Exemplo n.º 1
0
    def destroy(self):
        for waterCooler in self._waterCoolers:
            waterCooler.destroy()

        del self._waterCoolers
        self._waterCoolerRoot.removeNode()
        del self._waterCoolerRoot
        base.win.setClearColor(self._clearColor)
        del self._clearColor
        MazeBase.destroy(self)
Exemplo n.º 2
0
    def destroy(self):
        for waterCooler in self._waterCoolers:
            waterCooler.destroy()

        del self._waterCoolers
        self._waterCoolerRoot.removeNode()
        del self._waterCoolerRoot
        base.win.setClearColor(self._clearColor)
        del self._clearColor
        MazeBase.destroy(self)
    def destroy(self):
        for waterCooler in self._waterCoolers:
            waterCooler.destroy()

        del self._waterCoolers
        self._waterCoolerRoot.removeNode()
        del self._waterCoolerRoot
        base.win.setClearColor(self._clearColor)
        del self._clearColor
        MazeBase.destroy(self)
        if __debug__ and hasattr(self, '_cubes'):
            self.ignoreAll()
            self._cubes.removeNode()
            del self._cubes
Exemplo n.º 4
0
    def destroy(self):
        for waterCooler in self._waterCoolers:
            waterCooler.destroy()

        del self._waterCoolers
        self._waterCoolerRoot.removeNode()
        del self._waterCoolerRoot
        base.win.setClearColor(self._clearColor)
        del self._clearColor
        MazeBase.destroy(self)
        if 0 and hasattr(self, '_cubes'):
            self.ignoreAll()
            self._cubes.removeNode()
            del self._cubes