Exemplo n.º 1
0
    def on_draw(self):

        self.draw_number += 1

        glLoadIdentity()
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
        self.camera.draw()

        shape = self.shape
        terrain = Terrain(self.textures[0], shape)
        mat = terrain.get_example_mat(20, 20)

        import matTerrian
        matTerrian.draw(texture=terrain.sand_texture, mat=mat)