Exemplo n.º 1
0
 def __init__(self, agent):
     self.name = 'TEST'
     self.action = None
     self.agent = agent
     self.car = self.agent.game_info.my_car
     self.ball = self.agent.game_info.ball
     self.hierarchy = [substates.move]
     self.substate = substates.default()
     self.expired = False
Exemplo n.º 2
0
 def __init__(self, agent):
     self.name = 'DEFEND'
     self.action = None
     self.agent = agent
     self.car = self.agent.game_info.my_car
     self.ball = self.agent.game_info.ball
     self.hierarchy = [substates.recover, substates.dodge, substates.move]
     try:
         self.substate = agent.state.substate
     except:
         self.substate = substates.default()
     self.expired = False