Exemplo n.º 1
0
    def run(self, persist):
        self.set_rough_durations()

        sm = SlotMachine()
        data = self.get_scheduler_data()
        if len(data) == 0:
            app.logger.error("No talks to schedule!")
            return

        new_schedule = sm.schedule(data)
        self.apply_changes(new_schedule)

        if persist:
            db.session.commit()
        else:
            app.logger.info("DRY RUN: Pass the `-p` flag to persist these changes")
            db.session.rollback()
Exemplo n.º 2
0
    def run(self, persist):
        self.set_rough_durations()

        sm = SlotMachine()
        data = self.get_scheduler_data()
        if len(data) == 0:
            app.logger.error("No talks to schedule!")
            return

        new_schedule = sm.schedule(app.config['EVENT_START'], data)
        self.apply_changes(new_schedule)

        if persist:
            db.session.commit()
        else:
            app.logger.info("DRY RUN: Pass the `-p` flag to persist these changes")
            db.session.rollback()
Exemplo n.º 3
0
import random
from slotmachine import SlotMachine
import pygame
from pygame.locals import *

pygame.mixer.init()
pygame.mixer.music.load("sounds/back.mp3")
pygame.init()

f = open("dificultad.txt", 'r')
dificultad = int(f.read())
f.close()

slot = SlotMachine(1200, 700, "Via 25 - HELADOS")
pygame.display.set_caption(slot.game_title)

start = True  # intro
waiting = True  # shows "JUGAR"
x = 75  # First ice cream position
x2 = 250
x3 = 425
y = 150  # Ice cream position
play = 0  # This is so that you can stop the ice cream individually
counter = 0  # Count the times the ice creams spin
speed = 5  # How fast the ice creams spin

pos_wx = 150  # This positions are used to the "waiting ice creams movement" and confetti effect
pos_wy = -150

while 1:
    if start:  # Presentation: logos.
Exemplo n.º 4
0
 def run(self):
     sm = SlotMachine()
     sm.schedule(app.config['EVENT_START'], 'schedule.json',
                 'schedule.json')
Exemplo n.º 5
0
def click_slot(x, y, action):
    global scene_main
    slotmachine_game = SlotMachine(scene_main, main_money_control)