Exemplo n.º 1
0
def main(argv=[]):
    tdl.set_font(FONT, greyscale=True, altLayout=True)
    main_con = tdl.init(CONSOLE_WIDTH, CONSOLE_HEIGHT, TITLE)
    app = SimpleMenu(main_con, TITLE, MAIN_MENU_OPTIONS)
    app.run()
    del main_con
    gc.collect()
Exemplo n.º 2
0
    def __init__(self, root_path):
        self.root_path = root_path
        self.limit_fps = 60
        self.is_done = False
        self.MAP_TILES_X = 80
        self.MAP_TILES_Y = 50
        self.SCREEN_TILES_X = self.MAP_TILES_X
        self.SCREEN_TILES_Y = self.MAP_TILES_Y
        self.entities = []
        self.player = None
        self.map = Map(self.MAP_TILES_X, self.MAP_TILES_Y, self)
        self.map.debug_show_colors = True
        self.input_mode = InputMode.GAME
        self.panel_height = 7
        self.bar_width = 20
        self.panel_y = self.SCREEN_TILES_Y - self.panel_height

        self.fov_recompute = True
        self.update_sim = True
        self.visible_tiles = []  # todo: move to map
        self.use_fog_of_war = False
        self.torch_radius = 10
        self.draw_hp = False

        self.init()
        path = os.path.join(self.root_path, 'fonts', 'arial12x12.png')
        tdl.set_font(path, greyscale=True, altLayout=True)
        self.root_console = tdl.init(self.SCREEN_TILES_X,
                                     self.SCREEN_TILES_Y,
                                     title='tcod demo',
                                     fullscreen=False)
        self.con = tdl.Console(self.SCREEN_TILES_X, self.SCREEN_TILES_Y)
        self.con_console = tdl.Console(self.SCREEN_TILES_X, self.panel_height)
        tdl.setFPS(self.limit_fps)
        logger.debug("FPS: {}".format(self.limit_fps))
Exemplo n.º 3
0
 def __init__(self):
     tdl.set_font('arial10x10.png', greyscale=True, altLayout=True)
     self.console = tdl.init(self.SCREEN_WIDTH, self.SCREEN_HEIGHT, title="zz", fullscreen=False)
     tdl.setFPS(self.LIMIT_FPS)
     self.objects = []
     self.player = Player()
     self.objects.append(self.player)
Exemplo n.º 4
0
def main():
    '''
    The following creates and sets the default behavior of the terminal it:
    1. creates the default window
    2. places the player at the center of the map
    3. may set the fps rate
    '''
    # several constants that will be used in the window creation
    SCREEN_WIDTH = Globals.SCREEN_WIDTH
    SCREEN_HEIGHT = Globals.SCREEN_HEIGHT
    # LIMIT_FPS = 20  # used for realtime instead of turnbased
    # sets a custom font TODO decide on a font, this is filler for now
    tdl.set_font('arial10x10.png', greyscale=True, altLayout=True)
    # creates the console window
    console = tdl.init(SCREEN_WIDTH,
                       SCREEN_HEIGHT,
                       title="Missions: Colonizer",
                       fullscreen=False)

    # redirects standard out to the console we have created
    sys.stdout = console

    # NOTE use to allow for 'realtime' gameplay vs turnbased
    # tdl.setFPS(LIMIT_FPS)
    '''
    The following creates and manages the controller object which in turn
    creates and manages the model & the view

    '''
    try:  # this try is waiting for the exit request
        # do I need to assing the controller to a varible?
        controller = ControllerColonizer(console)
    except SystemExit:
        pass  # TODO write code to exit gracefully
Exemplo n.º 5
0
    def _setup(self):
        self.SCREEN_WIDTH = 80
        self.SCREEN_HEIGHT = 50
        self.LIMIT_FPS = 20

        tdl.set_font('arial10x10.png', greyscale=True, altLayout=True)
        self.root = tdl.init(self.SCREEN_WIDTH, self.SCREEN_HEIGHT, title='AsciiRPG', fullscreen=False)
        tdl.setFPS(self.LIMIT_FPS)

        # Create an offscreen console
        self.console = tdl.Console(self.SCREEN_WIDTH, self.SCREEN_HEIGHT)

        # Map
        self.map = Map()
        self.map.create(self.SCREEN_HEIGHT, self.SCREEN_WIDTH)

        try:
            player_y = 1
            player_x = 1
            while self.map.tiles[player_y][player_x].blocked:
                player_y = randint(0, self.map.WIDTH - 1)
                player_x = randint(0, self.map.HEIGHT - 1)
        except:
            print("out of range")


        # Spawn player, first specify Y (which of the top tiles to start at), then X (which of the horizontal tiles to start at)
        self.player = Player(player_y, player_x, (255,255,255))
        #self.cat = Cat(self.SCREEN_WIDTH + 4, self.SCREEN_HEIGHT, (255,255,255))
        self.entities = [self.player]
Exemplo n.º 6
0
def main():
    global console
    tdl.set_font('data/terminal8x8_gs_ro.png')
    console = tdl.init(WIDTH, HEIGHT)
    console.draw_str(0, 0, "Hello World")
    tdl.flush()
    tdl.event.key_wait()
Exemplo n.º 7
0
def initialize_window():
    ''' initializes & launches the game '''

    # Set custom font
    tdl.set_font('resources/terminal12x12_gs_ro.png', greyscale=True)

    # initialize the main console
    gv.root = tdl.init(settings.SCREEN_WIDTH,
                       settings.SCREEN_HEIGHT,
                       title=settings.DUNGEONNAME,
                       fullscreen=False)
    gv.con = tdl.Console(settings.SCREEN_WIDTH, settings.SCREEN_HEIGHT)

    # initialize the panels
    gv.stat_panel = tdl.Console(settings.SIDE_PANEL_WIDTH,
                                settings.STAT_PANEL_HEIGHT)
    gv.inv_panel = tdl.Console(settings.SIDE_PANEL_WIDTH,
                               settings.INV_PANEL_HEIGHT)
    gv.gamelog_panel = tdl.Console(settings.BOTTOM_PANEL_WIDTH,
                                   settings.BOTTOM_PANEL_HEIGHT)
    gv.combat_panel = tdl.Console(settings.COMBAT_PANEL_WIDTH,
                                  settings.BOTTOM_PANEL_HEIGHT)

    # set the default captions for all panels
    gv.stat_panel.caption = 'Status'
    gv.inv_panel.caption = 'Inventory'
    gv.gamelog_panel.caption = 'Gamelog'
    gv.combat_panel.caption = 'Enemies'

    # set the default border color and mode for all panels
    for panel in [
            gv.stat_panel, gv.inv_panel, gv.gamelog_panel, gv.combat_panel
    ]:
        panel.mode = 'default'
        panel.border_color = settings.PANELS_BORDER_COLOR
Exemplo n.º 8
0
    def __init__(self, args):
        Game.args = args

        # Configure game settings
        config = configparser.ConfigParser()
        cfg_path = os.path.join(os.path.dirname(os.path.abspath(__file__)),
                                'config.cfg')
        config.read(cfg_path)
        Game.config = config

        # Configure tdl
        tdl.set_font(Game.config['ENGINE']['font'])
        tdl.set_fps(int(Game.config['ENGINE']['fps']))
        self.console = tdl.init(54,
                                30,
                                'lunch break roguelike',
                                renderer=Game.config['ENGINE']['renderer'])
        self._last_time = time.time()

        Game.seconds_per_tick = float(Game.config['GAME']['turn'])

        if not Game.instance:
            Game.instance = self
            instances.register('game', self)

        # Twitch Observer
        nickname = Game.config['TWITCH']['Nickname']
        password = Game.config['TWITCH']['Password']
        self.channel = Game.config['TWITCH']['Channel']
        self.observer = Observer(nickname, password)
        self.observer.start()
        self.observer.join_channel(self.channel)

        self.start_time = time.time()
        Game.scene_root = gamescene.GameScene()
Exemplo n.º 9
0
def main():
    screen_width = 80
    screen_height = 50

    tdl.set_font('arial10x10.png', greyscale=True, altLayout=True)

    root_console = tdl.init(screen_width, screen_height, title='Roguelike Tutorial Revised')

    while not tdl.event.is_window_closed():
        root_console.draw_char(1, 1, '@', bg=None, fg=(255, 255, 255))
        tdl.flush()

        root_console.draw_char(1, 1, ' ', bg=None)

        for event in tdl.event.get():
            if event.type == 'KEYDOWN':
                user_input = event
                break
        else:
            user_input = None

        if not user_input:
            continue

        if user_input.key == 'ESCAPE':
            return True
Exemplo n.º 10
0
def main(argv=[]):
    tdl.set_font(FONT, greyscale=True, altLayout=True)
    main_con = tdl.init(MAP_SIZE, MAP_SIZE, TITLE)
    app = FogApp(main_con)
    app.run()
    del main_con
    gc.collect()
Exemplo n.º 11
0
 def __init__(self, window_title, width, height, fps_limit=20):
     tdl.set_font('arial10x10.png', greyscale=True, altLayout=True)
     self.console = tdl.init(width,
                             height,
                             title=window_title,
                             fullscreen=False)
     tdl.set_fps(fps_limit)
Exemplo n.º 12
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 def __init__(self, main_console=None, level_display_width=c.SCREEN_WIDTH, level_display_height=c.SCREEN_HEIGHT):
     if main_console is None:
         self.main_console = tdl.init(level_display_width, level_display_height, 'From Renderer Default Constructor')
     else:
         self.main_console = main_console
     self.level_display_width = level_display_width
     self.level_display_height = level_display_height
     self._level_console = tdl.Console(level_display_width, level_display_height)
Exemplo n.º 13
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 def setUpClass(cls):
     cls.console = tdl.init(WIDTH,
                            HEIGHT,
                            'TDL UnitTest',
                            False,
                            renderer='GLSL')
     # make a small window in the corner
     cls.window = tdl.Window(cls.console, 0, 0, WINWIDTH, WINHEIGHT)
Exemplo n.º 14
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 def __init__(self):
     tdl.set_font('assets/arial10x10.png', greyscale=True, altLayout=True)
     self.root = tdl.init(self.screen.width,
                          self.screen.height,
                          title="Dungeon Run",
                          fullscreen=False)
     self.con = tdl.Console(self.screen.width, self.screen.height)
     tdl.set_fps(30)
Exemplo n.º 15
0
 def __init__(self, m, n):
     self.m = m
     self.n = n
     self.grid = np.random.randint(0, 2, size=(m, n))
     self.root = tdl.init(m,
                          n,
                          title="Conway's Game of Life",
                          fullscreen=False)
Exemplo n.º 16
0
 def init_root(self, width=80, height=26, show_credits=False):
     self.root = tdl.init(width, height)
     self.scratch = tdl.Console(width, height)
     self.temp_console = tdl.Console(width, height)
     self.width, self.height = width, height
     tdl.set_fps(30)
     if show_credits:
         tcod.console_credits()
Exemplo n.º 17
0
 def init_root(self, width=80, height=26, show_credits=False):
     self.root = tdl.init(width, height)
     self.canvas = tdl.Console(width, height)
     self.temp_console = tdl.Console(width, height)
     self.width, self.height = width, height
     tdl.set_fps(30)
     if show_credits:
         tcod.console_credits()
Exemplo n.º 18
0
def main():
    screen_width = 80
    screen_height = 50
    map_width = 80
    map_height = 45

    colors = {'dark_wall': (0, 0, 100), 'dark_ground': (50, 50, 150)}

    player = Entity(int(screen_width / 2), int(screen_height / 2), '@',
                    (255, 255, 255))
    npc = Entity(int(screen_width / 2 - 5), int(screen_height / 2), '@',
                 (255, 255, 0))
    entities = [npc, player]

    tdl.set_font('arial10x10.png', greyscale=True, altLayout=True)

    root_console = tdl.init(screen_width,
                            screen_height,
                            title='Roguelike Tutorial Revised')
    con = tdl.Console(screen_width, screen_height)

    game_map = tdl.map.Map(map_width, map_height)
    make_map(game_map)

    while not tdl.event.is_window_closed():
        render_all(con, entities, game_map, root_console, screen_width,
                   screen_height, colors)
        tdl.flush()

        clear_all(con, entities)

        for event in tdl.event.get():
            if event.type == 'KEYDOWN':
                user_input = event
                break
        else:
            user_input = None

        if not user_input:
            continue

        action = handle_keys(user_input)

        move = action.get('move')
        exit = action.get('exit')
        fullscreen = action.get('fullscreen')

        if move:
            dx, dy = move

            if game_map.walkable[player.x + dx, player.y + dy]:
                player.move(dx, dy)

        if exit:
            return True

        if fullscreen:
            tdl.set_fullscreen(not tdl.get_fullscreen())
 def __init__(self):
     self.main_console_w = 100
     self.main_console_h = 60
     font_path = os.path.normpath(
         os.path.join(os.path.realpath(__file__), "..", "..",
                      "terminal8x8_gs_ro.png"))
     tdl.setFont(font_path)
     self.main_console = tdl.init(self.main_console_w, self.main_console_h,
                                  'Roguelike Game')
Exemplo n.º 20
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def main():
    console = tdl.init(46, 20, renderer='OPENGL')
    for Test in [
            FullDrawCharTest, CharOnlyTest, TypewriterCharOnlyTest,
            ColorOnlyTest, GetCharTest, SingleRectTest, DrawStrTest,
            BlitScrollTest
    ]:
        Test(console).run()
        console.clear()
Exemplo n.º 21
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 def __init__(self, size=SCREEN_SIZE, font=FONT_PATH, title=GAME_TITLE):
     self.width, self.height = size
     self.font = font
     self.title = title
     tdl.set_font(font, greyscale=True, altLayout=True)
     self.root = tdl.init(self.width,
                          self.height,
                          title=self.title,
                          fullscreen=True)
     self.console = tdl.Console(self.width, self.height)
Exemplo n.º 22
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 def __init__(self):
     self.size = (4, 3)
     self.board = [self.FLOOR, self.FLOOR, self.FLOOR, self.FINISH,
                   self.FLOOR, self.WALL, self.FLOOR, self.FIREPIT,
                   self.FLOOR, self.FLOOR, self.FLOOR, self.FLOOR]
     self.position = [0, 2]
     tdl.set_font("terminal16x16_gs_ro.png")
     self.console = tdl.init(40, 24, title='CodersAI Game')
     self.game_finished = False
     self.result = None
Exemplo n.º 23
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    def __init__(self, width, height, title='', font='terminal8x14'):
        self.width = width
        self.height = height
        self.title = title
        self.windows = []
        self.font = font

        tdl.set_font('fonts/{}.png'.format(font),
                     greyscale=True,
                     altLayout=False)
        self.root = tdl.init(width, height, title=title, fullscreen=False)
Exemplo n.º 24
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 def re_init_font(self):
     # allows reloading of font
     path = random_font_path(PATH_APP_ROOT)
     logger.debug("font: ", path)
     tdl.set_font(path, greyscale=True, altLayout=True)
     self.root_console = tdl.init(self.SCREEN_TILES_X,
                                  self.SCREEN_TILES_Y,
                                  title='tcod demo',
                                  fullscreen=False)
     self.con = tdl.Console(self.SCREEN_TILES_X, self.SCREEN_TILES_Y)
     tdl.setFPS(LIMIT_FPS)
Exemplo n.º 25
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    def __init__(self):
        self.root = tdl.init(80, 40)

        self._map = tdl.Console(40, 40)
        self._map.drawFrame(0, 0, 40, 40, '#')

        self._text = tdl.Console(38, 38)
        self._text.setMode('scroll')

        self.entities.append(entity.Player(1, 1, '@', self))
        self.entities.append(entity.Walker(1, 2, 'J', self))
    def __init__(self):
        self.main_console_w = 80
        self.main_console_h = 60

        tdl.setFont('terminal8x8_gs_ro.png')  # Configure the font.

        # Create the root console.
        self.main_console = tdl.init(self.main_console_w, self.main_console_h,
                                     'Roguelike Game')

        CONSOLES['action_log'] = self.create_new_console(40, 15)
        CONSOLES['status'] = self.create_new_console(40, 15)
Exemplo n.º 27
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    def init(self):
        working_dir = os.path.dirname(__file__)

        # Get path to font file
        font_file = 'data/terminal32x32_gs_ro.png'
        font_path = os.path.normpath(os.path.join(working_dir, font_file))
        if not os.path.exists(font_path):
            raise RuntimeError('Missing font file: {}'.format(font_file))

        # Init TDL
        tdl.set_font(font_path)
        self.console = tdl.init(10, 21, 'BS.CHESS()', renderer='GLSL')
Exemplo n.º 28
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def main():
    global root_view

    # setup to start the TDL and small consoles
    font = os.path.join(assets_dir, "arial10x10.png")
    tdl.set_font(font, greyscale=True, altLayout=True)
    tdl.setFPS(LIMIT_FPS)
    root_view = tdl.init(width=SCREEN_WIDTH,
                         height=SCREEN_HEIGHT,
                         title="Roguelike",
                         fullscreen=False)
    main_menu()
Exemplo n.º 29
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def char_finder():
    w_display = 16
    h_display = 16
    w_info = 15
    h_info = 16
    margin = 1
    w = w_display + w_info + margin
    h = 16

    highlight = (0, 0)

    tdl.set_font("mononoki_16-19.png",
                 columns=16,
                 rows=16,
                 greyscale=True,
                 altLayout=False)
    tdl.set_fps(30)
    root = tdl.init(w, h, title="char picker")
    display = tdl.Console(w_display, h_display)
    info = tdl.Console(w_info, h_info)
    display.set_colors(FG, BG)
    info.set_colors(FG, BG)

    running = True

    while running:
        display.clear()
        info.clear()

        c = 0
        for y in range(0, 16):
            for x in range(0, 16):
                color = FG
                if highlight == (x, y):
                    color = HIGHLIGHT
                display.draw_char(x, y, c, fg=color)
                c += 1

        for event in tdl.event.get():
            if event.type == "KEYDOWN":
                running = False
                break
            elif event.type == "MOUSEDOWN":
                print(event.cell)
                highlight = event.cell

        info.draw_str(0, 0, "cell: %dx%d" % highlight)
        info.draw_str(0, 1, "char: %d" % get_char(*highlight))

        root.blit(display, 0, 0, 16, 16, 0, 0)
        root.blit(info, w_display + margin, 0, w_info, h_info, 0, 0)
        tdl.flush()
Exemplo n.º 30
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def Main():

	horzDirection = 1
	globalCounter = 0
	delay = 20
	Score = 0
	Hardness = 0

	SCREEN_WIDTH = 80
	SCREEN_HEIGHT = 50
	LIMIT_FPS = 20

	tdl.set_font('arial10x10.png', greyscale=True, altLayout=True)

	console = tdl.init(SCREEN_WIDTH, SCREEN_HEIGHT, title="Space Invaders", fullscreen=False)

	tdl.setFPS(LIMIT_FPS)

	while not tdl.event.is_window_closed():

		screen.Update()

		globalCounter+=1
		if globalCounter >= delay - Hardness:
			globalCounter=0
			horzDirection *= NeedToChangeDir()
			for en in enemies:
				en.TryToMove(Vector(horzDirection, 0))



		PrintScreen(console)
		tdl.flush()
		print("Score: " + str(Score))

		if not screen.Objects.__contains__(player):
			break

		for en in enemies:
			if not screen.Objects.__contains__(en):
				enemies.remove(en)
				Score+=100
				tmp = Score/1000
				if Hardness<19:
					Hardness = int(tmp)
					if Hardness>18:
						Hardness = 18

		if len(enemies) == 0:
			InitEnemies()

	print("Game Over! Your Score is {0}".format(Score))
Exemplo n.º 31
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def blit(fname):
    #image open
    try:
        img = Image.open(fname)
    except:
        input('ERROR: File not found.')
        return
    #image resize
    size = (W, H) = img.size
    w_blit = W // FONTSIZE
    h_blit = H // FONTSIZE
    size_blit = (w_blit, h_blit)
    img.thumbnail(size_blit, Image.ANTIALIAS)

    pix = img.load()
    #tdl renderer start
    console = tdl.init(
        w_blit, h_blit,
        'ASCII BLITTER                               Press ANY key to save to file.'
    )
    console.clear()
    for x in range(w_blit):
        for y in range(h_blit):
            m = (pix[x, y][0] + pix[x, y][1] + pix[x, y][2]) // 3
            if m < 9:
                c = '.'
            elif m < 22:
                c = ','
            elif m < 27:
                c = '`'
            elif m < 32:
                c = '-'
            elif m < 37:
                c = '+'
            elif m < 45:
                c = '/'
            elif m < 130:
                c = chr(random.randint(97, 120))
            elif m < 195:
                c = chr(random.randint(65, 90))
            else:
                c = str(random.randint(0, 9))
            console.draw_char(
                x, y, c, pix[x, y],
                (pix[x, y][0] // 10, pix[x, y][1] // 10, pix[x, y][2] // 10))

    tdl.flush()
    tdl.event.key_wait()
    tdl.flush()
    tdl.screenshot()
    del console
    return
Exemplo n.º 32
0
def main():
    global SCREEN_HEIGHT, SCREEN_WIDTH, root, con, hud, msgbox

    tdl.set_font('terminal8x8_gs_tc.png', greyscale=True, altLayout=True)
    tdl.event.set_key_repeat(delay=1000, interval=1000)
    root = tdl.init(SCREEN_WIDTH,
                    SCREEN_HEIGHT,
                    title="Very Small Roguelike",
                    fullscreen=False)
    con = tdl.Console(CON_WIDTH, CON_HEIGHT)
    hud = tdl.Console(HUD_WIDTH, HUD_HEIGHT)
    msgbox = messagebox.MessageBox(tdl.Console(MSG_WIDTH, MSG_HEIGHT))
    run_game()
Exemplo n.º 33
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	def __init__(self, width=132, height=60):
		global _instance
		if _instance:
			raise TermboxException("It is possible to create only one instance of Termbox")

		try:
			self.console = tdl.init(width, height)
                except tdl.TDLException as e:
			raise TermboxException(e)

                self.e = Event() # cache for event data

		_instance = self
Exemplo n.º 34
0
    def __init__(self, width=132, height=60):
        global _instance
        if _instance:
            raise TermboxException(
                "It is possible to create only one instance of Termbox")

        try:
            self.console = tdl.init(width, height)
        except tdl.TDLException as e:
            raise TermboxException(e)

        self.e = Event() # cache for event data

        _instance = self
Exemplo n.º 35
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def run_benchmark():
    global log
    log = open('results.log', 'a')
    print('', file=log)
    console = tdl.init(WIDTH, HEIGHT, renderer=RENDERER)
    
    print_result('Benchmark run on %s' % time.ctime())
    print_result('Running under %s %s' % (platform.python_implementation(),
                                          platform.python_version()))
    print_result('In %s mode' % (['release', 'debug'][__debug__]))
    print_result('%i characters/frame' % (WIDTH * HEIGHT))
    print_result('Opened console in %s mode' % RENDERER)
    Benchmark_DrawChar_DefaultColor().run(console)
    Benchmark_DrawChar_NoColor().run(console)
    #Benchmark_DrawStr16_DefaultColor().run(console)
    #Benchmark_DrawStr16_NoColor().run(console)
    log.close()
    print('results written to results.log')
Exemplo n.º 36
0
#!/usr/bin/env python
"""
    Example showing some of the most basic functions needed to say "Hello World"
"""
# you can skip past this part and go onto the next.
# what this does is allow tdl to be imported without installing it first.
import sys
sys.path.insert(0, '../')

# import the tdl library and all of it's functions, this gives us access to anything
# starting with "tdl."
import tdl

# start the main console, this will open the window that you see and give you a Console.
# we make a small window that's 20 tiles wide and 16 tile's tall for this example.
console = tdl.init(20, 16)

# draw the string "Hello World" at the top left corner using the default colors:
# a white forground on a black background.
console.drawStr(0, 0, 'Hello World')

# display the changes to the console with flush.
# if you forget this part the screen will stay black emptiness forever.
tdl.flush()

# wait for a key press, any key pressed now will cause the program flow to the next part
# which closes out of the program.
tdl.event.keyWait()

# if you run this example in IDLE then we'll need to delete the console manually
# otherwise IDLE prevents the window from closing causing it to hang
Exemplo n.º 37
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 def __init__(self, width = 80, height = 24, title = 'TDL Console'):
     import tdl # Importhing this initializes a bunch of crap
     self.tdl = tdl # We don't want to import it a bunch of times though
     self.console = tdl.init(width, height, title)
     self.prompt = None
Exemplo n.º 38
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 def setUpClass(cls):
     tdl.setFont('../fonts/libtcod/terminal8x8_gs_ro.png')
     cls.console = tdl.init(WIDTH, HEIGHT, 'TDL UnitTest', False, renderer='SDL')
     # make a small window in the corner
     cls.window = tdl.Window(cls.console, 0, 0, WINWIDTH, WINHEIGHT)
Exemplo n.º 39
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def main():
    console = tdl.init(46, 20, renderer='OPENGL')
    for Test in [FullDrawCharTest, CharOnlyTest, TypewriterCharOnlyTest, ColorOnlyTest, GetCharTest,
                 SingleRectTest, DrawStrTest, BlitScrollTest]:
        Test(console).run()
        console.clear()
Exemplo n.º 40
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 def __init__(self):
     self.console = tdl.init(WIDTH, HEIGHT, "Game of life", fullscreen=False, renderer='SDL')
     self.board = []
     self.is_running = False
     self.step = 0
Exemplo n.º 41
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def init():
    global console
    console = tdl.init(WIDTH, HEIGHT)
Exemplo n.º 42
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    """
    This function draws all Renderable objects
    :param renderable_list: The list of objects to render.
    """

    main_console.clear()

    for re in renderable_list:
        re.draw(main_console)

    root.clear()
    root.blit(main_console)


if __name__ == '__main__':
    root = tdl.init(SCREEN_WIDTH, SCREEN_HEIGHT)
    tdl.set_fps(LIMIT_FPS)

    gamestate = state.MainState()

    actors = []
    player = actor.Actor("Player", (1, 1), '@')
    actors.append(player)

    main_console = tdl.Console(SCREEN_WIDTH, SCREEN_HEIGHT)

    draw(actors)
    tdl.flush()

    while not tdl.event.is_window_closed():
        key_ev = tdl.event.key_wait()
Exemplo n.º 43
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def main():
    console = tdl.init(WIDTH, HEIGHT)
    board = LifeBoard(WIDTH, HEIGHT - 1)
    # The R-pentomino
    # board.set_batch(WIDTH // 2 - 2,HEIGHT // 2 - 2,
    #                [' **',
    #                 '** ',
    #                 ' * '])

    # Diehard
    # board.set_batch(WIDTH // 2 - 5,HEIGHT // 2 - 2,
    #                ['      * ',
    #                 '**      ',
    #                 ' *   ***'])

    # Gosper glider gun
    board.set_batch(
        1,
        1,
        [
            "                                    ",
            "                        *           ",
            "                      * *           ",
            "            **      **            **",
            "           *   *    **            **",
            "**        *     *   **              ",
            "**        *   * **    * *           ",
            "          *     *       *           ",
            "           *   *                    ",
            "            **                      ",
        ],
    )

    play = False
    redraw = True
    mouse_drawing = None
    mouse_x = -1
    mouse_y = -1
    while True:
        for event in tdl.event.get():
            if event.type == "QUIT":
                return
            elif event.type == "KEYDOWN":
                if event.key == "SPACE":
                    play = not play
                    redraw = True
                elif event.char.upper() == "S":
                    board.step()
                    redraw = True
                elif event.char.upper() == "C":
                    board.clear()
                    redraw = True
                elif event.char.upper() == "W":
                    board.wrap = not board.wrap
                    redraw = True
            elif event.type == "MOUSEDOWN":
                x, y, = event.cell
                board.toggle(x, y)
                mouse_drawing = event.cell
                redraw = True
            elif event.type == "MOUSEUP":
                mouse_drawing = None
            elif event.type == "MOUSEMOTION":
                if mouse_drawing and mouse_drawing != event.cell:
                    x, y = mouse_drawing = event.cell
                    board.toggle(x, y)
                mouse_x, mouse_y = event.cell
                redraw = True
        if play and mouse_drawing is None:
            board.step()
            redraw = True
        if redraw:
            redraw = False
            console.clear()
            for x, y in board.live_cells:
                console.draw_char(x, y, "*")
            # console.draw_rect(0, -1, None, None, None, bg=(64, 64, 80))
            console.draw_rect(0, -1, None, None, None, bg=(64, 64, 80))
            console.draw_str(
                0,
                -1,
                "Mouse:Toggle Cells, Space:%5s, [S]tep, [C]lear, [W]rap Turn %s"
                % (["Play", "Pause"][play], ["On", "Off"][board.wrap]),
                None,
                None,
            )
            if (mouse_x, mouse_y) in console:
                console.draw_char(mouse_x, mouse_y, None, (0, 0, 0), (255, 255, 255))
        else:
            time.sleep(0.01)
        tdl.flush()
        tdl.set_title("Conway's Game of Life - %i FPS" % tdl.get_fps())
Exemplo n.º 44
0
                 # 1 2 3
                 'KP1': [-1, 1],
                 'KP2': [0, 1],
                 'KP3': [1, 1],
                 'KP4': [-1, 0],
                 'KP6': [1, 0],
                 'KP7': [-1, -1],
                 'KP8': [0, -1],
                 'KP9': [1, -1],
                 }


tdl.setFont('terminal8x8_gs_ro.png') # Configure the font.

# Create the root console.
console = tdl.init(WIDTH, HEIGHT, 'python-tdl tutorial')

# player coordinates
playerX, playerY = 1, 2

while True: # Continue in an infinite game loop.
    
    console.clear() # Blank the console.
    
    # Using "(x, y) in console" we can quickly check if a position is inside of
    # a console.  And skip a draw operation that would otherwise fail.
    if (playerX, playerY) in console:
        console.drawChar(playerX, playerY, '@')
    
    tdl.flush() # Update the window.
    
BAR_WIDTH = 20
PANEL_HEIGHT = 7
PANEL_Y = SCREEN_HEIGHT - PANEL_HEIGHT
MSG_X = BAR_WIDTH + 2
MSG_WIDTH = SCREEN_WIDTH - BAR_WIDTH - 2
MSG_HEIGHT = PANEL_HEIGHT - 1

INVENTORY_WIDTH = 50

LIMIT_FPS = 20
playerX = SCREEN_WIDTH/2
playerY = SCREEN_HEIGHT/2

MOUSE_COORD = {'x':0, 'y':0}

console = tdl.init(SCREEN_WIDTH, SCREEN_HEIGHT, title = "Roguelike")
panel = tdl.Console(SCREEN_WIDTH, PANEL_HEIGHT)
con = tdl.Console(MAP_WIDTH, MAP_HEIGHT)
tdl.setFPS(LIMIT_FPS)

ROOM_MAX_SIZE = 10
ROOM_MIN_SIZE = 6
MAX_ROOMS = 30
MAX_ROOM_ITEMS = 2

fov_recompute = False

FOV_ALGO = 0  #default FOV algorithm
FOV_LIGHT_WALLS = True
TORCH_RADIUS = 10
HEAL_AMOUNT = 4
Exemplo n.º 46
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        for x in range(width):
            for y in range(height):
                val = self.noise.getPoint((x + self.x) / width * self.zoom,
                                          (y + self.y) / height * self.zoom,
                                          self.z)
                bgcolor = (int(val * 255),) * 2 + (min(255, int(val * 2 * 255)),)
                samplewin.drawChar(x, y, ' ', (255, 255, 255), bgcolor)

WIDTH, HEIGHT = 80, 40
SAMPLE_WINDOW_RECT = (20, 10, 46, 20)
    
FONT = '../fonts/X11/8x13.png'
    
if __name__ == '__main__':
    tdl.setFont(FONT)
    console = tdl.init(WIDTH, HEIGHT, renderer='opengl')
    samplewin = tdl.Window(console, *SAMPLE_WINDOW_RECT)
    
    samples = [cls() for cls in [TrueColorSample, NoiseSample]]
    sampleIndex = 0
    
    while 1:
        console.clear()
        samples[sampleIndex].runOnce()
        for i, sample in enumerate(samples):
            bgcolor = (0, 0, 0)
            if sampleIndex == i:
                bgcolor = (0, 0, 192)
            console.drawStr(0, -5 + i, '%s' % sample.name, (255, 255, 255), bgcolor)
        console.drawStr(0, -1, '%i FPS' % tdl.getFPS())
        tdl.flush()
Exemplo n.º 47
0
import tdl
from Map import *

WIDTH = 200
HEIGHT = 100
WINWIDTH = 200
WINHEIGHT = 200

COLOR_BLACK = (0,0,0)
COLOR_WHITE = (255,255,255)
COLOR_RED = (255,0,0)
COLOR_GREEN = (0,255,0)
COLOR_BLUE = (0,0,255)
COLOR_YELLOW = (255,255,0)

console = tdl.init(WIDTH,HEIGHT,title='Test')
next_console = tdl.Console(WIDTH,HEIGHT)

# player positions
# px = WIDTH / 2
# py = HEIGHT / 2

dungeon = Map(HEIGHT,WIDTH)
# dungeon.test(90,50,Tile(char=' ',blocks_movement=True,bg=COLOR_RED))
gen = WorldGenerator(dungeon)
# gen.carve_rect_room(Rect(85,40,40,40))
# gen.carve_rect_room(Rect(65,40,15,15))
# gen.carve_h_tunnel(66,85,44)
parts = gen.create_partitions(0,0,HEIGHT-1,WIDTH-1)
gen.spawn_partition_rooms(parts, fill=False)
Exemplo n.º 48
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#!/usr/bin/env python
"""
    An interactive example of what events are available.
"""

import sys
sys.path.insert(0, '../')

import tdl

WIDTH, HEIGHT = 80, 60

console = tdl.init(WIDTH, HEIGHT)

# the scrolling text window
textWindow = tdl.Window(console, 0, 0, WIDTH, -2)

# slow down the program so that the user can more clearly see the motion events
tdl.setFPS(24)

while 1:
    event = tdl.event.wait()
    print(event)
    if event.type == 'QUIT':
        raise SystemExit()
    elif event.type == 'MOUSEMOTION':
        # clear and print to the bottom of the console
        console.drawRect(0, HEIGHT - 1, None, None, ' ')
        console.drawStr(0, HEIGHT - 1, 'MOUSEMOTION event - pos=%i,%i cell=%i,%i motion=%i,%i cellmotion=%i,%i' % (event.pos + event.cell + event.motion + event.cellmotion))
        continue # prevent scrolling
    
Exemplo n.º 49
0
"""
import sys
import code
import textwrap
import io
import time
import traceback

sys.path.insert(0, '../')
import tdl

sys.ps1 = '>>> '
sys.ps2 = '... '

WIDTH, HEIGHT = 80, 50
console = tdl.init(WIDTH, HEIGHT, 'Python Interpeter in TDL')
console.setMode('scroll')

class TDLPrint(io.TextIOBase):
    def __init__(self, fgcolor=(255, 255, 255), bgcolor=(0, 0, 0)):
        self.colors = fgcolor, bgcolor

    def write(self, string):
        olderr.write(string)
        console.setColors(*self.colors)
        console.write(string)

#sys.stdout = TDLPrint()
sys.stdout = console
sys.stdout.move(0, HEIGHT-1)
olderr = newerr = sys.stderr