Exemplo n.º 1
0
tiles = []
from tlib import *
import sys
import time

z = 0
x = 0

# sys.argv.append("world1.wld")
if len(sys.argv) < 2:
    print
    "No World supplied, shutting down in 5 seconds"
    time.sleep(5)
else:
    origin = sys.argv[1]
    world = World(origin)
    header = world.header

    for tile in world.tiles:
        if tile[2] >= 0:
            tile = (tile[0], tile[1], 255, tile[3])
        tiles.append(tile)

        ##    if tile[0] == 0:
        ##        ntile = (1, tile[1], tile[2], tile[3])
        ##    elif tile[0] == 2:
        ##        if random()>0.01:
        ##            ntile = (1, tile[1], tile[2], tile[3])
        ##        else:
        ##            ntile = tile
        ##    elif tile[2] > 0:
Exemplo n.º 2
0
from tinterface import World

world = World("world3.wld")
world.ready_chests()
z = 0
items = {}
for x in world.chests:
    if x != None:
        print
        x
world.ready_signs()
for x in world.signs:
    if x: print
    x
world.ready_npcs()
print
"NPCs"
for x in world.npcs:
    print
    x
print
world.header
with open("world2.wld", "rb") as f:
    f.seek(world.signs.endpos - 2)
    content = f.read(2)
for c in content:
    print
    c,
    

Exemplo n.º 3
0
def run(worldpath=None):
    if hasattr(sys, "frozen"):
        os.chdir(os.path.dirname(unicode(sys.executable, sys.getfilesystemencoding())))
    if len(sys.argv) < 2 and worldpath == None:
        print("No World supplied, shutting down in 5 seconds")
        time.sleep(5)
    else:
        if len(sys.argv) < 2:
            world = World(worldpath)
        else:
            world = World(sys.argv[1])
        print("Reading world data, this may take a while")
        world.ready_npcs()
        print("Data prepared")
        npcs = []
        print("Following NPCs found:")
        for npc in world.npcs:
            npcs.append(npc)
            if npc[2]:
                print("%s without a home") % (npc[0])
            else:
                print("%s with a home") % (npc[0])
        world.make_split()
        while 1:
            print("")
            print("Select a NPC to add")
            x = 1
            print("0: Save & Exit")
            for npc in npclist:
                print("%d: %s") % (x, npc)
                x += 1
            pick = x
            while pick >= x or pick < 0:
                try:
                    pick = int(raw_input("NPC:"))
                except:
                    pass
                if pick >= x or pick < 0:
                    print("Please put in a number and then hit enter, cant be that hard, right?")
            i = pick
            if pick == 0:
                print("Writing world data")
                with open("4.part", "wb") as f:
                    for npc in npcs:
                        set_npc(f, npc)
                    set_npc(f, None)
                join("worldx.wld")
                cleanup()
                print("Done")
                time.sleep(5)
                break
            else:
                pick = 0
                print("There are %d remaining slots for npcs") % (1000 - len(npcs))
                print('How many of "%s" do you want to add?') % (npclist[i - 1])
                while pick < 1:
                    try:
                        pick = int(raw_input("NPC:"))
                    except:
                        print("Error occured when parsing input, please try again writing ONE number")
                    if pick > 1000 - len(npcs):
                        print("You cant add that many npcs, Terraria cant take it, have pity.")
                        pick = 0
                for x in range(pick):
                    npcs.append((
                    npclist[i - 1], (world.header["spawn"][0] * 16, (world.header["spawn"][1] - 3) * 16), 1,
                    (world.header["spawn"][0], world.header["spawn"][1] - 3)))
                print("%d %s added to 'to do' list") % (pick, npclist[i - 1])
Exemplo n.º 4
0
                try:
                    os.remove(n)
                except:
                    pass


def cleanup():
    for x in range(6):
        try:
            os.remove(str(x) + ".part")
        except:
            pass


if __name__ == "__main__":
    from tinterface import World

    world = World("world2.wld")

    # world.make_split()
    from tlib import *

    with open("0.part", "rb") as f:
        h = get_header(f)
    with open("other.part", "wb") as f:
        set_header(f, h)
    with open("other.part", "rb") as f:
        print(f.read())
    join("world6.wld", False)
    print(world.header["name"] + " done")
Exemplo n.º 5
0
tiles = []
from tlib import *
import sys
import time

z = 0
x = 0

# sys.argv.append("world1.wld")
if len(sys.argv) < 2:
    print
    "No World supplied, shutting down in 5 seconds"
    time.sleep(5)
else:
    origin = sys.argv[1]
    world = World(origin)
    header = world.header

    for tile in world.tiles:
        if tile[2] >= 0:
            tile = (tile[0], tile[1], 255, tile[3])
        tiles.append(tile)

        ##    if tile[0] == 0:
        ##        ntile = (1, tile[1], tile[2], tile[3])
        ##    elif tile[0] == 2:
        ##        if random()>0.01:
        ##            ntile = (1, tile[1], tile[2], tile[3])
        ##        else:
        ##            ntile = tile
        ##    elif tile[2] > 0: