Exemplo n.º 1
0
class Integrador():

    def __init__(self):
        self.__dispositivo = None
        self.__elisa = None
        self.__recebedorPacote = None
        self.__view = View()
        self.start(self.__view.start())

    def start(self, opcao):
        if opcao == 1:
            self.__dispositivo = Dispositivo()
            self.__elisa = ExperimentoElisa(self.__dispositivo)
            self.__recebedorPacote = RecebedorPacote(self.__dispositivo)
            self.__recebedorPacote.iniciarThread()
            self.receber()
            self.ler()

        elif opcao == 2:
            return self.__view.finalizar()

        else:
            self.__view.opcaoInvalida()
            return self.start(self.__view.start())

    def receber(self):
        t = Thread(target=self.ler)
        t.start()

    def ler(self):
        while True:
            sleep(1)
            self.__elisa.transformador(self.__recebedorPacote.getLista())
Exemplo n.º 2
0
 def __init__(self):
     """
     Initialize a controller entering into a game main loop.
     """
     # ----- setting self atributtes. -----
     self.y_rect, self.n_rect = "", ""
     time = 300
     # ----- setting the options of the game by the first window loop ----
     type_of_game = self.first_window_loop()
     self.client = None
     self.em = None
     # ----- entering into the game. -----
     if type_of_game == 3:
         # networking things.
         self.game = None
         self.em = None
         players = 2
         self.is_local = False
         self.client = Client()
     else:
         players = type_of_game
         self.is_local = True
         self.em = Event_manager(daemon=True)
         self.game = Game(players, time, self.em, True)
     self.view = View(self.game, self.em, daemon=True, is_local=self.is_local, client=self.client)
     self.square_size = self.view.get_square_size()
     self.game_ended = False
     self.view.start()
     # ----- subscribing to important methods. -----
     dispatcher.send(signal="subscribe", event_name="game_ended", listener=self)
     dispatcher.send(signal="subscribe", event_name="new_game", listener=self)
     # ----- entering to the main loop -----
     self.main_loop()
Exemplo n.º 3
0
class Integrador():
    def __init__(self):
        self.__dispositivo = None
        self.__elisa = None
        self.__recebedorPacote = None
        self.__view = View()
        self.start(self.__view.start())

    def start(self, opcao):
        if opcao == 1:
            self.__dispositivo = Dispositivo()
            self.__elisa = ExperimentoElisa(self.__dispositivo)
            self.__recebedorPacote = RecebedorPacote(self.__dispositivo)
            self.__recebedorPacote.iniciarThread()
            self.receber()
            self.ler()

        elif opcao == 2:
            return self.__view.finalizar()

        else:
            self.__view.opcaoInvalida()
            return self.start(self.__view.start())

    def receber(self):
        t = Thread(target=self.ler)
        t.start()

    def ler(self):
        while True:
            sleep(1)
            self.__elisa.transformador(self.__recebedorPacote.getLista())
Exemplo n.º 4
0
    def __init__(self):
        self.player = Player()
        self.view = View(1300, 800)
        self.view.change_view_state(View.STARTVIEW)
        self.game_state = None

        self.event_list_start_view = {
            'start_button': self.start_button_pressed,
            'quit_game': self.quit_button_pressed
        }

        self.event_list_game_view = {
            'build_scout': self.create_ant,
            'quit_game': self.quit_button_pressed
        }
        self.game_loop()
Exemplo n.º 5
0
    def __init__(self):

        # self.player = Player()
        self.view = View(1300, 800)
        self.view.change_view_state(View.STARTVIEW)
        self.game_state = None

        self.event_list_start_view = {
            'start_button': self.start_button_pressed,
            'quit_game': self.exit_game
        }

        self.event_list_game_view = {
            'build_scout': self.create_scout,
            'build_worker': self.create_worker,
            'show_build_ants': self.show_build_ants_dialog,
            'quit_game': self.exit_game
        }

        self.event_list = {
            'start_view': self.event_list_start_view,
            'game_view': self.event_list_game_view
        }
Exemplo n.º 6
0
Arquivo: app.py Projeto: boavenn/Listy
    def run(self):
        conn = sqlite3.connect('db.db')
        with open(DB_SCHEMA_PATH) as schema:
            conn.executescript(schema.read())

        acc_repo = AccountRepo(conn)
        cat_repo = CategoryRepo(conn)
        trans_repo = TransactionRepo(conn)
        ex_rate_repo = ExchangeRateRepo(conn)

        data_manager = DataManager(acc_repo, cat_repo, trans_repo)
        data_manager.load_data()
        ex_rates_store = ExchangeRatesStore(ex_rate_repo, self.api_key)

        View(data_manager, ex_rates_store).show()

        conn.commit()
        conn.close()
Exemplo n.º 7
0
def test_view_state():
    view = View(1300, 800)
    view.state = 'start-view'
    assert view.state == 'start-view'
Exemplo n.º 8
0
def test_view_initialization():
    view = View(1300, 800)
    assert not view.state
Exemplo n.º 9
0
#!/usr/bin/python
####################################################################
    # Name: curse.py
    # Parameter: useremail password
    # This program is called from the command line to initiate the
    # CLI client. The user email address and password should be
    # passed on the command line.
    # example: python curse.py [email protected] 1234
####################################################################

import sys
from src.view.view import View

# get username (email) and password from command line:
args = len(sys.argv)
if args < 3:
    sys.exit("Invalid Input: include user-email and password in command line")
userName = sys.argv[1]
userPass = sys.argv[2]

# start the curses CLI program from src/view/view.py
newView = View(userName, userPass)
newView.validateUser()
newView.initWrapper()
Exemplo n.º 10
0
class Controller:
    def __init__(self):

        # self.player = Player()
        self.view = View(1300, 800)
        self.view.change_view_state(View.STARTVIEW)
        self.game_state = None

        self.event_list_start_view = {
            'start_button': self.start_button_pressed,
            'quit_game': self.exit_game
        }

        self.event_list_game_view = {
            'build_scout': self.create_ant,
            'quit_game': self.exit_game
        }

        self.event_list = {
            'start_view': self.event_list_start_view,
            'game_view': self.event_list_game_view
        }

    def start_button_pressed(self, color, player_name):
        """
        Event-handler for the start button to change Viewstate from Startview to Gameview
        :param color: Color chosen by player
        :param player_name: Name chosen by player
        :return: returns a game_state object for initialization of the game
        """
        if player_name:
            self.view.change_view_state(View.GAMEVIEW)
            player = Player(player_name, color)
            player_list = [player]
            game_state = GameState(player_list)
            return game_state
        else:
            # TODO Get view to show pop up with message
            print('Player name not entered')

    @staticmethod
    def exit_game():
        """
        Quit game method
        :return: nothing
        """
        sys.exit()

    def create_ant(self, button):
        """
        Event-handler for creating ants using the create ants button
        :param button: Create Ants button
        :return: nothing
        """
        if button.state != 'loading':
            button.state = 'loading'

            def _create_ant():
                time.sleep(all_params.controller_params.create_ant_time)
                nest = self.game_state.get_nests()[0]
                self.game_state.create_ants(nest, amount=1)
                self.view.increment_ant_count()

            create_thread(func=_create_ant)

    def get_events(self, view_state):
        """
        Function to get events from view and call the corresponding functions
        according to view_state

        :param view_state: String specifying state of view
        :return: nothing
        """

        # Get the list of events from view
        event_argument_list = self.view.events()

        # Getting events and arguments as two lists
        event = list(event_argument_list.keys())
        args = list(event_argument_list.values())
        for i in range(len(event)):
            if event[i] in self.event_list[view_state].keys():
                if args[i] is not None:
                    if view_state == 'start_view':
                        self.game_state = self.event_list[view_state][
                            event[i]](*args[i])
                    else:
                        self.event_list[view_state][event[i]](*args[i])

    def game_state_init(self):
        """
        Function to initialize game state
        when game state is none
        :return: nothing
        """

        self.get_events('start_view')

    def game_state_update(self):
        """
        Function to update game state
        when game state is not none
        :return: nothing
        """

        self.view.update(
            self.game_state.get_objects_in_region(self.view.pos[0],
                                                  self.view.pos[1]))
        self.get_events('game_view')
        self.game_state.update()

    def game_loop(self):
        """
        Main game loop
        :return: nothing
        """

        frame_rate = all_params.controller_params.framerate
        while True:

            current_time = time.time()

            if self.game_state is None:
                self.view.draw()
                self.game_state_init()

            else:
                self.view.draw()
                self.game_state_update()

            # For frame rate adjustment
            exit_time = time.time()
            time_elapsed = exit_time - current_time
            frames_per_sec = 1. / frame_rate
            time.sleep(max(frames_per_sec - time_elapsed, 0))
Exemplo n.º 11
0
 def __init__(self):
     self.__view = View()
Exemplo n.º 12
0
def test_view_size():
    view = View(1300, 800)
    assert view.size == (1300, 800)
Exemplo n.º 13
0
class Controller:
    def __init__(self):

        # self.player = Player()
        self.view = View(1300, 800)
        self.view.change_view_state(View.STARTVIEW)
        self.game_state = None

        self.event_list_start_view = {
            'start_button': self.start_button_pressed,
            'quit_game': self.exit_game
        }

        self.event_list_game_view = {
            'build_scout': self.create_scout,
            'build_worker': self.create_worker,
            'show_build_ants': self.show_build_ants_dialog,
            'quit_game': self.exit_game
        }

        self.event_list = {
            'start_view': self.event_list_start_view,
            'game_view': self.event_list_game_view
        }

    def start_button_pressed(self, color, player_name):
        """
        Event-handler for the start button to change Viewstate from Startview to Gameview
        :param color: Color chosen by player
        :param player_name: Name chosen by player
        :return: returns a game_state object for initialization of the game
        """
        if player_name:
            self.view.change_view_state(View.GAMEVIEW, color)
            player = Player(player_name, color)
            player_list = [player]
            game_state = GameState(player_list)
            return game_state
        else:
            # TODO Get view to show pop up with message
            print('Player name not entered')

    @staticmethod
    def exit_game():
        """
        Quit game method
        :return: nothing
        """
        sys.exit()

    def _create_ant(self, button, ant_type: str):
        """
        :param button: create ant button associated with ant type
        :param ant_type: ant type to be created (scout, worker, soldier)
        :return:
        """
        time.sleep(all_params.controller_params.create_ant_time)
        nest = self.game_state.get_nests()[0]
        self.game_state.create_ants(nest, amount=1, ant_type=ant_type)
        self.view.increment_ant_count(type=button.ant_type)

    def create_worker(self, identifier):
        """
        Event-handler for creating worker using the create worker button
        :param identifier: identifier for create worker button
        :return: nothing
        """
        button = self.view.get_element_by_id(identifier)
        button.state = 'loading'

        create_thread(func=self._create_ant, args=(button, 'worker'))

    def create_scout(self, identifier):
        """
        Event-handler for creating scouts using the create scouts button
        :param identifier: identifier for create scout button
        :return: nothing
        """
        button = self.view.get_element_by_id(identifier)
        button.state = 'loading'

        create_thread(func=self._create_ant, args=(button, 'scout'))

    def show_build_ants_dialog(self, button):
        """
        Event-handler for displaying create ants dialog
        :param button: Show Build Ants Dialog
        :return: nothing
        """
        view = button.view
        dialog = view.get_element_by_id('view_box_id_add_ants_box')
        dialog.toggle()

    def get_events(self, view_state):
        """
        Function to get events from view and call the corresponding functions
        according to view_state

        :param view_state: String specifying state of view
        :return: nothing
        """

        # Get the list of events from view
        event_argument_list = self.view.events()

        # Getting events and arguments as two lists
        event = list(event_argument_list.keys())
        args = list(event_argument_list.values())
        for i in range(len(event)):
            if event[i] in self.event_list[view_state].keys():
                if args[i] is not None:
                    if view_state == 'start_view':
                        self.game_state = self.event_list[view_state][
                            event[i]](*args[i])
                    else:
                        self.event_list[view_state][event[i]](*args[i])

    def game_state_init(self):
        """
        Function to initialize game state
        when game state is none
        :return: nothing
        """

        self.get_events('start_view')

    def game_state_update(self):
        """
        Function to update game state
        when game state is not none
        :return: nothing
        """

        self.view.update(
            self.game_state.get_objects_in_region(self.view.pos[0],
                                                  self.view.pos[1]))
        self.get_events('game_view')
        self.game_state.update()

    def game_loop(self):
        """
        Main game loop
        :return: nothing
        """

        frame_rate = all_params.controller_params.framerate
        while True:

            current_time = time.time()

            if self.game_state is None:
                self.view.draw(self.view.width, self.view.height)
                self.game_state_init()

            else:
                self.view.draw(self.view.width, self.view.height)
                self.game_state_update()

            # For frame rate adjustment
            exit_time = time.time()
            time_elapsed = exit_time - current_time
            frames_per_sec = 1. / frame_rate
            time.sleep(max(frames_per_sec - time_elapsed, 0))
Exemplo n.º 14
0
class Controller:
    def __init__(self):
        """
        Initialize a controller entering into a game main loop.
        """
        # ----- setting self atributtes. -----
        self.y_rect, self.n_rect = "", ""
        time = 300
        # ----- setting the options of the game by the first window loop ----
        type_of_game = self.first_window_loop()
        self.client = None
        self.em = None
        # ----- entering into the game. -----
        if type_of_game == 3:
            # networking things.
            self.game = None
            self.em = None
            players = 2
            self.is_local = False
            self.client = Client()
        else:
            players = type_of_game
            self.is_local = True
            self.em = Event_manager(daemon=True)
            self.game = Game(players, time, self.em, True)
        self.view = View(self.game, self.em, daemon=True, is_local=self.is_local, client=self.client)
        self.square_size = self.view.get_square_size()
        self.game_ended = False
        self.view.start()
        # ----- subscribing to important methods. -----
        dispatcher.send(signal="subscribe", event_name="game_ended", listener=self)
        dispatcher.send(signal="subscribe", event_name="new_game", listener=self)
        # ----- entering to the main loop -----
        self.main_loop()

    def first_window_loop(self):
        players = 0
        local = True
        menu = Menu()
        menu_view = Menu_view(menu)
        first, second, third = menu_view.get_rects()
        while True:
            mouse = pygame.mouse.get_pos()
            menu.first_hovered = first.collidepoint(mouse)
            menu.second_hovered = second.collidepoint(mouse)
            menu.third_hovered = third.collidepoint(mouse)
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    pygame.quit()
                    break
                if event.type == pygame.MOUSEBUTTONDOWN:
                    if menu.first_hovered:
                        return 1
                    if menu.second_hovered:
                        return 2
                    if menu.third_hovered:
                        return 3
            menu_view.refresh_menu()

    def main_loop(self):
        """
        Main loop of the game.
        """
        self.game_ended = False
        while not self.game_ended:
            for event in pygame.event.get():
                keys = pygame.key.get_pressed()
                if keys[pygame.K_r]:
                    self.view.rotate = not self.view.rotate
                if event.type == pygame.QUIT:
                    pygame.quit()
                    self.game_ended = True
                if event.type == pygame.MOUSEBUTTONDOWN:
                    mouse = pygame.mouse.get_pos()
                    column = mouse[0] // self.square_size + 1
                    row = mouse[1] // self.square_size + 1
                    if not self.view.rotate:
                        rotate = {
                            1: 8,
                            2: 7,
                            3: 6,
                            4: 5,
                            5: 4,
                            6: 3,
                            7: 2,
                            8: 1
                        }
                        row = rotate[row]
                    if not (column < 0 or column > 8 or row < 0 or row > 8):
                        if self.is_local:
                            dispatcher.send(signal="post", event=Square_clicked(row, column))
                        else:
                            num_to_letter = {
                                1: "a",
                                2: "b",
                                3: "c",
                                4: "d",
                                5: "e",
                                6: "f",
                                7: "g",
                                8: "h"
                            }
                            self.client.send_move(num_to_letter[column] + str(row))
        self.decission_loop()

    def decission_loop(self):
        decided = False
        self.y_rect, self.n_rect = self.view.set_decission_screen()
        while not decided:
            mouse = pygame.mouse.get_pos()
            y = self.y_rect.collidepoint(mouse)
            n = self.n_rect.collidepoint(mouse)
            n = True if n == 1 else False
            y = True if y == 1 else False
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    decided = True
                if event.type == pygame.MOUSEBUTTONDOWN:
                    if y:
                        decided = True
                        dispatcher.send(signal='post', event=New_game())
                    if n:
                        decided = True
                        break
            self.view.refresh_decission_screen(y, n)
        pygame.quit()

    # ----------- em method --------------
    def notify(self, event):
        if event.name == "game_ended":
            self.game_ended = True
        if event.name == "new_game":
            self.main_loop()
Exemplo n.º 15
0
 def __init__(self):
     self._model = Model()
     self._view = View()
     self._controller = Controller()
Exemplo n.º 16
0
class ProgramMode(ABC):
    """klasa bazowa trybów programu takich jak Menu, Edytor poziomów, Gra"""

    runMode = True

    def __init__(self):
        self._model = Model()
        self._view = View()
        self._controller = Controller()

    def run(self):
        #główne pętla aktualnego trybu programu
        while self._model.get_run_mode():
            if (self._model.get_change_mode()):
                self.change_mode()

            #przetwarzanie danych wejściowych
            self.process_input()

            #aktualizacja stanu modelu
            self.update()

            #renderowanie
            self.render()

            #ograniczenie fps - a jednak
            clock = py.time.Clock()
            clock.tick(120)

    #metoda tworząca odpowiedni nowy tryb i uruchamiająca go
    @abstractmethod
    def change_mode(self):
        pass

    #metoda, która zajmuje się wszelkimi rzeczami związanymi z danymi wejściowymi od użytkownika
    #@abstractmethod
    def process_input(self):
        self._controller.get_controls(self._view)
        self._controller.process_input()

    #metoda, która zajmuje się wszelkimi rzeczami związanymi z aktualizowaniem stanu wewnętrzego modelu
    #@abstractmethods
    def update(self):
        self._controller.give_command(self._model)
        self._model.update()

    #metoda, która zajmuje się wszelkimi rzeczami związanymi z renderowaniem obiektów na ekran
    #@abstractmethod
    def render(self):
        if self._model.get_error() == 0:
            return
        self._controller.communicateMV(self._model, self._view)
        self._view.render()

    def set_volume_from_file(self):
        file = open(define.get_options_file_path(), 'r')
        volume = 0

        # odczyt kolejnych linii
        for line in file:
            splitted_line = line.strip().split()
            int_optionKey = int(splitted_line[0])
            # dodanie informacji do tablicy opcji

            if int_optionKey == OptionKey.VOLUME:
                volume = int(splitted_line[1])

        py.mixer_music.set_volume(volume / 100)
        file.close()
Exemplo n.º 17
0
class Controller:
    def __init__(self):
        self.player = Player()
        self.view = View(1300, 800)
        self.view.change_view_state(View.STARTVIEW)
        self.game_state = None

        self.event_list_start_view = {
            'start_button': self.start_button_pressed,
            'quit_game': self.quit_button_pressed
        }

        self.event_list_game_view = {
            'build_scout': self.create_ant,
            'quit_game': self.quit_button_pressed
        }
        self.game_loop()

    def start_button_pressed(self, color, player_name):
        """
        Event-handler for the start button to change Viewstate from Startview to Gameview
        :param color: Color chosen by player
        :param player_name: Name chosen by player
        :return: returns a game_state object for initialization of the game
        """
        if player_name:
            self.view.change_view_state(View.GAMEVIEW)
            player = Player(color, player_name)
            player_list = [player]
            game_state = GameState(player_list)
            return game_state
        else:
            # TODO Get view to show pop up with message
            print('Player name not entered')

    def quit_button_pressed(self):
        """

        :return: empty
        """
        sys.exit()

    def create_ant(self):
        """
        Event-handler for creating ants using the create ants button
        :param nest_position: Position of nest that should create ants
        :param ant_amount: Amount of ants created with one event
        :return: empty
        """
        print(self.game_state.get_nests())
        nest = self.game_state.get_nests()[0]
        self.game_state.create_ants(nest, amount=1)

    def game_loop(self):
        """
        Main game loop
        :return: empty
        """
        while True:
            if self.game_state is None:
                self.view.draw()

                # Get the list of events from view
                # event_argument_list = self.view.get_event()
                event_argument_list = self.view.events()
                if event_argument_list:
                    print(event_argument_list)

                # Getting events and arguments as two lists
                event = list(event_argument_list.keys())
                args = list(event_argument_list.values())

                # Initializing player and game_state class
                for i in range(len(event)):
                    if event[i] in self.event_list_start_view.keys():
                        if args[i] is not None:
                            self.game_state = self.event_list_start_view[
                                event[i]](*args[i])

            else:
                self.view.draw()
                self.view.update(
                    self.game_state.get_objects_in_region(
                        self.view.pos[0], self.view.pos[1]))

                # Get the list of events from view
                # event_argument_list = self.view.get_event()
                event_argument_list = self.view.events()
                if event_argument_list:
                    print(event_argument_list)

                # Getting events and arguments as two lists
                event = list(event_argument_list.keys())
                args = list(event_argument_list.values())

                for i in range(len(event)):
                    print(event[i])
                    if event[i] in self.event_list_game_view.keys():
                        self.event_list_game_view[event[i]](*args[i])

                self.game_state.update()
Exemplo n.º 18
0
 def __init__(self):
     self.__dispositivo = None
     self.__elisa = None
     self.__recebedorPacote = None
     self.__view = View()
     self.start(self.__view.start())
Exemplo n.º 19
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def main():
    """
    Initial Models
    """
    virtual_assistant = VirtualAssistant()
    chat = Chat(virtual_assistant)
    item_list = ItemList()

    """
    Controllers
    """
    chat_controller = ChatController(chat)
    virtual_assistant_controller = VirtualAssistantController(
        virtual_assistant)
    item_list_controller = ItemListController(item_list)

    """
    View
    """
    view = View()

    """
    BestBuy API
    """
    bb_api = BestbuyClient("D2MdM7zQG5OJdzY61jyC0Fjm")

    """
    Runtime
    """

    def msgAction(event):
        input = view.input_field.get()
        view.pushChat(input + "\n")
        view.input_user.set("")
        virtual_assistant_controller.updateSearchQuery(input)
        r = bb_api.newSearch(virtual_assistant_controller.getSearchQuery())
        if (len(r) >= 3):
            view.changeLabel1("##" + r[0]['name'] + "##")
            view.changeLabel2(
                "##" + ("Price: " + str(r[0]['salePrice']) + "##"))
            view.changeLabel3("##" + "Rating: " +
                              str(r[0]["customerRating"]) + "##")

            view.changeLabel4("##" + r[1]['name'] + "##")
            view.changeLabel5("##" + "Price: " +
                              str(r[1]['salePrice']) + "##")
            view.changeLabel6("##" + "Rating: " +
                              str(r[1]["customerRating"]) + "##")

            view.changeLabel7("##" + r[2]['name'] + "##")
            view.changeLabel8("##" + "Price: " +
                              str(r[2]['salePrice']) + "##")
            view.changeLabel9("##" + "Rating: " +
                              str(r[2]["customerRating"]) + "##")
        view.pushChat(virtual_assistant_controller.getNextLine() + "\n")

    view.assign(msgAction)

    view.pushChat("Hello, I'm AKASIA. What would you like to buy today?\n")

    view.mainLoop()
Exemplo n.º 20
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 def __init__(self):
     self.__dispositivo = None
     self.__elisa = None
     self.__recebedorPacote = None
     self.__view = View()
     self.start(self.__view.start())
Exemplo n.º 21
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def test_view_size():
    view = View(1300, 800)
    assert view.width == 1300 and view.height == 800
Exemplo n.º 22
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from src.models.messages import Messages
from src.builders.messageBuilder import MessageBuilder
from src.view.view import View
import getpass

if __name__ == '__main__':

    args = len(sys.argv)
    if args < 3:
        currentUsername = raw_input("Username: ")
        currentPassword = getpass.getpass()
    else:  # get username and password from command line
        currentUsername = sys.argv[1]
        currentPassword = sys.argv[2]

    view = View(currentUsername, currentPassword)

    view.validateUser()

    view.initWrapper()

    m = MessageBuilder()

    m.buildMessageFromEmail('email.txt')






Exemplo n.º 23
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#!/usr/bin/python
####################################################################
# Name: curse.py
# Parameter: useremail password
# This program is called from the command line to initiate the
# CLI client. The user email address and password should be
# passed on the command line.
# example: python curse.py [email protected] 1234
####################################################################

import sys
from src.view.view import View

# get username (email) and password from command line:
args = len(sys.argv)
if args < 3:
    sys.exit("Invalid Input: include user-email and password in command line")
userName = sys.argv[1]
userPass = sys.argv[2]

# start the curses CLI program from src/view/view.py
newView = View(userName, userPass)
newView.validateUser()
newView.initWrapper()