Exemplo n.º 1
0
    def test_real_defer(self):
        """
        check that real axes update as expected on virtual axis moves
        """
        for _ in range(4):  # retry for possible occasional race condition
            tb = TestBrick()
            tb.set_cs_group(tb.g2)

            tb.set_deferred_moves(True)

            tb.jack1.go(5, wait=False)
            tb.jack2.go(4, wait=False)
            Sleep(1)

            # verify no motion yet
            self.assertAlmostEqual(tb.jack1.pos, 0, DECIMALS)
            self.assertAlmostEqual(tb.jack2.pos, 0, DECIMALS)

            m = MoveMonitor(tb.jack1.pv_root)
            start = datetime.now()
            tb.set_deferred_moves(False)
            m.wait_for_one_move(10)
            elapsed = datetime.now() - start
            print(elapsed)

            # verify motion
            self.assertAlmostEqual(tb.jack1.pos, 5, DECIMALS)
            self.assertAlmostEqual(tb.jack2.pos, 4, DECIMALS)
            self.assertTrue(elapsed.seconds < 4)
Exemplo n.º 2
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    def test_kinematic_axis_creep(self):
        """
            Check that a move in a coordinate system starts from the previous demand for axes
            that are not being demanded in this move. i.e. jitter does not accumulate in CS axes
            that are not being demanded.

        :return: None
        """
        tb = TestBrick()
        tb.set_cs_group(tb.g3)
        tb.cs3.set_move_time(0)

        # do a CS move of Height
        tb.height.go(1)

        # pretend that axis 3 moved by itself and monitor change in height.
        monitor = MoveMonitor(tb.height.pv_root)
        tb.send_command('#3J:1000')
        monitor.wait_for_one_move(10)
        # this should make Height 1.5mm
        self.assertAlmostEqual(tb.height.pos, 1.5, DECIMALS)

        # now move Angle
        tb.angle.go(1)
        self.assertAlmostEqual(tb.angle.pos, 1, DECIMALS)
        # Height should return to 1
        self.assertAlmostEqual(tb.height.pos, 1, DECIMALS)
Exemplo n.º 3
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    def test_stop_on_limit_resets_cs_demands(self):
        tb = TestBrick()
        tb.set_cs_group(tb.g3)

        m = MoveMonitor(tb.height.pv_root)
        tb.cs3.set_deferred_moves(True)
        tb.cs3.set_move_time(3000)
        tb.height.go(10, wait=False)
        tb.cs3.M1.go_direct(10, wait=False)

        # verify no motion yet
        Sleep(.1)
        self.assertAlmostEqual(tb.height.pos, 0, DECIMALS)
        self.assertAlmostEqual(tb.m1.pos, 0, DECIMALS)

        # start motion but stop on lim
        tb.m3.set_limits(-1, 1)
        tb.cs3.set_deferred_moves(False)
        # let axes settle
        m.wait_for_one_move(2)

        h = tb.height.pos
        m1 = tb.m1.pos
        self.assertLess(h, 10)
        self.assertLess(m1, 10)

        # for some reason a large wait is required before go_direct
        # in a real scenario this is fine even though I don't understand it
        Sleep(5)
        # now move a different motor in the CS, the other two would continue to
        # their previous destinations if makeCSDemandsConsistent has failed
        tb.cs3.M2.go_direct(10)
        self.assertAlmostEqual(h, tb.height.pos, DECIMALS)
        self.assertAlmostEqual(m1, tb.m1.pos, DECIMALS)
        self.assertAlmostEqual(10, tb.m2.pos, DECIMALS)
Exemplo n.º 4
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    def test_virtual_abort(self):
        tb = TestBrick()
        tb.set_cs_group(tb.g3)
        big_move = 1000

        monitor = MoveMonitor(tb.height.pv_root)
        tb.height.go(big_move, wait=False)
        Sleep(.2)
        tb.cs3.abort()
        monitor.wait_for_one_move(2)

        self.assertTrue(0 < tb.height.pos < big_move)
Exemplo n.º 5
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    def test_unmapped_real_stop(self):
        tb = TestBrick()
        tb.set_cs_group(tb.g3)
        big_move = 1000

        monitor = MoveMonitor(tb.m8.pv_root)
        tb.m8.go(big_move, wait=False)
        Sleep(.2)
        tb.m8.stop()
        monitor.wait_for_one_move(2)

        self.assertTrue(0 < tb.m8.pos < big_move)
Exemplo n.º 6
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    def test_direct_axis_creep(self):
        """
            Check that a move in a coordinate system starts from the previous demand for axes
            that are not being demanded in this move. i.e. jitter does not accumulate in CS axes
            that are not being demanded.

            This test is the same as test_kinematic_axis_creep except that the initial move and
            position verification is via real axes. This did raise an interesting
            issue not seen in the previous test. See comment NOTE below

        :return: None
        """
        tb = TestBrick()
        # set the appropriate coordinate system group
        tb.set_cs_group(tb.g3)
        # the first CS move after a coord sys group switch clears the cached real motor positions
        # so this test must do that initial CS move here
        # MAKE SURE this actually initiates a move, else makeCSDemandsConsistent wont be called
        tb.height.go(1)
        # NOTE: the above is a little artificial and masks a very minor issue: any axis creep that occurs
        # between changing coordinate system mappings and the first CS move will be kept - fixing
        # this would require architecture changes for an unlikely event with little consequence

        for cs_move in range(6, 10):
            move = cs_move
            tb.cs3.set_move_time(0)
            # move affected axes to start
            # note this is also testing that moving the real axes updates the
            # Q7x variables for the associated virtual axes
            tb.all_go([tb.m1, tb.m2, tb.m3, tb.m4], [0, 0, 0, 0])

            # pretend that axis 1 moved by itself.
            monitor = MoveMonitor(tb.m1.pv_root)
            tb.send_command('#1J:{}'.format(move))
            monitor.wait_for_one_move(1, throw=False)
            # this should put axis 1 at {move}mm
            self.assertEquals(tb.m1.pos, move)

            # now move the CS axis Height
            tb.height.go(cs_move)
            self.assertAlmostEqual(tb.height.pos, cs_move, DECIMALS)
            # Axis 1 should return to 0
            self.assertAlmostEqual(tb.m1.pos, 0, DECIMALS)
Exemplo n.º 7
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    def test_cs_defer(self):
        """
        check timed deferred moves and also individual cs moves
        """
        tb = TestBrick()
        tb.set_cs_group(tb.g3)

        tb.cs3.set_deferred_moves(True)
        tb.cs3.set_move_time(3000)
        tb.height.go(5, wait=False)
        tb.angle.go(1, wait=False)

        # verify no motion yet
        Sleep(1)
        self.assertAlmostEqual(tb.height.pos, 0, DECIMALS)
        self.assertAlmostEqual(tb.angle.pos, 0, DECIMALS)

        m = MoveMonitor(tb.height.pv_root)
        start = datetime.now()
        tb.cs3.set_deferred_moves(False)
        m.wait_for_one_move(10)
        elapsed = datetime.now() - start
        print(elapsed)

        # verify motion
        self.assertAlmostEqual(tb.angle.pos, 1, DECIMALS)
        self.assertAlmostEqual(tb.height.pos, 5, DECIMALS)
        # todo this seems to take longer than I would expect - is this an issue?
        # todo YES - moves to real and virtual axes are taking an extra SLOW POLL
        # todo   before DMOV is set True
        self.assertTrue(3 <= elapsed.seconds < 6)

        # single axis move should be controlled by speed setting, not CsMoveTime
        start = datetime.now()
        tb.height.go(0)
        elapsed = datetime.now() - start
        print(elapsed)
        self.assertAlmostEqual(tb.height.pos, 0, DECIMALS)
        self.assertTrue(elapsed.seconds < 2)