Exemplo n.º 1
0
 async def handle_pkt(self, pkt):
     if pkt[0] == 0x03:  # player
         self.pid = bytes([pkt[1]])
         await self.writepkt(b"\x04" + self.pid + b"\x00\x00" +
                             prepstr("SERVER") + b"\x00\x00\x00\x00" +
                             b"\x00\x00\x00" * 7 + b"\x00")
         await self.writepkt(b"\x44" + prepstr(str(uuid.uuid4())))
         await self.writepkt(b"\x10" + self.pid + b"\x99\x99")
         await self.writepkt(b"\x2a" + self.pid + b"\x99\x99")
         await self.writepkt(b"\x32" + self.pid + b"\x35\xbe" +
                             b"\x00" * 20)
         for x in range(0, 0xdb + 1):
             await self.writepkt(b"\x05" + self.pid + bytes(x) +
                                 b"\x00\x00\x00\x00\x00")
         await self.writepkt(b"\x06")
     elif pkt[0] == 0x07:  # world info
         await self.writepkt(b"\x08\xff\xff\xff\xff\xff\xff\xff\xff")
     elif pkt[0] == 0x31:
         await self.writepkt(b"\x0c" + self.pid + b"\xff\xff\xff\xff")
         self.ready = True
Exemplo n.º 2
0
async def quit(cl: TClientConnection, srv: TRelayServer, args):
    await cl.writepkt(b"\x02" + prepstr(" ".join(args)))
    return True
Exemplo n.º 3
0
 async def sendchat(self, msg: str):
     await self.writepkt(b"\x52\x01" + self.pid + b"\x03\x53\x61\x79" +
                         prepstr(msg))
Exemplo n.º 4
0
 async def connect(self, dest):
     self.reader, self.writer = await asyncio.open_connection(
         dest[0], dest[1])
     asyncio.get_event_loop().create_task(self.listen())
     await self.writepkt(b"\x01" + prepstr("Terraria194"))
Exemplo n.º 5
0
async def PartyCommand(srv,cl,msg:str):
    await cl.prcon.writepkt(b"\x52\x01\x00"+prepstr("Party")+prepstr(msg)) # hacks!
Exemplo n.º 6
0
# this file re-creates the chat netmodule's commands, so that i dont have to pass them through to the server to get them.

async def EmoteCommand(srv,cl,msg:str):
    await srv.broadcastChat(cl,message="*"+cl.name+" "+msg,color=b"\x94\x4a\x00")

async def PlayingCommand(srv,cl,msg:str):
    msg = "Currently on the network: "+",".join([x.name for x in srv.conns])
    msg += "\nOn the same server as you: "+",".join([x.name for x in srv.conns if cl.cur_server == x.cur_server])
    await cl.sendchat(msg)

async def RollCommand(srv,cl,msg:str):
    from random import randint
    await srv.broadcastChat(cl,message=cl.name+" has rolled a "+str(randint(0,100))+".",sendall=False)

async def SayCommand(srv,cl,msg:str)
    print(msg)
    if msg[0] != "/":
        await srv.broadcastChat(cl,author=cl,message=msg)
    else:
        await cl.prcon.writepkt(b"\x52\x01\x00"+prepstr("Say")+prepstr(msg)) # hacks!

async def PartyCommand(srv,cl,msg:str):
    await cl.prcon.writepkt(b"\x52\x01\x00"+prepstr("Party")+prepstr(msg)) # hacks!

chatcommands = {
    "Emote": EmoteCommand,
    "Roll": RollCommand,
    "Say": SayCommand,
    "Party": PartyCommand,
    "Playing": PlayingCommand
}