Exemplo n.º 1
0
def _compose_view(bg_svgs, fg_svgs, ref=0):

    if fg_svgs is None:
        fg_svgs = []

    # Merge SVGs and get roots
    svgs = bg_svgs + fg_svgs
    roots = [f.getroot() for f in svgs]

    # Query the size of each
    sizes = []
    for f in svgs:
        viewbox = [float(v) for v in f.root.get("viewBox").split(" ")]
        width = int(viewbox[2])
        height = int(viewbox[3])
        sizes.append((width, height))
    nsvgs = len(bg_svgs)

    sizes = np.array(sizes)

    # Calculate the scale to fit all widths
    width = sizes[ref, 0]
    scales = width / sizes[:, 0]
    heights = sizes[:, 1] * scales

    # Compose the views panel: total size is the width of
    # any element (used the first here) and the sum of heights
    fig = SVGFigure(width, heights[:nsvgs].sum())

    yoffset = 0
    for i, r in enumerate(roots):
        r.moveto(0, yoffset, scale=scales[i])
        if i == (nsvgs - 1):
            yoffset = 0
        else:
            yoffset += heights[i]

    # Group background and foreground panels in two groups
    if fg_svgs:
        newroots = [
            GroupElement(roots[:nsvgs], {"class": "background-svg"}),
            GroupElement(roots[nsvgs:], {"class": "foreground-svg"}),
        ]
    else:
        newroots = roots
    fig.append(newroots)
    fig.root.attrib.pop("width")
    fig.root.attrib.pop("height")
    fig.root.set("preserveAspectRatio", "xMidYMid meet")

    with TemporaryDirectory() as tmpdirname:
        out_file = Path(tmpdirname) / "tmp.svg"
        fig.save(str(out_file))
        # Post processing
        svg = out_file.read_text().splitlines()

    # Remove <?xml... line
    if svg[0].startswith("<?xml"):
        svg = svg[1:]

    # Add styles for the flicker animation
    if fg_svgs:
        svg.insert(
            2,
            """\
<style type="text/css">
@keyframes flickerAnimation%s { 0%% {opacity: 1;} 100%% { opacity: 0; }}
.foreground-svg { animation: 1s ease-in-out 0s alternate none infinite paused flickerAnimation%s;}
.foreground-svg:hover { animation-play-state: running;}
</style>""" % tuple([uuid4()] * 2),
        )

    return svg
Exemplo n.º 2
0
 def save(self, fname):
     self._generate_layout()
     SVGFigure.save(self, fname)
Exemplo n.º 3
0
def compose_svg(atoms_to_put, options):
    board_svg_filename = os.path.join(options.board_theme_dir,
                                      _BOARD_SVG_BASENAME)
    board_ini_filename = os.path.join(options.board_theme_dir,
                                      _BOARD_INI_BASENAME)

    # Check for existance ourselves since configparser would throw NoSectionError
    # at us for a missing file.
    if not os.path.exists(board_ini_filename):
        raise OSError(errno.ENOENT,
                      "No such file or directory: '%s'" % board_ini_filename)

    config = configparser.RawConfigParser(defaults={'river': 0.0})
    config.read(board_ini_filename)

    output_board_offset_left_pixel = config.getfloat(_BOARD_CONFIG_SECTION,
                                                     'left')
    output_board_offset_top_pixel = config.getfloat(_BOARD_CONFIG_SECTION,
                                                    'top')
    output_board_width_pixel = config.getfloat(_BOARD_CONFIG_SECTION, 'width')
    output_board_height_pixel = config.getfloat(_BOARD_CONFIG_SECTION,
                                                'height')
    output_board_river_height_pixel = config.getfloat(_BOARD_CONFIG_SECTION,
                                                      'river')

    # Regular pieces are at level 0; level 1 and above is drawn on top of (i.e. after)
    # the pieces while -1 and below is drawn below (i.e. before) the pieces.
    jobs_at_z_index = defaultdict(list)

    annotation_theme_config_filename = os.path.join(
        options.annotation_theme_dir, 'config.yml')
    with open(annotation_theme_config_filename) as f:
        annotation_theme_config = yaml.safe_load(f)

    for put_atom in atoms_to_put:
        if isinstance(put_atom, PutAnnotation):
            put_annotation: PutAnnotation = put_atom
            x_rel = float(put_annotation.x) / _MAX_X
            y_rel = float(_MAX_Y - put_annotation.y) / _MAX_Y
            filename = os.path.join(options.annotation_theme_dir,
                                    f'{put_annotation.annotation_name}.svg')
            annotation_scale = options.annotation_scale if annotation_theme_config[
                'allow_scaling'][put_annotation.annotation_name] else 1.0
            atom_z_index = int(annotation_theme_config['z_index'][
                put_annotation.annotation_name])
            jobs_at_z_index[atom_z_index].append(
                (x_rel, y_rel, filename, annotation_scale))
        else:
            assert isinstance(put_atom, PutPiece)
            put_piece: PutPiece = put_atom
            x_rel = float(put_piece.x) / _MAX_X
            y_rel = float(_MAX_Y - put_piece.y) / _MAX_Y
            basename = _FILENAME_OF_PARTY_PIECE[put_piece.party][
                put_piece.piece]
            filename = os.path.join(options.piece_theme_dir, basename)
            jobs_at_z_index[_Z_INDEX_PIECE_LEVEL].append(
                (x_rel, y_rel, filename, options.piece_scale))

    if options.debug:
        for x_rel in (0.0, 1.0):
            for y_rel in (0.0, 1.0):
                jobs_at_z_index[_Z_INDEX_DEBUG_DIAMOND].append(
                    (x_rel, y_rel,
                     os.path.join(options.piece_theme_dir,
                                  _DIAMOND_FILE_NAME), options.piece_scale))

    # Read board
    board_fig = fromfile(board_svg_filename)
    board_root = board_fig.getroot()

    # Scale board to output
    board_width_pixel, board_height_pixel = _pixel_viewbox_of_figure(
        board_fig, options.resolution_dpi)[2:]
    height_factor = board_height_pixel / float(board_width_pixel)
    board_scale = options.width_pixel / board_width_pixel
    board_root.moveto(0, 0, scale_x=board_scale, scale_y=board_scale)

    output_board_offset_left_pixel *= board_scale
    output_board_offset_top_pixel *= board_scale
    output_board_width_pixel *= board_scale
    output_board_height_pixel *= board_scale
    output_board_river_height_pixel *= board_scale

    # Initialize output figure
    output_fig = SVGFigure(Unit(f'{options.width_pixel}px'),
                           Unit(f'{options.width_pixel * height_factor}px'))
    output_fig.append([
        board_root,
    ])

    for _z_index, jobs in sorted(jobs_at_z_index.items()):
        for (x_rel, y_rel, filename, element_scale) in jobs:
            piece_fig = fromfile(filename)
            piece_root = piece_fig.getroot()
            original_piece_width_pixel, original_piece_height_pixel = \
                _pixel_viewbox_of_figure(piece_fig, options.resolution_dpi)[2:]

            # Scale and put piece onto board
            center_x_pixel = output_board_offset_left_pixel + output_board_width_pixel * x_rel
            center_y_pixel = output_board_offset_top_pixel + (output_board_height_pixel - output_board_river_height_pixel) * y_rel \
                    + (output_board_river_height_pixel if (y_rel >= 0.5) else 0.0)

            maximum_future_piece_width_pixel = output_board_width_pixel / _MAX_X * element_scale
            maximum_future_piece_height_pixel = output_board_height_pixel / _MAX_Y * element_scale

            scale = min(
                maximum_future_piece_width_pixel / original_piece_width_pixel,
                maximum_future_piece_height_pixel /
                original_piece_height_pixel)

            future_piece_width_pixel = original_piece_width_pixel * scale
            future_piece_height_pixel = original_piece_height_pixel * scale

            x_pixel = center_x_pixel - future_piece_width_pixel / 2.0
            y_pixel = center_y_pixel - future_piece_height_pixel / 2.0
            piece_root.moveto(x_pixel, y_pixel, scale_x=scale, scale_y=scale)
            output_fig.append([
                piece_root,
            ])

    output_fig.save(options.output_file)
Exemplo n.º 4
0
 def write_svg(self, filename):
     WIDTH = self._outer_board_width_pixel()
     HEIGHT = self._outer_board_height_pixel()
     output_fig = SVGFigure(Unit(f'{WIDTH}px'), Unit(f'{HEIGHT}px'))
     output_fig.append(self._lines)
     output_fig.save(filename)