Exemplo n.º 1
0
    def __init__(self, game):
        self.game = game
        self.state_machine = state_machine.StateMachine(game)

        # self.event_queue = []

        # TODO: Very easy to forget to add an event - any better solutions?
        self.active_events = {
            Events.THROUGH_EXIT_GATE,
            Events.THROUGH_ENTRANCE_GATE,
            Events.LANDING_ZONE_ENTERED,
            Events.START_OF_SUNRISE,
            Events.START_OF_SUNSET,
            Events.START_OF_DAYTIME,
            Events.START_OF_NIGHTTIME,
            Events.GOT_HUNGRY,
            Events.STARVING,
            Events.START_FEEDING,
            Events.REPLETE,
        }

        # In debug mode all events are active from the start
        if logger.getEffectiveLevel() <= logging.DEBUG:
            self.active_events.update([
                Events.SHOUT
            ])
Exemplo n.º 2
0
def main():

    maingui = gui.Gui()
    statemachine = state_machine.StateMachine()

    maingui.start()
    statemachine.start()

    maingui.end()
    statemachine.end()
Exemplo n.º 3
0
 def __init__(self, caption):
     self.screen = pg.display.get_surface()
     self.caption = caption
     self.done = False
     self.clock = pg.time.Clock()
     self.fps = 60.0
     self.fps_visible = True
     self.now = 0.0
     self.keys = pg.key.get_pressed()
     self.state_machine = state_machine.StateMachine()