class DestroyAfter(Component): def __init__(self, milliseconds): super(DestroyAfter, self).__init__() self.__life_timer = Timer(milliseconds) def update(self, milliseconds=0): super(DestroyAfter, self).update(milliseconds) if self.__life_timer.is_time_up(): self.__life_timer.reset() self.game_object.remove()
class EndGameAfter(Component): def __init__(self, milliseconds=0): super(EndGameAfter, self).__init__() self.__life_timer = Timer(milliseconds) def update(self, milliseconds=0): super(EndGameAfter, self).update(milliseconds) if self.__life_timer.is_time_up(): pygame.event.post(pygame.event.Event(pygame.locals.QUIT))
def __init__(self, image, lifetime): super(Particle, self).__init__(image) self.lifetime = Timer(int(lifetime)) self.__velocity = Vector2D.from_angle(random.randrange(80.0, 100.0)) * -1.65 sheet = ImageSheet(ResourceLoader.load('data//puffs.png'), (32, 32)) puff = [(sheet[0], int(lifetime * 0.1)), (sheet[1], int(lifetime * 0.15)), (sheet[2], int(lifetime * 0.3)), (sheet[3], int(lifetime * 2.0))] self.animation = Animation('puff', puff) self.add(self.animation)
class Particle(Sprite): def __init__(self, image, lifetime): super(Particle, self).__init__(image) self.lifetime = Timer(int(lifetime)) self.__velocity = Vector2D.from_angle(random.randrange(80.0, 100.0)) * -1.65 sheet = ImageSheet(ResourceLoader.load('data//puffs.png'), (32, 32)) puff = [(sheet[0], int(lifetime * 0.1)), (sheet[1], int(lifetime * 0.15)), (sheet[2], int(lifetime * 0.3)), (sheet[3], int(lifetime * 2.0))] self.animation = Animation('puff', puff) self.add(self.animation) def update(self, milliseconds=0): super(Particle, self).update(milliseconds) self.position += self.__velocity * (milliseconds / 1000.0) * 60 if self.lifetime.is_time_up(): self.lifetime.reset() self.remove()
def __init__(self, milliseconds): super(DestroyAfter, self).__init__() self.__life_timer = Timer(milliseconds)
def __init__(self, milliseconds=0): super(EndGameAfter, self).__init__() self.__life_timer = Timer(milliseconds)