Exemplo n.º 1
0
def render_progression(progression, voicing):
    global time
    for i, p in enumerate(progression):
        chord = key_chords[p]
        # root, third, fifth = chord.notes

        timeline.add(time + i * 2.0 * rhythm_mod,
                     Hit(chord.notes[voicing[i][0]], 2.0 * rhythm_mod))
        timeline.add(time + i * 2.0 * rhythm_mod,
                     Hit(chord.notes[voicing[i][1]], 2.0 * rhythm_mod))
Exemplo n.º 2
0
def render_melody(rhythm, melody):
    global time

    print("r = " + str(rhythm))
    for r, m in zip(rhythm, melody):
        # print("len(chords) = %s, m = %s" %(len(key_chords), m))
        note = key_chords[m]
        timeline.add(time, Hit(note.notes[0], r * 2.0 * rhythm_mod))
        time += (r * 2.0 * rhythm_mod)
Exemplo n.º 3
0
timeline = Timeline()

note = key

# Semi-randomly queue notes from the scale
for i in range(64):
    if note.index > 50 or note.index < 24:
        # If note goes out of comfort zone, randomly place back at base octave
        note = scale.get(random.randrange(4) * 2)
        note = note.at_octave(key.octave)
    else:
        # Transpose the note by some small random interval
        note = scale.transpose(note, random.choice((-2, -1, 1, 2)))
    length = random.choice((0.125, 0.125, 0.25))
    timeline.add(time, Hit(note, length + 0.125))
    time += length

# Resolve
note = scale.transpose(key, random.choice((-1, 1, 4)))
timeline.add(time, Hit(note, 0.75))  # Tension
timeline.add(time + 0.5, Hit(key, 4.0))  # Resolution

print("Rendering audio...")

data = timeline.render()

print("Applying chorus effect...")

data = effect.chorus(data, freq=3.14159)
Exemplo n.º 4
0
chords = [[],
		  [Note("C3"),Note("E3"),Note("G3")],
		  [Note("D3"),Note("F3"),Note("A3")],
		  [Note("E3"),Note("G3"),Note("B3")],
		  [Note("F3"),Note("A3"),Note("C4")],
		  [Note("G3"),Note("B3"),Note("D4")],
		  [Note("A3"),Note("C4"),Note("E4")],
		  [Note("B3"),Note("D4"),Note("F4")],
		  [Note("C4"),Note("E4"),Note("G4")],
		  ]
bassNote = bassProgression


for x in range(0,8):
	
	timeline.add(x*.5,Hit(bassProgression[x],1))
	

time = 0.0

def getChord(inputNote):
	returnChord = []

	print inputNote.note

	if inputNote.note == "c":
		returnChord = chords[1]
	elif inputNote.note == "d":
		returnChord = chords[2]
	elif inputNote.note == "e":
		returnChord = chords[3]
Exemplo n.º 5
0
    progressions.append(make_progression_part())
    voicings.append(make_voicing_part(len(progressions[-1])))
    rhythms.append(make_rhythm_part())
    melodies.append(make_melody_part(len(rhythms[-1])))

# Render the progressions and melodies in patterns
song_length = randint(2, 3) * complexity // 2
for _ in range(song_length):
    i = randint(0, complexity - 1)
    render_progression(progressions[i], voicings[i])
    j = randint(0, complexity - 1)
    render_melody(rhythms[j], melodies[j])

# Strum out root chord to finish
chord = key_chords[0]
timeline.add(time + 0.0, Hit(chord.notes[0], 4.0))
timeline.add(time + 0.1, Hit(chord.notes[1], 4.0))
timeline.add(time + 0.2, Hit(chord.notes[2], 4.0))
timeline.add(time + 0.3, Hit(chord.notes[1].transpose(12), 4.0))
timeline.add(time + 0.4, Hit(chord.notes[2].transpose(12), 4.0))
timeline.add(time + 0.5, Hit(chord.notes[0].transpose(12), 4.0))

print("Rendering audio...")

data = timeline.render()

# Reduce volume to 25%
data = data * 0.25

#print("Playing audio...")
print("Saving audio to " + filepath)
Exemplo n.º 6
0
    if note.index == "G3":
        note = random.choice(G3, A3, F3)

    if note.index == "A3":
        note = random.choice(A3, B3, G3)

    if note.index == "B3":
        note = random.choice(B3, C3, A3)

    if note.index == "C4":
        note = random.choice(B3, C4)

    print "Playing audio..."

    data = timeline.render()

    playback.play(data)

    print "Done!"

    timeline.add(time, Hit(note, 1))

# Resolve

print "Rendering audio..."

print "Playing audio..."

playback.play(data)

print "Done!"
Exemplo n.º 7
0
def add(t, sound):
    timeline.add(t, Hit(sound_string[sound], 1, sound))
Exemplo n.º 8
0
		noteAbove = "c%i" % (inputNote.octave + 1) 

	return(random.choice([Note(noteBelow),Note(noteAbove)]))


for w in range(0,22):
	if w == 0:
		melodyArray = []
		bassArray = []
		bassArray.append(Note("C2"))
		melodyArray.append(Note(scale.transpose(bassArray[0],9)))
		

	if (w % 2 == 0):

		timeline.add((w/2)*.5,Hit(bassArray[w/2],1))
		bassNote = bassArray[w/2]

	
	
	#Define Melody Array
	bassArray.append(nextBassNote(bassArray[w/2-1]))

	melodyArray.append(nextNote(melodyArray[w-1],bassArray[w%2]))
	


time = 0.0
#Populate Timeline

for note in melodyArray:
Exemplo n.º 9
0
def main(argv):
  try:
    opts, args = getopt.getopt(argv, "hdsm", ['help', 'debug', 'startup', 'morning'])
  except getopt.GetoptError:
    usage()
    sys.exit(2)

  global _debug
  _debug = 0

  morning = False 

  for opt, arg in opts:
    if opt in ("-h", "--help"):
      usage()
      sys.exit()

    if opt in ("-m", "--morning"):
      morning = True
      _debug = 1

    if opt == '-d':
      _debug = 1

    if opt in ("-s", "--startup"):
      import time
      time.sleep(90)
      #os.system("/usr/bin/tvservice -o")


  # Increase chance of singing at sunrise/sunset
  import ephem

  birdcage = ephem.Observer()
  birdcage.lat = '51.497517'
  birdcage.lon = '0.080380'
  birdcage.date = str(datetime.datetime.now())
  birdcage.elevation = 5

  sun = ephem.Sun()

  next_sunrise = birdcage.next_rising(sun)
  early_next_sunrise = ephem.Date(next_sunrise - 15 * ephem.minute) 
  late_next_sunrise = ephem.Date(next_sunrise + 15 * ephem.minute) 

  next_sunset = birdcage.next_setting(sun)
  early_next_sunset = ephem.Date(next_sunset - 15 * ephem.minute) 
  late_next_sunset = ephem.Date(next_sunset + 15 * ephem.minute) 

  sunrise = False;
  sunset = False;
  if (birdcage.date > early_next_sunrise and birdcage.date < late_next_sunrise):
    #print 'Sunrise roll'
    sunrise = true;
    dice_roll = random.choice([1,2,3,4,5,6,7,8])
  elif (birdcage.date > early_next_sunset and birdcage.date < late_next_sunset):
    #print 'Sunset roll'
    sunset = true;
    dice_roll = random.choice([1,2,3,4,5,6,7,8])
  else:
    dice_roll = random.choice([1,2,3,4,5,6])

  if (dice_roll < 5 and _debug <> 1):
    #print "Going back to sleep"
    sys.exit()

  # We're alive, import what else we need now
  sys.path.append(os.path.join(os.path.dirname(__file__), 'python-musical'))

  from musical.theory import Note, Scale, Chord
  from musical.audio import effect, playback

  from timeline import Hit, Timeline

  # Define key and scale
  key = Note((random.choice(Note.NOTES), random.choice([2,3,3])))

  scales = ['major', 'minor', 'melodicminor', 'harmonicminor', 'pentatonicmajor', 'bluesmajor', 'pentatonicminor', 'bluesminor', 'augmented', 'diminished', 'wholehalf', 'halfwhole', 'augmentedfifth', 'japanese', 'oriental', 'ionian', 'phrygian', 'lydian', 'mixolydian', 'aeolian', 'locrian']
  random.shuffle(scales)
  scale = Scale(key, random.choice(scales))

  #print key
  #print scale

  # Grab progression chords from scale starting at the octave of our key
  progression = Chord.progression(scale, base_octave=key.octave)

  time = 0.0 # Keep track of correct note placement time in seconds

  timeline = Timeline()

  # Pick a notes from a chord randomly chosen from a list of notes in this progression
  chord = progression[ random.choice(range(len(progression)-1)) ]
  notes = chord.notes

  melodies = [ 
    [0.8, 0.2],
    [0.4, 0.2],
    [0.2, 0.8],
    [0.2, 0.4],
    [0.6, 0.2],
    [0.4, 0.4, 0.2],
    [0.6, 0.1, 0.1],
    [0.8, 0.1, 0.2],
    [0.2, 0.2, 0.2],
    [0.2, 0.4, 0.2],
    [1.0, 0.1, 0.2, 0.1, 0.2, 0.10, 0.1],
    [0.8, 0.4, 0.1, 0.2, 0.4, 0.1, 0.2],
    [0.8, 0.4, 0.4, 0.2, 0.2, 0.1, 0.1],
    [0.4, 0.0, 0.1, 0.1, 0.2, 0, 0.1, 0.4],
    [0.1, 0.1, 0.1, 0.0, 0.2, 0.0, 0.1, 0.2, 0.4],
    [0.8, 0.4, 0.1, 0.4, 0.2, 0.2, 0.1, 0.2, 0.8, 0.1, 0.4, 0.1],
    [0.2, 0.2, 0.4, 0.2, 0.1, 0.1, 0.0, 0.2],
    [1.0, 0.1, 0.2, 0.1, 0.2, 0.2],
    [0.2, 0.1, 0.2, 0.4, 0.1, 0.2, 0.4],
    [0.4, 0.1, 0.4, 0.2, 0.4, 0.1, 0.4, 0.2],
    [0.1, 0.1, 0.1, 0.2, 0.1, 0.1, 0.2],
    [0.1, 0.1, 0.1, 0.2, 0.1, 0.1, 0.1, 0.2, 0.0],
    [0.1, 0.0, 0.1, 0.0, 0.1, 0.0, 0.2, 0.0, 0.2, 0.0, 0.1, 0.1, 0.3],
  ]

  if sunrise or sunset:
    random_melody = random.choice(melodies[0:12])
  else:
    random_melody = random.choice(melodies)

  # Testing a new melody-generation idea - duncan 11/4/20
  # - needs more work, disabling for now - 12/4/20
  #random_melody = []
  #melody_length = random.randrange(1, 12)
  #
  #for i in range(0, melody_length):
  #  random_melody.append( round(random.uniform(0.1, 0.6), 1) )
  # test end

  if morning:
    random_melody = melodies[-1]

  print random_melody

  last_interval = 0.0
  last_transpose = 0

  for i, interval in enumerate(random_melody):
    random_note = random.choice(notes)

    # the first note should be high
    # identical intervals should often hold the same pitch
    # otherwise, pick a random pitch
    if i == 0:
      random_transpose = random.choice([8, 12])
    elif (last_interval == interval):
      if random.choice([0,1,2]) == 2:
        random_transpose = last_transpose
      else:
        random_transpose = 0
    else:
      random_transpose = random.choice([0,2,4,6,8,10,12])

    last_interval = interval
    last_transpose = random_transpose

    note = random_note.transpose(random_transpose)
    #print note

    # favour queued notes, but occasionally overlap them too
    if (random.choice([1,2,3,4,5,6]) > 2):
      time = time + interval
      timeline.add(time, Hit(note, interval))
    else:
      timeline.add(time, Hit(note, interval))
      time = time + interval

  #print "Rendering audio..."
  data = timeline.render()

  # Reduce volume to 50%
  data = data * 0.5

  print "Playing audio..."
  if morning:
    for i in range(2):
      playback.play(data)
  else:
    for i in range(random.choice([1,2])):
      playback.play(data)
Exemplo n.º 10
0
def make_sound(type):
  mytimeline = Timeline()
  mytimeline.add(0, Hit(type, 1, sound_string[type]))
  data = mytimeline.render()
  playback.play(data)
Exemplo n.º 11
0
def get_timeline_from_hlr(hlr):
    timeline = Timeline()
    for t, chord, duration in hlr:
        for note in chord.notes:
            timeline.add(t, Hit(note, duration))
    return timeline
Exemplo n.º 12
0
textInput = input('please input some text: ')
print('textInput:', textInput)

# encode in a bytearray
textBytes = textInput.encode()
print('textBytes', textBytes)

# hash the text
textHash = hashlib.md5()
textHash.update(textBytes)
digest = textHash.digest()
print('digest:', digest)

# convert bytes to integers
integers = [n for n in digest]
print(integers)
for char in digest:
    print(char)

# play the notes
time = 0.0
timeline = Timeline()

for pitch in integers:
    print(pitch)
    timeline.add(time, Hit(Note(pitch % 32 + 24), 0.6))
    time += 0.6

data = timeline.render()

playback.play(data)