Exemplo n.º 1
0
 def add_pos_indicator(self):
     """Adds a new position indicator."""
     body = new_body(name="pos_indicator")
     body.append(
         new_geom(
             "sphere",
             [0.03],
             rgba=[1, 0, 0, 0.5],
             group=1,
             contype="0",
             conaffinity="0",
         ))
     body.append(new_joint(type="free", name="pos_indicator"))
     self.worldbody.append(body)
Exemplo n.º 2
0
    def merge_objects(self, mujoco_objects):
        """Adds physical objects to the MJCF model."""
        self.mujoco_objects = mujoco_objects
        self.objects = {}  # xml manifestation
        self.max_horizontal_radius = 0
        for obj_name, obj_mjcf in mujoco_objects.items():
            self.merge_asset(obj_mjcf)
            # Load object
            obj = obj_mjcf.get_collision(name=obj_name, site=True)
            obj.append(new_joint(name=obj_name, type="free", damping="0.0005"))
            self.objects[obj_name] = obj
            self.worldbody.append(obj)

            self.max_horizontal_radius = max(self.max_horizontal_radius,
                                             obj_mjcf.get_horizontal_radius())
Exemplo n.º 3
0
    world = MujocoWorldBase()

    # add a table
    arena = TableArena(table_full_size=(0.4, 0.4, 0.1))
    world.merge(arena)

    # add a gripper
    gripper = TwoFingerGripper()
    gripper_body = ET.Element("body")
    for body in gripper.worldbody:
        gripper_body.append(body)
    gripper_body.set("pos", "0 0 0.3")
    gripper_body.set("quat", "0 0 1 0")  # flip z
    gripper_body.append(
        new_joint(name="gripper_z_joint",
                  type="slide",
                  axis="0 0 1",
                  damping="50"))
    world.merge(gripper, merge_body=False)
    world.worldbody.append(gripper_body)
    world.actuator.append(
        new_actuator(joint="gripper_z_joint",
                     act_type="position",
                     name="gripper_z",
                     kp="500"))

    # add an object for grasping
    mujoco_object = BoxObject(size=[0.02, 0.02, 0.02],
                              rgba=[1, 0, 0, 1],
                              friction=1).get_collision()
    mujoco_object.append(new_joint(name="object_free_joint", type="free"))
    mujoco_object.set("pos", "0 0 0.11")
Exemplo n.º 4
0
    def __init__(self,
                 gripper,
                 pos,
                 quat,
                 gripper_low_pos,
                 gripper_high_pos,
                 box_size=None,
                 box_density=10000,
                 render=True):
        """
        Initializes world and gripper positioning

        Args:
            gripper: A Gripper instance
            pos: position to place the gripper
                 e.g. '0 0 0.3'
            quat: rotation to apply to gripper
                  e.g. '0 0 1 0' to flip z axis
            gripper_low_pos (float): controls the gipper y position,
                                     larger -> higher
            gripper_high_pos (float): controls the gipper y high position
                                      larger -> higher, must be larger
                                      than gripper_low_pos
            box_size list(int * 3): the size of the box to grasp,
                                    default [0.02, 0.02, 0.02]
            box_density (int): the density of the box to grasp,
            render: show rendering
        """
        world = MujocoWorldBase()
        # Add a table
        arena = TableArena(table_full_size=(0.4, 0.4, 0.1))
        world.merge(arena)

        # Add a gripper
        # gripper = TwoFingerGripper()
        self.gripper = gripper
        gripper_body = ET.Element("body")
        for body in gripper.worldbody:
            gripper_body.append(body)
        gripper_body.set("pos", pos)
        gripper_body.set("quat", quat)  # flip z
        gripper_body.append(
            new_joint(name="gripper_z_joint",
                      type="slide",
                      axis="0 0 -1",
                      damping="50"))
        world.merge(gripper, merge_body=False)
        world.worldbody.append(gripper_body)
        world.actuator.append(
            new_actuator(joint="gripper_z_joint",
                         act_type="position",
                         name="gripper_z",
                         kp="500"))

        # Add an object for grasping
        # density is in units kg / m3
        TABLE_TOP = [0, 0, 0.09]
        if box_size is None:
            box_size = [0.02, 0.02, 0.02]
        box_size = np.array(box_size)
        mujoco_object = BoxObject(size=box_size,
                                  rgba=[1, 0, 0, 1],
                                  friction=10,
                                  density=box_density).get_collision()
        mujoco_object.append(new_joint(name='object_free_joint', type='free'))
        mujoco_object.set('name', "object")
        object_pos = np.array(TABLE_TOP + box_size * [0, 0, 1])
        mujoco_object.set('pos', array_to_string(object_pos))
        geoms = mujoco_object.findall('./geom')
        for geom in geoms:
            if geom.get('contype'):
                pass
        world.worldbody.append(mujoco_object)

        # Adding reference object for x and y axis
        x_ref = BoxObject(size=[0.01, 0.01, 0.01], rgba=[0, 1, 0,
                                                         1]).get_visual()
        x_ref.set('pos', '0.2 0 0.105')
        world.worldbody.append(x_ref)
        y_ref = BoxObject(size=[0.01, 0.01, 0.01], rgba=[0, 0, 1,
                                                         1]).get_visual()
        y_ref.set('pos', '0 0.2 0.105')
        world.worldbody.append(y_ref)

        self.world = world
        self.render = render
        self.simulation_ready = False
        self.cur_step = 0
        if gripper_low_pos > gripper_high_pos:
            raise ValueError("gripper_low_pos {} is larger "
                             "than gripper_high_pos {}".format(
                                 gripper_low_pos, gripper_high_pos))
        self.gripper_low_pos = gripper_low_pos
        self.gripper_high_pos = gripper_high_pos
Exemplo n.º 5
0
    def _load_model(self):
        """
        Loads an xml model and puts it in self.model.
        """
        super()._load_model()

        # creating the model
        self.model = MujocoWorldBase()

        # adding robot
        self.mujoco_robot = GripperOnlyRobot()
        self.mujoco_robot.set_base_xpos(self.robot_pos)

        # add free-form gripper
        self.gripper = WideRangeGripper()
        self.gripper.hide_visualization()
        self.mujoco_robot.add_gripper("hand", self.gripper)
        self.model.merge(self.mujoco_robot)

        # adding table
        self.mujoco_arena = TableArena(table_full_size=self.table_full_size)
        self.mujoco_arena.set_origin(self.arena_pos)
        self.model.merge(self.mujoco_arena)

        # add invisible boundary walls
        if self._hp.add_boundary_walls:
            TOP_OFFSET = 0.2        # not sure why this is necessary, but robot seems to have invisible top-part?
            for name, size, pos in zip(['wall_left', 'wall_right', 'wall_top'],
                    [[self.table_full_size[0]/2, 0.01, self.max_height/2 + TOP_OFFSET/2],
                     [self.table_full_size[0]/2, 0.01, self.max_height/2 + TOP_OFFSET/2],
                     [self.table_full_size[0]/2, self.table_full_size[1]/2, 0.01]],
                    [[0, -self.table_full_size[1] / 2, self.max_height / 2 + self._hp.table_size[2] + TOP_OFFSET/2],
                     [0, self.table_full_size[1] / 2, self.max_height / 2 + self._hp.table_size[2] + TOP_OFFSET/2],
                     [0, 0, self.max_height + self._hp.table_size[2] + TOP_OFFSET]]):
                wall_body = new_body(name, pos=pos)
                geom_obj = new_geom("box", size=size, rgba=(0,0,0,0), group=1, contype="2", conaffinity="2",)
                wall_body.append(geom_obj)
                self.model.worldbody.append(wall_body)

        # adding objects
        self._blocks = []
        for ix in range(self._hp.n_blocks):
            item_color = color_dict
            item_name = 'obj{}'.format(ix)

            block_color = np.array(color_dict[self._hp.block_color])
            block_size = [self._hp.block_size] * 3
            mujoco_obj = NumberedBoxObject(size=block_size,
                                           rgba=block_color.tolist(),
                                           friction=self._hp.friction,
                                           number=ix if self._hp.number_blocks else None)
            self.model.merge_asset(mujoco_obj)

            mjcf_obj = mujoco_obj.get_collision(name=item_name, site=True)
            mjcf_obj.append(new_joint(name=item_name, type="free"))
            self.model.worldbody.append(mjcf_obj)

            self._blocks.append(Block(AttrDict({
                "env": self,
                "name": item_name,
                "size": block_size,
                "mujoco_obj": mujoco_obj,
                "mjcf_obj": mjcf_obj
            })))