Exemplo n.º 1
0
    def setUp(self):
        "sets up testing environment"
        settings.DEFAULT_HOME = "#2"
        #print "creating player %i: %s" % (self.CID, self.__class__.__name__)
        self.player = create.create_player("TestPlayer%i" % self.CID, "*****@*****.**", "testpassword", typeclass=TestPlayerClass)
        self.player2 = create.create_player("TestPlayer%ib" % self.CID, "*****@*****.**", "testpassword", typeclass=TestPlayerClass)
        self.room1 = create.create_object("src.objects.objects.Room", key="Room%i"%self.CID, nohome=True)
        self.room1.db.desc = "room_desc"
        self.room2 = create.create_object("src.objects.objects.Room", key="Room%ib" % self.CID)
        self.obj1 = create.create_object(TestObjectClass, key="Obj%i" % self.CID, location=self.room1, home=self.room1)
        self.obj2 = create.create_object(TestObjectClass, key="Obj%ib" % self.CID, location=self.room1, home=self.room1)
        self.char1 = create.create_object(TestCharacterClass, key="Char%i" % self.CID, location=self.room1, home=self.room1)
        self.char1.permissions.add("Immortals")
        self.char2 = create.create_object(TestCharacterClass, key="Char%ib" % self.CID, location=self.room1, home=self.room1)
        self.char1.player = self.player
        self.char2.player = self.player2
        self.script = create.create_script("src.scripts.scripts.Script", key="Script%i" % self.CID)
        self.player.permissions.add("Immortals")

        # set up a fake session

        global SESSIONS
        session = ServerSession()
        session.init_session("telnet", ("localhost", "testmode"), SESSIONS)
        session.sessid = self.CID
        SESSIONS.portal_connect(session.get_sync_data())
        SESSIONS.login(SESSIONS.session_from_sessid(self.CID), self.player, testmode=True)
Exemplo n.º 2
0
    def setUp(self):
        "sets up testing environment"
        settings.DEFAULT_HOME = "#2"
        # print "creating player %i: %s" % (self.CID, self.__class__.__name__)
        self.player = create.create_player(
            "TestPlayer%i" % self.CID, "*****@*****.**", "testpassword", typeclass=TestPlayerClass
        )
        self.player2 = create.create_player(
            "TestPlayer%ib" % self.CID, "*****@*****.**", "testpassword", typeclass=TestPlayerClass
        )
        self.room1 = create.create_object("src.objects.objects.Room", key="Room%i" % self.CID, nohome=True)
        self.room1.db.desc = "room_desc"
        self.room2 = create.create_object("src.objects.objects.Room", key="Room%ib" % self.CID)
        self.obj1 = create.create_object(TestObjectClass, key="Obj%i" % self.CID, location=self.room1, home=self.room1)
        self.obj2 = create.create_object(TestObjectClass, key="Obj%ib" % self.CID, location=self.room1, home=self.room1)
        self.char1 = create.create_object(
            TestCharacterClass, key="Char%i" % self.CID, location=self.room1, home=self.room1
        )
        self.char1.permissions.add("Immortals")
        self.char2 = create.create_object(
            TestCharacterClass, key="Char%ib" % self.CID, location=self.room1, home=self.room1
        )
        self.char1.player = self.player
        self.char2.player = self.player2
        self.script = create.create_script("src.scripts.scripts.Script", key="Script%i" % self.CID)
        self.player.permissions.add("Immortals")

        # set up a fake session

        global SESSIONS
        session = ServerSession()
        session.init_session("telnet", ("localhost", "testmode"), SESSIONS)
        session.sessid = self.CID
        SESSIONS.portal_connect(session.get_sync_data())
        SESSIONS.login(SESSIONS.session_from_sessid(self.CID), self.player, testmode=True)
Exemplo n.º 3
0
 def save_formset(self, request, form, formset, change):        
     "Run all hooks on the player object"
     super(UserAdmin, self).save_formset(request, form, formset, change)
     playerdb = form.instance.get_profile()
     if not change:            
         create.create_player("", "", "", 
                              typeclass=playerdb.db_typeclass_path,
                              create_character=False,
                              player_dbobj=playerdb)
     if playerdb.db_obj:
         playerdb.db_obj.db_player = playerdb
         playerdb.db_obj.save()
Exemplo n.º 4
0
 def save_formset(self, request, form, formset, change):
     "Run all hooks on the player object"
     super(PlayerDBAdmin, self).save_formset(request, form, formset, change)
     userobj = form.instance
     userobj.name = userobj.username
     if not change:
         #uname, passwd, email = str(request.POST.get(u"username")), \
         #        str(request.POST.get(u"password1")), str(request.POST.get(u"email"))
         typeclass = str(request.POST.get(u"playerdb_set-0-db_typeclass_path"))
         create.create_player("", "", "",
                              user=userobj,
                              typeclass=typeclass,
                              player_dbobj=userobj)
Exemplo n.º 5
0
    def setUp(self):
        "sets up testing environment"
        self.room1 = create.create_object("src.objects.objects.Room", key="Room%i"%self.CID)
        self.room1.db.desc = "room_desc"
        self.room2 = create.create_object("src.objects.objects.Room", key="Room%ib" % self.CID)
        self.obj1 = create.create_object("src.objects.objects.Object", key="Obj%i" % self.CID, location=self.room1, home=self.room1)
        self.obj2 = create.create_object("src.objects.objects.Object", key="Obj%ib" % self.CID, location=self.room1, home=self.room1)
        self.char1 = create.create_object("src.objects.objects.Character", key="Char%i" % self.CID, location=self.room1, home=self.room1)
        self.char2 = create.create_object("src.objects.objects.Character", key="Char%ib" % self.CID, location=self.room1, home=self.room1)
        self.script = create.create_script("src.scripts.scripts.Script", key="Script%i" % self.CID)
        self.player = create.create_player("TestPlayer%i" % self.CID, "*****@*****.**", "testpassword", typeclass=TestPlayerClass)
        self.player2 = create.create_player("TestPlayer%ib" % self.CID, "*****@*****.**", "testpassword", typeclass=TestPlayerClass)

        self.player.permissions = "Immortals"
        self.char1.player = self.player
        self.char1.sessid = 1
Exemplo n.º 6
0
 def save_formset(self, request, form, formset, change):
     "Run all hooks on the player object"
     super(PlayerDBAdmin, self).save_formset(request, form, formset, change)
     userobj = form.instance
     userobj.name = userobj.username
     if not change:
         #uname, passwd, email = str(request.POST.get(u"username")), \
         #        str(request.POST.get(u"password1")), str(request.POST.get(u"email"))
         typeclass = str(
             request.POST.get(u"playerdb_set-0-db_typeclass_path"))
         create.create_player("",
                              "",
                              "",
                              user=userobj,
                              typeclass=typeclass,
                              player_dbobj=userobj)
Exemplo n.º 7
0
 def setUp(self):
     "sets up testing environment"
     self.room1 = create.create_object("src.objects.objects.Room", key="Room%i"%self.CID)
     self.room1.db.desc = "room_desc"
     self.room2 = create.create_object("src.objects.objects.Room", key="Room%ib"%self.CID)
     self.obj1 = create.create_object("src.objects.objects.Object", key="Obj%i"%self.CID, location=self.room1, home=self.room1)
     self.obj2 = create.create_object("src.objects.objects.Object", key="Obj%ib"%self.CID, location=self.room1, home=self.room1)
     self.player = create.create_player("TestPlayer%i"%self.CID, "*****@*****.**", "testpassword", typeclass=TestPlayer, create_character=False)
     self.caller = create.create_player("Caller%i"%self.CID, "*****@*****.**", "testpassword", player_dbobj=self.player.dbobj,
                                        character_typeclass="src.objects.objects.Character",
                                        permissions=["Immortals"], character_home=self.room1, character_location=self.room1)
     self.caller.player = self.player
     self.char = create.create_player("Char%i"%self.CID, "*****@*****.**", "testpassword2", typeclass=TestPlayer,
                                      character_typeclass="src.objects.objects.Character",
                                      permissions=["Immortals"], character_home=self.room1, character_location=self.room1)
     self.char = create.create_script("src.scripts.scripts.Script", key="Script%i"%self.CID)
Exemplo n.º 8
0
def create_objects():
    """
    Creates the #1 player and Limbo room.
    """

    print " Creating objects (Player #1 and Limbo room) ..."

    # Set the initial User's account object's username on the #1 object.
    # This object is pure django and only holds name, email and password.
    god_user = get_god_user()

    # Create a Player 'user profile' object to hold eventual
    # mud-specific settings for the bog standard User object. This is
    # accessed by user.get_profile() and can also store attributes.
    # It also holds mud permissions, but for a superuser these
    # have no effect anyhow.
    character_typeclass = settings.BASE_CHARACTER_TYPECLASS

    # Create the Player object as well as the in-game god-character
    # for user #1. We can't set location and home yet since nothing
    # exists. Also, all properties (name, email, password, is_superuser)
    # is inherited from the user so we don't specify it again here.

    god_player = create.create_player(god_user.username, None, None, user=god_user)
    god_character = create.create_object(character_typeclass, key=god_user.username)

    god_character.id = 1
    god_character.db.desc = _('This is User #1.')
    god_character.locks.add("examine:perm(Immortals);edit:false();delete:false();boot:false();msg:all();puppet:false()")
    god_character.permissions = "Immortals"

    god_character.save()
    god_player.set_attribute("_first_login", True)
    god_player.set_attribute("_last_puppet", god_character)
    god_player.db._playable_characters.append(god_character)

    # Limbo is the default "nowhere" starting room

    room_typeclass = settings.BASE_ROOM_TYPECLASS
    limbo_obj = create.create_object(room_typeclass, _('Limbo'))
    limbo_obj.id = 2
    string = " ".join([
        "Welcome to your new {wEvennia{n-based game. From here you are ready to begin development.",
        "Visit http://evennia.com if you should need help or would like to participate in community discussions.",
        "If you are logged in as User #1 you can create a demo/tutorial area with '@batchcommand contrib.tutorial_world.build'.",
        "Log out and create a new non-admin account at the login screen to play the tutorial properly."])
    string = _(string)
    limbo_obj.db.desc = string
    limbo_obj.save()

    # Now that Limbo exists, try to set the user up in Limbo (unless
    # the creation hooks already fixed this).
    if not god_character.location:
        god_character.location = limbo_obj
    if not god_character.home:
        god_character.home = limbo_obj
Exemplo n.º 9
0
def new_player(name, email, password, context):
    """
    Easier front-end for creating a new player. Also sends reg email.
    """
    character = create_player(name=name, email=email, password=password,
        permissions=settings.PERMISSION_PLAYER_DEFAULT,
        typeclass=settings.BASE_PLAYER_TYPECLASS,
        character_home=settings.CHARACTER_DEFAULT_HOME)
    character.player.user.is_active = False
    character.player.user.save()
    send_activation_email(character, context)
Exemplo n.º 10
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def _create_player(session, playername, password,
                 default_home, permissions, typeclass=None):
    """
    Helper function, creates a player of the specified typeclass.
    """
    try:
        new_player = create.create_player(playername, None, password,
                                          permissions=permissions, typeclass=typeclass)

    except Exception, e:
        session.msg("There was an error creating the Player:\n%s\n If this problem persists, contact an admin." % e)
        logger.log_trace()
        return False
Exemplo n.º 11
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def _create_player(session, playername, password,
                 default_home, permissions, typeclass=None):
    """
    Helper function, creates a player of the specified typeclass.
    """
    try:
        new_player = create.create_player(playername, None, password,
                                          permissions=permissions, typeclass=typeclass)

    except Exception, e:
        session.msg("There was an error creating the Player:\n%s\n If this problem persists, contact an admin." % e)
        logger.log_trace()
        return False
Exemplo n.º 12
0
def new_player(name, email, password, context):
    """
    Easier front-end for creating a new player. Also sends reg email.
    """
    character = create_player(name=name,
                              email=email,
                              password=password,
                              permissions=settings.PERMISSION_PLAYER_DEFAULT,
                              typeclass=settings.BASE_PLAYER_TYPECLASS,
                              character_home=settings.CHARACTER_DEFAULT_HOME)
    character.player.user.is_active = False
    character.player.user.save()
    send_activation_email(character, context)
Exemplo n.º 13
0
def new_player(name, email, password, request):
    """
    Easier front-end for creating a new player. Also sends reg email.
    """
    player = create_player(key=name, email=email, password=password,
        permissions=settings.PERMISSION_PLAYER_DEFAULT,
        typeclass=settings.BASE_PLAYER_TYPECLASS)
    player.is_active = False
    player.save()
    character = create_object(typeclass=settings.BASE_CHARACTER_TYPECLASS, key=name,
        permissions=settings.PERMISSION_PLAYER_DEFAULT, home=settings.CHARACTER_DEFAULT_HOME)
    character.db.spirit = player
    player.db.avatar = character
    player.db._last_puppet = character
    player.db._playable_characters = [ character ]
    character.locks.add("puppet:id(%i) or pid(%i) or perm(Immortals) or pperm(Immortals)" % (character.id, player.id))
    character.new_character()
    send_activation_email(player, request)
Exemplo n.º 14
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def new_player(name, email, password, request):
    """
    Easier front-end for creating a new player. Also sends reg email.
    """
    player = create_player(name=name,
                           email=email,
                           password=password,
                           permissions=settings.PERMISSION_PLAYER_DEFAULT,
                           typeclass=settings.BASE_PLAYER_TYPECLASS)
    player.user.is_active = False
    player.user.save()
    character = create_object(typeclass=settings.BASE_CHARACTER_TYPECLASS,
                              key=name,
                              permissions=settings.PERMISSION_PLAYER_DEFAULT,
                              home=settings.CHARACTER_DEFAULT_HOME)
    character.db.spirit = player
    player.db.avatar = character
    player.db._last_puppet = character
    player.db._playable_characters = [character]
    character.locks.add(
        "puppet:id(%i) or pid(%i) or perm(Immortals) or pperm(Immortals)" %
        (character.id, player.id))
    character.new_character()
    send_activation_email(player, request)
Exemplo n.º 15
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    def func(self):
        "Setup the rss-channel mapping"

        # checking we have all we need
        if not settings.RSS_ENABLED:
            string = """RSS is not enabled. You need to activate it in game/settings.py."""
            self.msg(string)
            return
        try:
            import feedparser
            feedparser  # to avoid checker error of not being used
        except ImportError:
            string = (
                "RSS requires python-feedparser (https://pypi.python.org/pypi/feedparser). "
                "Install before continuing.")
            self.msg(string)
            return

        if 'list' in self.switches:
            # show all connections
            rssbots = [
                bot.typeclass for bot in PlayerDB.objects.filter(
                    db_is_bot=True, username__startswith="rssbot-")
            ]
            if rssbots:
                from src.utils.evtable import EvTable
                table = EvTable("{wdbid{n",
                                "{wupdate rate{n",
                                "{wev-channel",
                                "{wRSS feed URL{n",
                                border="cells",
                                maxwidth=78)
                for rssbot in rssbots:
                    table.add_row(rssbot.id, rssbot.db.rss_rate,
                                  rssbot.db.ev_channel, rssbot.db.rss_url)
                self.caller.msg(table)
            else:
                self.msg("No rss bots found.")
            return

        if ('disconnect' in self.switches or 'remove' in self.switches
                or 'delete' in self.switches):
            botname = "rssbot-%s" % self.lhs
            matches = PlayerDB.objects.filter(db_is_bot=True, db_key=botname)
            if not matches:
                # try dbref match
                matches = PlayerDB.objects.filter(db_is_bot=True,
                                                  id=self.args.lstrip("#"))
            if matches:
                matches[0].delete()
                self.msg("RSS connection destroyed.")
            else:
                self.msg(
                    "RSS connection/bot could not be removed, does it exist?")
            return

        if not self.args or not self.rhs:
            string = "Usage: @rss2chan[/switches] <evennia_channel> = <rss url>"
            self.msg(string)
            return
        channel = self.lhs
        url = self.rhs

        botname = "rssbot-%s" % url
        # create a new bot
        bot = PlayerDB.objects.filter(username__iexact=botname)
        if bot:
            # re-use existing bot
            bot = bot[0].typeclass
            if not bot.is_bot:
                self.msg("Player '%s' already exists and is not a bot." %
                         botname)
                return
        else:
            bot = create.create_player(botname,
                                       None,
                                       None,
                                       typeclass=bots.RSSBot)
        bot.start(ev_channel=channel, rss_url=url, rss_rate=10)
        self.msg("RSS reporter created. Fetching RSS.")
Exemplo n.º 16
0
    def func(self):
        "Setup the irc-channel mapping"

        if not settings.IRC_ENABLED:
            string = """IRC is not enabled. You need to activate it in game/settings.py."""
            self.msg(string)
            return

        if 'list' in self.switches:
            # show all connections
            ircbots = [
                bot.typeclass for bot in PlayerDB.objects.filter(
                    db_is_bot=True, username__startswith="ircbot-")
            ]
            if ircbots:
                from src.utils.evtable import EvTable
                table = EvTable("{wdbid{n",
                                "{wbotname{n",
                                "{wev-channel{n",
                                "{wirc-channel{n",
                                maxwidth=78)
                for ircbot in ircbots:
                    ircinfo = "%s (%s:%s)" % (ircbot.db.irc_channel,
                                              ircbot.db.irc_network,
                                              ircbot.db.irc_port)
                    table.add_row(ircbot.id, ircbot.db.irc_botname,
                                  ircbot.db.ev_channel, ircinfo)
                self.caller.msg(table)
            else:
                self.msg("No irc bots found.")
            return

        if ('disconnect' in self.switches or 'remove' in self.switches
                or 'delete' in self.switches):
            botname = "ircbot-%s" % self.lhs
            matches = PlayerDB.objects.filter(db_is_bot=True, username=botname)
            dbref = utils.dbref(self.lhs)
            if not matches and dbref:
                # try dbref match
                matches = PlayerDB.objects.filter(db_is_bot=True, id=dbref)
            if matches:
                matches[0].delete()
                self.msg("IRC connection destroyed.")
            else:
                self.msg(
                    "IRC connection/bot could not be removed, does it exist?")
            return

        if not self.args or not self.rhs:
            string = "Usage: @irc2chan[/switches] <evennia_channel> = <ircnetwork> <port> <#irchannel> <botname>"
            self.msg(string)
            return

        channel = self.lhs
        self.rhs = self.rhs.replace('#', ' ')  # to avoid Python comment issues
        try:
            irc_network, irc_port, irc_channel, irc_botname = \
                       [part.strip() for part in self.rhs.split(None, 3)]
            irc_channel = "#%s" % irc_channel
        except Exception:
            string = "IRC bot definition '%s' is not valid." % self.rhs
            self.msg(string)
            return

        botname = "ircbot-%s" % irc_botname

        # create a new bot
        bot = PlayerDB.objects.filter(username__iexact=botname)
        if bot:
            # re-use an existing bot
            bot = bot[0].typeclass
            if not bot.is_bot:
                self.msg("Player '%s' already exists and is not a bot." %
                         botname)
                return
        else:
            bot = create.create_player(botname,
                                       None,
                                       None,
                                       typeclass=bots.IRCBot)
        bot.start(ev_channel=channel,
                  irc_botname=irc_botname,
                  irc_channel=irc_channel,
                  irc_network=irc_network,
                  irc_port=irc_port)
        self.msg("Connection created. Starting IRC bot.")
Exemplo n.º 17
0
    def func(self):
        "Do checks and create account"

        session = self.caller
        args = self.args.strip()

        # extract quoted parts
        parts = [part.strip() for part in re.split(r"\"|\'", args) if part.strip()]
        if len(parts) == 1:
            # this was (hopefully) due to no quotes being found
            parts = parts[0].split(None, 1)
        if len(parts) != 2:
            string = "\n Usage (without <>): create <name> <password>"
            string += "\nIf <name> or <password> contains spaces, enclose it in quotes."
            session.msg(string)
            return
        playername, password = parts
        print "playername '%s', password: '******'" % (playername, password)

        # sanity checks
        if not re.findall('^[\w. @+-]+$', playername) or not (0 < len(playername) <= 30):
            # this echoes the restrictions made by django's auth module (except not
            # allowing spaces, for convenience of logging in).
            string = "\n\r Playername can max be 30 characters or fewer. Letters, spaces, digits and @/./+/-/_ only."
            session.msg(string)
            return
        # strip excessive spaces in playername
        playername = re.sub(r"\s+", " ", playername).strip()
        if PlayerDB.objects.filter(user__username__iexact=playername) or PlayerDB.objects.filter(username__iexact=playername):
            # player already exists (we also ignore capitalization here)
            session.msg("Sorry, there is already a player with the name '%s'." % playername)
            return
        if not re.findall('^[\w. @+-]+$', password) or not (3 < len(password)):
            string = "\n\r Password should be longer than 3 characers. Letters, spaces, digits and @\.\+\-\_ only."
            string += "\nFor best security, make it longer than 8 characters. You can also use a phrase of"
            string += "\nmany words if you enclose the password in quotes."
            session.msg(string)
            return

        # everything's ok. Create the new player account.
        try:
            default_home = ObjectDB.objects.get_id(settings.CHARACTER_DEFAULT_HOME)

            typeclass = settings.BASE_CHARACTER_TYPECLASS
            permissions = settings.PERMISSION_PLAYER_DEFAULT

            try:
                new_character = create.create_player(playername, None, password,
                                                     permissions=permissions,
                                                     character_typeclass=typeclass,
                                                     character_location=default_home,
                                                     character_home=default_home)
            except Exception:
                session.msg("There was an error creating the default Character/Player:\n%s\n If this problem persists, contact an admin.")
                return
            new_player = new_character.player

            # This needs to be called so the engine knows this player is logging in for the first time.
            # (so it knows to call the right hooks during login later)
            utils.init_new_player(new_player)

            # join the new player to the public channel
            pchanneldef = settings.CHANNEL_PUBLIC
            if pchanneldef:
                pchannel = Channel.objects.get_channel(pchanneldef[0])
                if not pchannel.connect_to(new_player):
                    string = "New player '%s' could not connect to public channel!" % new_player.key
                    logger.log_errmsg(string)

            # allow only the character itself and the player to puppet this character (and Immortals).
            new_character.locks.add("puppet:id(%i) or pid(%i) or perm(Immortals) or pperm(Immortals)" %
                                    (new_character.id, new_player.id))


            # If no description is set, set a default description
            if not new_character.db.desc:
                new_character.db.desc = "This is a Player."

            # tell the caller everything went well.
            string = "A new account '%s' was created. Welcome!"
            if " " in playername:
                string += "\n\nYou can now log in with the command 'connect \"%s\" <your password>'."
            else:
                string += "\n\nYou can now log with the command 'connect %s <your password>'."
            session.msg(string % (playername, playername))

        except Exception:
            # We are in the middle between logged in and -not, so we have to handle tracebacks
            # ourselves at this point. If we don't, we won't see any errors at all.
            string = "%s\nThis is a bug. Please e-mail an admin if the problem persists."
            session.msg(string % (traceback.format_exc()))
            logger.log_errmsg(traceback.format_exc())
Exemplo n.º 18
0
    def func(self):
        "Do checks and create account"

        session = self.caller
        args = self.args.strip()

        # extract quoted parts
        parts = [part.strip() for part in re.split(r"\"|\'", args) if part.strip()]
        if len(parts) == 1:
            # this was (hopefully) due to no quotes being found
            parts = parts[0].split(None, 1)
        if len(parts) != 2:
            string = "\n Usage (without <>): create <name> <password>"
            string += "\nIf <name> or <password> contains spaces, enclose it in quotes."
            session.msg(string)
            return
        playername, password = parts

        # sanity checks
        if not re.findall('^[\w. @+-]+$', playername) or not (0 < len(playername) <= 30):
            # this echoes the restrictions made by django's auth
            # module (except not allowing spaces, for convenience of
            # logging in).
            string = "\n\r Playername can max be 30 characters or fewer. Letters, spaces, digits and @/./+/-/_ only."
            session.msg(string)
            return
        # strip excessive spaces in playername
        playername = re.sub(r"\s+", " ", playername).strip()
        if PlayerDB.objects.filter(username__iexact=playername):
            # player already exists (we also ignore capitalization here)
            session.msg("Sorry, there is already a player with the name '%s'." % playername)
            return
        if not re.findall('^[\w. @+-]+$', password) or not (3 < len(password)):
            string = "\n\r Password should be longer than 3 characers. Letters, spaces, digits and @\.\+\-\_ only."
            string += "\nFor best security, make it longer than 8 characters. You can also use a phrase of"
            string += "\nmany words if you enclose the password in quotes."
            session.msg(string)
            return

        # everything's ok. Create the new player account.
        try:
            default_home = ObjectDB.objects.get_id(settings.DEFAULT_HOME)

            typeclass = settings.BASE_CHARACTER_TYPECLASS
            permissions = settings.PERMISSION_PLAYER_DEFAULT

            try:
                new_player = create.create_player(playername, None, password,
                                                     permissions=permissions)

            except Exception, e:
                session.msg("There was an error creating the default Player/Character:\n%s\n If this problem persists, contact an admin." % e)
                logger.log_trace()
                return

            # This needs to be called so the engine knows this player is
            # logging in for the first time. (so it knows to call the right
            # hooks during login later)
            utils.init_new_player(new_player)

            # join the new player to the public channel
            pchanneldef = settings.CHANNEL_PUBLIC
            if pchanneldef:
                pchannel = ChannelDB.objects.get_channel(pchanneldef[0])
                if not pchannel.connect(new_player):
                    string = "New player '%s' could not connect to public channel!" % new_player.key
                    logger.log_errmsg(string)

            if MULTISESSION_MODE < 2:
                # if we only allow one character, create one with the same name as Player
                # (in mode 2, the character must be created manually once logging in)
                start_location = ObjectDB.objects.get_id(settings.START_LOCATION)
                if not start_location:
                    start_location = default_home # fallback

                new_character = create.create_object(typeclass, key=playername,
                                          location=start_location, home=default_home,
                                          permissions=permissions)
                # set playable character list
                new_player.db._playable_characters.append(new_character)

                # allow only the character itself and the player to puppet this character (and Immortals).
                new_character.locks.add("puppet:id(%i) or pid(%i) or perm(Immortals) or pperm(Immortals)" %
                                        (new_character.id, new_player.id))

                # If no description is set, set a default description
                if not new_character.db.desc:
                    new_character.db.desc = "This is a Player."
                # We need to set this to have @ic auto-connect to this character
                new_player.db._last_puppet = new_character

            # tell the caller everything went well.
            string = "A new account '%s' was created. Welcome!"
            if " " in playername:
                string += "\n\nYou can now log in with the command 'connect \"%s\" <your password>'."
            else:
                string += "\n\nYou can now log with the command 'connect %s <your password>'."
            session.msg(string % (playername, playername))
Exemplo n.º 19
0
    def func(self):
        "Do checks and create account"

        session = self.caller
        args = self.args.strip()

        # extract quoted parts
        parts = [part.strip() for part in re.split(r"\"|\'", args) if part.strip()]
        if len(parts) == 1:
            # this was (hopefully) due to no quotes being found
            parts = parts[0].split(None, 1)
        if len(parts) != 2:
            string = "\n Usage (without <>): create <name> <password>"
            string += "\nIf <name> or <password> contains spaces, enclose it in quotes."
            session.msg(string)
            return
        playername, password = parts

        # sanity checks
        if not re.findall('^[\w. @+-]+$', playername) or not (0 < len(playername) <= 30):
            # this echoes the restrictions made by django's auth
            # module (except not allowing spaces, for convenience of
            # logging in).
            string = "\n\r Playername can max be 30 characters or fewer. Letters, spaces, digits and @/./+/-/_ only."
            session.msg(string)
            return
        # strip excessive spaces in playername
        playername = re.sub(r"\s+", " ", playername).strip()
        if PlayerDB.objects.filter(username__iexact=playername):
            # player already exists (we also ignore capitalization here)
            session.msg("Sorry, there is already a player with the name '%s'." % playername)
            return
        if not re.findall('^[\w. @+-]+$', password) or not (3 < len(password)):
            string = "\n\r Password should be longer than 3 characers. Letters, spaces, digits and @\.\+\-\_ only."
            string += "\nFor best security, make it longer than 8 characters. You can also use a phrase of"
            string += "\nmany words if you enclose the password in quotes."
            session.msg(string)
            return

        # everything's ok. Create the new player account.
        try:
            default_home = ObjectDB.objects.get_id(settings.DEFAULT_HOME)

            typeclass = settings.BASE_CHARACTER_TYPECLASS
            permissions = settings.PERMISSION_PLAYER_DEFAULT

            try:
                new_player = create.create_player(playername, None, password,
                                                     permissions=permissions)

            except Exception, e:
                session.msg("There was an error creating the default Player/Character:\n%s\n If this problem persists, contact an admin." % e)
                logger.log_trace()
                return

            # This needs to be called so the engine knows this player is
            # logging in for the first time. (so it knows to call the right
            # hooks during login later)
            utils.init_new_player(new_player)

            # join the new player to the public channel
            pchanneldef = settings.CHANNEL_PUBLIC
            if pchanneldef:
                pchannel = ChannelDB.objects.get_channel(pchanneldef[0])
                if not pchannel.connect(new_player):
                    string = "New player '%s' could not connect to public channel!" % new_player.key
                    logger.log_errmsg(string)

            if MULTISESSION_MODE < 2:
                # if we only allow one character, create one with the same name as Player
                # (in mode 2, the character must be created manually once logging in)
                start_location = settings.START_LOCATION
                new_character = create.create_object(typeclass, key=playername,
                                          location=start_location, home=default_home,
                                          permissions=permissions)
                # set playable character list
                new_player.db._playable_characters.append(new_character)

                # allow only the character itself and the player to puppet this character (and Immortals).
                new_character.locks.add("puppet:id(%i) or pid(%i) or perm(Immortals) or pperm(Immortals)" %
                                        (new_character.id, new_player.id))

                # If no description is set, set a default description
                if not new_character.db.desc:
                    new_character.db.desc = "This is a Player."
                # We need to set this to have @ic auto-connect to this character
                new_player.db._last_puppet = new_character

            # tell the caller everything went well.
            string = "A new account '%s' was created. Welcome!"
            if " " in playername:
                string += "\n\nYou can now log in with the command 'connect \"%s\" <your password>'."
            else:
                string += "\n\nYou can now log with the command 'connect %s <your password>'."
            session.msg(string % (playername, playername))
Exemplo n.º 20
0
    def func(self):
        "Do checks and create account"

        session = self.caller

        try:
            playername, email, password = self.playerinfo
        except ValueError:
            string = "\n\r Usage (without <>): create \"<playername>\" <email> <password>"
            session.msg(string)
            return
        if not re.findall('^[\w. @+-]+$', playername) or not (0 < len(playername) <= 30):
            session.msg("\n\r Playername can max be 30 characters or fewer. Letters, spaces, dig\
its and @/./+/-/_ only.") # this echoes the restrictions made by django's auth module.
            return
        if not email or not password:
            session.msg("\n\r You have to supply an e-mail address followed by a password." )
            return

        if not utils.validate_email_address(email):
            # check so the email at least looks ok.
            session.msg("'%s' is not a valid e-mail address." % email)
            return

        # Run sanity and security checks

        if PlayerDB.objects.get_player_from_name(playername) or User.objects.filter(username=playername):
            # player already exists
            session.msg("Sorry, there is already a player with the name '%s'." % playername)
            return
        if PlayerDB.objects.get_player_from_email(email):
            # email already set on a player
            session.msg("Sorry, there is already a player with that email address.")
            return
        if len(password) < 3:
            # too short password
            string = "Your password must be at least 3 characters or longer."
            string += "\n\rFor best security, make it at least 8 characters long, "
            string += "avoid making it a real word and mix numbers into it."
            session.msg(string)
            return

        # everything's ok. Create the new player account.
        try:
            default_home = ObjectDB.objects.get_id(settings.CHARACTER_DEFAULT_HOME)

            typeclass = settings.BASE_CHARACTER_TYPECLASS
            permissions = settings.PERMISSION_PLAYER_DEFAULT

            try:
                new_character = create.create_player(playername,
                                                     email,
                                                     password,
                                                     permissions=permissions,
                                                     character_typeclass=typeclass,
                                                     character_location=default_home,
                                                     character_home=default_home)
            except Exception:
                session.msg("There was an error creating the default Character/Player:\n%s\n If this problem persists, contact an admin.")
                return
            new_player = new_character.player

            # This needs to be called so the engine knows this player is
            # logging in for the first time.
            # (so it knows to call the right hooks during login later)
            utils.init_new_player(new_player)

            # join the new player to the public channel
            pchanneldef = settings.CHANNEL_PUBLIC
            if pchanneldef:
                pchannel = ChannelDB.objects.get_channel(pchanneldef[0])
                if not pchannel.connect(new_player):
                    string = "New player '%s' could not connect to public channel!" % new_player.key
                    logger.log_errmsg(string)

            # allow only the character itself and the player to puppet
            # this character (and Immortals).
            new_character.locks.add("puppet:id(%i) or pid(%i) or perm(Immortals) or pperm(Immortals)" %
                                    (new_character.id, new_player.id))

            # set a default description
            new_character.db.desc = "This is a Player."

            # tell the caller everything went well.
            string = "A new account '%s' was created with the email address %s. Welcome!"
            string += "\n\nYou can now log with the command 'connect %s <your password>'."
            session.msg(string % (playername, email, email))

        except Exception:
            # We are in the middle between logged in and -not, so we have to
            # handle tracebacks ourselves at this point. If we don't, we won't
            # see any errors at all.
            string = "%s\nThis is a bug. Please e-mail an admin if the problem persists."
            session.msg(string % (traceback.format_exc()))
            logger.log_errmsg(traceback.format_exc())
Exemplo n.º 21
0
    def func(self):
        "Do checks and create account"

        session = self.caller
        args = self.args.strip()

        # extract quoted parts
        parts = [
            part.strip() for part in re.split(r"\"|\'", args) if part.strip()
        ]
        if len(parts) == 1:
            # this was (hopefully) due to no quotes being found
            parts = parts[0].split(None, 1)
        if len(parts) != 2:
            string = "\n Usage (without <>): create <name> <password>"
            string += "\nIf <name> or <password> contains spaces, enclose it in quotes."
            session.msg(string)
            return
        playername, password = parts
        print "playername '%s', password: '******'" % (playername, password)

        # sanity checks
        if not re.findall('^[\w. @+-]+$',
                          playername) or not (0 < len(playername) <= 30):
            # this echoes the restrictions made by django's auth module (except not
            # allowing spaces, for convenience of logging in).
            string = "\n\r Playername can max be 30 characters or fewer. Letters, spaces, digits and @/./+/-/_ only."
            session.msg(string)
            return
        # strip excessive spaces in playername
        playername = re.sub(r"\s+", " ", playername).strip()
        if PlayerDB.objects.filter(
                user__username__iexact=playername) or User.objects.filter(
                    username__iexact=playername):
            # player already exists (we also ignore capitalization here)
            session.msg(
                "Sorry, there is already a player with the name '%s'." %
                playername)
            return
        if not re.findall('^[\w. @+-]+$', password) or not (3 < len(password)):
            string = "\n\r Password should be longer than 3 characers. Letters, spaces, digits and @\.\+\-\_ only."
            string += "\nFor best security, make it longer than 8 characters. You can also use a phrase of"
            string += "\nmany words if you enclose the password in quotes."
            session.msg(string)
            return

        # everything's ok. Create the new player account.
        try:
            default_home = ObjectDB.objects.get_id(
                settings.CHARACTER_DEFAULT_HOME)

            typeclass = settings.BASE_CHARACTER_TYPECLASS
            permissions = settings.PERMISSION_PLAYER_DEFAULT

            try:
                new_character = create.create_player(
                    playername,
                    None,
                    password,
                    permissions=permissions,
                    character_typeclass=typeclass,
                    character_location=default_home,
                    character_home=default_home)
            except Exception:
                session.msg(
                    "There was an error creating the default Character/Player:\n%s\n If this problem persists, contact an admin."
                )
                return
            new_player = new_character.player

            # This needs to be called so the engine knows this player is logging in for the first time.
            # (so it knows to call the right hooks during login later)
            utils.init_new_player(new_player)

            # join the new player to the public channel
            pchanneldef = settings.CHANNEL_PUBLIC
            if pchanneldef:
                pchannel = Channel.objects.get_channel(pchanneldef[0])
                if not pchannel.connect_to(new_player):
                    string = "New player '%s' could not connect to public channel!" % new_player.key
                    logger.log_errmsg(string)

            # allow only the character itself and the player to puppet this character (and Immortals).
            new_character.locks.add(
                "puppet:id(%i) or pid(%i) or perm(Immortals) or pperm(Immortals)"
                % (new_character.id, new_player.id))

            # If no description is set, set a default description
            if not new_character.db.desc:
                new_character.db.desc = "This is a Player."

            # tell the caller everything went well.
            string = "A new account '%s' was created. Welcome!"
            if " " in playername:
                string += "\n\nYou can now log in with the command 'connect \"%s\" <your password>'."
            else:
                string += "\n\nYou can now log with the command 'connect %s <your password>'."
            session.msg(string % (playername, playername))

        except Exception:
            # We are in the middle between logged in and -not, so we have to handle tracebacks
            # ourselves at this point. If we don't, we won't see any errors at all.
            string = "%s\nThis is a bug. Please e-mail an admin if the problem persists."
            session.msg(string % (traceback.format_exc()))
            logger.log_errmsg(traceback.format_exc())
Exemplo n.º 22
0
    def func(self):
        "Do checks and create account"

        session = self.caller
        args = self.args.strip()

        # extract quoted parts
        parts = [part.strip() for part in re.split(r"\"|\'", args) if part.strip()]
        if len(parts) == 1:
            # this was (hopefully) due to no quotes being found
            parts = parts[0].split(None, 1)
        if len(parts) != 2:
            string = "\n Usage (without <>): create <name> <password>"
            string += "\nIf <name> or <password> contains spaces, enclose it in quotes."
            session.msg(string)
            return
        playername, password = parts

        # Drop the player name to lowercase
        playername = playername.lower()
        # sanity checks
        if re.search('[^a-zA-Z0-9._-]', playername) or not (3 <= len(playername) <= 20):
            session.msg('{RPlayer names must be between 3 and 20 characters, and only contain english letters, numbers, dot (.), underscore (_), or dash(-)')
            return
        # Verify this player doesn't already exist
        if PlayerDB.objects.filter(user__username__iexact=playername) or User.objects.filter(username__iexact=playername):
            # player already exists (we also ignore capitalization here)
            session.msg("Sorry, there is already a player with the name '%s'." % playername)
            return
        # Verify that this player name does not match an existing character name
        for existing_object in search_object(playername, attribute_name='key'):
            if utils.inherits_from(existing_object, "src.objects.objects.Character"):
                session.msg("Sorry, there is already a character with the name '%s'." % playername)
                return
        # Security check the password
        if not re.findall('^[\w. @+-]+$', password) or not (3 < len(password)):
            string = "\n\r Password should be longer than 3 characers. Letters, spaces, digits and @\.\+\-\_ only."
            string += "\nFor best security, make it longer than 8 characters. You can also use a phrase of"
            string += "\nmany words if you enclose the password in quotes."
            session.msg(string)
            return

        # everything's ok. Create the new player account.
        try:
            default_home = ObjectDB.objects.get_id(settings.CHARACTER_DEFAULT_HOME)

            typeclass = settings.BASE_CHARACTER_TYPECLASS
            permissions = settings.PERMISSION_PLAYER_DEFAULT

            try:
                new_player = create.create_player(playername, None, password,
                                                     permissions=permissions)


            except Exception, e:
                session.msg("There was an error creating the default Player/Character:\n%s\n If this problem persists, contact an admin." % e)
                return

            # This needs to be called so the engine knows this player is logging in for the first time.
            # (so it knows to call the right hooks during login later)
            utils.init_new_player(new_player)

            # join the new player to the public channel
            pchanneldef = settings.CHANNEL_PUBLIC
            if pchanneldef:
                pchannel = Channel.objects.get_channel(pchanneldef[0])
                if not pchannel.connect_to(new_player):
                    string = "New player '%s' could not connect to public channel!" % new_player.key
                    logger.log_errmsg(string)


            # tell the caller everything went well.
            string = "A new account '%s' was created. Welcome!"
            if " " in playername:
                string += "\n\nYou can now log in with the command 'connect \"%s\" <your password>'."
            else:
                string += "\n\nYou can now log with the command 'connect %s <your password>'."
            session.msg(string % (playername, playername))
Exemplo n.º 23
0
    def func(self):
        "Do checks and create account"

        session = self.caller

        try:
            playername, email, password = self.playerinfo
        except ValueError:
            string = "\n\r Usage (without <>): create \"<playername>\" <email> <password>"
            session.msg(string)
            return
        if not re.findall('^[\w. @+-]+$',
                          playername) or not (0 < len(playername) <= 30):
            session.msg(
                "\n\r Playername can max be 30 characters or fewer. Letters, spaces, dig\
its and @/./+/-/_ only."
            )  # this echoes the restrictions made by django's auth module.
            return
        if not email or not password:
            session.msg(
                "\n\r You have to supply an e-mail address followed by a password."
            )
            return

        if not utils.validate_email_address(email):
            # check so the email at least looks ok.
            session.msg("'%s' is not a valid e-mail address." % email)
            return

        # Run sanity and security checks

        if PlayerDB.objects.filter(username=playername):
            # player already exists
            session.msg(
                "Sorry, there is already a player with the name '%s'." %
                playername)
            return
        if PlayerDB.objects.get_player_from_email(email):
            # email already set on a player
            session.msg(
                "Sorry, there is already a player with that email address.")
            return
        if len(password) < 3:
            # too short password
            string = "Your password must be at least 3 characters or longer."
            string += "\n\rFor best security, make it at least 8 characters long, "
            string += "avoid making it a real word and mix numbers into it."
            session.msg(string)
            return

        # everything's ok. Create the new player account.
        try:
            default_home = ObjectDB.objects.get_id(settings.DEFAULT_HOME)

            typeclass = settings.BASE_CHARACTER_TYPECLASS
            permissions = settings.PERMISSION_PLAYER_DEFAULT

            try:
                new_player = create.create_player(playername,
                                                  email,
                                                  password,
                                                  permissions=permissions)

            except Exception, e:
                session.msg(
                    "There was an error creating the default Player/Character:\n%s\n If this problem persists, contact an admin."
                    % e)
                logger.log_trace()
                return

            # This needs to be called so the engine knows this player is
            # logging in for the first time. (so it knows to call the right
            # hooks during login later)
            utils.init_new_player(new_player)

            # join the new player to the public channel
            pchanneldef = settings.CHANNEL_PUBLIC
            if pchanneldef:
                pchannel = ChannelDB.objects.get_channel(pchanneldef[0])
                if not pchannel.connect(new_player):
                    string = "New player '%s' could not connect to public channel!" % new_player.key
                    logger.log_errmsg(string)

            if MULTISESSION_MODE < 2:
                # if we only allow one character, create one with the same name as Player
                # (in mode 2, the character must be created manually once logging in)
                new_character = create.create_object(typeclass,
                                                     key=playername,
                                                     location=default_home,
                                                     home=default_home,
                                                     permissions=permissions)
                # set playable character list
                new_player.db._playable_characters.append(new_character)

                # allow only the character itself and the player to puppet this character (and Immortals).
                new_character.locks.add(
                    "puppet:id(%i) or pid(%i) or perm(Immortals) or pperm(Immortals)"
                    % (new_character.id, new_player.id))

                # If no description is set, set a default description
                if not new_character.db.desc:
                    new_character.db.desc = "This is a Player."
                # We need to set this to have @ic auto-connect to this character
                new_player.db._last_puppet = new_character

            # tell the caller everything went well.
            string = "A new account '%s' was created. Welcome!"
            if " " in playername:
                string += "\n\nYou can now log in with the command 'connect %s <your password>'."
            else:
                string += "\n\nYou can now log with the command 'connect %s <your password>'."
            session.msg(string % (playername, email))
Exemplo n.º 24
0
    def func(self):
        "Setup the irc-channel mapping"

        if not settings.IRC_ENABLED:
            string = """IRC is not enabled. You need to activate it in game/settings.py."""
            self.msg(string)
            return

        if 'list' in self.switches:
            # show all connections
            ircbots = [bot.typeclass for bot in PlayerDB.objects.filter(db_is_bot=True, username__startswith="ircbot-")]
            if ircbots:
                from src.utils.evtable import EvTable
                table = EvTable("{wdbid{n", "{wbotname{n", "{wev-channel{n", "{wirc-channel{n", maxwidth=78)
                for ircbot in ircbots:
                    ircinfo = "%s (%s:%s)" % (ircbot.db.irc_channel, ircbot.db.irc_network, ircbot.db.irc_port)
                    table.add_row(ircbot.id, ircbot.db.irc_botname, ircbot.db.ev_channel, ircinfo)
                self.caller.msg(table)
            else:
                self.msg("No irc bots found.")
            return


        if('disconnect' in self.switches or 'remove' in self.switches or
                                                    'delete' in self.switches):
            botname = "ircbot-%s" % self.lhs
            matches = PlayerDB.objects.filter(db_is_bot=True, db_key=botname)
            if not matches:
                # try dbref match
                matches = PlayerDB.objects.filter(db_is_bot=True, id=self.args.lstrip("#"))
            if matches:
                matches[0].delete()
                self.msg("IRC connection destroyed.")
            else:
                self.msg("IRC connection/bot could not be removed, does it exist?")
            return

        if not self.args or not self.rhs:
            string = "Usage: @irc2chan[/switches] <evennia_channel> = <ircnetwork> <port> <#irchannel> <botname>"
            self.msg(string)
            return

        channel = self.lhs
        self.rhs = self.rhs.replace('#', ' ') # to avoid Python comment issues
        try:
            irc_network, irc_port, irc_channel, irc_botname = \
                       [part.strip() for part in self.rhs.split(None, 3)]
            irc_channel = "#%s" % irc_channel
        except Exception:
            string = "IRC bot definition '%s' is not valid." % self.rhs
            self.msg(string)
            return

        botname = "ircbot-%s" % irc_botname

        # create a new bot
        bot = PlayerDB.objects.filter(username__iexact=botname)
        if bot:
            # re-use an existing bot
            bot = bot[0].typeclass
            if not bot.is_bot:
                self.msg("Player '%s' already exists and is not a bot." % botname)
                return
        else:
            bot = create.create_player(botname, None, None, typeclass=bots.IRCBot)
        bot.start(ev_channel=channel, irc_botname=irc_botname, irc_channel=irc_channel,
                  irc_network=irc_network, irc_port=irc_port)
        self.msg("Connection created. Starting IRC bot.")
Exemplo n.º 25
0
    def func(self):
        "Setup the rss-channel mapping"

        # checking we have all we need
        if not settings.RSS_ENABLED:
            string = """RSS is not enabled. You need to activate it in game/settings.py."""
            self.msg(string)
            return
        try:
            import feedparser
            feedparser   # to avoid checker error of not being used
        except ImportError:
            string = ("RSS requires python-feedparser (https://pypi.python.org/pypi/feedparser). "
                      "Install before continuing.")
            self.msg(string)
            return

        if 'list' in self.switches:
            # show all connections
            rssbots = [bot.typeclass for bot in PlayerDB.objects.filter(db_is_bot=True, username__startswith="rssbot-")]
            if rssbots:
                from src.utils.evtable import EvTable
                table = EvTable("{wdbid{n", "{wupdate rate{n", "{wev-channel", "{wRSS feed URL{n", border="cells", maxwidth=78)
                for rssbot in rssbots:
                    table.add_row(rssbot.id, rssbot.db.rss_rate, rssbot.db.ev_channel, rssbot.db.rss_url)
                self.caller.msg(table)
            else:
                self.msg("No rss bots found.")
            return

        if('disconnect' in self.switches or 'remove' in self.switches or
                                                    'delete' in self.switches):
            botname = "rssbot-%s" % self.lhs
            matches = PlayerDB.objects.filter(db_is_bot=True, db_key=botname)
            if not matches:
                # try dbref match
                matches = PlayerDB.objects.filter(db_is_bot=True, id=self.args.lstrip("#"))
            if matches:
                matches[0].delete()
                self.msg("RSS connection destroyed.")
            else:
                self.msg("RSS connection/bot could not be removed, does it exist?")
            return

        if not self.args or not self.rhs:
            string = "Usage: @rss2chan[/switches] <evennia_channel> = <rss url>"
            self.msg(string)
            return
        channel = self.lhs
        url = self.rhs

        botname = "rssbot-%s" % url
        # create a new bot
        bot = PlayerDB.objects.filter(username__iexact=botname)
        if bot:
            # re-use existing bot
            bot = bot[0].typeclass
            if not bot.is_bot:
                self.msg("Player '%s' already exists and is not a bot." % botname)
                return
        else:
            bot = create.create_player(botname, None, None, typeclass=bots.RSSBot)
        bot.start(ev_channel=channel, rss_url=url, rss_rate=10)
        self.msg("RSS reporter created. Fetching RSS.")
Exemplo n.º 26
0
    def func(self):
        "Do checks and create account"

        session = self.caller

        try:
            playername, email, password = self.playerinfo
        except ValueError:
            string = "\n\r Usage (without <>): create \"<playername>\" <email> <password>"
            session.msg(string)
            return
        if not re.findall('^[\w. @+-]+$', playername) or not (0 < len(playername) <= 30):
            session.msg("\n\r Playername can max be 30 characters or fewer. Letters, spaces, dig\
its and @/./+/-/_ only.") # this echoes the restrictions made by django's auth module.
            return
        if not email or not password:
            session.msg("\n\r You have to supply an e-mail address followed by a password." )
            return

        if not utils.validate_email_address(email):
            # check so the email at least looks ok.
            session.msg("'%s' is not a valid e-mail address." % email)
            return

        # Run sanity and security checks

        if PlayerDB.objects.filter(username=playername):
            # player already exists
            session.msg("Sorry, there is already a player with the name '%s'." % playername)
            return
        if PlayerDB.objects.get_player_from_email(email):
            # email already set on a player
            session.msg("Sorry, there is already a player with that email address.")
            return
        if len(password) < 3:
            # too short password
            string = "Your password must be at least 3 characters or longer."
            string += "\n\rFor best security, make it at least 8 characters long, "
            string += "avoid making it a real word and mix numbers into it."
            session.msg(string)
            return

        # everything's ok. Create the new player account.
        try:
            default_home = ObjectDB.objects.get_id(settings.CHARACTER_DEFAULT_HOME)

            typeclass = settings.BASE_CHARACTER_TYPECLASS
            permissions = settings.PERMISSION_PLAYER_DEFAULT

            try:
                new_player = create.create_player(playername, email, password,
                                                     permissions=permissions)

            except Exception, e:
                session.msg("There was an error creating the default Player/Character:\n%s\n If this problem persists, contact an admin." % e)
                logger.log_trace()
                return

            # This needs to be called so the engine knows this player is
            # logging in for the first time. (so it knows to call the right
            # hooks during login later)
            utils.init_new_player(new_player)

            # join the new player to the public channel
            pchanneldef = settings.CHANNEL_PUBLIC
            if pchanneldef:
                pchannel = ChannelDB.objects.get_channel(pchanneldef[0])
                if not pchannel.connect(new_player):
                    string = "New player '%s' could not connect to public channel!" % new_player.key
                    logger.log_errmsg(string)

            if MULTISESSION_MODE < 2:
                # if we only allow one character, create one with the same name as Player
                # (in mode 2, the character must be created manually once logging in)
                new_character = create.create_object(typeclass, key=playername,
                                          location=default_home, home=default_home,
                                          permissions=permissions)
                # set playable character list
                new_player.db._playable_characters.append(new_character)

                # allow only the character itself and the player to puppet this character (and Immortals).
                new_character.locks.add("puppet:id(%i) or pid(%i) or perm(Immortals) or pperm(Immortals)" %
                                        (new_character.id, new_player.id))

                # If no description is set, set a default description
                if not new_character.db.desc:
                    new_character.db.desc = "This is a Player."
                # We need to set this to have @ic auto-connect to this character
                new_player.db._last_puppet = new_character

            # tell the caller everything went well.
            string = "A new account '%s' was created. Welcome!"
            if " " in playername:
                string += "\n\nYou can now log in with the command 'connect %s <your password>'."
            else:
                string += "\n\nYou can now log with the command 'connect %s <your password>'."
            session.msg(string % (playername, email))