Exemplo n.º 1
0
    def chess_win(client, clients, i, j, army_type):
        room_id = UserTool.current_user(client)['r_id']
        room_clients = RoomTool.room_clients(clients, room_id)
        other_client = filter(lambda u: id(u) != id(client), room_clients)
        Packet(header='chess.down',
               data={
                   'i': i,
                   'j': j,
                   'army_type': army_type
               },
               msg=None).write_message_to(clients=other_client)
        Packet(header='chess.over', data=None,
               msg=None).write_message_to(clients=room_clients)

        army = u'白色方' if army_type == 'white' else u'黑色方'
        gm_say(u'%s获胜啦 5s后游戏结束' % army, room_clients)

        def game_over():
            room = RoomTool.game_over(room_clients, room_id)
            time.sleep(5)
            Packet(header='rooms.info', data=room,
                   msg=None).write_message_to(clients=clients)

        p = threading.Thread(target=game_over)
        p.start()
Exemplo n.º 2
0
 def judge(client, clients, topic, user, message):
     if DrawHandler.judge_draw_result(topic, message):
         # self.next_begin()
         Packet(header='rooms.willnext', data=10,
                msg=None).write_message_to(clients=clients)
         gm_say(u'%s 猜对啦, 时间调整为10秒' % user['rolename'], clients)
     else:
         say(client, message, clients, 'rooms.message')
Exemplo n.º 3
0
    def begin(room, clients):
        r_id = int(room['r_id'])
        room_clients = RoomTool.room_clients(clients, r_id)
        room_user = DrawHandler.begin_game(room_clients, r_id, True)
        room, current_user, other_clients = room_user['room'], room_user[
            'user'], room_user['other_clients']

        Packet(header='rooms.begin', data=room,
               msg=None).write_message_to(clients=clients)
        gm_say(u'游戏开始啦, 由 %s 先开始' % current_user['rolename'], room_clients)
        DrawHandler.send_tips(current_user, other_clients)
Exemplo n.º 4
0
    def begin(room, clients):
        r_id = int(room['r_id'])
        room_clients = RoomTool.room_clients(clients, r_id)
        games = ChessHandler.begin_game(room_clients, r_id, True)
        room, current_user, begin_client = games['room'], games['user'], games[
            'begin_client']

        Packet(header='rooms.begin', data=room,
               msg=None).write_message_to(clients=clients)
        gm_say(u'游戏开始啦, 由黑色方 %s 先出手' % current_user['rolename'], room_clients)
        if begin_client:
            Packet(header='rooms.turned', data=room,
                   msg=None).write_message_to(begin_client)
Exemplo n.º 5
0
    def next_begin(client, clients):
        r_id = UserTool.current_user(client)['r_id']
        room_clients = RoomTool.room_clients(clients, r_id)
        games = ChessHandler.begin_game(room_clients, r_id)
        room, current_user, army, begin_client = games['room'], games[
            'user'], games['army'], games['begin_client']

        # RoomTool.update_room(r_id, cantip=False)

        Packet(header='rooms.next', data=room,
               msg=None).write_message_to(clients=clients)
        gm_say(u'接下去由%s %s 出手' % (army, current_user['rolename']),
               room_clients)
        if begin_client is not None:
            Packet(header='rooms.turned', data=None,
                   msg=None).write_message_to(begin_client)
Exemplo n.º 6
0
    def enter_room(self, data):
        room_id, p_id = data.get('room_id', None), data.get('p_id', None)

        # 1 get room
        room = RoomTool.enter_room(self.client, room_id, p_id)

        room_id = room["r_id"]

        Packet(header='rooms.info', data=room, msg=None).write_message_to(clients=self.clients)
        Packet(header='rooms.enter', data=room_id, msg=None).write_message_to(self.client)

        if room['game_type'] == 'draw':
            gm_say('欢迎来到聚会玩, 该房间将开启的游戏是 - 你画我猜', client=self.client)
        elif room['game_type'] == 'chess':
            gm_say('欢迎来到聚会玩, 该房间将开启的游戏是 - 五子棋', client=self.client)
            gm_say('游戏规则 - 上方为白色方 下方为黑色方, 黑色方先出棋, 黑色方选手下完轮到白色方, 如此交替进行', client=self.client)
        else:
            gm_say('欢迎来到聚会玩, 该房间将开启的游戏是 - UNO棋牌', client=self.client)
            gm_say('游戏规则 - ')
Exemplo n.º 7
0
    def next_begin(client, clients):
        r_id = UserTool.current_user(client)['r_id']
        room_clients = RoomTool.room_clients(clients, r_id)
        games = DrawHandler.begin_game(room_clients, r_id)
        room, current_user, over, other_clients = games['room'], games[
            'user'], games['over'], games['other_clients']

        RoomTool.update_room(r_id, cantip=False)

        if over:
            Packet(header='rooms.info', data=room,
                   msg=None).write_message_to(clients=clients)
            gm_say('本局游戏结束啦', room_clients)
        else:
            Packet(header='rooms.next', data=room,
                   msg=None).write_message_to(clients=clients)
            gm_say(u'接下去由 %s 作画' % current_user['rolename'], room_clients)

            DrawHandler.send_tips(current_user, other_clients)
Exemplo n.º 8
0
 def send_tips(current_user, other_clients):
     tips = current_user['topic']['tips']
     for tip in tips:
         gm_say('偷偷给你个提示: %s' % tip, other_clients)