def destroy(self): for waterCooler in self._waterCoolers: waterCooler.destroy() del self._waterCoolers self._waterCoolerRoot.removeNode() del self._waterCoolerRoot base.win.setClearColor(self._clearColor) del self._clearColor MazeBase.destroy(self)
def destroy(self): for waterCooler in self._waterCoolers: waterCooler.destroy() del self._waterCoolers self._waterCoolerRoot.removeNode() del self._waterCoolerRoot base.win.setClearColor(self._clearColor) del self._clearColor MazeBase.destroy(self)
def destroy(self): for waterCooler in self._waterCoolers: waterCooler.destroy() del self._waterCoolers self._waterCoolerRoot.removeNode() del self._waterCoolerRoot base.win.setClearColor(self._clearColor) del self._clearColor MazeBase.destroy(self) if __debug__ and hasattr(self, '_cubes'): self.ignoreAll() self._cubes.removeNode() del self._cubes
def destroy(self): for waterCooler in self._waterCoolers: waterCooler.destroy() del self._waterCoolers self._waterCoolerRoot.removeNode() del self._waterCoolerRoot base.win.setClearColor(self._clearColor) del self._clearColor MazeBase.destroy(self) if 0 and hasattr(self, '_cubes'): self.ignoreAll() self._cubes.removeNode() del self._cubes