Exemplo n.º 1
0
    def invokeSuitPlanner(self,
                          buildingCode,
                          skelecog,
                          skelecogRandom=0,
                          dept=None):
        if dept is None:
            dept = self.dna.dept
        planner = SuitPlannerInteriorAI.SuitPlannerInteriorAI(
            1, buildingCode, dept, self.zoneId)
        planner.respectInvasions = 0
        suits = planner.genFloorSuits(0)
        if skelecog:
            for suit in suits['activeSuits']:
                wantSkelecog = 1
                if skelecogRandom:
                    wantSkelecog = random.randint(0, 1)
                suit.b_setSkelecog(wantSkelecog)

            for reserve in suits['reserveSuits']:
                wantSkelecog = 1
                if skelecogRandom:
                    wantSkelecog = random.randint(0, 1)
                suit = reserve[0]
                suit.b_setSkelecog(wantSkelecog)

        return suits
Exemplo n.º 2
0
    def invokeSuitPlanner(self, buildingCode, skelecog):
        planner = SuitPlannerInteriorAI.SuitPlannerInteriorAI(
            1, buildingCode, self.dna.dept, self.zoneId)
        planner.respectInvasions = 0
        suits = planner.genFloorSuits(0)
        if skelecog:
            for suit in suits['activeSuits']:
                suit.b_setSkelecog(1)

            for reserve in suits['reserveSuits']:
                suit = reserve[0]
                suit.b_setSkelecog(1)

        return suits
 def enterSuit(self):
     self.sendUpdate('setSuitData',
                     [ord(self.track), self.difficulty, self.numFloors])
     (zoneId, interiorZoneId) = self.getExteriorAndInteriorZoneId()
     self.planner = SuitPlannerInteriorAI.SuitPlannerInteriorAI(
         self.numFloors, self.difficulty, self.track, interiorZoneId)
     self.d_setState('suit')
     (exteriorZoneId, interiorZoneId) = self.getExteriorAndInteriorZoneId()
     self.elevator = DistributedElevatorExtAI.DistributedElevatorExtAI(
         self.air, self)
     self.elevator.generateWithRequired(exteriorZoneId)
     self.air.writeServerEvent(
         'building-cog', self.doId, '%s|%s|%s|%s' %
         (self.zoneId, self.block, self.track, self.numFloors))
Exemplo n.º 4
0
    def invokeSuitPlanner(self, buildingCode, skelecog):
        # Creates a suit planner to generate suits to emerge from the
        # boss cog's belly.  The buildingCode is the level number to
        # use from the table in SuitBuildingGlobals.py; skelecog is
        # true to generate skeleton cogs.  The return value is the
        # dictionary { 'activeSuits' : suits, 'reserveSuits' : suits }

        planner = SuitPlannerInteriorAI.SuitPlannerInteriorAI(
            1, buildingCode, self.dna.dept, self.zoneId)

        planner.respectInvasions = 0
        suits = planner.genFloorSuits(0)

        if skelecog:
            # These cogs have already been generated, so we must do a
            # distributed setSkelecog
            for suit in suits['activeSuits']:
                suit.b_setSkelecog(1)
            for reserve in suits['reserveSuits']:
                suit = reserve[0]
                suit.b_setSkelecog(1)

        return suits