def checkbox(self, label, value=False, key=None, help=None):
        """Display a checkbox widget.

        Parameters
        ----------
        label : str
            A short label explaining to the user what this checkbox is for.
        value : bool
            Preselect the checkbox when it first renders. This will be
            cast to bool internally.
        key : str
            An optional string to use as the unique key for the widget.
            If this is omitted, a key will be generated for the widget
            based on its content. Multiple widgets of the same type may
            not share the same key.
        help : str
            A tooltip that gets displayed next to the checkbox.

        Returns
        -------
        bool
            Whether or not the checkbox is checked.

        Example
        -------
        >>> agree = st.checkbox('I agree')
        >>>
        >>> if agree:
        ...     st.write('Great!')

        """
        checkbox_proto = CheckboxProto()
        checkbox_proto.label = label
        checkbox_proto.default = bool(value)
        checkbox_proto.form_id = current_form_id(self.dg)
        if help is not None:
            checkbox_proto.help = help

        ui_value = register_widget("checkbox", checkbox_proto, user_key=key)
        current_value = ui_value if ui_value is not None else value
        return self.dg._enqueue("checkbox", checkbox_proto,
                                bool(current_value))
Exemplo n.º 2
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    def _checkbox(
        self,
        label: str,
        value: bool = False,
        key: Optional[Key] = None,
        help: Optional[str] = None,
        on_change: Optional[WidgetCallback] = None,
        args: Optional[WidgetArgs] = None,
        kwargs: Optional[WidgetKwargs] = None,
        *,  # keyword-only arguments:
        disabled: bool = False,
        ctx: Optional[ScriptRunContext] = None,
    ) -> bool:
        key = to_key(key)
        check_callback_rules(self.dg, on_change)
        check_session_state_rules(
            default_value=None if value is False else value, key=key)

        checkbox_proto = CheckboxProto()
        checkbox_proto.label = label
        checkbox_proto.default = bool(value)
        checkbox_proto.form_id = current_form_id(self.dg)
        if help is not None:
            checkbox_proto.help = dedent(help)

        def deserialize_checkbox(ui_value: Optional[bool],
                                 widget_id: str = "") -> bool:
            return bool(ui_value if ui_value is not None else value)

        current_value, set_frontend_value = register_widget(
            "checkbox",
            checkbox_proto,
            user_key=key,
            on_change_handler=on_change,
            args=args,
            kwargs=kwargs,
            deserializer=deserialize_checkbox,
            serializer=bool,
            ctx=ctx,
        )

        # This needs to be done after register_widget because we don't want
        # the following proto fields to affect a widget's ID.
        checkbox_proto.disabled = disabled
        if set_frontend_value:
            checkbox_proto.value = current_value
            checkbox_proto.set_value = True

        self.dg._enqueue("checkbox", checkbox_proto)
        return cast(bool, current_value)
Exemplo n.º 3
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    def checkbox(
        self,
        label: str,
        value: bool = False,
        key: Optional[Key] = None,
        help: Optional[str] = None,
        on_change: Optional[WidgetCallback] = None,
        args: Optional[WidgetArgs] = None,
        kwargs: Optional[WidgetKwargs] = None,
    ) -> bool:
        """Display a checkbox widget.

        Parameters
        ----------
        label : str
            A short label explaining to the user what this checkbox is for.
        value : bool
            Preselect the checkbox when it first renders. This will be
            cast to bool internally.
        key : str or int
            An optional string or integer to use as the unique key for the widget.
            If this is omitted, a key will be generated for the widget
            based on its content. Multiple widgets of the same type may
            not share the same key.
        help : str
            An optional tooltip that gets displayed next to the checkbox.
        on_change : callable
            An optional callback invoked when this checkbox's value changes.
        args : tuple
            An optional tuple of args to pass to the callback.
        kwargs : dict
            An optional dict of kwargs to pass to the callback.

        Returns
        -------
        bool
            Whether or not the checkbox is checked.

        Example
        -------
        >>> agree = st.checkbox('I agree')
        >>>
        >>> if agree:
        ...     st.write('Great!')

        """
        key = to_key(key)
        check_callback_rules(self.dg, on_change)
        check_session_state_rules(
            default_value=None if value is False else value, key=key)

        checkbox_proto = CheckboxProto()
        checkbox_proto.label = label
        checkbox_proto.default = bool(value)
        checkbox_proto.form_id = current_form_id(self.dg)
        if help is not None:
            checkbox_proto.help = dedent(help)

        def deserialize_checkbox(ui_value: Optional[bool],
                                 widget_id: str = "") -> bool:
            return bool(ui_value if ui_value is not None else value)

        current_value, set_frontend_value = register_widget(
            "checkbox",
            checkbox_proto,
            user_key=key,
            on_change_handler=on_change,
            args=args,
            kwargs=kwargs,
            deserializer=deserialize_checkbox,
            serializer=bool,
        )

        if set_frontend_value:
            checkbox_proto.value = current_value
            checkbox_proto.set_value = True

        self.dg._enqueue("checkbox", checkbox_proto)
        return cast(bool, current_value)