Exemplo n.º 1
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 def __init__(self):
     Base.clearTime()
     Base.CurrentUserFacer = self
     self.clock = pygame.time.Clock()
     self.buttonColorGenerator = Anima.ButtonToggleColor(
         (Con.LocalButtonColor, Con.OnlineButtonColor),
         Con.ColorToggleTime
     )
     self.startSize = Con.ScreenSize
     self.fontSize = lambda: int(Base.CurrentScreen.get_width() / Con.FontRelation)  # 根据屏幕大小更改字体大小
     self.Font: pygame.font.Font = Base.getFont(Con.Font, self.fontSize())
     self.fontColor = Con.TextColor
     self.background = Con.BackGround
     self.ifOnline = False
     self.playerNum = 1
     self.min_enemy_num = Con.LeastEnemy  # 最小敌人数
     self.max_enemy_num = Con.MostEnemy  # 最大敌人数
     self.last_enemy_num = 0  # 可忽视
     self.settingKey = [pygame.K_LALT]
     self.startKey = [pygame.K_RETURN]
     self.refreshKey = [pygame.K_r]
     self.quitKey = [pygame.K_ESCAPE, pygame.K_q]
     self.fullKey = [pygame.K_F11]
     self.upPlayerKey = [pygame.K_UP]
     self.downPlayerKey = [pygame.K_DOWN]
     self.toggleOnlineKey = [pygame.K_SPACE]
     Con.ButtonSize = sum(Con.ScreenSize) // 2 // 6
     self.clickRect = pygame.Rect([0, 0, 0, 0])  # 点击开始游戏区域
     self.settingClickRect = pygame.Rect([0, 0, 0, 0])  # 点击设置区域
Exemplo n.º 2
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 def registering(self):
     Base.clearTime()
     while self.controller.state == self.controller.STATE_FIRST:
         events = pygame.event.get()
         for e in events:
             if e.type == pygame.QUIT:
                 self.close()
                 return
             if e.type == pygame.KEYDOWN:
                 if e.key == pygame.K_SPACE:
                     self.controller.startGame()
                     return
                 if e.key == pygame.K_ESCAPE:
                     self.close()
                     return
                 if e.key == pygame.K_F11:
                     self.fullScreen()
             if e.type == pygame.VIDEORESIZE:
                 if Con.FullScreen:  # 全屏不缩放
                     continue
                 if Con.ScreenSize[0] != e.size[0]:  # 横改变
                     width = e.size[0]
                     height = int(e.size[0] / Con.ScreenSizeRatio)
                 else:  # 纵改变
                     height = e.size[1]
                     width = int(e.size[1] * Con.ScreenSizeRatio)
                 size = max(width, Con.MinSize[0]), max(height, Con.MinSize[1])
                 self.resize(size, pygame.RESIZABLE)
         self.controller.holdConnection()
         self.flush()
         self.clock.tick(Con.FPS)
Exemplo n.º 3
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 def update(self, text=''):
     self.fill(Con.BackGround)
     get = self.render(text)
     get = Base.relateResize(get, w=min(get.get_width(), self.get_width()))
     get = Base.relateResize(get,
                             h=min(get.get_height(), self.get_height()))
     self.blit(get, (0, 0))
Exemplo n.º 4
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 def __init__(self):
     Base.clearTime()  # 重置游戏计时
     self.clock = pygame.time.Clock()
     self.fullScreen = Con.FullScreen
     # noinspection PyTypeChecker
     self.manager: Controller.LocalManager = None
     self.frame = Base.MyFrame()
     self.running = False
     self.caption = f'Escape_Rect Version:{Con.Version}'
     self.enemy_num = 1
     self.Font = None
Exemplo n.º 5
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    def flush(self):
        self.controller.flush()
        Base.flushAll()
        self.controller.target.print()

        # 显示帧率
        if Con.FPSShowing:
            Base.printFPS(int(self.clock.get_fps()))

        pygame.display.update()
        self.controller.target.fill(Con.BackGround)
Exemplo n.º 6
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 def generateAngle(self):
     if self.twoPoint:
         x, y = self.bezier_line.evaluate(float(self.__p))
         startAngle, endAngle = Base.angleToFloat(
             (-(y[0]) * 360) + 90), Base.angleToFloat(-self.__p * 360 + 90)
         startAngle, endAngle = min(startAngle,
                                    endAngle), max(startAngle, endAngle)
         return startAngle, endAngle
     else:
         return Base.angleToFloat((-self.__p) * 360 +
                                  90), Base.angleToFloat(90)
Exemplo n.º 7
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 def __init__(self, targetScreen: Base.MyFrame = None):
     self._target = targetScreen or Base.MyFrame()
     self.playerHandler = PlayerHandler(self)
     self.enemyHandler = EnemyHandler(self)
     self.originEnemyNum = 0
     self.originPlayerList: Dict[int, str] = {}
     self.state = self.STATE_FIRST
     self.alive = True
     self.lastIncreaseTime = Base.getTimeMil()
     self.process = 0
     self.processIncrease = 0
     self.endProcess = 0
     self.font = Base.getFont(Con.Font, int(self.target.get_size()[0] / Con.FontRelation))
Exemplo n.º 8
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 def startingAnimation(self):
     if not Con.ProgressBarShowing:
         return
     loader = Anima.Loader(Base.CurrentScreen, int(min(Base.CurrentScreen.get_size()) * 0.5),
                           Const.CENTER_POSITION,
                           twoPoint=True)
     lastingTime = 500
     startTime = Base.getTimeMil()
     while lastingTime + startTime >= Base.getTimeMil():
         nowTime = Base.getTimeMil()
         loader.percent = 1 - (lastingTime + startTime - nowTime) / lastingTime
         loader.flush()
         self.update()
     pygame.event.clear()
Exemplo n.º 9
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 def _handleActivities(self, seq: int):
     player = self.getPlayer(seq)
     socketPlayer = self.client.getPlayer(seq)
     events = self.client.fetchPlayerEvent()
     if not player or not socketPlayer:
         return
     player.start_pos = socketPlayer[Client.KEY_START_POS]
     player.lives = socketPlayer[Client.KEY_PLAYER_LIVES]
     # print(player.seq, bool(player), player.alive, player.lives, socketPlayer[Client.KEY_PLAYER_LIVES],
     #       Client.KEY_EVENT_HURT in events, events)  # todo
     player.skillPosition = socketPlayer[Client.KEY_PLAYER_SKILL_POS]
     player.cd = socketPlayer[Client.KEY_PLAYER_CD]
     if Client.KEY_EVENT_HURT in events:
         Base.playSound(player.hurtSound)
     player.update()
Exemplo n.º 10
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 def __init__(self, target: pygame.Surface = None):
     super().__init__(target)
     self.tabCur = 0  # 用tab切换焦点
     self.nameEntry = Widget.Entry(
         size=(
             int(self.target.get_width() * 0.5),
             int(self.target.get_height() * 0.1)
         ),
         pos=(
             int(self.target.get_width() * 0.25),
             int(self.target.get_height() * 0.2)
         ),
         originText=f'Type Player Name'
     )
     self.addressEntry = Widget.Entry(
         size=(
             int(self.target.get_width() * 0.6),
             int(self.target.get_height() * 0.1)
         ),
         pos=(
             int(self.target.get_width() * 0.2),
             int(self.target.get_height() * 0.5)
         ),
         originText=f'Input Server Address'
     )
     self.ticker = Base.TimesTicker()
Exemplo n.º 11
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    def updateSituation(self):
        """call this while gaming"""
        self.checkState(self.STATE_GAMING)
        if not self.server.alive:
            self.alive = False
            return

        nowTime = Base.getTimeMil()

        self.holdConnection()

        if nowTime - self.lastIncreaseTime > 1000:  # 增长process
            self.process += self.processIncrease
            self.lastIncreaseTime = nowTime
        self.server.setProcess(self.process, self.endProcess)

        super(ServerManager, self).updateSituation()

        if self.process > self.endProcess:  # 胜利判定
            condition = Const.WIN
            self.state = self.STATE_WIN
            self.server.finishGame(self.summonResult())
        elif self.playerHandler.checkAllDead():  # 检查玩家是否全部死亡
            condition = Const.LOST
            self.state = self.STATE_LOST
            self.server.finishGame(self.summonResult())
        else:
            condition = Const.RUNNING
        result = self.server.gameResult
        return condition, self.process / self.endProcess, result
Exemplo n.º 12
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 def flush(self, screen=None):
     if screen:
         self.screen = screen
     self.surfaceFrame.fill(Con.BackGround)
     start, end = self.generateAngle()
     pygame.draw.arc(self.surfaceFrame,
                     Con.ProgressBarColor, (*(0, 0), *self.size),
                     start,
                     end,
                     width=self.thick)
     text = self.font.render(f'{self.percent:.2%}', True, Con.TextColor)
     Base.printToCenter(self.surfaceFrame, text)
     if self.pos == Const.CENTER_POSITION:
         Base.printToCenter(self.screen, self.surfaceFrame)
     else:
         self.screen.blit(self.surfaceFrame, self.pos)
Exemplo n.º 13
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 def __init__(self, target: pygame.Surface = None):
     super().__init__(target)
     font = Base.getFont(Con.Font, int(self.target.get_width() / Con.FontRelation * 10))
     text = f'Create Server At: {socket.gethostbyname(socket.gethostname())}:{Con.ServerPort}'
     self.widget = Base.MyWidget(
         size=(
             int(self.target.get_width() * 0.9),
             int(self.target.get_height() * 0.1)
         ),
         pos=Const.CENTER_POSITION
     )
     self.text_surface = font.render(
         text,
         True,
         Con.TextColor
     )
     self.text_surface = Base.relateResize(self.text_surface, w=self.widget.get_width())
Exemplo n.º 14
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 def calcColor(self):
     nowTime = Base.getTimeMil()
     reachedPercent = (nowTime - self.lastToggleTime) / self.toggleTime
     reachedPercent = max(reachedPercent, 0)
     reachedPercent = min(reachedPercent, 1)
     return tuple([
         int((b - a) * reachedPercent + a) for a, b in zip(*self.colorArc)
     ])
Exemplo n.º 15
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 def update(self, text: str = None):
     """
     更新敌人的状态
     :return:
     """
     self.movingTime = max(-0.04 * Base.getTimeMil() + 2000,
                           150)  # 随时间增加movingTime越小,最小为max中的定者
     if (randint(0, 1000) < 15
             and ((Base.getTimeMil() - self.lastMoveTime) > self.sleepTime)
             and not self.moving):
         self.summonPoint()
         self.movetimes += 1
     else:
         self.checkSkilled()
     self.smoothMove()
     super(Enemy, self).update(
         text=f'{self.sleepTime}' if Con.EnemySleepTimeShowing else '')
Exemplo n.º 16
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 def keepAlive(self):
     """keep the connection every once in a while"""
     self.checkAlive()
     nowTime = Base.getTimeSec()
     if nowTime > self.LONGEST_RESPONSE_TIME * 0.7 + self.lastResponseTime:
         msg = Message.dumps(Message.TYPE_CLIENT_KEEP_ALIVE)
         self._sendMsg(msg)
         self.lastResponseTime = nowTime
Exemplo n.º 17
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 def flush(self, playerPos=None):  # 只有在RelShowing成立时,playerPos才会起作用
     pygame.display.update()
     Base.CurrentScreen.fill([int(i - 20) % 256 for i in Con.BackGround])  # 周围变色
     self.frame.fill(Con.BackGround)
     # 更新manager内的角色
     self.manager.flush()
     # 执行打印任务
     Base.flushAll()
     # 更新Frame
     if Con.RelativeShowing and playerPos and self.onePlayer:
         pos = [-i for i in playerPos]
         w, h = Con.ScreenSize
         pos[0] += w // 2
         pos[1] += h // 2
         self.frame.print(pos)
     else:
         self.frame.print((0, 0))
Exemplo n.º 18
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 def receiveClient(self):
     self.checkState(self.STATE_FIRST)
     nowTime = Base.getTimeSec()
     try:
         client, address = self.socket.accept()
         self.clients[address] = client
         self.responseTime[address] = nowTime
         print(f'{address} get, {self.clientsLength} clients remain.')
     except BlockingIOError:
         pass
Exemplo n.º 19
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 def gaming(self):
     Base.clearTime()
     Base.CurrentScreen = pygame.display.set_mode(Con.ScreenSize)
     self.controller.initEnemy(random.randint(Con.LeastEnemy, Con.MostEnemy))  # 创建敌人
     while self.controller.state == self.controller.STATE_GAMING:
         events = pygame.event.get()
         for e in events:
             if e.type == pygame.QUIT:
                 self.close()
                 return
             if e.type == pygame.KEYDOWN:
                 if e.key == pygame.K_ESCAPE:
                     self.close()
                     return
         self.controller.holdConnection()
         self.controller.updateSituation()
         self.flush()
         self.clock.tick(Con.FPS)
     self.controller.close()
Exemplo n.º 20
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 def writeText(self):
     if self.text:
         self.text_surface = self.font.render(self.text, True,
                                              Con.TextColor)
     else:
         self.text_surface = self.font.render(self.placeHolder, True,
                                              Con.TextColor)
         self.text_surface.set_alpha(0.5 * 255)
     targetH = self.get_height() - 4  # 留出内边距
     self.text_surface = Base.relateResize(self.text_surface, h=targetH)
     self.blit(self.text_surface, (self.startX, 2))
Exemplo n.º 21
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 def summonResult(self):
     result = Base.GameResult()
     if self.state == self.STATE_WIN:
         result.result = Const.WIN
     elif self.state == self.STATE_LOST:
         result.result = Const.LOST
     else:
         result = None
         return result
     result.bestPlayer = self.getBestPlayer()
     result.endProcess = self.endProcess
     result.enemyNum = self.originEnemyNum
     result.escapeTimes = sum([self.enemies[i].movetimes for i in range(self.enemyHandler.length)])
     result.fps = Con.FPS
     result.playerList = self.originPlayerList
     result.playerOLives = Con.Lives
     result.reachedProcess = self.process
     result.screenSize = Con.ScreenSize
     result.keepTime = Base.getTimeMil()
     return result
Exemplo n.º 22
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 def _detectMotion(self, seq: int):
     """
     检测玩家是否移动
     :param seq: 目标玩家在管理器中的索引
     """
     nowTime = Base.getTimeMil()
     player = self.getPlayer(seq)
     if self.playerLastPositions[seq] != player.pos:
         self.playerLastMoveTimeStamps[seq] = nowTime  # 重置静止时间
         self.playerLastPositions[seq] = player.pos
         return True  # 玩家移动了
Exemplo n.º 23
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 def popDisconnectedClients(self):
     self.checkAlive()
     if not Con.PopClientOnTimeout:
         return
     nowTime = Base.getTimeSec()
     disconnected = []
     for address, lastTime in self.responseTime.items():
         if lastTime + self.LONGEST_RESPONSE_TIME < nowTime:  # detect
             disconnected.append(address)
     for address in disconnected:
         self.popClientAndPlayer(address)
Exemplo n.º 24
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 def __init__(self,
              size=None,
              parent: pygame.Surface = None,
              pos=(0, 0),
              alpha=None,
              text=''):
     super().__init__(size, parent, pos, alpha)
     self._text = text
     self.font = Base.getFont(
         Con.Font, int(self.parent.get_width() / Con.FontRelation))
     self.text = text
Exemplo n.º 25
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 def __init__(self, targetScreen, width, height, color):
     super(MyChar, self).__init__((int(width), int(height)))
     self.target = targetScreen
     self.color = color
     self.alive = True
     self.seq = 0
     self.name = 'Unnamed'
     self._rect = self.get_rect()
     self.font = Base.getFont(
         Con.Font, int(targetScreen.get_size()[0] / Con.FontRelation))
     import src.GameControl.Controller as Controller
     self.belong = None  # type: Controller.CharHandler
Exemplo n.º 26
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 def smoothMove(self):
     if self.moving:
         nowTime = Base.getTimeMil()
         process = max(
             ((nowTime - self.lastMoveTime) / self.movingTime)**0.3,
             0.01)  # 冲刺进度
         start, end = self.moveArc
         # 计算坐标
         nowPos = [(e - s) * process + s for s, e in zip(start, end)]
         self.moveto(*nowPos)
         if process >= 1:
             self.moving = False
Exemplo n.º 27
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 def __init__(self,
              size=None,
              parent: pygame.Surface = None,
              pos=(0, 0),
              alpha=None,
              originText=''):
     super().__init__(size, parent, pos, alpha)
     self._text = ''
     self.placeHolder = originText
     self.font = Base.getFont(
         Con.Font, int(self.parent.get_width() / Con.FontRelation * 10))
     self.text_surface = self.font.render(self.placeHolder, True,
                                          Con.TextColor)
     self.x = 0
     self.moveDelta = 50
     self.deleter = Base.TimesTicker()
     self.paster = Base.TimesTicker()
     self.color = Anima.ButtonToggleColor(
         (Con.BackGround, [(i - 50) % 256 for i in Con.BackGround]),
         Con.ColorToggleTime)
     self._focus = False
Exemplo n.º 28
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 def synchronize(self):
     self.checkState(self.STATE_GAMING)
     nowTime = Base.getTimeSec()
     if self.lastSyncTime + 1 / Con.ServerSyncSpeed > nowTime:
         return
     msg = Message.dumps(
         Message.TYPE_SERVER_GAME_SYNCHRONIZE, {
             self.KEY_ENEMY: list(self.enemies.values()),
             self.KEY_PLAYER: list(self.players.values()),
             self.KEY_PROCESS: self.nowProcess,
             self.KEY_KEEP_TIME: nowTime,
         })
     self._sendMsgToClient(msg)
     self.lastSyncTime = nowTime
Exemplo n.º 29
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 def reportPlayersTotal(self):
     """report the players remain here every once in a while"""
     self.checkAlive()
     nowTime = Base.getTimeSec()
     if not nowTime > self.LONGEST_RESPONSE_TIME + self.lastReportTotalTime:
         return
     addresses = self.players.keys()
     # get player message
     players: Dict[int, str] = {}
     for address in addresses:
         name = self.players[address][self.KEY_PLAYER_NAME]
         index = int(self.players[address][self.KEY_SEQ])
         players[index] = name
     # send message
     typ = Message.TYPE_SERVER_PLAYER_TOTAL
     msg = Message.dumps(typ, players)
     self._sendMsgToClient(msg=msg)
     self.lastReportTotalTime = nowTime
Exemplo n.º 30
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 def finishGame(self, msg: Message):
     self.checkState(self.STATE_GAMING)
     self.state = self.STATE_GAME_END
     decoded = msg.getDecoded()
     self.gameResult = Base.GameResult()
     self.gameResult.enemyNum = decoded[self.KEY_GAME_END_ENEMY_NUM]
     self.gameResult.escapeTimes = decoded[self.KEY_GAME_END_ESCAPE_TIMES]
     self.gameResult.playerOLives = decoded[self.KEY_GAME_END_PLAYER_OLIVES]
     self.gameResult.result = decoded[self.KEY_GAME_END_RESULT]
     self.gameResult.bestPlayer = tuple(
         decoded[self.KEY_GAME_END_BEST_PLAYER])
     self.gameResult.endProcess = decoded[self.KEY_GAME_START_END_PROCESS]
     self.gameResult.reachedProcess = decoded[
         self.KEY_GAME_END_REACHED_PROCESS]
     self.gameResult.keepTime = decoded[self.KEY_GAME_END_KEEP_TIME]
     self.gameResult.playerList = decoded[self.KEY_GAME_END_PLAYER_LIST]
     self.gameResult.fps = decoded[self.KEY_GAME_END_FPS]
     self.gameResult.screenSize = tuple(
         decoded[self.KEY_GAME_END_SCREEN_SIZE])