Exemplo n.º 1
0
    def update_canvas(self):
        """ """
        w, h = self.parent.size().width(), self.parent.size().height()

        self.path_full = QPainterPath()
        self.path_subtract = QPainterPath()
        self.path_decoration = QPainterPath()
        self.region_mask = QRegion(0, 0, w, h)

        self.path_full.addRect(0, 0, w, h)

        # Add the path
        if self.widgets is not None:
            for widget in self.widgets:
                temp_path = QPainterPath()
                # if widget is not found... find more general way to handle
                if widget is not None:
                    widget.raise_()
                    widget.show()
                    geo = widget.frameGeometry()
                    width, height = geo.width(), geo.height()
                    point = widget.mapTo(self.parent, QPoint(0, 0))
                    x, y = point.x(), point.y()
    
                    temp_path.addRect(QRectF(x, y, width, height))
    
                    temp_region = QRegion(x, y, width, height)

                if self.interaction_on:
                    self.region_mask = self.region_mask.subtracted(temp_region)
                self.path_subtract = self.path_subtract.united(temp_path)

            self.path_current = self.path_full.subtracted(self.path_subtract)
        else:
            self.path_current = self.path_full

        if self.decoration is not None:
            for widget in self.decoration:
                temp_path = QPainterPath()
                widget.raise_()
                widget.show()
                geo = widget.frameGeometry()
                width, height = geo.width(), geo.height()
                point = widget.mapTo(self.parent, QPoint(0, 0))
                x, y = point.x(), point.y()
                temp_path.addRect(QRectF(x, y, width, height))

                temp_region_1 = QRegion(x-1, y-1, width+2, height+2)
                temp_region_2 = QRegion(x+1, y+1, width-2, height-2)
                temp_region = temp_region_1.subtracted(temp_region_2)

                if self.interaction_on:
                    self.region_mask = self.region_mask.united(temp_region)

                self.path_decoration = self.path_decoration.united(temp_path)
        else:
            self.path_decoration.addRect(0, 0, 0, 0)

        # Add a decoration stroke around widget
        self.setMask(self.region_mask)
        self.update()
        self.repaint()
Exemplo n.º 2
0
    def update_canvas(self):
        """ """
        w, h = self.parent.size().width(), self.parent.size().height()

        self.path_full = QPainterPath()
        self.path_subtract = QPainterPath()
        self.path_decoration = QPainterPath()
        self.region_mask = QRegion(0, 0, w, h)

        self.path_full.addRect(0, 0, w, h)

        # Add the path
        if self.widgets is not None:
            for widget in self.widgets:
                temp_path = QPainterPath()
                # if widget is not found... find more general way to handle
                if widget is not None:
                    widget.raise_()
                    widget.show()
                    geo = widget.frameGeometry()
                    width, height = geo.width(), geo.height()
                    point = widget.mapTo(self.parent, QPoint(0, 0))
                    x, y = point.x(), point.y()

                    temp_path.addRect(QRectF(x, y, width, height))

                    temp_region = QRegion(x, y, width, height)

                if self.interaction_on:
                    self.region_mask = self.region_mask.subtracted(temp_region)
                self.path_subtract = self.path_subtract.united(temp_path)

            self.path_current = self.path_full.subtracted(self.path_subtract)
        else:
            self.path_current = self.path_full

        if self.decoration is not None:
            for widget in self.decoration:
                temp_path = QPainterPath()
                widget.raise_()
                widget.show()
                geo = widget.frameGeometry()
                width, height = geo.width(), geo.height()
                point = widget.mapTo(self.parent, QPoint(0, 0))
                x, y = point.x(), point.y()
                temp_path.addRect(QRectF(x, y, width, height))

                temp_region_1 = QRegion(x - 1, y - 1, width + 2, height + 2)
                temp_region_2 = QRegion(x + 1, y + 1, width - 2, height - 2)
                temp_region = temp_region_1.subtracted(temp_region_2)

                if self.interaction_on:
                    self.region_mask = self.region_mask.united(temp_region)

                self.path_decoration = self.path_decoration.united(temp_path)
        else:
            self.path_decoration.addRect(0, 0, 0, 0)

        # Add a decoration stroke around widget
        self.setMask(self.region_mask)
        self.update()
        self.repaint()
Exemplo n.º 3
0
class FadingCanvas(FadingDialog):
    """The black semi transparent canvas that covers the application"""
    def __init__(self, parent, opacity, duration, easing_curve, color):
        super(FadingCanvas, self).__init__(parent, opacity, duration,
                                           easing_curve)
        self.parent = parent

        self.color = color              # Canvas color
        self.color_decoration = Qt.red  # Decoration color
        self.stroke_decoration = 2      # width in pixels for decoration

        self.region_mask = None
        self.region_subtract = None
        self.region_decoration = None

        self.widgets = None             # The widget to uncover
        self.decoration = None          # The widget to draw decoration
        self.interaction_on = False

        self.path_current = None
        self.path_subtract = None
        self.path_full = None
        self.path_decoration = None

        # widget setup
        self.setWindowFlags(Qt.Dialog | Qt.FramelessWindowHint)
        self.setAttribute(Qt.WA_TranslucentBackground)
        self.setAttribute(Qt.WA_TransparentForMouseEvents)
        self.setModal(False)
        self.setFocusPolicy(Qt.NoFocus)

        self.set_funcs_before_fade_in([self.update_canvas])
        self.set_funcs_after_fade_out([lambda: self.update_widgets(None),
                                       lambda: self.update_decoration(None)])

    def set_interaction(self, value):
        """ """
        self.interaction_on = value

    def update_canvas(self):
        """ """
        w, h = self.parent.size().width(), self.parent.size().height()

        self.path_full = QPainterPath()
        self.path_subtract = QPainterPath()
        self.path_decoration = QPainterPath()
        self.region_mask = QRegion(0, 0, w, h)

        self.path_full.addRect(0, 0, w, h)

        # Add the path
        if self.widgets is not None:
            for widget in self.widgets:
                temp_path = QPainterPath()
                # if widget is not found... find more general way to handle
                if widget is not None:
                    widget.raise_()
                    widget.show()
                    geo = widget.frameGeometry()
                    width, height = geo.width(), geo.height()
                    point = widget.mapTo(self.parent, QPoint(0, 0))
                    x, y = point.x(), point.y()
    
                    temp_path.addRect(QRectF(x, y, width, height))
    
                    temp_region = QRegion(x, y, width, height)

                if self.interaction_on:
                    self.region_mask = self.region_mask.subtracted(temp_region)
                self.path_subtract = self.path_subtract.united(temp_path)

            self.path_current = self.path_full.subtracted(self.path_subtract)
        else:
            self.path_current = self.path_full

        if self.decoration is not None:
            for widget in self.decoration:
                temp_path = QPainterPath()
                widget.raise_()
                widget.show()
                geo = widget.frameGeometry()
                width, height = geo.width(), geo.height()
                point = widget.mapTo(self.parent, QPoint(0, 0))
                x, y = point.x(), point.y()
                temp_path.addRect(QRectF(x, y, width, height))

                temp_region_1 = QRegion(x-1, y-1, width+2, height+2)
                temp_region_2 = QRegion(x+1, y+1, width-2, height-2)
                temp_region = temp_region_1.subtracted(temp_region_2)

                if self.interaction_on:
                    self.region_mask = self.region_mask.united(temp_region)

                self.path_decoration = self.path_decoration.united(temp_path)
        else:
            self.path_decoration.addRect(0, 0, 0, 0)

        # Add a decoration stroke around widget
        self.setMask(self.region_mask)
        self.update()
        self.repaint()

    def update_widgets(self, widgets):
        """ """
        self.widgets = widgets

    def update_decoration(self, widgets):
        """ """
        self.decoration = widgets

    def paintEvent(self, event):
        """Override Qt method"""
        painter = QPainter(self)
        painter.setRenderHint(QPainter.Antialiasing)
        # Decoration
        painter.fillPath(self.path_current, QBrush(self.color))
        painter.strokePath(self.path_decoration, QPen(self.color_decoration,
                                                      self.stroke_decoration))
#        decoration_fill = QColor(self.color_decoration)
#        decoration_fill.setAlphaF(0.25)
#        painter.fillPath(self.path_decoration, decoration_fill)

    def reject(self):
        """Override Qt method"""
        if not self.is_fade_running():
            key = Qt.Key_Escape
            self.key_pressed = key
            self.sig_key_pressed.emit()

    def mousePressEvent(self, event):
        """Override Qt method"""
        pass
Exemplo n.º 4
0
class FadingCanvas(FadingDialog):
    """The black semi transparent canvas that covers the application"""
    def __init__(self, parent, opacity, duration, easing_curve, color):
        super(FadingCanvas, self).__init__(parent, opacity, duration,
                                           easing_curve)
        self.parent = parent

        self.color = color  # Canvas color
        self.color_decoration = Qt.red  # Decoration color
        self.stroke_decoration = 2  # width in pixels for decoration

        self.region_mask = None
        self.region_subtract = None
        self.region_decoration = None

        self.widgets = None  # The widget to uncover
        self.decoration = None  # The widget to draw decoration
        self.interaction_on = False

        self.path_current = None
        self.path_subtract = None
        self.path_full = None
        self.path_decoration = None

        # widget setup
        self.setWindowFlags(Qt.Dialog | Qt.FramelessWindowHint)
        self.setAttribute(Qt.WA_TranslucentBackground)
        self.setAttribute(Qt.WA_TransparentForMouseEvents)
        self.setModal(False)
        self.setFocusPolicy(Qt.NoFocus)

        self.set_funcs_before_fade_in([self.update_canvas])
        self.set_funcs_after_fade_out([
            lambda: self.update_widgets(None),
            lambda: self.update_decoration(None)
        ])

    def set_interaction(self, value):
        """ """
        self.interaction_on = value

    def update_canvas(self):
        """ """
        w, h = self.parent.size().width(), self.parent.size().height()

        self.path_full = QPainterPath()
        self.path_subtract = QPainterPath()
        self.path_decoration = QPainterPath()
        self.region_mask = QRegion(0, 0, w, h)

        self.path_full.addRect(0, 0, w, h)

        # Add the path
        if self.widgets is not None:
            for widget in self.widgets:
                temp_path = QPainterPath()
                # if widget is not found... find more general way to handle
                if widget is not None:
                    widget.raise_()
                    widget.show()
                    geo = widget.frameGeometry()
                    width, height = geo.width(), geo.height()
                    point = widget.mapTo(self.parent, QPoint(0, 0))
                    x, y = point.x(), point.y()

                    temp_path.addRect(QRectF(x, y, width, height))

                    temp_region = QRegion(x, y, width, height)

                if self.interaction_on:
                    self.region_mask = self.region_mask.subtracted(temp_region)
                self.path_subtract = self.path_subtract.united(temp_path)

            self.path_current = self.path_full.subtracted(self.path_subtract)
        else:
            self.path_current = self.path_full

        if self.decoration is not None:
            for widget in self.decoration:
                temp_path = QPainterPath()
                widget.raise_()
                widget.show()
                geo = widget.frameGeometry()
                width, height = geo.width(), geo.height()
                point = widget.mapTo(self.parent, QPoint(0, 0))
                x, y = point.x(), point.y()
                temp_path.addRect(QRectF(x, y, width, height))

                temp_region_1 = QRegion(x - 1, y - 1, width + 2, height + 2)
                temp_region_2 = QRegion(x + 1, y + 1, width - 2, height - 2)
                temp_region = temp_region_1.subtracted(temp_region_2)

                if self.interaction_on:
                    self.region_mask = self.region_mask.united(temp_region)

                self.path_decoration = self.path_decoration.united(temp_path)
        else:
            self.path_decoration.addRect(0, 0, 0, 0)

        # Add a decoration stroke around widget
        self.setMask(self.region_mask)
        self.update()
        self.repaint()

    def update_widgets(self, widgets):
        """ """
        self.widgets = widgets

    def update_decoration(self, widgets):
        """ """
        self.decoration = widgets

    def paintEvent(self, event):
        """Override Qt method"""
        painter = QPainter(self)
        painter.setRenderHint(QPainter.Antialiasing)
        # Decoration
        painter.fillPath(self.path_current, QBrush(self.color))
        painter.strokePath(self.path_decoration,
                           QPen(self.color_decoration, self.stroke_decoration))


#        decoration_fill = QColor(self.color_decoration)
#        decoration_fill.setAlphaF(0.25)
#        painter.fillPath(self.path_decoration, decoration_fill)

    def reject(self):
        """Override Qt method"""
        if not self.is_fade_running():
            key = Qt.Key_Escape
            self.key_pressed = key
            self.sig_key_pressed.emit()

    def mousePressEvent(self, event):
        """Override Qt method"""
        pass