Exemplo n.º 1
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        "dplmc_constable_pretalk", []
    ],
    [
        anyone | plyr, "dplmc_constable_recruits_and_training", [],
        "I changed my mind.", "dplmc_constable_pretalk", []
    ],
]

dialogs += [
    [
        'trp_recruiter', "start", [],
        "Hello {reg65?madame:sir}. If it's ok with you, I would like to get "
        "on with my assignment.", "dplmc_recruiter_talk", []
    ],
    [
        LazyFlag('trp_recruiter') | plyr, "dplmc_recruiter_talk", [],
        "Ok, keep going.", "close_window", [(assign, "$g_leave_encounter", 1)]
    ],
    [
        LazyFlag('trp_recruiter') | plyr, "dplmc_recruiter_talk", [],
        "I want you to recruit different soldiers.", "dplmc_recruiter_talk_2",
        []
    ],
    [
        'trp_recruiter', "dplmc_recruiter_talk_2",
        [
            (party_get_slot, reg1, "$g_encountered_party",
             "slot_party_recruiter_needed_recruits"),
            (party_get_slot, ":recruit_faction", "$g_encountered_party",
             "slot_party_recruiter_needed_recruits_faction"),
            (store_sub, ":offset", ":recruit_faction", "fac_kingdom_1"),
Exemplo n.º 2
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     "fighter_combat_try_again", [
         (assign, "$g_tutorial_training_ground_conversation_state", 0),
     ]],

    # attack complete
    [anyone, "start", [
        (is_between, "$g_talk_troop", tutorial_fighters_begin, tutorial_fighters_end),
        (eq, "$g_tutorial_training_ground_conversation_state", 9)],

     "Very good. You have learned how to attack from any direction you want. "
     "If you like we can try this again or move to a different exercise.",
     "fighter_talk", [
        (assign, "$g_tutorial_training_ground_conversation_state", 0),
     ]],

    [LazyFlag('trp_tutorial_archer_1') | auto_proceed, "start", [],
     "{!}.", "tutorial_troop_default", []
     ],

    ['trp_tutorial_master_archer', "start", [
        (eq, "$g_tutorial_training_ground_archer_trainer_completed_chapters", 1),
     ],
     "Not bad. Not bad at all! You seem to have grasped the basics of archery. "
     "Now, try to do the same thing with a crossbow. Take the crossbow and "
     "the bolts over there and shoot those three targets. The crossbow is much "
     "easier to shoot with compared with the bow, but you need to reload it "
     "after each shot.", "archer_challenge_2", []
     ],

    ['trp_tutorial_master_archer', "start", [
        (eq, "$g_tutorial_training_ground_archer_trainer_completed_chapters", 2),
Exemplo n.º 3
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    ], [
        ("dplmc_continue", [], "Continue...", [
            (change_screen_return),
        ]),
    ]),
]

troops = [
    [
        "scout", "Scout", "Scouts",
        tf_mounted | tf_guarantee_boots | tf_guarantee_armor
        | tf_guarantee_gloves | tf_guarantee_horse | tf_guarantee_ranged, 0, 0,
        'fac_neutral',
        [
            'itm_leather_gloves1', 'itm_leather_gloves1', 'itm_javelins',
            'itm_ptunic3', 'itm_ptunic3', 'itm_shirtylw', 'itm_shirtaqua',
            'itm_shirtgrey', 'itm_bltunicgrn', 'itm_spear_briton2ht3',
            'itm_spear_briton_longt2', 'itm_scianswordbone', 'itm_knife1'
        ] + footwear[0]['military'] + shields['briton'][1]['heavy'] +
        horses[1]['light'], def_attrib | agi_21 | int_30 | cha_21 | level(25),
        wp(130), knows_common | knows_riding_7 | knows_horse_archery_5
        | knows_leadership_7, man_face_young_1, man_face_old_2
    ],
]

party_templates = [
    ("scout_party", "Scouts",
     LazyFlag("icon_gray_knight") | carries_goods(1) | pf_show_faction, 0,
     "fac_commoners", bandit_personality, []),
]
Exemplo n.º 4
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 ],
 [
     anyone | plyr, "village_elder_talk",
     [
         (eq, "$g_talk_troop", "trp_village_66_elder"),
         (check_quest_finished, "qst_talk_to_zamoshie_elder"),
     ], "Perhaps I could offer more aid?", "oim_choose_quests", []
 ],
 [
     'trp_village_66_elder', "oim_intro_zamoshie_elder", [],
     "Well, hello there... When I was young, we were free men who fought for our "
     "right to farm without taxes. They called me Will Stutely.",
     "oim_intro_zamoshie_elder_1", []
 ],
 [
     LazyFlag('trp_village_66_elder') | plyr, "oim_intro_zamoshie_elder_1",
     [],
     "And do you have some work for me? Something that will give me a chance "
     "to swing my sword, win myself some glory - and fill my purse! It's a "
     "little too empty at the moment...", "oim_intro_zamoshie_elder_4", []
 ],
 [
     'trp_village_66_elder', "oim_intro_zamoshie_elder_4", [],
     "Aye, there is always work for a daring soul but I have no coin left. "
     "Believe it or not, the Brythonic lords of Rheged just sit in their halls "
     "waiting for some enemy army huddling in their towns, too afraid to stick "
     "their noses out of the gates. Meanwhile, bandits roam the roads giving "
     "travelers and merchants no peace... We can't even travel to the town due "
     "to fear of it being overtaken! And to make matters worse, our warlord "
     "taxes us so heavily that we have nothing for ourselves, and soon "
     "starvation is unavoidable...", "oim_intro_zamoshie_elder_5", []
from ..header_music import *
#############not sure about the ones above

from source.module_constants import *
from source.header_operations import *
from source.header_common import *
from source.header_troops import *
from source.header_skills import *
from source.header_parties import *
from source.lazy_flag import LazyFlag
from source.statement import StatementBlock
from source.module_quests import *
from ..module_constants import *

party_templates = [
    ("recruiter", "Recruiter", LazyFlag("icon_gray_knight") | pf_show_faction,
     0, "fac_neutral", merchant_personality, [("trp_recruiter", 1, 1)]),
]
menus = [
    (
        "oim_caravan_delivered",
        0,
        "All the caravan goods have been sold. After calculating all your expenses, you count a profit of {reg11} scillingas. {s11}",
        "none",
        [
            #code
            (quest_get_slot, ":goods", "qst_oim_deliver_caravan",
             "slot_quest_target_item"),
            (str_store_item_name, s2, ":goods"),
            (quest_get_slot, ":count", "qst_oim_deliver_caravan",
             "slot_quest_target_amount"),