def on_key_press(symbol, modifiers): current_scene = scene.get() game_state=game.state() corps = game.GET_CORPS() # Escape pressed if symbol == key.ESCAPE: # Game back action if current_scene is 'game': if game.pause() is True: cursor.set('default') background.scene_speed('pause') else: cursor.disable() background.scene_speed('game') # Levels back action elif current_scene is 'levels': menu.init() # Help back action elif current_scene is 'help': scene.set('levels') help.slide(1) # Menu back action elif current_scene is 'menu': pyglet.app.exit() # Arrow pressed elif current_scene is 'game': if 'Phagocyte' in corps.keys(): if symbol == key.UP: corps['Phagocyte']['pushUp'] = 1 if symbol == key.DOWN: corps['Phagocyte']['pushDown'] = 1 if symbol == key.RIGHT: corps['Phagocyte']['pushRight'] = 1 if symbol == key.LEFT: corps['Phagocyte']['pushLeft'] = 1 return True
def on_mouse_press(x, y, button, modifiers): current_scene = scene.get() # Left click if button == mouse.LEFT: # Menu clicks if current_scene is 'menu': # Music button if (x >= 40 and x <= 86 and y >= 13 and y <= 59) or (x >= 116 and x <= 294 and y >= 21 and y <= 50): sound.play('02') settings.toggleMusic() # Sound button if (x >= 404 and x <= 450 and y >= 13 and y <= 59) or (x >= 480 and x <= 790 and y >= 21 and y <= 50): sound.play('02') settings.toggleSound() # About button if x >= 932 and x <= 978 and y >= 13 and y <= 59 or menu.hasAbout() == True: sound.play('03') menu.toggleAbout() # Play button if x >= 40 and x <= 310 and y >= 497 and y <= 572: sound.play('01') levels.init() # Levels clicks elif current_scene is 'levels': # Back button if x >= 20 and x <= 204 and y >= 15 and y <= 57: sound.play('01') menu.init() # Fight (bacteria) button if x >= 142 and x <= 392 and y >= 199 and y <= 244: sound.play('04') game.init('bacteria') # Fight (virus) button if x >= 632 and x <= 882 and y >= 199 and y <= 244: sound.play('04') game.init('virus') # Help (bacteria) button if x >= 142 and x <= 392 and y >= 164 and y <= 198: sound.play('03') help.init('bacteria') # Help (virus) button if x >= 632 and x <= 882 and y >= 164 and y <= 198: sound.play('03') help.init('virus') # Difficulty (easy) button if x >= 452 and x <= 482 and y >= 15 and y <= 57: sound.play('02') settings.toggleDifficulty(1) # Difficulty (medium) button if x >= 497 and x <= 528 and y >= 15 and y <= 57: sound.play('02') settings.toggleDifficulty(2) # Difficulty (hard) button if x >= 542 and x <= 573 and y >= 15 and y <= 57: sound.play('02') settings.toggleDifficulty(3) # Help clicks elif current_scene is 'help': scene.set('levels') help.slide(1) # Game clicks elif current_scene is 'game': # End of game motion if game.state() is 'win' or game.state() is 'loose': # Quit button if x >= 260 and x <= 304 and y >= 124 and y <= 172: pyglet.app.exit() # Menu button elif x >= 324 and x <= 372 and y >= 124 and y <= 166: menu.init() # Retry button elif x >= 694 and x <= 742 and y >= 124 and y <= 172: game.init(mode.get()) # Paused game clicks elif game.paused() is True: # Quit button if x >= 341 and x <= 386 and y >= 227 and y <= 270: pyglet.app.exit() # Menu button elif x >= 405 and x <= 453 and y >= 227 and y <= 270: if game.pause() is False: menu.init() # Resume button elif x >= 647 and x <= 683 and y >= 227 and y <= 270: if game.pause() is False: cursor.disable() background.scene_speed('game') return True