX, self._PosY + self._Height - 1),
            (self._PosX + self._Width, self._PosY + self._Height - 1), 1)
Exemplo n.º 2
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    def Draw(self):
        _contWidth = 280
        _contHeight = 40
        _contRadius = 4
        _segWidth = 20
        _segHeight = 20
        _segSpace = 10

        _contX = (Width - _contWidth) / 2
        _contY = Height - (_contHeight * 3)  # Offset from bottom

        # Draw the container
        container_rect = pygame.Rect(_contX, _contY, _contWidth, _contHeight)

        aa_round_rect(self._CanvasHWND, container_rect,
                      MySkinManager.GiveColor("UI_Base"), _contRadius)

        # Draw the empty segments
        for i in range(0, len(self.snd_segs)):
            segment_rect = pygame.Rect(
                _contX + _segSpace + (i * (_segWidth + _segSpace)),
                _contY + _segSpace, _segWidth, _segHeight)
            self._CanvasHWND.fill(MySkinManager.GiveColor("UI_Background"),
                                  segment_rect)

        # Draw the segments for the current volume
        for i in range(0, self._Needle + 1):
            segment_rect = pygame.Rect(
                _contX + _segSpace + (i * (_segWidth + _segSpace)),
                _contY + _segSpace, _segWidth, _segHeight)
            self._CanvasHWND.fill(MySkinManager.GiveColor("UI_Foreground"),
                                  segment_rect)
Exemplo n.º 3
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    def DrawBG(self):
        _rect = pygame.Rect(self._BGPosX, self._BGPosY, self._BGWidth,
                            self._BGHeight)

        pygame.draw.rect(self._CanvasHWND, MySkinManager.GiveColor('White'),
                         _rect, 0)
        pygame.draw.rect(self._CanvasHWND, MySkinManager.GiveColor('Text'),
                         _rect, 1)
Exemplo n.º 4
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    def Draw(self):
        # 200 total width
        # h = 40
        for i in range(0, self._Needle + 1):
            #w = 10,h = 40
            vol_rect = pygame.Rect(80 + i * 20, self._Height / 2 + 20, 10, 40)

            aa_round_rect(self._CanvasHWND, vol_rect,
                          MySkinManager.GiveColor("Front"), 3, 0,
                          MySkinManager.GiveColor("Front"))
Exemplo n.º 5
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    def DrawCross(self,topleft,top):
        start_x = topleft
        start_y = top
        width = 2
        height = 10 
        padding = 4

        rect1 = pygame.Rect(start_x+padding,start_y,width,height)
        rect2 = pygame.Rect(start_x,start_y+padding,height,width)

        pygame.draw.rect(self._CanvasHWND,MySkinManager.GiveColor('Text'),rect1, 0)   
        pygame.draw.rect(self._CanvasHWND,MySkinManager.GiveColor('Text'),rect2, 0)  
Exemplo n.º 6
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class AboveAllPatch(Widget):
    _PosX = Width / 2
    _PosY = Height / 2
    _Width = 50
    _Height = 120

    _Text = ""
    _FontObj = MyLangManager.TrFont("veramono20")
    _Parent = None
    _Color = MySkinManager.GiveColor('Text')
    _ValColor = MySkinManager.GiveColor('URL')
    _CanvasHWND = None
    _TextSurf = None
    _Icons = {}
    _Value = 0

    def __init__(self):
        self._Icons = {}

    def Init(self):
        pass

    def SetCanvasHWND(self, _canvashwnd):
        self._CanvasHWND = _canvashwnd

    def Draw(self):
        start_rect = midRect(self._PosX, self._PosY, self._Width, self._Height,
                             Width, Height)
        aa_round_rect(self._CanvasHWND, start_rect, self._Color, 3, 0,
                      self._Color)

        if self._Value > 10:
            vol_height = int(self._Height * (float(self._Value) / 100.0))
            dheight = self._Height - vol_height

            vol_rect = pygame.Rect(self._PosX - self._Width / 2,
                                   self._PosY - self._Height / 2 + dheight,
                                   self._Width, vol_height)

            aa_round_rect(self._CanvasHWND, vol_rect, self._ValColor, 3, 0,
                          self._ValColor)

        else:
            vol_height = 10
            dheight = self._Height - vol_height
            vol_rect = pygame.Rect(self._PosX - self._Width / 2,
                                   self._PosY - self._Height / 2 + dheight,
                                   self._Width, vol_height)

            aa_round_rect(self._CanvasHWND, vol_rect, self._ValColor, 3, 0,
                          self._ValColor)
Exemplo n.º 7
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    def Init(self, text, font_obj, color=MySkinManager.GiveColor('Text')):
        self._Color = color
        self._FontObj = font_obj
        self._Text = text

        self.blit_text(self._CanvasHWND, self._Text, (self._PosX, self._PosY),
                       self._FontObj)
Exemplo n.º 8
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class ListPageSelector(PageSelector):
    _BackgroundColor = MySkinManager.GiveColor('Front')

    def __init__(self):
        self._Width = Width

    def AnimateDraw(self, x2, y2):
        pass

    def Draw(self):
        idx = self._Parent._PsIndex
        if idx > (len(self._Parent._MyList) - 1):
            idx = len(self._Parent._MyList)
            if idx > 0:
                idx -= 1
            elif idx == 0:  #Nothing
                return

        x = self._Parent._MyList[idx]._PosX + 2
        y = self._Parent._MyList[idx]._PosY + 1
        h = self._Parent._MyList[idx]._Height - 3

        self._PosX = x
        self._PosY = y
        self._Height = h

        aa_round_rect(self._Parent._CanvasHWND, (x, y, self._Width - 4, h),
                      self._BackgroundColor, 4, 0, self._BackgroundColor)
Exemplo n.º 9
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    def Init(self, text, font_obj, color=MySkinManager.GiveColor('Text')):
        self._Color = color
        self._FontObj = font_obj
        self._Text = text

        my_text = self._FontObj.render(self._Text,True,self._Color)
        self._Width = my_text.get_width()
        self._Height = my_text.get_height()
Exemplo n.º 10
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class ListScroller(object):
    _PosX = 0
    _PosY = 0
    _Width = 7
    _Height = 0
    _MinHeight = 6  ## tested
    _Parent = None
    _Color = MySkinManager.GiveColor('Front')

    _StartX = 0
    _StartY = 0
    _EndX = 0
    _EndY = 0
    _Value = 0
    _CanvasHWND = None

    def __init__(self):
        pass

    def Init(self):
        self.SetCanvasHWND(self._Parent._CanvasHWND)

    def SetCanvasHWND(self, canvas):
        self._CanvasHWND = canvas

    def AnimateDraw(self, x2, y2):
        pass

    def UpdateSize(self, bigheight, dirtyheight):
        bodyheight = float(self._Parent._Height) / float(bigheight)
        if bodyheight > 1:
            bodyheight = 1  ## 100%

        margin = 4
        self._Height = bodyheight * self._Parent._Height - margin  ## Draw body

        if self._Height < self._MinHeight:
            self._Height = self._MinHeight

        self._StartX = self._Width / 2
        self._StartY = margin / 2 + self._Height / 2

        self._EndX = self._Width / 2
        self._EndY = self._Parent._Height - margin / 2 - self._Height / 2

        process = float(dirtyheight) / float(bigheight)
        value = process * (self._EndY - self._StartY)

        self._Value = int(value)

    def Draw(self):

        start_rect = midRect(self._PosX + self._StartX,
                             self._StartY + self._Value, self._Width,
                             self._Height, self._Parent._Width,
                             self._Parent._Height)
        aa_round_rect(self._CanvasHWND, start_rect, self._Color, 3, 0,
                      self._Color)
Exemplo n.º 11
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    def DrawWith(self, x_,y_, withborder):
        
        self.PreDraw()

        x_ = x_ - self._Width/2
        y_ = y_ - self._Height/2
        
        padding = 5
       
        pygame.draw.rect(self._HWND,MySkinManager.GiveColor('White'),(x_-padding,y_-padding, self._Width+padding*2,self._Height+padding*2))        
    
        if self._HWND != None:
            rect = pygame.Rect(x_,y_,self._Width,self._Height)
            self._HWND.blit(self._CanvasHWND,rect,(0,0,self._Width,self._Height))
            #self._HWND.blit(self._CanvasHWND,rect)

        if withborder == True:
            pygame.draw.rect(self._HWND,MySkinManager.GiveColor('Black'),(x_-padding,y_-padding, self._Width+padding*2,self._Height+padding*2),1)
Exemplo n.º 12
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    def Init(self,text,font_obj,color=MySkinManager.GiveColor('Text')):
        self._Color = color
        self._FontObj = font_obj
        self._Text = text

        self._Width = 0
        self._Height = 0
        self._CanvasHWND = pygame.Surface( ( int(self._Parent._Width),int(self._Parent._Height)))
        self._HWND       = self._Parent._CanvasHWND
Exemplo n.º 13
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class Word:
    _T = ""
    _Color = MySkinManager.GiveColor('Text')  ## default text color
    _FontObj = MyLangManager.TrFont("Eurostile12")  ##default font
    _Size = 12
    _Bold = False
    _UndLine = False

    def SetColor(self, color):
        self._Color = color

    def GetColor(self):
        return self._Color

    def SetFont(self, fnt):
        self._FontObj = fnt

    def SetBold(self, bd):
        self._Bold = bd

    def SetUnderLine(self, bd):
        self._UndLine = bd

    def __init__(self, v=""):
        self._T = v

    def __str__(self):
        return self._T

    def __unicode__(self):
        return self._T.encode("utf-8")

    def __add__(self, a):
        return self._T + a

    def __repr__(self):
        return self._T

    def __len__(self):
        return len(self._T)

    def __eq__(self, other):
        return self._T == other

    def FnHeight(self):
        return self._FontObj.get_height()

    def Render(self):
        self._FontObj.set_bold(self._Bold)
        self._FontObj.set_underline(self._UndLine)

        sur = self._FontObj.render(self._T, True, self._Color)

        self._FontObj.set_bold(False)
        self._FontObj.set_underline(False)
        return sur
Exemplo n.º 14
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class Label:
    _PosX=0
    _PosY=0
    _Width=0
    _Height=0
    _Text=""
    _FontObj=None
    _Color = MySkinManager.GiveColor('Text')
    _CanvasHWND = None
    _TextSurf = None
    def __init__(self):
        pass
    
    def Init(self, text, font_obj, color=MySkinManager.GiveColor('Text')):
        self._Color = color
        self._FontObj = font_obj
        self._Text = text

        my_text = self._FontObj.render(self._Text,True,self._Color)
        self._Width = my_text.get_width()
        self._Height = my_text.get_height()

    def NewCoord(self,x,y):
        self._PosX = x
        self._PosY = y
        
    def SetColor(self,color):
        self._Color = color
    
    def GetText(self):
        return self._Text
    
    def SetText(self,text):
        self._Text = text
        
        my_text = self._FontObj.render(self._Text,True,self._Color)
        self._Width = my_text.get_width()
        self._Height = my_text.get_height()

    def Width(self):
        return self._Width
    
    def SetCanvasHWND(self,_canvashwnd):
        self._CanvasHWND = _canvashwnd

    def DrawCenter(self,bold=False):
        self._FontObj.set_bold(bold) ## avoing same font tangling set_bold to others
        my_text = self._FontObj.render( self._Text,True,self._Color)        
        self._CanvasHWND.blit(my_text,midRect(self._PosX,self._PosY,self._Width,self._Height,Width,Height))
        
    def Draw(self,bold=False):
        self._FontObj.set_bold(bold) ## avoing same font tangling set_bold to others
        my_text = self._FontObj.render( self._Text,True,self._Color)
        
        self._CanvasHWND.blit(my_text,(self._PosX,self._PosY,self._Width,self._Height))
Exemplo n.º 15
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class CreateByScreen(FullScreen):
    _BG = None
    _BGColor = MySkinManager.GiveColor('Black')

    def Init(self):
        basepath = os.path.dirname(os.path.realpath(__file__))
        self._BG = pygame.image.load(basepath + "/egg.png")
        self._CanvasHWND = pygame.Surface((self._Width, self._Height))

    def Draw(self):
        self._CanvasHWND.fill(self._BGColor)
        self._CanvasHWND.blit(self._BG, (0, 0, Width, Height))
Exemplo n.º 16
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class CreateByScreen(FullScreen):

    _BG = None
    _BGColor = MySkinManager.GiveColor('Black')
    
    def Init(self):
#        self._BG = pygame.image.frombuffer(base64.b64decode(createby_clockworkpi_b64 ),(Width,Height),"RGBA")
        self._CanvasHWND = pygame.Surface((self._Width,self._Height))
        
    
    def Draw(self):
        self._CanvasHWND.fill( self._BGColor )
        
        self._CanvasHWND.blit(self._BG,(0,0,Width,Height))
Exemplo n.º 17
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class UntitledIcon(object):
    _PosX = 0
    _PosY = 0
    _Width = 80
    _Height = 80

    _Words = ["G", "s"]
    _FontObj = MySkinManager.GiveFont("varela40")

    _BG = None  # initial surface

    _Color = MySkinManager.GiveColor('Text')

    def __init__(self):
        self._Words = ["G", "s"]

    def Init(self):
        self._BG = pygame.image.load(BlankPng).convert_alpha()

    def SetWords(self, TwoWords):
        if len(TwoWords) == 1:
            self._Words[0] = TwoWords[0].upper()

        if len(TwoWords) == 2:
            self._Words[0] = TwoWords[0].upper()
            self._Words[1] = TwoWords[1].lower()

        self._Text = self._FontObj.render("".join(self._Words), True,
                                          self._Color)

    def Draw(self):
        if self._BG != None:
            w_ = self._Text.get_width()
            h_ = self._Text.get_height()

            self._BG.blit(
                self._Text,
                midRect(self._Width / 2, self._Height / 2, w_, h_, self._Width,
                        self._Height))

    def Surface(self):
        self.Draw()

        return self._BG
Exemplo n.º 18
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    def PreDraw(self):
        self._Width = 0
        self._Height = 0
        self._CanvasHWND.fill(MySkinManager.GiveColor('White'))

        words = self._Text.split(' ')
        space = self._FontObj.size(' ')[0]
        max_width = self._Parent._Width - 40
        x, y = (0, 0)
        row_total_width = 0
        lines = 0

        for word in words:
            word_surface = self._FontObj.render(word, True, self._Color)
            word_width = word_surface.get_width()
            word_height = word_surface.get_height()
            row_total_width += word_width
            if lines == 0:
                lines += word_height
            if row_total_width + space >= max_width:
                x = 0  # Reset the x.
                y += word_height  # Start on new row.
                row_total_width = word_width

                lines += word_height

            self._CanvasHWND.blit(word_surface, (x, y))

            if len(words) == 1:  # single line
                x += word_width
            else:
                x += word_width + space

            if x > self._Width:
                self._Width = x

            if lines >= (self._Parent._Height - 40):
                break

        self._Height = lines
Exemplo n.º 19
0
class Textbulletinboard(Textarea):
    _TextLimit = 200
    _BackgroundColor = MySkinManager.GiveColor("White")
    _Align = "Left"  ## Left or Center
    _RowPitch = -1  ## for \n
    _BreakPitch = -1  ## for  linebreak line wrapp

    def SetAndBlitText(self, words):  # words => []

        if self._TextFull != True:
            self._MyWords = words
            self._TextIndex = len(self._MyWords)
        else:
            print("is Full %s" % "".join(str(self._MyWords)))

    def BuildBlitText(self):
        blit_rows = [[]]
        w = 0
        xmargin = 5
        endmargin = 15
        x = self._PosX + xmargin
        linenumber = 0
        cursor_row = 0

        #print(self._MyWords)
        for i, v in enumerate(self._MyWords):
            if str(v) == "\n":
                w = 0
                x = self._PosX + xmargin
                linenumber += 2
                blit_rows.append([])
                blit_rows.append([])
            else:
                t = v.Render()
                t_width = t.get_width()
                w += t_width
                del (t)

                blit_rows[linenumber].append(v)

                if i == self._TextIndex - 1:
                    cursor_row = linenumber

        self._BlitWords = blit_rows
        self._BlitIndex = self._TextIndex

    def BlitText(self):
        # build up blitwords
        self.BuildBlitText()
        xmargin = 5
        endmargin = 5
        start_x = self._PosX + xmargin  ##start_point_x
        start_y = self._PosY  ## start_point_y
        x = self._PosX + xmargin  ##start_point_x
        y = self._PosY  ## start_point_y

        self._TextFull = len(self._MyWords) > self._TextLimit
        last_height = 0

        for row_idx, row in enumerate(self._BlitWords):
            if len(row) == 0:
                if self._RowPitch > 0:
                    y = y + self._RowPitch
                else:
                    y = y + 16

                w = 0
                continue

            else:

                total_row_width = 0
                for i, v in enumerate(row):
                    t = v.Render()
                    total_row_width += t.get_width()
                    if total_row_width > self._Width - endmargin:
                        start_x = self._PosX + xmargin
                    else:
                        if self._Align == "Center":
                            start_x = (self._Width - total_row_width) / 2

            last_height = 0
            row_width = 0
            x = start_x
            y = y + last_height
            for i, v in enumerate(row):
                t = v.Render()
                row_width += t.get_width()

                if last_height < v.FnHeight():
                    last_height = v.FnHeight()

                if row_width >= self._Width - endmargin:
                    x = start_x

                    if self._Align == "Center":
                        whatisleft = total_row_width - row_width
                        if whatisleft >= self._Width - endmargin:
                            x = start_x
                        else:
                            x = (self._Width - whatisleft) / 2 - endmargin

                    if self._BreakPitch > 0:
                        y = y + self._BreakPitch
                    else:
                        y = y + last_height

                    row_width = 0

                self._CanvasHWND.blit(t, (x, y))
                x += t.get_width()

    def Draw(self):
        #aa_round_rect(self._CanvasHWND, (4,24.5+6,312,60),self._BackgroundColor,4,0,self._BackgroundColor)

        aa_round_rect(self._CanvasHWND,
                      (self._PosX, self._PosY, self._Width, self._Height),
                      self._BackgroundColor, 4, 0, self._BackgroundColor)

        self.BlitText()
Exemplo n.º 20
0
class MultiLabel(Widget):  ##Multi Line Label
    _Width = 135
    _Height = 100
    _Text = ""
    _FontObj = None
    _Color = MySkinManager.GiveColor('Text')
    _CanvasHWND = None
    _TextSurf = None
    _MaxWidth = 0

    def __init__(self):
        pass

    def Init(self, text, font_obj, color=MySkinManager.GiveColor('Text')):
        self._Color = color
        self._FontObj = font_obj
        self._Text = text

        self.blit_text(self._CanvasHWND, self._Text, (self._PosX, self._PosY),
                       self._FontObj)

    def SetColor(self, color):
        self._Color = color

    def GetText(self):
        return self._Text

    def SetText(self, text):
        self._Text = text

        self.blit_text(self._CanvasHWND, self._Text, (self._PosX, self._PosY),
                       self._FontObj)

    def SetCanvasHWND(self, _canvashwnd):
        self._CanvasHWND = _canvashwnd

    def blit_text(self, surface, text, pos, font):
        iscjk = MyLangManager.IsCJKMode()

        color = self._Color
        words = [word.split(' ') for word in text.splitlines()]
        space = font.size(' ')[0]

        if iscjk:
            space = 0
            words = [list(word.decode("utf8")) for word in text.splitlines()]

        max_width = self._Width
        x, y = pos
        row_total_width = 0
        lines = 0
        line_max = 12
        row_max = 4
        if iscjk:
            line_max = line_max * 2

        for i, line in enumerate(words[:row_max]):
            for word in line[:line_max]:
                word_surface = font.render(word, True, color)
                word_width = word_surface.get_width()
                word_height = word_surface.get_height()
                row_total_width += word_width
                if row_total_width + space >= max_width:
                    x = pos[0]  # Reset the x.
                    y += word_height  # Start on new row.
                    row_total_width = word_width

                    if lines == 0:
                        lines += word_height
                    else:
                        lines += word_height

                surface.blit(word_surface, (x, y))
                x += word_width + space
            x = pos[0]  # Reset the x.
            y += word_height  # Start on new row.
            lines += word_height
        self._Height = lines

    def Draw(self):
        #my_text = self._FontObj.render( self._Text,True,self._Color)
        self.blit_text(self._CanvasHWND, self._Text, (self._PosX, self._PosY),
                       self._FontObj)
Exemplo n.º 21
0
from pygame.locals import *
#from sys import exit
#import os
#import sys

#from datetime import datetime

#import base64
#from beeprint import pp

#UI lib
from skin_manager import MySkinManager

Width = 1280
Height = 720
bg_color = MySkinManager.GiveColor('White')

icon_width = 80
icon_height = 80
icon_ext = ".sh"

ICON_TYPES = {
    "Commercial": 8,
    "Emulator": 7,
    "FILE": 6,
    "STAT": 5,
    "NAV": 4,
    "LETTER": 3,
    "FUNC": 2,
    "DIR": 1,
    "EXE": 0,
Exemplo n.º 22
0
class CounterScreen(FullScreen):

    _CounterFont = fonts["varela120"]
    _TextFont1 = fonts["varela15"]
    _TextFont2 = fonts["varela12"]

    _TopLabel = None
    _BottomLabel = None
    _NumberLabel = None

    _BGColor = MySkinManager.GiveColor('Black')
    _FGColor = MySkinManager.GiveColor('White')

    _Counting = False
    _Number = 10
    _GobjectIntervalId = -1

    _inter_counter = 0

    def GObjectInterval(self):

        self._inter_counter += 1

        if self._Number == 0:
            self._Counting = False
            print("do the real shutdown")

            if config.CurKeySet != "PC":
                cmdpath = "feh --bg-center gameshell/wallpaper/seeyou.png;"
                cmdpath += "sleep 3;"
                cmdpath += "sudo halt -p"
                pygame.event.post( pygame.event.Event(RUNSYS, message=cmdpath))\

            return False

        if self._inter_counter >= 2:
            self._Number -= 1
            if self._Number < 0:
                self._Number = 0
            print("sub Number %d " % self._Number)
            self._inter_counter = 0

            self.Draw()
            self.SwapAndShow()

        return self._Counting

    def StartCounter(self):
        if self._Counting == True:
            return

        self._Number = 10
        self._Counting = True

        self._GobjectIntervalId = gobject.timeout_add(500,
                                                      self.GObjectInterval)

    def StopCounter(self):
        if self._Counting == False:
            return
        self._Counting = False
        self._Number = 10
        self._inter_counter = 0

        if self._GobjectIntervalId != -1:
            gobject.source_remove(self._GobjectIntervalId)
            self._GobjectIntervalId = -1

        return

    def Init(self):
        self._CanvasHWND = pygame.Surface((self._Width, self._Height))
        self._TopLabel = Label()
        self._TopLabel.SetCanvasHWND(self._CanvasHWND)
        self._TopLabel.Init("System shutdown in", self._TextFont1,
                            self._FGColor)

        self._BottomLabel = Label()
        self._BottomLabel.SetCanvasHWND(self._CanvasHWND)
        self._BottomLabel.Init("Press any key to stop countdown",
                               self._TextFont2, self._FGColor)

        self._NumberLabel = Label()
        self._NumberLabel.SetCanvasHWND(self._CanvasHWND)
        self._NumberLabel.Init(str(self._Number), self._CounterFont,
                               self._FGColor)

    def Draw(self):
        self._CanvasHWND.fill(self._BGColor)

        self._TopLabel.NewCoord(Width / 2, 15)
        self._TopLabel.DrawCenter()

        self._BottomLabel.NewCoord(Width / 2, Height - 15)
        self._BottomLabel.DrawCenter()

        self._NumberLabel.NewCoord(Width / 2, Height / 2)
        self._NumberLabel.SetText(str(self._Number))
        self._NumberLabel.DrawCenter()