Exemplo n.º 1
0
def test_MultipleMafiaMembers_MustAgreeOnWhoToKill():
    player1 = createVillager('test1')
    player2 = createVillager('test2')
    mafia1 = createMafia('mafia1')
    mafia2 = createMafia('mafia2')
    state = Game()
    state.state = GameStates.NIGHT
    state.players = [player1, player2, createVillager(), createVillager(), mafia1, mafia2]
    systemUnderTest = getInstance(state)
    #mafia 1 wants to kill player 1
    systemUnderTest.transition(Actions.MURDER, player1.id, mafia1.id)

    assert state.state == GameStates.NIGHT
    assert player1.state == PlayerStates.ALIVE

    #mafia 2 wants to kill player 2
    systemUnderTest.transition(Actions.MURDER, player2.id, mafia2.id)

    assert state.state == GameStates.NIGHT
    assert player1.state == PlayerStates.ALIVE
    assert player2.state == PlayerStates.ALIVE

    #mafia 1 decides to agree and kill player2 instead
    systemUnderTest.transition(Actions.MURDER, player2.id, mafia1.id)

    assert state.state == GameStates.DAY
    assert player2.state == PlayerStates.DEAD
Exemplo n.º 2
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def test_GameStateNight_MurderAction_StateIsDayPlayerDead():
    player = createVillager('test')
    mafia = createMafia('mafia')
    state = Game()
    state.state = GameStates.NIGHT
    state.players = [player, createVillager(), createVillager(), mafia]
    systemUnderTest = getInstance(state)

    systemUnderTest.transition(Actions.MURDER, player.id, mafia.id)

    assert state.state == GameStates.DAY
    assert player.state == PlayerStates.DEAD
Exemplo n.º 3
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def test_GameStateNight_MurderResultsInVillagerCountEqualingMafia_StateIsGameOver():
    player = createVillager('test')
    mafia = createMafia('mafia')
    state = Game()
    state.state = GameStates.NIGHT
    state.players = [player, createVillager(), mafia]
    systemUnderTest = getInstance(state)

    systemUnderTest.transition(Actions.MURDER, player.id, mafia.id)

    assert state.state == GameStates.GAME_OVER
    assert player.state == PlayerStates.DEAD
Exemplo n.º 4
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def test_CanNotCastVoteIfOnTrial():
    state = Game()
    state.state = GameStates.TRIAL
    systemUnderTest = getInstance(state)
    mafia = createMafia('test')
    villager1 = createVillager('v1')
    villager2 = createVillager('v2')
    mafia.state = PlayerStates.ON_TRIAL
    state.players = [mafia, villager1, villager2]

    systemUnderTest.transition(Actions.GUILTY, executor=mafia.id)
    assert mafia.vote == None
Exemplo n.º 5
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def test_DeadManCanNotAccuse():
    state = Game()
    state.state = GameStates.DAY
    systemUnderTest = getInstance(state)
    dead_player = createVillager('test')
    live_player = createVillager('v1')
    dead_player.state=PlayerStates.DEAD
    state.players = [dead_player, live_player]

    result = systemUnderTest.transition(Actions.ACCUSE, live_player.id, dead_player.id)

    assert state.state == GameStates.DAY
    assert result == False
Exemplo n.º 6
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def test_GameStateDay_OneAccuseAction_StateIsStillDay():
    state = Game()
    state.state = GameStates.DAY
    systemUnderTest = getInstance(state)
    accused = createVillager('test')
    p1 = createVillager('p1')
    p2 = createVillager('p2')
    state.players = [accused, p1, p2]

    systemUnderTest.transition(Actions.ACCUSE, accused.id, p1.id)

    assert state.state == GameStates.DAY
    assert accused.state == PlayerStates.ALIVE
Exemplo n.º 7
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def test_VillagerCanNotMurder():
    player1 = createVillager('test1')
    player2 = createVillager('test1')
    mafia = createMafia('mafia')
    state = Game()
    state.state = GameStates.NIGHT
    state.players = [player1, player2, mafia]
    systemUnderTest = getInstance(state)

    systemUnderTest.transition(Actions.MURDER, player2.id, player1.id)

    assert state.state == GameStates.NIGHT
    assert player2.state == PlayerStates.ALIVE
Exemplo n.º 8
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def test_GameStateDay_TwoAccuseActions_StateIsTrialPlayerIsOnTrial():
    state = Game()
    state.state = GameStates.DAY
    systemUnderTest = getInstance(state)
    accused = createVillager('test')
    p1 = createVillager('p1')
    p2 = createVillager('p2')
    state.players = [accused, p1, p2]

    systemUnderTest.transition(Actions.ACCUSE, accused.id, p1.id)
    systemUnderTest.transition(Actions.ACCUSE, accused.id, p2.id)

    assert state.state == GameStates.TRIAL
    assert accused.state == PlayerStates.ON_TRIAL
Exemplo n.º 9
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def test_GameStateTrial_LastMafiaMemberFoundGuilty_StateIsGameOver():
    state = Game()
    state.state = GameStates.TRIAL
    systemUnderTest = getInstance(state)
    mafia = createMafia('test')
    villager1 = createVillager('v1')
    villager2 = createVillager('v2')
    mafia.state = PlayerStates.ON_TRIAL
    state.players = [mafia, villager1, villager2]

    systemUnderTest.transition(Actions.GUILTY, executor='v1')
    systemUnderTest.transition(Actions.GUILTY, executor='v2')

    assert state.state == GameStates.GAME_OVER
    assert mafia.state == PlayerStates.DEAD
Exemplo n.º 10
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def test_GameStateTrial_FoundGuiltyAction_StateIsNightPlayerOnTrialIsDead():
    state = Game()
    state.state = GameStates.TRIAL
    systemUnderTest = getInstance(state)
    player = createVillager('test')
    villager1 = createVillager('v1')
    villager2 = createVillager('v2')
    mafia = createMafia('m')
    player.state = PlayerStates.ON_TRIAL
    state.players = [player, villager2, villager1, mafia]

    systemUnderTest.transition(Actions.NOT_GUILTY, executor='v1')
    systemUnderTest.transition(Actions.GUILTY, executor='v2')
    systemUnderTest.transition(Actions.GUILTY, executor='m')

    assert state.state == GameStates.NIGHT
    assert player.state == PlayerStates.DEAD
Exemplo n.º 11
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def test_GameStateMarshalling_RemovePlayerAction_PlayerRemoved():
    state = Game()
    state.state = GameStates.MARSHALLING
    systemUnderTest = getInstance(state)
    player = createVillager('test')
    state.players = [player]

    success = systemUnderTest.transition(Actions.REMOVE_PLAYER,
                                         executor=player.id)

    assert player not in state.players
    assert success
Exemplo n.º 12
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def test_GameStateTrial_FoundNotGuiltyAction_StateIsDayPlayerOnTrialIsAlive():
    state = Game()
    state.state = GameStates.TRIAL
    systemUnderTest = getInstance(state)
    player = createVillager('test')
    villager1 = createVillager('v1')
    villager2 = createVillager('v2')
    villager3 = createVillager('v3')
    villager3.state = PlayerStates.DEAD
    mafia = createMafia('m')
    player.state = PlayerStates.ON_TRIAL
    state.players = [player, villager2, villager1, mafia, villager3]

    systemUnderTest.transition(Actions.GUILTY, executor='m')
    assert state.state == GameStates.TRIAL
    systemUnderTest.transition(Actions.NOT_GUILTY, executor='v1')
    assert state.state == GameStates.TRIAL
    systemUnderTest.transition(Actions.NOT_GUILTY, executor='v2')

    assert state.state == GameStates.DAY
    assert player.state == PlayerStates.ALIVE