Exemplo n.º 1
0
 def wants_plugin(self):
     """Does this Primitive want to get a plugin instance as its first
     argument? """
     for obj in global_objects.keys():
         if self._wants(global_objects[obj].__class__):
             return True, obj
     return False, None
 def wants_plugin(self):
     """Does this Primitive want to get a plugin instance as its first
     argument? """
     for obj in global_objects.keys():
         if self._wants(global_objects[obj].__class__):
             return True, obj
     return False, None
Exemplo n.º 3
0
    def get_name_for_export(self):
        """ Return the expression (as a string) that represents this Primitive
        in the exported Python code, e.g., 'turtle.forward'. """
        func_name = ""
        if self.wants_turtle():
            func_name = "turtle."
        elif self.wants_turtles():
            func_name = "turtles."
        elif self.wants_canvas():
            func_name = "canvas."
        elif self.wants_logocode():
            func_name = "logo."
        elif self.wants_heap():
            func_name = "logo.heap."
        elif self.wants_tawindow():
            func_name = "tw."
        else:
            results, plugin = self.wants_plugin()
            if results:
                for k in global_objects.keys():
                    if k == plugin:
                        if k not in plugins_in_use:
                            plugins_in_use.append(k)
                        func_name = k.lower() + '.'
                        break

        # get the name of the function directly from the function itself
        func_name += self.func.__name__
        return func_name
    def get_name_for_export(self):
        """ Return the expression (as a string) that represents this Primitive
        in the exported Python code, e.g., 'turtle.forward'. """
        func_name = ""
        if self.wants_turtle():
            func_name = "turtle."
        elif self.wants_turtles():
            func_name = "turtles."
        elif self.wants_canvas():
            func_name = "canvas."
        elif self.wants_logocode():
            func_name = "logo."
        elif self.wants_heap():
            func_name = "logo.heap."
        elif self.wants_tawindow():
            func_name = "tw."
        else:
            results, plugin = self.wants_plugin()
            if results:
                for k in global_objects.keys():
                    if k == plugin:
                        if k not in plugins_in_use:
                            plugins_in_use.append(k)
                        func_name = k.lower() + '.'
                        break

        # get the name of the function directly from the function itself
        func_name += self.func.__name__
        return func_name