Exemplo n.º 1
0
    def start(self):
        '''单人探索主循环'''
        mood1 = ut.Mood(2)
        mood2 = ut.Mood(3)
        while True:
            # 点击挑战按钮
            if self.yys.find_game_img('img\\TAN-SUO.png'):
                self.click_until('探索按钮', 'img\\YING-BING.png',
                                 *TansuoPos.tansuo_btn, mood1.get1mood()/1000)
            else:
                self.click_until('最后章节', 'img\\TAN-SUO.png',
                                 *TansuoPos.last_chapter, mood1.get1mood()/1000)
                self.click_until('探索按钮', 'img\\YING-BING.png',
                                 *TansuoPos.tansuo_btn, mood1.get1mood()/1000)

            # 开始打怪
            i = 0
            while i < 4:
                result = self.fight_moster(mood1, mood2)
                if result:
                    continue
                else:
                    self.log.writeinfo('移动至下一个场景')
                    self.next_scene()
                    i += 1

            # 退出探索
            if self.yys.find_game_img('img\\YING-BING.png'):
                while True:
                    self.yys.mouse_click_bg(*TansuoPos.quit_btn)
                    if self.yys.wait_game_img('img\\QUE-REN.png', 3, False):
                        break
                self.yys.mouse_click_bg(*TansuoPos.confirm_btn)
            self.log.writeinfo('结束本轮探索')
Exemplo n.º 2
0
    def start(self):
        '''单人战斗主循环'''
        mood1 = ut.Mood()
        mood2 = ut.Mood()
        mood3 = ut.Mood(3)
        while self.run:
            # 在御魂主选单,点击“挑战”按钮, 需要使用“阵容锁定”!
            self.yys.wait_game_img('img\\TIAO-ZHAN.png', self.max_win_time)
            mood1.moodsleep()
            self.yys.mouse_click_bg(*YuhunPos.tiaozhan_btn)
            self.log.writeinfo('点击 挑战按钮')

            # 检测是否进入战斗
            self.check_battle()

            # 在战斗中,标记己方式神
            self.mitama_team_click()

            # 在战斗中,自动点怪
            self.click_monster()

            # 检测是否打完
            self.check_end()
            mood2.moodsleep()

            # 在战斗结算页面
            self.yys.mouse_click_bg(ut.firstposition())
            self.click_until('结算', 'img\\TIAO-ZHAN.png',
                             *CommonPos.second_position,
                             mood3.get1mood() / 1000)
            self.log.writeinfo("回到选择界面")
Exemplo n.º 3
0
    def start(self):
        '''单人探索主循环'''
        mood1 = ut.Mood(2)
        mood2 = ut.Mood(3)
        while self.run:
            # 进入探索内
            self.switch_to_scene(4)

            # 开始打怪,随机一次回拉
            back = random.randint(1, 5)
            i = 0
            while i < 6 and self.run:
                result = self.fight_moster(mood1, mood2)
                if result == 1:
                    continue
                elif result == 2:
                    break
                elif i == back:
                    self.log.writeinfo('回拉一次')
                    self.last_scene()
                    i += 1
                else:
                    self.log.writeinfo('移动至下一个场景')
                    self.next_scene()
                    i += 1

            # 退出探索
            self.switch_to_scene(3)
            self.log.writeinfo('结束本轮探索')
            time.sleep(random.randint(500, 1500) / 1000)
Exemplo n.º 4
0
    def start(self):
        '''单人战斗主循环'''
        mood1 = ut.Mood()
        mood2 = ut.Mood()
        mood3 = ut.Mood(3)
        while True:
            # 在御魂主选单,点击“挑战”按钮, 需要使用“阵容锁定”!
            self.yys.wait_game_img('img\\TIAO-ZHAN.png',
                                   self.max_win_time)
            mood1.moodsleep()
            self.yys.mouse_click_bg(*YuhunPos.tiaozhan_btn)
            self.log.writeinfo('Already clicked TIAO-ZHAN')

            # 检测是否进入战斗
            self.check_battle()

            # 在战斗中,自动点怪
            self.click_monster()

            # 检测是否打完
            self.check_end()
            mood2.moodsleep()

            # 在战斗结算页面
            self.yys.mouse_click_bg(ut.firstposition())
            self.click_until('结算', 'img\\TIAO-ZHAN.png',
                             *CommonPos.second_position, mood3.get1mood()/1000)
            self.log.writeinfo("Back to YUHUN level selection")
Exemplo n.º 5
0
    def start(self):
        '''单人战斗主循环'''
        mood1 = ut.Mood()
        mood2 = ut.Mood()
        mood3 = ut.Mood(3)
        while self.run:
            # 在御魂主选单,点击“挑战”按钮, 需要使用“阵容锁定”!
            self.yys.wait_game_img('img\\TIAO-ZHAN_YL.png', self.max_win_time)
            mood1.moodsleep()
            self.yys.mouse_click_bg(*YuhunPos.tiaozhan_btn)
            logging.info('点击 挑战按钮')

            # 检测是否进入战斗
            self.check_battle()

            # 在战斗中,自动点怪
            self.click_monster()

            # 检测是否打完
            logging.info(self.name + '检测是战斗是否结束')
            self.yys.wait_game_img('img\\JIN-BI.png', self.max_win_time)
            logging.info(self.name + "战斗结束")
            mood2.moodsleep()

            # 在战斗结算页面
            self.click_until('结算', 'img\\TIAO-ZHAN_YL.png',
                             *CommonPos.second_position,
                             mood3.get1mood() / 1000)
            logging.info("回到选择界面")
Exemplo n.º 6
0
    def start(self):
        '''单人战斗主循环'''
        mood1 = ut.Mood()
        mood2 = ut.Mood()
        mood3 = ut.Mood(3)
        while self.run:
            # 在御魂主选单,点击“挑战”按钮, 需要使用“阵容锁定”!
            self.yys.wait_game_img_knn('img\\TIAO-ZHAN.png',
                                       self.max_win_time,
                                       thread=20)
            mood1.moodsleep()
            self.click_until_knn('挑战按钮',
                                 'img\\TIAO-ZHAN.png',
                                 *YuhunPos.tiaozhan_btn,
                                 appear=False,
                                 thread=20)

            # 检测是否进入战斗
            self.check_battle()

            # 在战斗中,自动点怪
            self.click_monster()

            # 检测是否打完
            state = self.check_end()
            mood2.moodsleep()

            # 在战斗结算页面
            self.get_reward(mood3, state)
            logging.info("回到选择界面")

            # 检查游戏次数
            self.check_times()
Exemplo n.º 7
0
    def start(self):
        '''单人探索主循环'''
        mood1 = ut.Mood(3)
        mood2 = ut.Mood(3)
        while self.run:
            # 进入探索内
            self.switch_to_scene(4)

            # 开始打怪
            i = 0
            while self.run:
                if i >= 4:
                    break
                result = self.fight_moster(mood1, mood2)
                if result == 1:
                    continue
                elif result == 2:
                    break
                else:
                    self.log.info('移动至下一个场景')
                    self.next_scene()
                    i += 1

            # 退出探索
            self.switch_to_scene(3)
            self.log.info('结束本轮探索')
            time.sleep(0.5)

            # 检查游戏次数
            self.check_times()
Exemplo n.º 8
0
Arquivo: explore.py Projeto: YZcxy/yys
    def start(self):
        '''单人探索主循环'''
        mood1 = ut.Mood(2)
        mood2 = ut.Mood(3)
        while self.run:
            # 最大任务数小于等于0就不进行下一轮了
            if self.max_tasks <= 0:
                self.log.writewarning("探索任务结束")
                break
            # 进行结界突破分支任务
            self.tupo_branch()

            # 进入探索内
            self.switch_to_scene(4)

            # 开始打怪
            i = 0
            while i < 4 and self.run:
                result = self.fight_moster(mood1, mood2)
                if result == 1:
                    continue
                elif result == 2:
                    time.sleep(random.randint(2, 3))
                    # 打完boss就算完成任务一次
                    self.max_tasks -= 1
                    break
                else:
                    self.log.writeinfo('移动至下一个场景')
                    self.next_scene()
                    i += 1

            # 退出探索
            self.switch_to_scene(3)
            self.log.writeinfo('结束本轮探索')
            time.sleep(random.randint(500, 1500) / 1000)
Exemplo n.º 9
0
    def start(self):
        '''单人战斗主循环'''
        mood1 = ut.Mood()
        mood2 = ut.Mood()
        mood3 = ut.Mood(3)
        while self.run:
            # 在御魂主选单,点击“挑战”按钮, 需要使用“阵容锁定”!
            self.yys.wait_game_img('img\\TIAO-ZHAN.png', self.max_win_time)
            mood1.moodsleep()
            self.yys.mouse_click_bg(*YuhunPos.tiaozhan_btn)
            self.log.writeinfo('点击 挑战按钮')

            # 检测是否进入战斗
            self.check_battle()

            # 在战斗中,自动点怪
            self.click_monster()

            # 已经进入战斗,乘客自动点式神
            if self.click_partner_enable:
                self.click_until('标记式神', 'IMG\\GREEN-JIAN-TOU.png',
                                 *CommonPos.left_partner_position,
                                 mood3.get1mood() / 1000)

            # 检测是否打完
            self.check_end()
            mood2.moodsleep()

            # 在战斗结算页面
            self.yys.mouse_click_bg(ut.firstposition())
            self.click_until('结算', 'img\\TIAO-ZHAN.png',
                             *CommonPos.second_position,
                             mood3.get1mood() / 1000)
            self.log.writeinfo("回到御魂选择界面")
Exemplo n.º 10
0
    def start(self):
        '''单人御魂乘客'''
        # 设定点击疲劳度
        mood2 = ut.Mood()
        mood3 = ut.Mood(3)

        # 战斗主循环
        while self.run:
            # 检测是否进入战斗
            self.check_battle()

            # 已经进入战斗,乘客自动点怪
            self.click_monster()

            # 已经进入战斗,乘客自动点式神
            if self.click_partner_enable:
                self.click_until('标记式神', 'IMG\\GREEN-JIAN-TOU.png',
                                 *CommonPos.left_partner_position,
                                 mood3.get1mood() / 1000)

            # 检测是否打完
            self.check_end()
            mood2.moodsleep()

            # 在战斗结算页面
            self.yys.mouse_click_bg(ut.firstposition())
            self.click_until('结算1', 'img\\JIN-BI.png',
                             *CommonPos.first_position,
                             mood3.get1mood() / 1000)
            self.click_until('结算2', 'img\\JIN-BI.png',
                             *CommonPos.second_position,
                             mood3.get1mood() / 1000, False)

            # 等待下一轮
            logging.info('Passenger: 等待下一轮')
            start_time = time.time()
            while time.time() - start_time <= 20 and self.run:
                # 检测是否回到队伍中
                if (self.yys.wait_game_img('img\\XIE-ZHAN-DUI-WU.png', 1,
                                           False)):
                    self.log.writeinfo('Passenger: 进入队伍')
                    break

                # 检测是否有御魂邀请
                yuhun_loc = self.yys.wait_game_img('img\\YU-HUN.png', 0.1,
                                                   False)
                if yuhun_loc:
                    # 点击自动接受邀请
                    if self.yys.find_game_img('img\\ZI-DONG-JIE-SHOU.png'):
                        self.yys.mouse_click_bg((210, yuhun_loc[1]))
                        self.log.writeinfo('Passenger: 自动接受邀请')

                    # 点击普通接受邀请
                    elif self.yys.find_game_img('img\\JIE-SHOU.png'):
                        self.yys.mouse_click_bg((125, yuhun_loc[1]))
                        self.log.writeinfo('Passenger: 接受邀请')
Exemplo n.º 11
0
    def start(self):
        '''单人御魂司机'''
        # 设定点击疲劳度
        mood1 = ut.Mood()
        mood2 = ut.Mood()
        mood3 = ut.Mood(3)

        # 战斗主循环
        self.yys.wait_game_img('img\\KAI-SHI-ZHAN-DOU.png',
                               self.max_win_time)
        while self.run:
            # 司机点击开始战斗,需要锁定御魂阵容
            mood1.moodsleep()
            self.log.writeinfo('Driver: 点击开始战斗按钮')
            self.click_until('开始战斗按钮', 'img\\ZI-DONG.png', *
                             YuhunPos.kaishizhandou_btn, mood2.get1mood()/1000)
            self.log.writeinfo('Driver: 已进入战斗')

            # 已经进入战斗,司机自动点怪
            self.click_monster()

            if self.click_partner:
                # 已经进入战斗,乘客自动点式神
                if self.mitama_click_partner_left:
                    self.click_until('标记左边式神', 'IMG\\GREEN-JIAN-TOU.png',
                                     *CommonPos.left_partner_position, mood3.get1mood() / 1000)
                if self.mitama_click_partner_right:
                    self.click_until('标记右边式神', 'IMG\\GREEN-JIAN-TOU.png',
                                     *CommonPos.right_partner_position, mood3.get1mood() / 1000)

            # 检测是否打完
            self.check_end()
            mood2.moodsleep()

            # 在战斗结算页面
            self.yys.mouse_click_bg(ut.firstposition())
            self.click_until('结算1', 'img\\JIN-BI.png',
                             *CommonPos.second_position, mood3.get1mood()/1000)
            self.click_until('结算2', 'img\\JIN-BI.png',
                             *CommonPos.second_position, mood3.get1mood()/1000, False)

            # 等待下一轮
            logging.info('Driver: 等待下一轮')
            start_time = time.time()
            while time.time() - start_time <= 20 and self.run:
                if(self.yys.wait_game_img('img\\KAI-SHI-ZHAN-DOU.png', 1, False)):
                    self.log.writeinfo('Driver: 进入队伍')
                    break

                # todo,这里有点不准,有时间了再改
                # 点击默认邀请
                if self.yys.find_game_img('img\\ZI-DONG-YAO-QING.png'):
                    self.yys.mouse_click_bg((497, 319))
                    time.sleep(0.2)
                    self.yys.mouse_click_bg((674, 384))
                    self.log.writeinfo('Driver: 自动邀请')
Exemplo n.º 12
0
    def start(self):
        '''单人御魂司机'''
        # 设定点击疲劳度
        mood1 = ut.Mood()
        mood2 = ut.Mood()
        mood3 = ut.Mood(3)

        # 战斗主循环
        self.yys.wait_game_color_three(
            ((565, 220), (575, 230)), ((960, 220), (970, 230)),
            (255, 255, 255), 0, self.max_win_time, True)
        while self.run:
            # 司机点击开始战斗,需要锁定御魂阵容
            mood1.moodsleep()
            self.log.info('Driver: 点击开始战斗按钮')
            self.click_until('开始战斗按钮', 'img\\KAI-SHI-ZHAN-DOU.png',
                             *YuhunPos.kaishizhandou_btn,
                             mood2.get1mood() / 1000, False)

            # 检测是否进入战斗
            self.check_battle()

            # 在战斗中,标记己方式神
            self.mitama_team_click()

            # 已经进入战斗,司机自动点怪
            self.click_monster()

            # 检测是否打完
            state = self.check_end()
            mood2.moodsleep()

            # 在战斗结算页面
            self.get_reward(mood3, state)

            # 等待下一轮
            self.log.info('Driver: 等待下一轮')
            start_time = time.time()
            while time.time() - start_time <= 20 and self.run:
                if (self.yys.wait_game_color_three(
                    ((565, 220), (575, 230)), ((960, 220), (970, 230)),
                    (255, 255, 255), 0, 1, False)):
                    self.log.info('Driver: 进入队伍')
                    break

                # 点击默认邀请
                if self.yys.find_game_img('img\\ZI-DONG-YAO-QING.png'):
                    self.yys.mouse_click_bg((497, 319))
                    time.sleep(0.2)
                    self.yys.mouse_click_bg((674, 384))
                    self.log.info('Driver: 自动邀请')

            # 检查游戏次数
            self.check_times()
Exemplo n.º 13
0
    def start(self):
        '''单人御魂司机'''
        # 设定点击疲劳度
        mood1 = ut.Mood()
        mood2 = ut.Mood()
        mood3 = ut.Mood(3)
        mood4 = ut.Mood(2)

        # 战斗主循环
        self.yys.wait_game_img('img\\KAI-SHI-ZHAN-DOU.png',
                               self.max_win_time)

        while self.run:
            # 司机点击开始战斗,需要锁定御魂阵容
            mood4.moodsleep()
            self.log.writeinfo('Driver: 点击开始战斗按钮')
            self.click_until('开始战斗按钮', 'img\\ZI-DONG.png', *
                             YuhunPos.kaishizhandou_btn, mood2.get1mood()/1000)
            self.log.writeinfo('Driver: 已进入战斗')

            # 已经进入战斗,司机自动点怪
            self.click_monster()

            # 标记己方式神
            self.click_team()

            time.sleep(10)

            # 检测是否打完
            self.check_end()
            mood2.moodsleep()

            # 在战斗结算页面
            self.yys.mouse_click_bg(ut.firstposition())
            self.click_until('结算', 'img/JIN-BI.png',
                             *CommonPos.second_position, mood3.get1mood()/1000)
            self.click_until('结算', 'img/JIN-BI.png',
                             *CommonPos.second_position, mood3.get1mood()/1000, False)

            # 等待下一轮
            logging.info('Driver: 等待下一轮')
            start_time = time.time()
            while time.time() - start_time <= 20 and self.run:
                if(self.yys.wait_game_img('img\\KAI-SHI-ZHAN-DOU.png', 1, False)):
                    self.log.writeinfo('Driver: 进入队伍')
                    break

                # 点击默认邀请
                if self.yys.find_game_img('img\\ZI-DONG-YAO-QING.png'):
                    self.yys.mouse_click_bg((497, 319))
                    time.sleep(0.2)
                    self.yys.mouse_click_bg((674, 384))
                    self.log.writeinfo('Driver: 自动邀请')
Exemplo n.º 14
0
    def start(self):
        '''单人御魂乘客'''
        # 设定点击疲劳度
        mood2 = ut.Mood()
        mood3 = ut.Mood(3)

        # 战斗主循环
        while self.run:
            # 检测是否进入战斗
            self.check_battle()

            # 在战斗中,标记己方式神
            self.mitama_team_click()

            # 已经进入战斗,乘客自动点怪
            self.click_monster()

            # 检测是否打完
            state = self.check_end()
            mood2.moodsleep()

            # 在战斗结算页面
            self.get_reward(mood3, state)

            # 等待下一轮
            logging.info('Passenger: 等待下一轮')
            start_time = time.time()
            while time.time() - start_time <= 20 and self.run:
                # 检测是否回到队伍中
                if (self.yys.wait_game_img('img\\XIE-ZHAN-DUI-WU.png', 1,
                                           False)):
                    self.log.writeinfo('Passenger: 进入队伍')
                    break

                # 检测是否有御魂邀请
                yuhun_loc = self.yys.wait_game_img('img\\YU-HUN.png', 0.1,
                                                   False)
                if yuhun_loc:
                    # 点击自动接受邀请
                    if self.yys.find_game_img('img\\ZI-DONG-JIE-SHOU.png'):
                        self.yys.mouse_click_bg((210, yuhun_loc[1]))
                        self.log.writeinfo('Passenger: 自动接受邀请')

                    # 点击普通接受邀请
                    elif self.yys.find_game_img('img\\JIE-SHOU.png'):
                        self.yys.mouse_click_bg((125, yuhun_loc[1]))
                        self.log.writeinfo('Passenger: 接受邀请')

            # 检查游戏次数
            self.check_times()
Exemplo n.º 15
0
    def start(self):

        # 设定点击疲劳度
        mood2 = ut.Mood(2)

        # 战斗主循环
        while self.run:
            # 检测是否在百鬼页面
            self.check_ghost()

            # 点击进入,直到进入鬼王选择页面
            self.click_until('进入按钮', 'img\\JIN-RU.png', *GhostPos.jinru_btn,
                             mood2.get1mood() / 1000, False)

            # 选中鬼王
            self.choose_king()

            # 点击开始,进入砸百鬼页面
            self.click_until('开始按钮', 'img\\KAI-SHI.png', *GhostPos.start_btn,
                             mood2.get1mood() / 1000, False)

            # 开始动画比较久,多等待一会
            time.sleep(random.randint(3, 5))

            # 砸百鬼
            self.fighting(mood2)
Exemplo n.º 16
0
    def start(self):

        # 设定点击疲劳度
        mood = ut.Mood(3)

        # 战斗主循环
        while self.run:
            # 检测是否在结界突破页面
            self.check_breakthrough()
            # 成功突破次数
            victories = 0
            # 循环突破9次,直到满足成功次数或循环结束
            for i in range(9):
                if victories >= 3:
                    self.log.writeinfo('成功突破:' + str(victories) + '次,等待新的一轮')
                    break
                result = self.fighting(BreakthroughPos.target_position[i],
                                       mood)
                if not result:
                    self.log.writewarning("强制退出脚本")
                    sys.exit(0)
                if result == 1:
                    victories += 1
                self.log.writewarning("当前挑战次数->" + str(i + 1) + ",当前成功突破次数->" +
                                      str(victories))

            # 刷新页面
            self.refresh()
Exemplo n.º 17
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    def start(self):
        # 设定点击疲劳度
        mood = ut.Mood(3)

        # 每次拖拽刷新页面,会产生与目标位置不同的偏移量
        offset = 0

        # 战斗主循环
        while self.run:
            # 检测是否在结界突破页面
            self.check_breakthrough()

            offset_position = self.offset_move(offset)

            # 循环突破4次,直到满足成功次数或循环结束
            # 为什么只挑战4组呢? 因为最下面四组进攻按钮的位置有可能到上方来了
            i = 0
            while i < 4:
                # 突破目标
                result = self.fighting(offset_position[i], mood)
                if not result:
                    self.log.writewarning("强制退出脚本")
                    sys.exit(0)
                # 只有突破失败才会换下一个目标,成功的话还在这个位置继续突破
                if result == 2:
                    self.log.writewarning("目标突破失败,切换下一个")
                    i += 1

            self.log.writewarning("任务完成,刷新下一页")
            offset = self.drag_refresh(offset, mood)
Exemplo n.º 18
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    def check_result(self):
        """
        检测游戏结果
            : return 1 战斗失败 2 战斗胜利 -1 超时
        """
        mode1 = ut.Mood(1)
        # 检测是否打完
        self.log.writeinfo(self.name + '检测是战斗是否结束')
        start_time = time.time()
        while time.time() - start_time <= 500 and self.run:
            maxVal, maxLoc = self.yys.find_multi_img('img/YIN-BI.png',
                                                     'img/SHI-BAI.png',
                                                     'img/SHENG-LI.png')
            yingVal, shibaiVal, shengliVal = maxVal
            # print(maxVal)
            if shibaiVal > 0.97:
                self.log.writeinfo(self.name + "战斗结束: 失败")
                return 1

            if yingVal > 0.97:
                self.log.writeinfo(self.name + "战斗结束: 胜利")
                return 2

            if shengliVal > 0.97:
                self.click_until('第一次结算', 'img/YIN-BI.png', ut.threeposition(),
                                 None,
                                 mode1.get1mood() / 1000)
                # mode1.moodsleep()
                # self.yys.mouse_click_bg(ut.threeposition())
                continue

            time.sleep(0.2)

        return -1
Exemplo n.º 19
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    def start(self):
        '''单人御魂乘客'''
        # 设定点击疲劳度
        mood2 = ut.Mood()
        mood3 = ut.Mood(3)

        # 战斗主循环
        while self.run:
            # 检测是否进入战斗
            self.check_battle()

            # 已经进入战斗,乘客自动点怪
            self.click_monster()

            # 检测是否打完
            self.check_end()
            mood2.moodsleep()

            # 在战斗结算页面
            self.yys.mouse_click_bg(ut.firstposition())
            start_time = time.time()
            while time.time() - start_time <= 20 and self.run:
                # 检测是否回到队伍中
                if (self.yys.wait_game_img('img\\XIE-ZHAN-DUI-WU.png',
                                           mood3.get1mood() / 1000, False)):
                    self.log.writeinfo('Passenger: 进入队伍')
                    break

                # 点击结算,直到回到主界面
                if not (self.yys.find_game_img('img\\MESSAGE.png')
                        or self.yys.find_game_img('img\\JIA-CHENG.png')):
                    self.yys.mouse_click_bg(*CommonPos.second_position)
                    self.log.writeinfo('Passenger: 点击结算')

                # 检测是否有御魂邀请
                yuhun_loc = self.yys.wait_game_img('img\\YU-HUN.png', 0.1,
                                                   False)
                if yuhun_loc:
                    # 点击自动接受邀请
                    if self.yys.find_game_img('img\\ZI-DONG-JIE-SHOU.png'):
                        self.yys.mouse_click_bg((210, yuhun_loc[1]))
                        self.log.writeinfo('Passenger: 自动接受邀请')

                    # 点击普通接受邀请
                    elif self.yys.find_game_img('img\\JIE-SHOU.png'):
                        self.yys.mouse_click_bg((125, yuhun_loc[1]))
                        self.log.writeinfo('Passenger: 接受邀请')
Exemplo n.º 20
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    def start(self):
        '''
        开始战斗
        '''
        mood = ut.Mood(3)
        scene = self.get_scene()
        if scene == 4:
            logging.info('Passenger: 已进入探索,就绪')
        else:
            logging.warning('Passenger: 请检查是否进入探索内,退出')
            return

        while self.run:
            # 检测当前场景
            maxVal_list, maxLoc_list = self.yys.find_multi_img(
                'img/DUI.png', 'img/YING-BING.png')
            # print(maxVal_list)
            if maxVal_list[0] < 0.8 and maxVal_list[1] > 0.8:
                # 队长退出,则跟着退出
                logging.info('Passenger: 队长已退出,跟随退出')
                self.switch_to_scene(3)

                # 等待邀请
                js_loc = self.yys.wait_game_img('img/JIE-SHOU.png',
                                                self.max_win_time)
                if js_loc:
                    # 点击接受邀请
                    if self.yys.find_game_img('img/JIE-SHOU.png'):
                        self.yys.mouse_click_bg(
                            (js_loc[0] + 33, js_loc[1] + 34))
                        self.log.writeinfo('Passenger: 接受邀请')

                # 检查游戏次数
                self.check_times()

            elif maxVal_list[0] > 0.8 and maxVal_list[1] < 0.8:
                # 进入战斗,等待式神准备
                self.yys.wait_game_img_knn('img/ZHUN-BEI.png', thread=30)
                logging.info('Passenger: 式神准备完成')

                # 检查狗粮经验
                self.check_exp_full()

                # 点击准备,直到进入战斗
                self.click_until_knn('准备按钮', 'img/ZI-DONG.png',
                                     *TansuoPos.ready_btn,
                                     mood.get1mood() / 1000, False, 30)

                # 检测是否打完
                state = self.check_end()
                mood.moodsleep()

                # 点击结算
                self.get_reward(mood, state)

            else:
                # 其他,不做任何操作
                time.sleep(0.5)
Exemplo n.º 21
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    def start(self):
        '''单人战斗主循环'''
        mood1 = ut.Mood()
        mood2 = ut.Mood()
        mood3 = ut.Mood(3)
        while self.run:
            # 最大任务数小于等于0就不进行下一轮了
            if self.max_tasks <= 0:
                self.log.writewarning("御魂任务结束")
                break
            # 在御魂主选单,点击“挑战”按钮, 需要使用“阵容锁定”!
            self.yys.wait_game_img('img\\TIAO-ZHAN.png', self.max_win_time)
            mood1.moodsleep()
            self.click_until('挑战按钮',
                             'img\\TIAO-ZHAN.png',
                             *YuhunPos.tiaozhan_btn,
                             appear=False)

            # 检测是否进入战斗
            self.check_battle()

            # 在战斗中,自动点怪
            self.click_monster()

            # 已经进入战斗,乘客自动点式神
            if self.mitama_click_partner_left:
                self.click_until('标记左边式神', 'IMG\\GREEN-JIAN-TOU.png',
                                 *CommonPos.left_partner_position,
                                 mood3.get1mood() / 1000)
            if self.mitama_click_partner_right:
                self.click_until('标记右边式神', 'IMG\\GREEN-JIAN-TOU.png',
                                 *CommonPos.right_partner_position,
                                 mood3.get1mood() / 1000)

            # 检测是否打完
            self.check_end()
            mood2.moodsleep()

            # 在战斗结算页面
            self.yys.mouse_click_bg(ut.firstposition())
            self.click_until('结算', 'img\\TIAO-ZHAN.png',
                             *CommonPos.second_position,
                             mood3.get1mood() / 1000)
            self.log.writeinfo("回到御魂选择界面")
            self.max_tasks -= 1
Exemplo n.º 22
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    def start(self):
        '''单人战斗主循环'''
        mood1 = ut.Mood()
        mood2 = ut.Mood()
        mood3 = ut.Mood(3)
        if self.run_submode == 0:
            self.switch_to_scene(6)
        elif self.run_submode == 1:
            self.switch_to_scene(7)
        elif self.run_submode == 2:
            self.switch_to_scene(8)
        while self.run:
            # 在御魂主选单,点击“挑战”按钮, 需要使用“阵容锁定”!
            self.yys.wait_game_img_knn('img\\TIAO-ZHAN.png',
                                       max_time=self.max_win_time,
                                       thread=20)
            mood1.moodsleep()
            self.click_until_knn('挑战按钮',
                                 'img\\TIAO-ZHAN.png',
                                 *YuhunPos.tiaozhan_btn,
                                 appear=False,
                                 thread=20)

            # 检测是否进入战斗
            self.check_battle()

            # 在战斗中,标记己方式神
            self.mitama_team_click()

            # 在战斗中,自动点怪
            self.click_monster()

            # 检测是否打完
            state = self.check_end()
            mood2.moodsleep()

            # 在战斗结算页面
            self.get_reward(mood3, state)
            self.log.writeinfo("回到选择界面")

            # 检查游戏次数
            self.check_times()
Exemplo n.º 23
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    def start(self):
        '''单人战斗主循环'''
        mood1 = ut.Mood()
        mood2 = ut.Mood()
        mood3 = ut.Mood(3)
        while self.run:
            # 检测上一步是否结算成功,防止因跳蛋打开一瞬间没有检测到而引发的异常
            maxVal, maxLoc = self.yys.find_multi_img('img/SHENG-LI.png',
                                                     'img/TIAO-DAN.png',
                                                     'img/JIN-BI.png',
                                                     'img/JIE-SU.png')
            if max(maxVal) > 0.9:
                self.get_reward(mood3, 1)

            # 在御魂主选单,点击“挑战”按钮, 需要使用“阵容锁定”!
            self.yys.wait_game_img_knn('img\\TIAO-ZHAN.png',
                                       self.max_win_time,
                                       thread=20)
            mood1.moodsleep()
            self.click_until_knn('挑战按钮',
                                 'img\\TIAO-ZHAN.png',
                                 *YuhunPos.tiaozhan_btn,
                                 appear=False,
                                 thread=20)

            # 检测是否进入战斗
            self.check_battle()

            # 在战斗中,自动点怪
            self.click_monster()

            # 检测是否打完
            state = self.check_end()
            mood2.moodsleep()

            # 在战斗结算页面
            self.get_reward(mood3, state)
            logging.info("回到选择界面")

            # 检查游戏次数
            self.check_times()
Exemplo n.º 24
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    def start(self):
        """
        开始执行
        """
        mood1 = ut.Mood(1)
        # 进入脚本循环
        while self.run:
            logging.info(self.name + "正在检测当前场景")

            self.check_quit_game()

            # 开始检测当前战斗情况
            is_start, is_team, is_tansuo, is_juexing, is_yaoqing = self.check_now_scene()
            print('passenger', is_start, is_team, is_juexing, is_yaoqing)

            if is_tansuo:
                self.unlock_team()

            if is_juexing:
                # 等待接受邀请
                if not self.yys.wait_game_img('img/JIE-SHOU.png', 100, False):
                    continue

                # 接受邀請
                self.click_until('接受探索邀请', 'img/JIE-SHOU.png', *TansuoPos.jie_shou_btn, 0.4, False)

            if not is_start and not is_team and is_tansuo:
                # 检查boss
                if self.yys.find_game_img('img/BOSS.png'):
                    return

                loc = self.yys.find_game_img('img/TAN-JIANG-LI.png')
                if loc:
                    # 检查奖励
                    self.quit_tansuo()
                else:
                    if self.yys.find_img('img/FIGHT.png'):
                        # 队伍解散 退出副本
                        self.quit_tansuo()

                # 退出本次循环
                continue

            if is_start:
                print('passenger 正在战斗')
                self.wait_game_end()
Exemplo n.º 25
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    def check_quit_game(self):

        if self.quit_time > 0:
            if time.time() - self.run_time > self.quit_time:
                # 切换到庭院
                is_home = False
                while not is_home:
                    maxVal, maxLoc = self.yys.find_img('img/JIA-CHENG.png')
                    print("加成", maxVal)
                    if maxVal > 0.9:
                        is_home = True
                        continue

                    # 检查关闭
                    if self.yys.mouse_click_img('img/close.png'):
                        time.sleep(0.3)

                    # 检查返回
                    if self.yys.mouse_click_img('img/back.png'):
                        time.sleep(0.5)

                    # 检查确认
                    if self.yys.mouse_click_img('img/que-ding.png'):
                        time.sleep(0.3)

                # 关闭加成
                is_jiacheng = True
                self.click_until('加成', 'img/yu-hun-jia-cheng.png',
                                 *CommonPos.jia_cheng_btn, 0.3)

                while is_jiacheng:
                    pos = self.yys.find_many_game_img('img/on-jia-cheng.png')
                    print(pos)
                    if len(pos) <= 0:
                        is_jiacheng = False
                    else:
                        for item in pos:
                            pos1 = (item[0] + 8, item[1] + 3)
                            pos2 = (item[0] + 60, item[1] + 15)
                            print(pos1, pos2)
                            self.yys.mouse_click_bg(pos1, pos2)
                            mood1 = ut.Mood(1)
                            mood1.moodsleep()

                self.yys.quit_true_game()
Exemplo n.º 26
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    def start(self):

        # 设定点击疲劳度
        mood = ut.Mood(3)

        # 战斗主循环
        while self.run:
            # 最大任务数小于3就不进行下一轮了
            if self.max_tasks < 3:
                self.log.warning("突破任务结束")
                break
            # 检测是否在结界突破页面
            self.check_breakthrough()

            # 秒退一次,为了保持当前突破等级
            self.fight_and_quit(BreakthroughPos.target_position[8], mood)

            # 成功突破次数
            victories = 0
            # 循环突破9次,直到满足成功次数或循环结束
            for i in range(9):
                if not self.run:
                    break
                if victories >= 3:
                    self.log.info('成功突破:' + str(victories) + '次,等待新的一轮')
                    break
                result = self.fighting(BreakthroughPos.target_position[i],
                                       mood)
                if not result:
                    self.log.warning("强制退出脚本")
                    sys.exit(0)
                if result == 1:
                    victories += 1
                    self.max_tasks -= 1
                self.log.warning("当前挑战次数->" + str(i + 1) + ",当前成功突破次数->" +
                                 str(victories))

            # 刷新页面
            self.refresh()
Exemplo n.º 27
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    def start_fight(self, pos):
        """
        进攻结界
            :return pos 挑战失败的位置
        """
        mood2 = ut.Mood()
        # 挑战失败的结界
        fail_pos = []
        # 挑战成功的个数
        success_num = 9 - len(pos)

        is_tiaozhan = True
        # 开始循环点击
        for item in pos:
            # 开始挑战
            pos = item[0]
            pos_end = item[1]
            start_time = time.time()

            # 点击

            is_end = False
            while time.time() - start_time <= 20 and self.run and not is_end:
                result = self.yys.find_game_img('img/JIN-GONG.png', 0, None,
                                                None, 0, 0.94)
                if result:
                    self.log.writeinfo(self.name + '选择突破对象成功')
                    # 开始进攻
                    jin_gong_pos = (result[0] + 10,
                                    result[1] + 10), (result[0] + 110,
                                                      result[1] + 50)
                    jin_gong = self.click_until('开始进攻', 'img/ZHUN-BEI.png',
                                                *jin_gong_pos, 0.7)
                    if not jin_gong:
                        # 进攻失败,结界突破券不足
                        self.log.writeinfo(self.name + '结界突破券不足')
                        os.system('pause')
                        return fail_pos

                    self.yys.wait_game_img('img/ZHUN-BEI.png')

                    self.yys.mouse_click_bg(*CommonPos.zhunbei_btn)

                    # 准备
                    self.click_until_multi('准备',
                                           'img\\ZI-DONG.png',
                                           'img/SHOU-DONG.png',
                                           pos=CommonPos.zhunbei_btn[0],
                                           pos_end=CommonPos.zhunbei_btn[1],
                                           sleep_time=0.8)

                    if self.auto_fight:
                        # 标记式神
                        self.click_team(2)
                        time.sleep(5)
                    else:
                        self.fight_way()

                    # 检测游戏结果
                    res = self.check_result()
                    # print(res)
                    if res == -1:
                        # 超时退出游戏
                        self.yys.quit_game()

                    if res == 1:
                        # 战斗失败
                        fail_pos.append((pos, pos_end))

                    if res == 2:
                        success_num += 1

                    # 对比奖励个数,是否进行继续挑战
                    max_jingong = 9
                    fail_num = len(fail_pos)
                    if fail_num > 0 and fail_num <= 3:
                        max_jingong = 6
                    elif fail_num > 3 and fail_num <= 6:
                        max_jingong = 3
                    elif fail_num <= 0:
                        max_jingong = 9
                    else:
                        max_jingong = 0

                    if success_num >= max_jingong:
                        is_tiaozhan = False

                    print("计算次数", max_jingong, is_tiaozhan)

                    # 手动结算
                    self.yys.mouse_click_bg(ut.threeposition())
                    # self.click_until('结算', 'img/JIE-JIE-TU-PO.png', ut.threeposition(), None)
                    # time.sleep(0.5)
                    print("点击过了")
                    # 等待下一轮

                    if success_num == 3 or success_num == 6 or success_num == 9:
                        self.yys.mouse_click_bg(ut.threeposition())
                        time.sleep(0.8)

                    self.log.writeinfo(self.name + '回到结界突破页面')

                    is_end = True

                else:
                    # 点击指定位置并等待下一轮
                    self.yys.mouse_click_bg(pos, pos_end)
                    self.log.writeinfo(self.name + '点击 选择突破对象')
                    time.sleep(0.6)

        return fail_pos
Exemplo n.º 28
0
    def start(self):
        '''单人御魂司机'''
        # 设定点击疲劳度
        mood1 = ut.Mood()
        mood2 = ut.Mood()
        mood3 = ut.Mood(3)

        # 战斗主循环
        self.yys.wait_game_img('img\\KAI-SHI-ZHAN-DOU.png',
                               self.max_win_time)
        while self.run:
            # 司机点击开始战斗,需要锁定御魂阵容
            mood1.moodsleep()
            if self.passengerNum == 2:
                self.log.writeinfo('Driver: 等待1位乘客上车')
                self.click_until('开始战斗按钮', 'img\\ZI-DONG.png', *
                YuhunPos.TiaoZhanBtn, mood2.get1mood() / 1000)
                self.log.writeinfo('Driver: 已进入战斗')
            elif self.passengerNum == 3:
                self.log.writeinfo('Driver: 等待2位乘客上车')
                # if self.firstClickTiaoZhan is True:
                #     print('第一次挑战')
                #     time.sleep(1)
                #     self.firstClickTiaoZhan = False
                #     self.yys.mouse_click_bg(*YuhunPos.TiaoZhanBtn)
                # else:
                self.yys.wait_game_img('img\\JIA-CHENG.png')
                # print('加成按钮已经出现')
                self.yys.mouse_click_bg(*YuhunPos.TiaoZhanBtn)
                # self.click_until('开始战斗按钮', 'img\\DUI-YOU-JIA-HAO.png', *
                # YuhunPos.TiaoZhanBtn, mood2.get1mood() / 1000, appear=False)
                # print('点击挑战按钮成功')

            # logging.info('御魂司机的needmark为{}'.format(self.needMark))

            if self.needMark is True:
                # todo 点击大舅妈
                logging.info('等待点击大舅妈,坐标{}'.format(self.ShiShenPos))
                self.log.writeinfo('Driver: 等待点击式神')
                # self.click_once_if_appear('点击式神','img\\YI-HUI-MU.png',
                # *YuhunPos.大舅妈位置,mood2.get1mood() / 1000)
                self.yys.wait_game_img('img\\YI-HUI-MU.png')
                self.click_once_if_appear('式神','img\\YI-HUI-MU.png',self.ShiShenPos,None,1,True)
                # self.click_until('式神', 'img\\ZHUN-BEI.png',
                #                           self.ShiShenPos, pos_end=None, step_time=mood2.get1mood() / 1000,appear=False)
            # 检测是否打完
            self.check_end()
            mood2.moodsleep()

            # 在战斗结算页面
            self.click_until('结算', 'img/JIN-BI.png',
                             *CommonPos.second_position, mood3.get1mood() / 1000)
            self.click_until('结算', 'img/JIN-BI.png',
                             *CommonPos.second_position, mood3.get1mood() / 1000, False)

            # 等待下一轮
            logging.info('Driver: 等待下一轮')
            start_time = time.time()
            while time.time() - start_time <= 20 and self.run:
                if (self.yys.wait_game_img('img\\KAI-SHI-ZHAN-DOU.png', 1, False)):
                    self.log.writeinfo('Driver: 进入队伍')
                    break

                # 点击默认邀请
                if self.yys.find_game_img('img\\ZI-DONG-YAO-QING.png'):
                    self.yys.mouse_click_bg((497, 319))
                    time.sleep(0.2)
                    self.yys.mouse_click_bg((674, 384))
                    self.log.writeinfo('Driver: 自动邀请')
Exemplo n.º 29
0
    def start(self):
        '''
        开始战斗
        '''
        mood = ut.Mood(3)
        mood1 = ut.Mood(3)
        scene = self.get_scene()
        if scene == 4:
            self.log.info('已进入探索,就绪')
        else:
            self.log.warning('请检查是否进入探索内,退出')
            return

        while self.run:
            # 检测当前场景
            maxVal_list, _ = self.yys.find_multi_img(
                'img/DUI.png', 'img/YING-BING.png')
            # print(maxVal_list)
            if maxVal_list[0] < 0.8 and maxVal_list[1] > 0.8:
                self.start_time = time.time()

                # 队长退出,则跟着退出
                self.log.info('队长已退出,跟随退出')
                self.switch_to_scene(3)

                # 等待邀请
                js_loc = self.yys.wait_game_img(
                    'img/JIE-SHOU.png', self.max_win_time)
                if js_loc:
                    # 点击接受邀请
                    if self.yys.find_game_img('img/JIE-SHOU.png'):
                        self.click_until('接受邀请', 'img/JIE-SHOU.png', (127, js_loc[1]+34), appear=False)
                        self.log.info('接受邀请')

                # 检查游戏次数
                self.check_times()

            elif maxVal_list[0] > 0.8 and maxVal_list[1] < 0.8:
                self.start_time = time.time()

                # 进入战斗,等待式神准备
                self.yys.wait_game_img_knn('img/ZHUN-BEI.png', thread=30)
                self.log.info('式神准备完成')

                # 检查狗粮经验
                self.check_exp_full()

                # 点击准备,直到进入战斗
                self.click_until_knn('准备按钮', 'img/ZHUN-BEI.png', *
                            TansuoPos.ready_btn, mood1.get1mood()/1000, False, thread=30)

                # 检测是否打完
                state = self.check_end()
                mood.moodsleep()

                # 点击结算
                self.get_reward(mood, state)

            else:
                # 其他,不做任何操作
                time.sleep(0.5)
                if time.time() - self.start_time > self.max_win_time:
                    self.yys.quit_game()
Exemplo n.º 30
0
    def start(self):
        '''
        开始战斗
        '''
        mood1 = ut.Mood(3)
        mood2 = ut.Mood(3)
        mood3 = ut.Mood()
        scene = self.get_scene()

        if scene == 4:
            self.log.info('已进入探索,就绪')

        else:
            self.log.warning('请检查是否进入探索内,退出')
            return

        while self.run:
            # 检测当前场景
            maxVal_list, maxLoc_list = self.yys.find_multi_img(
                'img/DUI.png', 'img/YING-BING.png')
            if maxVal_list[0] < 0.8 and maxVal_list[1] > 0.8:
                # 队长退出,结束
                self.log.warning('队员已退出,脚本结束')
                self.yys.quit_game()

            # 开始打怪
            i = 0
            ok = False
            while self.run:
                if i >= 4:
                    break
                result = self.fight_moster(mood1, mood2)
                if result == 1:
                    ok = True
                    continue
                elif result == 2:
                    break
                else:
                    self.log.info('移动至下一个场景')
                    self.next_scene()
                    i += 1

            if not ok:
                # 没有经验怪,随便打一个
                fight_pos = self.yys.find_game_img('img/FIGHT.png')
                while not fight_pos:
                    self.prev_scene()
                    fight_pos = self.yys.find_game_img('img/FIGHT.png')
                # 攻击怪
                self.yys.mouse_click_bg(fight_pos)
                self.log.info('已进入战斗')

                # 等待式神准备
                self.yys.wait_game_img_knn('img/ZHUN-BEI.png', thread=30)
                self.log.info('式神准备完成')

                # 检查狗粮经验
                self.check_exp_full()

                # 点击准备,直到进入战斗
                self.click_until_knn('准备按钮', 'img/ZHUN-BEI.png',
                                     *TansuoPos.ready_btn,
                                     mood1.get1mood() / 1000, False, 30)

                # 检查是否打完
                state = self.check_end()
                mood1.moodsleep()

                # 在战斗结算页面
                self.get_reward(mood2, state)

            # 退出探索
            self.log.info('结束本轮探索')
            # 点击退出探索
            self.click_until_multi('退出按钮',
                                   'img/QUE-REN.png',
                                   'img/TAN-SUO.png',
                                   'img/JUE-XING.png',
                                   pos=TansuoPos.quit_btn[0],
                                   pos_end=TansuoPos.quit_btn[1],
                                   step_time=0.5)

            # 点击确认
            self.click_until('确认按钮', 'img/QUE-REN.png', *TansuoPos.confirm_btn,
                             2, False)

            # 等待司机退出1s
            if self.delay:
                time.sleep(1)

            # 下一轮自动邀请
            self.yys.wait_game_img('img/QUE-DING.png', self.max_win_time)
            time.sleep(0.5)
            self.click_until('继续邀请', 'img/QUE-DING.png',
                             *TansuoPos.yaoqing_comfirm,
                             mood3.get1mood() / 1000, False)

            # 检查游戏次数
            self.check_times()

            # 下一轮自动挑战
            self.log.info('Driver: 点击开始战斗按钮')
            self.click_until('开始战斗按钮', 'img/TANSUO_TIAO_ZHAN.png',
                             *TansuoPos.kaishizhandou_btn,
                             mood3.get1mood() / 1000, False)