def goMenu(): global gameBackend, game, mode, gametype, mainMenu, skipIntro, menu # initialize engine settings engine.init(showFrameRate=False, daemon=(mode == MODE_DAEMON)) engine.preloadModels() # initialize the network interface net.init(defaultPort) gameBackend = None game = None mainMenu = core.MainMenu(skipIntro) menu = None def mainloop(task): global mainMenu, gameBackend, game, menu engine.update() if mainMenu is not None and mainMenu.active: gameBackend, game = mainMenu.update() else: mainMenu = None if gameBackend is not None: gameBackend.update() if game is not None: game.update() if menu is None: menu = ui.Menu() if not menu.active or not gameBackend.connected: game.delete() gameBackend.delete() game = None gameBackend = None mainMenu = core.MainMenu(skipIntro) menu.delete() menu = None engine.endUpdate() return task.cont taskMgr.add(mainloop, "mainloop")
def goMenu(): global gameBackend, game, mode, gametype, mainMenu, skipIntro, menu # Initialize engine settings engine.init(showFrameRate=False, daemon=(mode == MODE_DAEMON)) engine.preloadModels() engine.log.info(GAME_NAME + " " + VERSION_CODE + " - " + COPYRIGHT) from direct.distributed.PyDatagram import PyDatagram net.init(defaultPort, PyDatagram) gameBackend = None game = None mainMenu = core.MainMenu(skipIntro) menu = None def gameLoop(task): global mainMenu, gameBackend, game, menu engine.update() if mainMenu != None and mainMenu.active: gameBackend, game = mainMenu.update() else: mainMenu = None if gameBackend != None: gameBackend.update() if game != None: game.update() if menu == None: menu = ui.Menu() if not menu.active or not gameBackend.connected: game.delete() gameBackend.delete() game = None gameBackend = None mainMenu = core.MainMenu(skipIntro) menu.delete() menu = None engine.endUpdate() return task.cont taskMgr.add(gameLoop, "Game loop")
def goMenu(): global gameBackend, game, mode, gametype, mainMenu, skipIntro, menu # Initialize engine settings engine.init(showFrameRate = False, daemon = (mode == MODE_DAEMON)) engine.preloadModels() engine.log.info(GAME_NAME + " " + VERSION_CODE + " - " + COPYRIGHT) from direct.distributed.PyDatagram import PyDatagram net.init(defaultPort, PyDatagram) gameBackend = None game = None mainMenu = core.MainMenu(skipIntro) menu = None def gameLoop(task): global mainMenu, gameBackend, game, menu engine.update() if mainMenu != None and mainMenu.active: gameBackend, game = mainMenu.update() else: mainMenu = None if gameBackend != None: gameBackend.update() if game != None: game.update() if menu == None: menu = ui.Menu() if not menu.active or not gameBackend.connected: game.delete() gameBackend.delete() game = None gameBackend = None mainMenu = core.MainMenu(skipIntro) menu.delete() menu = None engine.endUpdate() return task.cont taskMgr.add(gameLoop, "Game loop")
def goDaemon(): # Initialize engine settings engine.init(showFrameRate=False, daemon=True) engine.preloadModels() engine.log.info(GAME_NAME + " " + VERSION_CODE + " - " + COPYRIGHT) from direct.distributed.PyDatagram import PyDatagram net.init(defaultPort, PyDatagram) if gametype == DEATHMATCH: gameBackend = core.PointControlBackend(True, username) elif gametype == SURVIVAL: gameBackend = core.SurvivalBackend(True, username) gameBackend.loadMap(defaultMap) def gameLoop(task): engine.update() if gameBackend != None: gameBackend.update() engine.endUpdate() return task.cont taskMgr.add(gameLoop, "Game loop")
def goDaemon(): # Initialize engine settings engine.init(showFrameRate = False, daemon = True) engine.preloadModels() engine.log.info(GAME_NAME + " " + VERSION_CODE + " - " + COPYRIGHT) from direct.distributed.PyDatagram import PyDatagram net.init(defaultPort, PyDatagram) if gametype == DEATHMATCH: gameBackend = core.PointControlBackend(True, username) elif gametype == SURVIVAL: gameBackend = core.SurvivalBackend(True, username) gameBackend.loadMap(defaultMap) def gameLoop(task): engine.update() if gameBackend != None: gameBackend.update() engine.endUpdate() return task.cont taskMgr.add(gameLoop, "Game loop")
def goDaemon(): # initialize engine settings engine.init(showFrameRate=False, daemon=True) engine.preloadModels() # initialize the network interface net.init(defaultPort) if gametype == DEATHMATCH: gameBackend = core.PointControlBackend(True, username) elif gametype == SURVIVAL: gameBackend = core.SurvivalBackend(True, username) gameBackend.loadMap(defaultMap) def mainloop(task): engine.update() if gameBackend is not None: gameBackend.update() engine.endUpdate() return task.cont taskMgr.add(mainloop, "mainloop")
from direct.directbase import DirectStart from panda3d.core import * engine.loadConfigFile() # Setup window props = WindowProperties() props.setCursorHidden(True) props.setTitle("A3P Editor") base.win.requestProperties(props) base.setBackgroundColor(0, 0, 0) filename = sys.argv[1] engine.init() net.init(constants.MODE_SERVER) aiWorld = ai.World() netManager = net2.NetManager() entityGroup = entities.EntityGroup(netManager) ui = ui.EditorUI() map = engine.Map() map.load(filename, aiWorld, entityGroup) base.disableAllAudio() editor = controllers.EditController(aiWorld, entityGroup, map, ui) def mainloop(task): global aiWorld global entityGroup
import src.controllers as controllers import sys engine.loadConfigFile() # Setup window props = WindowProperties() props.setCursorHidden(True) props.setTitle("A3P Editor") base.win.requestProperties(props) base.setBackgroundColor(0, 0, 0) filename = sys.argv[1] engine.init() net.init(net.MODE_SERVER) aiWorld = ai.World() netManager = net2.NetManager() entityGroup = entities.EntityGroup(netManager) ui = ui.EditorUI() map = engine.Map() map.load(filename, aiWorld, entityGroup) base.disableAllAudio() editor = controllers.EditController(aiWorld, entityGroup, map, ui) def gameTask(task): global aiWorld global entityGroup global map