def load(self): DistributedPartyDanceActivityBase.load(self) parentGroup = self.danceFloor.find("**/discoBall_mesh") correctBall = self.danceFloor.find("**/discoBall_20") if not correctBall.isEmpty(): numChildren = parentGroup.getNumChildren() for i in xrange(numChildren): child = parentGroup.getChild(i) if child != correctBall: child.hide()
def load(self): DistributedPartyDanceActivityBase.load(self) parentGroup = self.danceFloor.find('**/discoBall_mesh') correctBall = self.danceFloor.find('**/discoBall_20') if not correctBall.isEmpty(): numChildren = parentGroup.getNumChildren() for i in xrange(numChildren): child = parentGroup.getChild(i) if child != correctBall: child.hide()
def load(self): """Load the dance floor, and handle 10 and 20 versions of disco ball.""" DistributedPartyDanceActivityBase.load(self) parentGroup = self.danceFloor.find("**/discoBall_mesh") correctBall = self.danceFloor.find("**/discoBall_20") if not correctBall.isEmpty(): numChildren = parentGroup.getNumChildren() for i in xrange(numChildren): child = parentGroup.getChild(i) if child != correctBall: child.hide()