Exemplo n.º 1
0
    def start(self, parent_thread: Thread, port: int) -> None:
        """
        Start visualization server on a new process.
        :param parent_thread: the parent thread that called start.
        :param port: Port to run visualization on.
        """
        def wait_task():
            parent_thread.join()
            self.stop_server()

        # Check if address is available.
        self.port = find_free_port(range(port, port + 100))
        self._process = Process(target=self.start_server,
                                name='flask',
                                args=(self.game_state, self.port,
                                      self.child_conn))
        self._process.start()

        thread = Thread(target=wait_task, name='waiting_on_parent_exit')
        thread.start()

        print("Viewer started at http://localhost:{}.".format(self.port))
        if self.open_automatically:
            check_modules(["webbrowser"], missing_modules)
            with SupressStdStreams():
                webbrowser.open("http://localhost:{}/".format(self.port))
Exemplo n.º 2
0
def get_webdriver(path=None):
    """
    Get the driver and options objects.
    :param path: path to browser binary.
    :return: driver
    """
    check_modules(["selenium", "webdriver"], missing_modules)

    def chrome_driver(path=None):
        import urllib3
        from selenium.webdriver.chrome.options import Options
        options = Options()
        options.add_argument('headless')
        options.add_argument('ignore-certificate-errors')
        options.add_argument("test-type")
        options.add_argument("no-sandbox")
        options.add_argument("disable-gpu")
        options.add_argument("allow-insecure-localhost")
        options.add_argument("allow-running-insecure-content")

        if path is not None:
            options.binary_location = path

        SELENIUM_RETRIES = 10
        SELENIUM_DELAY = 3  # seconds
        for _ in range(SELENIUM_RETRIES):
            try:
                return webdriver.Chrome(chrome_options=options)
            except urllib3.exceptions.ProtocolError:  # https://github.com/SeleniumHQ/selenium/issues/5296
                time.sleep(SELENIUM_DELAY)

        raise ConnectionResetError(
            'Cannot connect to Chrome, giving up after {SELENIUM_RETRIES} attempts.'
        )

    def firefox_driver(path=None):
        from selenium.webdriver.firefox.options import Options
        options = Options()
        options.add_argument('headless')
        driver = webdriver.Firefox(firefox_binary=path, options=options)
        return driver

    driver_mapping = {
        'geckodriver': firefox_driver,
        'chromedriver': chrome_driver,
        'chromium-driver': chrome_driver
    }

    for driver in sorted(driver_mapping.keys()):
        found = which(driver)
        if found is not None:
            return driver_mapping.get(driver, None)(path)

    raise WebdriverNotFoundError(
        "Chrome/Chromium/FireFox Webdriver not found.")
Exemplo n.º 3
0
def concat_images(*images):
    check_modules(["pillow"], missing_modules)

    widths, heights = zip(*(i.size for i in images))
    total_width = sum(widths)
    max_height = max(heights)

    new_im = Image.new('RGB', (total_width, max_height))

    x_offset = 0
    for im in images:
        new_im.paste(im, (x_offset, 0))
        x_offset += im.size[0]

    return new_im
Exemplo n.º 4
0
def visualize(world: Union[Game, State, GameState, World],
              interactive: bool = False):
    """
    Show the current state of the world.
    :param world: Object representing a game state to be visualized.
    :param interactive: Whether or not to visualize the state in the browser.
    :return: Image object of the visualization.
    """
    check_modules(["webbrowser"], missing_modules)

    if isinstance(world, Game):
        game = world
        state = load_state(game.world, game.infos)
        state["objective"] = game.objective
    elif isinstance(world, GameState):
        state = load_state_from_game_state(game_state=world)
    elif isinstance(world, World):
        state = load_state(world)
    elif isinstance(world, State):
        state = world
        world = World.from_facts(state.facts)
        state = load_state(world)
    else:
        raise ValueError("Don't know how to visualize: {!r}".format(world))

    state["command"] = ""
    state["history"] = ""
    html = get_html_template(game_state=json.dumps(state))
    tmpdir = maybe_mkdir(pjoin(tempfile.gettempdir(), "textworld"))
    fh, filename = tempfile.mkstemp(suffix=".html", dir=tmpdir, text=True)
    url = 'file://' + filename
    with open(filename, 'w') as f:
        f.write(html)

    img_graph = take_screenshot(url, id="world")
    img_inventory = take_screenshot(url, id="inventory")
    image = concat_images(
        img_inventory,
        img_graph,
    )

    if interactive:
        try:
            webbrowser.open(url)
        finally:
            return image

    return image
Exemplo n.º 5
0
def get_html_template(game_state=None):
    check_modules(["pybars"], missing_modules)

    # read in template
    compiler = pybars.Compiler()
    with open(pjoin(WEB_SERVER_RESOURCES, 'slideshow.handlebars'), 'r') as f:
        contents = f.read()
        template = compiler.compile(contents)

    if game_state is None:
        return template

    html = template({
        'game_state': game_state,
        'template_path': WEB_SERVER_RESOURCES,
    })
    return html
Exemplo n.º 6
0
    def __init__(self, game_state: dict, port: int):
        """
        Note: Flask routes are defined in app.add_url_rule in order to
        call `self` in routes.
        :param game_state: game state returned from load_state_from_game_state
        :param port: port to run visualization on
        """
        check_modules(["gevent", "flask"], missing_modules)
        super().__init__()

        # disabling loggers
        log = logging.getLogger('werkzeug')
        log.disabled = True
        self.port = port
        self.results = Queue()
        self.subscribers = []
        self.game_state = game_state
        self.app = Flask(__name__,
                         static_folder=pjoin(WEB_SERVER_RESOURCES, 'static'))

        self.app.add_url_rule('/', 'index', self.index)
        self.app.add_url_rule('/subscribe', 'subscribe', self.subscribe)
        self.slideshow_template = get_html_template()
Exemplo n.º 7
0
def take_screenshot(url: str, id: str = 'world'):
    """
    Takes a screenshot of DOM element given its id.
    :param url: URL of webpage to open headlessly.
    :param id: ID of DOM element.
    :return: Image object.
    """
    check_modules(["pillow"], missing_modules)
    driver = get_webdriver()

    driver.get(url)
    svg = driver.find_element_by_id(id)
    location = svg.location
    size = svg.size
    png = driver.get_screenshot_as_png()

    driver.close()
    image = Image.open(io.BytesIO(png))
    left = location['x']
    top = location['y']
    right = location['x'] + size['width']
    bottom = location['y'] + size['height']
    image = image.crop((left, top, right, bottom))
    return image
Exemplo n.º 8
0
def show_graph(facts: Iterable[Proposition],
               title: str = "Knowledge Graph",
               renderer: Optional[str] = None,
               save: Optional[str] = None) -> "plotly.graph_objs._figure.Figure":

    r""" Visualizes the graph made from a collection of facts.

    Arguments:
        facts: Collection of facts representing a state of a game.
        title: Title for the figure
        renderer:
            Which Plotly's renderer to use (e.g., 'browser').
        save:
            If provided, path where to save a PNG version of the graph.

    Returns:
        The Plotly's figure representing the graph.

    Example:

    >>> import textworld
    >>> options = textworld.GameOptions()
    >>> options.seeds = 1234
    >>> game_file, game = textworld.make(options)
    >>> import gym
    >>> import textworld.gym
    >>> from textworld import EnvInfos
    >>> request_infos = EnvInfos(facts=True)
    >>> env_id = textworld.gym.register_game(game_file, request_infos)
    >>> env = gym.make(env_id)
    >>> _, infos = env.reset()
    >>> textworld.render.show_graph(infos["facts"])

    """
    check_modules(["matplotlib", "plotly"], missing_modules)
    G = build_graph_from_facts(facts)

    plt.figure(figsize=(16, 9))
    pos = nx.drawing.nx_pydot.pydot_layout(G, prog="fdp")

    edge_labels_pos = {}
    trace3_list = []
    for edge in G.edges(data=True):
        trace3 = go.Scatter(
            x=[],
            y=[],
            mode='lines',
            line=dict(width=0.5, color='#888', shape='spline', smoothing=1),
            hoverinfo='none'
        )
        x0, y0 = pos[edge[0]]
        x1, y1 = pos[edge[1]]
        rvec = (x0 - x1, y0 - y1)  # Vector from dest -> src.
        length = np.sqrt(rvec[0] ** 2 + rvec[1] ** 2)
        mid = ((x0 + x1) / 2., (y0 + y1) / 2.)
        orthogonal = (rvec[1] / length, -rvec[0] / length)

        trace3['x'] += (x0, mid[0] + 0 * orthogonal[0], x1, None)
        trace3['y'] += (y0, mid[1] + 0 * orthogonal[1], y1, None)
        trace3_list.append(trace3)

        offset_ = 5
        edge_labels_pos[(pos[edge[0]], pos[edge[1]])] = (mid[0] + offset_ * orthogonal[0],
                                                         mid[1] + offset_ * orthogonal[1])

    node_x = []
    node_y = []
    node_labels = []
    for node, data in G.nodes(data=True):
        x, y = pos[node]
        node_x.append(x)
        node_y.append(y)
        node_labels.append("<b>{}</b>".format(data['label'].replace(" ", "<br>")))

    node_trace = go.Scatter(
        x=node_x,
        y=node_y,
        mode='text',
        text=node_labels,
        textfont=dict(
            family="sans serif",
            size=12,
            color="black"
        ),
        hoverinfo='none',
        marker=dict(
            showscale=True,
            color=[],
            size=10,
            line_width=2
        )
    )

    fig = go.Figure(
        data=[*trace3_list, node_trace],
        layout=go.Layout(
            title=title,
            titlefont_size=16,
            showlegend=False,
            hovermode='closest',
            margin=dict(b=20, l=5, r=5, t=40),
            xaxis=dict(showgrid=False, zeroline=False, showticklabels=False),
            yaxis=dict(showgrid=False, zeroline=False, showticklabels=False)
        )
    )

    def _get_angle(p0, p1):
        x0, y0 = p0
        x1, y1 = p1
        if x1 == x0:
            return 0

        angle = -np.rad2deg(np.arctan((y1 - y0) / (x1 - x0) / (16 / 9)))
        return angle

    def _calc_arrow_standoff(angle, label):
        return 5 + np.log(90 / abs(angle)) * max(map(len, label.split()))

    # Add relation names and relation arrows.
    annotations = []
    for edge in G.edges(data=True):
        p0, p1 = pos[edge[0]], pos[edge[1]]
        x0, y0 = p0
        x1, y1 = p1
        angle = _get_angle(p0, p1)
        annotations.append(
            go.layout.Annotation(
                x=x1,
                y=y1,
                ax=(x0 + x1) / 2,
                ay=(y0 + y1) / 2,
                axref="x",
                ayref="y",
                showarrow=True,
                arrowhead=2,
                arrowsize=3,
                arrowwidth=0.5,
                arrowcolor="#888",
                standoff=_calc_arrow_standoff(angle, G.nodes[edge[1]]['label']),
            )
        )
        annotations.append(
            go.layout.Annotation(
                x=edge_labels_pos[(p0, p1)][0],
                y=edge_labels_pos[(p0, p1)][1],
                showarrow=False,
                text="<i>{}</i>".format(edge[2]['type']),
                textangle=angle,
                font=dict(
                    family="sans serif",
                    size=12,
                    color="blue"
                ),
            )
        )

    fig.update_layout(annotations=annotations)

    if renderer:
        fig.show(renderer=renderer)

    if save:
        fig.write_image(save, width=1920, height=1080, scale=4)

    return fig