def draw_clear(client, clients): other_clients = filter( lambda u: id(u) != id(client), RoomTool.room_clients(clients, UserTool.current_user(client)['r_id'])) Packet(header='draw.clear', data=None, msg=None).write_message_to(clients=other_clients)
def chess_win(client, clients, i, j, army_type): room_id = UserTool.current_user(client)['r_id'] room_clients = RoomTool.room_clients(clients, room_id) other_client = filter(lambda u: id(u) != id(client), room_clients) Packet(header='chess.down', data={ 'i': i, 'j': j, 'army_type': army_type }, msg=None).write_message_to(clients=other_client) Packet(header='chess.over', data=None, msg=None).write_message_to(clients=room_clients) army = u'白色方' if army_type == 'white' else u'黑色方' gm_say(u'%s获胜啦 5s后游戏结束' % army, room_clients) def game_over(): room = RoomTool.game_over(room_clients, room_id) time.sleep(5) Packet(header='rooms.info', data=room, msg=None).write_message_to(clients=clients) p = threading.Thread(target=game_over) p.start()
def draw_start(data, client, clients): color, weight = data.get('color', None), data.get('weight', None) other_clients = filter( lambda u: id(u) != id(client), RoomTool.room_clients(clients, UserTool.current_user(client)['r_id'])) Packet(header='draw.begin', data={'color': color, 'weight': weight}, msg=None). \ write_message_to(clients=other_clients)
def begin(room, clients): r_id = int(room['r_id']) room_clients = RoomTool.room_clients(clients, r_id) room_user = DrawHandler.begin_game(room_clients, r_id, True) room, current_user, other_clients = room_user['room'], room_user[ 'user'], room_user['other_clients'] Packet(header='rooms.begin', data=room, msg=None).write_message_to(clients=clients) gm_say(u'游戏开始啦, 由 %s 先开始' % current_user['rolename'], room_clients) DrawHandler.send_tips(current_user, other_clients)
def say_room(self, data): message, r_id = data.get('message', None), data.get('room_id', None) clients = RoomTool.room_clients(self.clients, r_id) topic = self.draw_handler.current_topic(r_id) user = UserTool.current_user(self.client) if topic is not None: self.draw_handler.judge(self.client, self.clients, topic, user, message) else: say(self.client, message, clients, 'rooms.message')
def draw_move(data, client, clients): x, y, width, height, r_id = (data.get('x', None), data.get('y', None), data.get('width', None), data.get('height', None), data.get('room_id', None)) other_clients = filter(lambda u: id(u) != id(client), RoomTool.room_clients(clients, r_id)) x_r, y_r = float(x) / width, float(y) / height Packet(header='draw.move', data={ 'x': x_r, 'y': y_r }, msg=None).write_message_to(clients=other_clients)
def begin(room, clients): r_id = int(room['r_id']) room_clients = RoomTool.room_clients(clients, r_id) games = ChessHandler.begin_game(room_clients, r_id, True) room, current_user, begin_client = games['room'], games['user'], games[ 'begin_client'] Packet(header='rooms.begin', data=room, msg=None).write_message_to(clients=clients) gm_say(u'游戏开始啦, 由黑色方 %s 先出手' % current_user['rolename'], room_clients) if begin_client: Packet(header='rooms.turned', data=room, msg=None).write_message_to(begin_client)
def chess_down(client, clients, i, j, army_type): other_client = filter( lambda u: id(u) != id(client), RoomTool.room_clients(clients, UserTool.current_user(client)['r_id'])) Packet(header='chess.down', data={ 'i': i, 'j': j, 'army_type': army_type }, msg=None).write_message_to(clients=other_client) ChessHandler.next_begin(client, clients)
def next_begin(client, clients): r_id = UserTool.current_user(client)['r_id'] room_clients = RoomTool.room_clients(clients, r_id) games = ChessHandler.begin_game(room_clients, r_id) room, current_user, army, begin_client = games['room'], games[ 'user'], games['army'], games['begin_client'] # RoomTool.update_room(r_id, cantip=False) Packet(header='rooms.next', data=room, msg=None).write_message_to(clients=clients) gm_say(u'接下去由%s %s 出手' % (army, current_user['rolename']), room_clients) if begin_client is not None: Packet(header='rooms.turned', data=None, msg=None).write_message_to(begin_client)
def next_begin(client, clients): r_id = UserTool.current_user(client)['r_id'] room_clients = RoomTool.room_clients(clients, r_id) games = DrawHandler.begin_game(room_clients, r_id) room, current_user, over, other_clients = games['room'], games[ 'user'], games['over'], games['other_clients'] RoomTool.update_room(r_id, cantip=False) if over: Packet(header='rooms.info', data=room, msg=None).write_message_to(clients=clients) gm_say('本局游戏结束啦', room_clients) else: Packet(header='rooms.next', data=room, msg=None).write_message_to(clients=clients) gm_say(u'接下去由 %s 作画' % current_user['rolename'], room_clients) DrawHandler.send_tips(current_user, other_clients)