Exemplo n.º 1
0
def scenarios():
    mission = Mission(start=Start((71.65, 63.78), Heading(math.pi * 0.91)),
                      goal=EndlessGoal())
    scenario = Scenario(
        scenario_root="scenarios/loop",
        route="basic.rou.xml",
        missions={"Agent-007": mission},
    )
    return cycle([scenario])
Exemplo n.º 2
0
    def step(
        self,
        sim,
    ):
        captures_by_agent_id = defaultdict(list)

        # Do an optimization to only check if there are pending agents.
        if not sim.agent_manager.pending_agent_ids:
            return

        social_vehicle_ids = sim.vehicle_index.social_vehicle_ids
        vehicles = {
            v_id: sim.vehicle_index.vehicle_by_id(v_id)
            for v_id in social_vehicle_ids
        }

        existing_agent_vehicles = (
            sim.vehicle_index.vehicle_by_id(v_id)
            for v_id in sim.vehicle_index.agent_vehicle_ids)

        def largest_vehicle_plane_dimension(vehicle):
            return max(*vehicle.chassis.dimensions.as_lwh[:2])

        agent_vehicle_comp = [(v.position[:2],
                               largest_vehicle_plane_dimension(v), v)
                              for v in existing_agent_vehicles]

        for agent_id in sim.agent_manager.pending_agent_ids:
            trap = self._traps[agent_id]

            if trap is None:
                continue

            trap.step_trigger(sim.timestep_sec)

            if not trap.ready:
                continue

            # Order vehicle ids by distance.
            sorted_vehicle_ids = sorted(
                list(social_vehicle_ids),
                key=lambda v: squared_dist(vehicles[v].position[:2], trap.
                                           mission.start.position),
            )
            for v_id in sorted_vehicle_ids:
                vehicle = vehicles[v_id]
                point = Point(vehicle.position)

                if any(
                        v.startswith(prefix)
                        for prefix in trap.exclusion_prefixes):
                    continue

                if not point.within(trap.geometry):
                    continue

                captures_by_agent_id[agent_id].append((
                    v_id,
                    trap,
                    replace(
                        trap.mission,
                        start=Start(vehicle.position[:2],
                                    vehicle.pose.heading),
                    ),
                ))
                # TODO: Resolve overlap using a tree instead of just removing.
                social_vehicle_ids.remove(v_id)
                break

        # Use fed in trapped vehicles.
        agents_given_vehicle = set()
        used_traps = []
        for agent_id in sim._agent_manager.pending_agent_ids:
            if agent_id not in self._traps:
                continue

            trap = self._traps[agent_id]

            captures = captures_by_agent_id[agent_id]

            if not trap.ready:
                continue

            vehicle = None
            if len(captures) > 0:
                vehicle_id, trap, mission = rand.choice(captures)
                vehicle = TrapManager._hijack_vehicle(sim, vehicle_id,
                                                      agent_id, mission)
            elif trap.patience_expired:
                if len(agent_vehicle_comp) > 0:
                    agent_vehicle_comp.sort(key=lambda v: squared_dist(
                        v[0], trap.mission.start.position))

                    # Make sure there is not an agent vehicle in the same location
                    pos, largest_dimension, _ = agent_vehicle_comp[0]
                    if (squared_dist(pos, trap.mission.start.position) <
                            largest_dimension):
                        continue

                vehicle = TrapManager._make_vehicle(sim, agent_id,
                                                    trap.mission)
            else:
                continue

            if vehicle == None:
                continue

            agents_given_vehicle.add(agent_id)
            used_traps.append((agent_id, trap))

            for provider in sim.providers:
                if (sim.agent_manager.agent_interface_for_agent_id(
                        agent_id).action_space in provider.action_spaces):
                    provider.create_vehicle(
                        VehicleState(
                            vehicle_id=vehicle.id,
                            vehicle_type="passenger",
                            pose=vehicle.pose,
                            dimensions=vehicle.chassis.dimensions,
                            speed=vehicle.speed,
                            source="EGO-HIJACK",
                        ))
        if len(agents_given_vehicle) > 0:
            self.reset_traps(used_traps)
            sim.agent_manager.remove_pending_agent_ids(agents_given_vehicle)