Exemplo n.º 1
0
class TicTacToe:
    """Ui class for TicTacToe game.

    Attributes:
        start_menu: Starting menu for setting game parameters
        tictactoeboard: Tictactoe board data structure
        screen: Pygame window
        x_image: X image for player 1
        o_image: O image for player 2
        square_size: How big is one square in pixels (grid size / number of squares).
        grid_size: Pygame window size in pixels
        result_text: Result of the game
        whose_turn: Whose turn is it (text message)
        background_color: Background color of the board and the status window
        grid color: Color of grid lines
        bottom_height: How long is the window below the grid (Status window and buttons)
        buttom_width: How long is buttons width
        running: Is game still running or not
    """
    def __init__(self):
        """Class constructor, which initializes the variables
        and final values are set later, because they depend on user input
        """

        self.start_menu = None
        self.tictactoeboard = None

        self.screen = None
        self.x_image = None
        self.o_image = None
        self.square_size = 0
        self.grid_size = 800
        self.result_text = ''
        self.whose_turn = ''
        self.background_color = (210, 210, 210)
        self.grid_color = (0, 0, 0)
        self.bottom_height = 100
        self.button_width = self.grid_size / 3
        self.running = True

    def run(self):
        """Function where game runs in infinite loop
        until game ends or player press quit
        """

        self.start_game()

        if self.tictactoeboard.num_squares == 0:
            return

        while self.running and self.tictactoeboard.num_squares > 0:
            self.play_game()

            if self.tictactoeboard.result == Result.ONGOING and self.running:
                pygame.display.flip()

        pygame.quit()  # pylint: disable=no-member

    def play_game(self):
        """Infinite loop for reading user mouse events. Break after running is set to False"""

        for event in pygame.event.get():

            if event.type == pygame.MOUSEBUTTONDOWN:  # pylint: disable=no-member
                self.check_button_pressed(event.pos[0], event.pos[1])
                if self.running is False:
                    break
                if event.pos[0] > self.grid_size or event.pos[
                        1] > self.grid_size:
                    continue
                self.set_xo(event.pos[0], event.pos[1])

            if self.tictactoeboard.result != Result.ONGOING:

                self.set_result()
                pygame.quit()  # pylint: disable=no-member

                self.start_game()

                if self.tictactoeboard.num_squares == 0:
                    self.running = False
                    break

    def start_game(self):
        """Call Tkinter Class where the user sets the names of the players and number of squares.
        If one of player names are incorrect, starts again with error message.
        Else calls set_game function
        """

        self.start_menu = StartMenu(self.result_text)

        num_squares, player1, player2 = self.get_game_variables()

        self.tictactoeboard = TicTacToeBoard(num_squares, player1, player2)

        if self.tictactoeboard.num_squares == 0:
            return

        if self.players_name_ok(self.start_menu.name_max_size) is False:
            self.result_text = 'Virheellinen pelaajan nimi'
            self.start_game()
        else:
            self.set_game()

    def get_game_variables(self):
        """Show Tkinter menu and set num_squares, player1 and player2 to what user gave it in
        Tkinter window

        Returns:
            Number of squares in board, player 1 name and player 2 name
        """

        self.start_menu.show()
        return self.start_menu.num_squares, self.start_menu.player1, self.start_menu.player2

    def players_name_ok(self, max_size):
        """Check if the player names are the correct size

        Args:
            max_size: what is players name max length

        Returns:
            True, if names length are correct (1-max_size). Otherwise returns False
        """

        player1_len = len(self.tictactoeboard.player1)
        player2_len = len(self.tictactoeboard.player2)
        names_ok = True
        if player1_len > max_size or player1_len < 1:
            names_ok = False
        if player2_len > max_size or player2_len < 1:
            names_ok = False
        return names_ok

    def set_game(self):
        """Sets game variables right with right num_squares and then calls:
        - draw_grid function which draws board.
        - draw_status function which draws whose turn is it (first time player 1)
        - draw_buttons function which draws save, load and quit buttons
        """

        self.square_size = int(self.grid_size /
                               self.tictactoeboard.num_squares)
        self.grid_size = self.grid_size - (self.grid_size %
                                           self.tictactoeboard.num_squares)
        self.button_width = math.floor(self.grid_size / 3)

        self.x_image = pygame.transform.scale(pygame.image.load\
        ("src/images_xo/x.png"), (self.square_size, self.square_size))
        self.o_image = pygame.transform.scale(pygame.image.load\
        ("src/images_xo/o.png"), (self.square_size, self.square_size))

        os.environ['SDL_VIDEO_WINDOW_POS'] = "center"
        pygame.init()  # pylint: disable=no-member
        window_size = [self.grid_size, self.grid_size + self.bottom_height]
        self.screen = pygame.display.set_mode(window_size, pygame.NOFRAME,
                                              pygame.SHOWN)  # pylint: disable=no-member

        self.draw_grid()
        self.draw_status()
        self.draw_buttons()

    def set_xo(self, mouse_x, mouse_y):
        """Add x or o in tictactoeboard data structure to the square that user clicked

        Args:
            mouse_x: X coordinate which position user click with mouse
            mouse_y: Y coordinate which position user click with mouse
        """

        x_square = math.floor(mouse_x / self.square_size)
        y_square = math.floor(mouse_y / self.square_size)

        if self.tictactoeboard.whose_turn == 1 and not \
                                         self.tictactoeboard.is_taken(y_square, x_square):
            self.tictactoeboard.add_x(x_square, y_square)
        elif self.tictactoeboard.whose_turn == 2 and not \
                                            self.tictactoeboard.is_taken(y_square, x_square):
            self.tictactoeboard.add_o(x_square, y_square)

        self.update_board()
        self.draw_status()

    def update_board(self):
        """Draw empty grid and then draw all x and o to the grid.
        Function gets x and o positions from the tictactoeboard data structure"""

        self.draw_grid()

        for x_square in range(0, self.tictactoeboard.num_squares):
            for y_square in range(0, self.tictactoeboard.num_squares):
                x_coordinate = self.square_size * x_square
                y_coordinate = self.square_size * y_square
                if self.tictactoeboard.board[y_square][x_square] == 'x':
                    self.screen.blit(self.x_image,
                                     (x_coordinate, y_coordinate))
                elif self.tictactoeboard.board[y_square][x_square] == 'o':
                    self.screen.blit(self.o_image,
                                     (x_coordinate, y_coordinate))

    def draw_grid(self):
        """Draws empty grid for the game"""

        self.screen.fill((self.background_color),
                         (0, 0, self.grid_size, self.grid_size))

        for x_int in range(0, self.grid_size, self.square_size):
            for y_int in range(0, self.grid_size, self.square_size):
                rect = pygame.Rect(x_int, y_int, self.square_size,
                                   self.square_size)
                pygame.draw.rect(self.screen, self.grid_color, rect, 1)

    def draw_status(self):
        """Draws a status of the game (whose turn is it) and also calls function draw_buttons
        which draws save, load and quit buttons
        """

        my_font = 'arial'
        status_font_size = 45
        font_color = (0, 0, 0)
        status_coordinates = (0, self.grid_size, self.grid_size,
                              self.bottom_height / 2)
        status_text_center = (self.grid_size / 2,
                              self.grid_size + int(self.bottom_height / 4))

        if self.tictactoeboard.whose_turn == 1:
            self.whose_turn = f"Vuoro: {self.tictactoeboard.player1}"
        else:
            self.whose_turn = f"Vuoro: {self.tictactoeboard.player2}"

        font = pygame.font.SysFont(my_font, status_font_size)
        text = font.render(self.whose_turn, 1, font_color)
        self.screen.fill((self.background_color), status_coordinates)
        text_rect = text.get_rect(center=status_text_center)
        self.screen.blit(text, text_rect)

        pygame.display.update()

    def draw_buttons(self):
        """draws save, load and quit buttons to bottom of window"""

        save_button_coordinates = (0, self.grid_size + self.bottom_height/2, \
                                   self.button_width, self.bottom_height/2)
        save_button_center = (0 + self.button_width/2, \
                            self.grid_size + int(self.bottom_height * 0.75))
        self.draw_one_button('Tallenna peli', save_button_coordinates,
                             save_button_center)


        download_button_coordinates = (self.button_width, self.grid_size + self.bottom_height/2,\
                                       self.button_width, self.bottom_height/2)
        download_button_center = (self.grid_size / 2,\
                                self.grid_size + int(self.bottom_height * 0.75))
        self.draw_one_button('Lataa peli', download_button_coordinates,
                             download_button_center)


        quit_button_coordinates = (self.button_width * 2, self.grid_size + self.bottom_height/2,\
                                       self.grid_size - 2 * self.button_width, self.bottom_height/2)
        quit_button_center = (self.grid_size - self.button_width/2,\
                                self.grid_size + int(self.bottom_height * 0.75))
        self.draw_one_button('Lopeta peli', quit_button_coordinates,
                             quit_button_center)

        pygame.display.update()

    def draw_one_button(self, button_text, button_coordinates, button_center):
        """Auxiliary function for drawing buttons

        Args:
            button_text: Button text
            button_coordinates: Where to draw button and what are buttons width and height
            button_center: Where is center of button
        """

        button_font = 'arial'
        button_font_size = 24
        button_color = (150, 150, 150)
        font_color = (50, 50, 50)
        border_color = (120, 120, 120)

        font = pygame.font.SysFont(button_font, button_font_size)
        text = font.render(button_text, 1, font_color)
        pygame.draw.rect(self.screen, (button_color), button_coordinates)

        # Draws button borders and text
        pygame.draw.rect(self.screen, border_color,
                         pygame.Rect(button_coordinates), 4, 0)
        text_rect = text.get_rect(center=button_center)
        self.screen.blit(text, text_rect)

    def check_button_pressed(self, mouse_x, mouse_y):
        """Check if user press one of buttons

        Args:
            mouse_x: Check x coordinate which position user clicked with mouse
            mouse_y: Check y coordinate which position user clicked with mouse
        """

        if 0 < mouse_x < self.button_width and\
           self.grid_size + self.bottom_height/2 < mouse_y < self.grid_size + self.bottom_height:
            self.save_game()

        elif self.button_width < mouse_x < self.button_width * 2 and\
             self.grid_size + self.bottom_height/2 < mouse_y < self.grid_size + self.bottom_height:
            self.load_game()

        elif self.button_width * 2 < mouse_x < self.grid_size and\
             self.grid_size + self.bottom_height/2 < mouse_y < self.grid_size + self.bottom_height:
            self.running = False

    def save_game(self):
        """Function for saving game and printing result message"""

        message = 'Tallennus onnistui'
        window_title = 'Tallennus'
        try:
            save_menu = tk.Tk()
            save_menu.withdraw()
            save_filename = tkinter.filedialog.asksaveasfilename(title= "Tallenna tiedosto"\
                            ,filetypes=[("Tictactoe tiedostot", "*.ttt")])
            save_menu.destroy()
            with open(save_filename, "wb") as save_file:
                pickle.dump(self.tictactoeboard, save_file)
        except (IOError, TypeError, AttributeError, pickle.PicklingError):
            message = 'Tallennus epäonnistui'
        finally:
            self.print_message(message, window_title)

    def load_game(self):
        """Function for loading game and printing result message"""

        message = 'Lataus onnistui'
        window_title = 'Lataus'
        try:
            load_menu = tk.Tk()
            load_menu.withdraw()
            load_filename = tkinter.filedialog.askopenfilename(parent=load_menu, \
                            title= "Lataa tiedosto", \
                            filetypes=[("Tictactoe tiedostot", "*.ttt")])
            load_menu.destroy()
            with open(load_filename, "rb") as load_file:
                self.tictactoeboard = pickle.load(load_file)
        except (IOError, TypeError, AttributeError, pickle.UnpicklingError):
            message = 'Lataus epäonnistui'
        else:
            self.set_game()
            self.update_board()
        finally:
            self.print_message(message, window_title)

    def print_message(self, message, window_title):
        """Function that print message if needed. Uses Tkinter popup window

        Args:
            message: Message that is shown to user
            window_title: Window title
        """

        errorwindow = tk.Tk()
        errorwindow.overrideredirect(1)
        errorwindow.withdraw()
        tkinter.messagebox.showinfo(window_title, message)
        errorwindow.destroy()

    def set_result(self):
        """Set result text who wins or is it draw"""

        if self.tictactoeboard.result == Result.FIRST_WIN:
            self.result_text = f"{self.tictactoeboard.player1} voittaa"
        elif self.tictactoeboard.result == Result.SECOND_WIN:
            self.result_text = f"{self.tictactoeboard.player2} voittaa"
        elif self.tictactoeboard.result == Result.DRAW:
            self.result_text = 'Tasapeli'
Exemplo n.º 2
0
class TestTicTacToeBoard(unittest.TestCase):
    def setUp(self):
        self.my_tictactoe_board = TicTacToeBoard(5, '', '')

    def test_constructor_is_working(self):
        self.assertEqual(self.my_tictactoe_board.num_squares, 5)
        boolean = False
        if all('-' in x for x in self.my_tictactoe_board.board):
            boolean = True
        self.assertEqual(boolean, True)
        self.assertEqual(self.my_tictactoe_board.whose_turn, 1)
        self.assertEqual(self.my_tictactoe_board.result, Result.ONGOING)

    def test_adding_x_and_o(self):

        # Add first x to empty square
        self.my_tictactoe_board.add_x(0, 0)
        self.assertEqual(
            sum(x.count("x") for x in self.my_tictactoe_board.board), 1)
        self.assertEqual(
            sum(x.count("-") for x in self.my_tictactoe_board.board),
            (self.my_tictactoe_board.num_squares**2) - 1)

        # Test to add x into occupied square
        self.my_tictactoe_board.add_x(0, 0)
        self.assertEqual(
            sum(x.count("x") for x in self.my_tictactoe_board.board), 1)
        self.assertEqual(
            sum(x.count("-") for x in self.my_tictactoe_board.board),
            (self.my_tictactoe_board.num_squares**2) - 1)

        # Add o to an empty square
        self.my_tictactoe_board.add_o(0, 1)
        self.assertEqual(
            sum(x.count("o") for x in self.my_tictactoe_board.board), 1)
        self.assertEqual(
            sum(x.count("-") for x in self.my_tictactoe_board.board),
            (self.my_tictactoe_board.num_squares**2) - 2)

        # Add o to same square than x
        self.my_tictactoe_board.add_o(0, 0)
        self.assertEqual(
            sum(x.count("o") for x in self.my_tictactoe_board.board), 1)
        self.assertEqual(
            sum(x.count("-") for x in self.my_tictactoe_board.board),
            (self.my_tictactoe_board.num_squares**2) - 2)

    def test_if_taken(self):
        self.my_tictactoe_board.add_x(0, 0)
        self.assertTrue(self.my_tictactoe_board.is_taken(0, 0))

    def test_set_winner_right(self):
        self.my_tictactoe_board.set_winner('x')
        self.assertEqual(self.my_tictactoe_board.result, Result.FIRST_WIN)
        self.my_tictactoe_board.set_winner('o')
        self.assertEqual(self.my_tictactoe_board.result, Result.SECOND_WIN)

    def test_check_draw(self):
        self.my_tictactoe_board.add_x(0, 0)
        self.my_tictactoe_board.add_o(0, 1)
        self.my_tictactoe_board.add_o(0, 2)
        self.my_tictactoe_board.add_o(0, 3)
        self.my_tictactoe_board.add_x(0, 4)
        self.my_tictactoe_board.add_x(1, 0)
        self.my_tictactoe_board.add_o(1, 1)
        self.my_tictactoe_board.add_x(1, 2)
        self.my_tictactoe_board.add_x(1, 3)
        self.my_tictactoe_board.add_o(1, 4)
        self.my_tictactoe_board.add_o(2, 0)
        self.my_tictactoe_board.add_x(2, 1)
        self.my_tictactoe_board.add_o(2, 2)
        self.my_tictactoe_board.add_x(2, 3)
        self.my_tictactoe_board.add_o(2, 4)
        self.my_tictactoe_board.add_x(3, 0)
        self.my_tictactoe_board.add_x(3, 1)
        self.my_tictactoe_board.add_o(3, 2)
        self.my_tictactoe_board.add_o(3, 3)
        self.my_tictactoe_board.add_x(3, 4)
        self.my_tictactoe_board.add_x(4, 0)
        self.my_tictactoe_board.add_o(4, 1)
        self.my_tictactoe_board.add_o(4, 2)
        self.my_tictactoe_board.add_x(4, 3)
        self.my_tictactoe_board.add_x(4, 4)
        self.my_tictactoe_board.check_draw()
        self.assertEqual(self.my_tictactoe_board.result, Result.DRAW)

    def test_check_situation_row(self):
        self.my_tictactoe_board.add_x(0, 0)
        self.my_tictactoe_board.check_situation()
        self.assertEqual(self.my_tictactoe_board.result, Result.ONGOING)
        self.my_tictactoe_board.add_o(1, 0)
        self.my_tictactoe_board.check_situation()
        self.assertEqual(self.my_tictactoe_board.result, Result.ONGOING)
        self.my_tictactoe_board.add_x(0, 1)
        self.my_tictactoe_board.check_situation()
        self.assertEqual(self.my_tictactoe_board.result, Result.ONGOING)
        self.my_tictactoe_board.add_o(1, 1)
        self.my_tictactoe_board.check_situation()
        self.assertEqual(self.my_tictactoe_board.result, Result.ONGOING)
        self.my_tictactoe_board.add_x(0, 2)
        self.my_tictactoe_board.check_situation()
        self.assertEqual(self.my_tictactoe_board.result, Result.ONGOING)
        self.my_tictactoe_board.add_o(1, 2)
        self.my_tictactoe_board.check_situation()
        self.assertEqual(self.my_tictactoe_board.result, Result.ONGOING)
        self.my_tictactoe_board.add_x(0, 3)
        self.my_tictactoe_board.check_situation()
        self.assertEqual(self.my_tictactoe_board.result, Result.FIRST_WIN)

    def test_check_situation_col(self):
        self.my_tictactoe_board.add_x(0, 0)
        self.my_tictactoe_board.check_situation()
        self.assertEqual(self.my_tictactoe_board.result, Result.ONGOING)
        self.my_tictactoe_board.add_o(0, 1)
        self.my_tictactoe_board.check_situation()
        self.assertEqual(self.my_tictactoe_board.result, Result.ONGOING)
        self.my_tictactoe_board.add_x(1, 0)
        self.my_tictactoe_board.check_situation()
        self.assertEqual(self.my_tictactoe_board.result, Result.ONGOING)
        self.my_tictactoe_board.add_o(1, 1)
        self.my_tictactoe_board.check_situation()
        self.assertEqual(self.my_tictactoe_board.result, Result.ONGOING)
        self.my_tictactoe_board.add_x(2, 0)
        self.my_tictactoe_board.check_situation()
        self.assertEqual(self.my_tictactoe_board.result, Result.ONGOING)
        self.my_tictactoe_board.add_o(2, 1)
        self.my_tictactoe_board.check_situation()
        self.assertEqual(self.my_tictactoe_board.result, Result.ONGOING)
        self.my_tictactoe_board.add_x(3, 0)
        self.my_tictactoe_board.check_situation()
        self.assertEqual(self.my_tictactoe_board.result, Result.FIRST_WIN)

    def test_check_situation_diagonal(self):
        self.my_tictactoe_board.add_x(0, 0)
        self.my_tictactoe_board.check_situation()
        self.assertEqual(self.my_tictactoe_board.result, Result.ONGOING)
        self.my_tictactoe_board.add_o(0, 1)
        self.my_tictactoe_board.check_situation()
        self.assertEqual(self.my_tictactoe_board.result, Result.ONGOING)
        self.my_tictactoe_board.add_x(1, 1)
        self.my_tictactoe_board.check_situation()
        self.assertEqual(self.my_tictactoe_board.result, Result.ONGOING)
        self.my_tictactoe_board.add_o(1, 1)
        self.my_tictactoe_board.check_situation()
        self.assertEqual(self.my_tictactoe_board.result, Result.ONGOING)
        self.my_tictactoe_board.add_x(2, 2)
        self.my_tictactoe_board.check_situation()
        self.assertEqual(self.my_tictactoe_board.result, Result.ONGOING)
        self.my_tictactoe_board.add_o(2, 1)
        self.my_tictactoe_board.check_situation()
        self.assertEqual(self.my_tictactoe_board.result, Result.ONGOING)
        self.my_tictactoe_board.add_x(3, 3)
        self.my_tictactoe_board.check_situation()
        self.assertEqual(self.my_tictactoe_board.result, Result.FIRST_WIN)

    def test_check_situation_diagonal_other_way(self):
        self.my_tictactoe_board.add_x(0, 4)
        self.my_tictactoe_board.check_situation()
        self.assertEqual(self.my_tictactoe_board.result, Result.ONGOING)
        self.my_tictactoe_board.add_o(0, 1)
        self.my_tictactoe_board.check_situation()
        self.assertEqual(self.my_tictactoe_board.result, Result.ONGOING)
        self.my_tictactoe_board.add_x(1, 3)
        self.my_tictactoe_board.check_situation()
        self.assertEqual(self.my_tictactoe_board.result, Result.ONGOING)
        self.my_tictactoe_board.add_o(1, 1)
        self.my_tictactoe_board.check_situation()
        self.assertEqual(self.my_tictactoe_board.result, Result.ONGOING)
        self.my_tictactoe_board.add_x(2, 2)
        self.my_tictactoe_board.check_situation()
        self.assertEqual(self.my_tictactoe_board.result, Result.ONGOING)
        self.my_tictactoe_board.add_o(2, 1)
        self.my_tictactoe_board.check_situation()
        self.assertEqual(self.my_tictactoe_board.result, Result.ONGOING)
        self.my_tictactoe_board.add_x(3, 1)
        self.my_tictactoe_board.check_situation()
        self.assertEqual(self.my_tictactoe_board.result, Result.FIRST_WIN)