Exemplo n.º 1
0
 def test_removeSprite(self):
     tile_engine = TileEngine(eventmanager, gamedata)
     sprite = [(0,0), "b", "image", {}]
     tile_engine.images = {"image": 0}
     tile_engine.gtk = gtk
     tile_engine.loadSprites([sprite])
     s = tile_engine._sprites[0]
     tile_engine.removeSprite(s)
     assert_equal(0, len(tile_engine._sprites))
Exemplo n.º 2
0
 def test_removeSpriteInvalid(self):
     tile_engine = TileEngine(eventmanager, gamedata)
     sprite = [(0,0), "b", "image", {}]
     tile_engine.loadSprites([])
     tile_engine.removeSprite(sprite)
     assert_equal(0, len(tile_engine._sprites))