Exemplo n.º 1
0
def test_base_attack():
    guard = ActorBuilder().build()
    guard.attack.base.value += 1
    assert guard.attack.melee.value == 1
    
    guard.strength = 15
    guard.dexterity = 12
    
    assert guard.attack.melee.value == 3
    assert guard.attack.ranged.value == 2
Exemplo n.º 2
0
def test_that_vital_objects_like_dexterity_can_not_be_destroyed():
    guard = ActorBuilder().build()
    guard.dexterity = 12
    assert guard.armor_class.value == 11
    
    guard.remove_component("dexterity")
    assert guard.armor_class.value == 11

    guard.registry.get("skill/jump").value = 5
    guard.configure("skill/tumble", 5)
    guard.remove_component("skill/jump")
    
    assert guard.registry.get("skill/tumble").value == 8
    assert guard.registry.has("skill/jump")
Exemplo n.º 3
0
def test_dexterity_affected():
    guard = ActorBuilder().build()
    guard.dexterity = 8
    assert guard.armor_class.value == 9
    assert guard.attack.ranged.value == -1
    assert guard.reflex.value == -1