def _initCollisions(self): name = "CogdoMazeLock-%d" % self.id collSphere = CollisionSphere(0, 0, 0.0, 0.25) collSphere.setTangible(0) collNode = CollisionNode(name) collNode.setFromCollideMask(ToontownGlobals.CatchGameBitmask) collNode.addSolid(collSphere) self.model.attachNewNode(collNode) self.enterCollisionEventName = "enter" + name
def pieThrow(self, avId, timestamp, heading, pos, power): """Show local or remote toon throwing a pie.""" toon = self.activity.getAvatar(avId) if toon is None: return tossTrack, pieTrack, flyPie = self.getTossPieInterval( toon, pos[0], pos[1], pos[2], heading, 0, 0, power) if avId == base.localAvatar.doId: flyPie.setTag('throwerId', str(avId)) collSphere = CollisionSphere(0, 0, 0, 0.5) # Make the sphere intangible collSphere.setTangible(0) name = "PieSphere-%d" % avId collSphereName = self.activity.uniqueName(name) collNode = CollisionNode(collSphereName) collNode.setFromCollideMask(ToontownGlobals.PieBitmask) collNode.addSolid(collSphere) collNP = flyPie.attachNewNode(collNode) base.cTrav.addCollider(collNP, self.pieHandler) self.toonPieEventNames[collNP] = 'pieHit-' + collSphereName self.accept(self.toonPieEventNames[collNP], self.handlePieCollision) else: player = self.players.get(avId) if player is not None: player.faceForward() def matchRunningAnim(toon=toon): toon.playingAnim = None toon.setSpeed(toon.forwardSpeed, toon.rotateSpeed) newTossTrack = Sequence(tossTrack, Func(matchRunningAnim)) pieTrack = Parallel(newTossTrack, pieTrack, name="PartyCogActivity.pieTrack-%d-%s" % (avId, timestamp)) elapsedTime = globalClockDelta.localElapsedTime(timestamp) if elapsedTime < 16. / 24.: elapsedTime = 16. / 24. # make the pie fly immediately pieTrack.start(elapsedTime) self.pieIvals.append(pieTrack) self.toonPieTracks[avId] = pieTrack
def createThrowGag(self, gag): throwGag = CogdoMazePlayer.createThrowGag(self, gag) collSphere = CollisionSphere(0, 0, 0, 0.5) collSphere.setTangible(0) name = Globals.GagCollisionName collNode = CollisionNode(name) collNode.setFromCollideMask(ToontownGlobals.PieBitmask) collNode.addSolid(collSphere) colNp = throwGag.attachNewNode(collNode) base.cTrav.addCollider(colNp, self.gagHandler) return throwGag
def setupFloorEventSphere(self, avatarNodePath, bitmask, avatarRadius): cSphere = CollisionSphere(0.0, 0.0, 0.0, 0.75) cSphereNode = CollisionNode('Flyer.cFloorEventSphere') cSphereNode.addSolid(cSphere) cSphereNodePath = avatarNodePath.attachNewNode(cSphereNode) cSphereNode.setFromCollideMask(bitmask) cSphereNode.setIntoCollideMask(BitMask32.allOff()) self.floorCollisionEvent = CollisionHandlerEvent() self.floorCollisionEvent.addInPattern('%fn-enter-%in') self.floorCollisionEvent.addAgainPattern('%fn-again-%in') self.floorCollisionEvent.addOutPattern('%fn-exit-%in') base.cTrav.addCollider(cSphereNodePath, self.floorCollisionEvent) self.cFloorEventSphereNodePath = cSphereNodePath
def setupHeadSphere(self, avatarNodePath): collSphere = CollisionSphere(0, 0, 0, 1) collSphere.setTangible(1) collNode = CollisionNode('Flyer.cHeadCollSphere') collNode.setFromCollideMask(ToontownGlobals.CeilingBitmask) collNode.setIntoCollideMask(BitMask32.allOff()) collNode.addSolid(collSphere) self.cHeadSphereNodePath = avatarNodePath.attachNewNode(collNode) self.cHeadSphereNodePath.setZ(base.localAvatar.getHeight() + 1.0) self.headCollisionEvent = CollisionHandlerEvent() self.headCollisionEvent.addInPattern('%fn-enter-%in') self.headCollisionEvent.addOutPattern('%fn-exit-%in') base.cTrav.addCollider(self.cHeadSphereNodePath, self.headCollisionEvent)
def setupEventSphere(self, bitmask, avatarRadius): self.avatarRadius = avatarRadius cSphere = CollisionSphere(0.0, 0.0, self.avatarRadius + 0.75, self.avatarRadius * 1.04) cSphere.setTangible(0) cSphereNode = CollisionNode('Flyer.cEventSphereNode') cSphereNode.addSolid(cSphere) cSphereNodePath = self.avatarNodePath.attachNewNode(cSphereNode) cSphereNode.setFromCollideMask(bitmask) cSphereNode.setIntoCollideMask(BitMask32.allOff()) self.event = CollisionHandlerEvent() self.event.addInPattern('enter%in') self.event.addOutPattern('exit%in') self.cEventSphereNodePath = cSphereNodePath
def getFlyBallBubble(self): if self.__flyBallBubble == None: bubble = CollisionSphere(0, 0, 0, GolfGlobals.GOLF_BALL_RADIUS) node = CollisionNode('flyBallBubble') node.addSolid(bubble) node.setFromCollideMask(ToontownGlobals.PieBitmask | ToontownGlobals.CameraBitmask | ToontownGlobals.FloorBitmask) node.setIntoCollideMask(BitMask32.allOff()) self.__flyBallBubble = NodePath(node) self.flyBallHandler = CollisionHandlerEvent() self.flyBallHandler.addInPattern('flyBallHit-%d' % self.index) #self.flyBallHandler.addInPattern('flyBallHit-%d--%in') return self.__flyBallBubble
class CogdoMazeExit(CogdoGameExit, DirectObject): EnterEventName = 'CogdoMazeDoor_Enter' def __init__(self): CogdoGameExit.__init__(self) self.revealed = False self._players = [] self._initCollisions() def _initCollisions(self): collSphere = CollisionSphere(0, 0, 0, 3.0) collSphere.setTangible(0) self.collNode = CollisionNode(self.getName()) self.collNode.addSolid(collSphere) self.collNP = self.attachNewNode(self.collNode) def destroy(self): self.ignoreAll() CogdoGameExit.destroy(self) def enable(self): self.collNode.setFromCollideMask(ToontownGlobals.WallBitmask) self.accept('enter' + self.getName(), self._handleEnterCollision) def disable(self): self.ignore('enter' + self.getName()) self.collNode.setFromCollideMask(BitMask32(0)) def _handleEnterCollision(self, collEntry): messenger.send(CogdoMazeExit.EnterEventName, [self]) def onstage(self): self.unstash() self.enable() def offstage(self): self.stash() self.disable() def playerEntersDoor(self, player): if player not in self._players: self._players.append(player) self.toonEnters(player.toon) def getPlayerCount(self): return len(self._players) def hasPlayer(self, player): return player in self._players
def setupWallSphere(self, bitmask, avatarRadius): self.avatarRadius = avatarRadius cSphere = CollisionSphere(0.0, 0.0, self.avatarRadius + 0.75, self.avatarRadius) cSphereNode = CollisionNode('Flyer.cWallSphereNode') cSphereNode.addSolid(cSphere) cSphereNodePath = self.avatarNodePath.attachNewNode(cSphereNode) cSphereNode.setFromCollideMask(bitmask) cSphereNode.setIntoCollideMask(BitMask32.allOff()) if ConfigVariableBool('want-fluid-pusher', 0).getValue(): self.pusher = CollisionHandlerFluidPusher() else: self.pusher = CollisionHandlerPusher() self.pusher.addCollider(cSphereNodePath, self.avatarNodePath) self.cWallSphereNodePath = cSphereNodePath
def setupRay(self, bitmask, floorOffset, reach): cRay = CollisionRay(0.0, 0.0, 3.0, 0.0, 0.0, -1.0) cRayNode = CollisionNode('Flyer.cRayNode') cRayNode.addSolid(cRay) self.cRayNodePath = self.avatarNodePath.attachNewNode(cRayNode) cRayNode.setFromCollideMask(bitmask) cRayNode.setIntoCollideMask(BitMask32.allOff()) self.lifter = CollisionHandlerGravity() self.lifter.setLegacyMode(self._legacyLifter) self.lifter.setGravity(self.getGravity(0)) self.lifter.addInPattern('%fn-enter-%in') self.lifter.addAgainPattern('%fn-again-%in') self.lifter.addOutPattern('%fn-exit-%in') self.lifter.setOffset(floorOffset) self.lifter.setReach(reach) self.lifter.addCollider(self.cRayNodePath, self.avatarNodePath)
def _initCollisions(self): self._camCollRay = CollisionRay() camCollNode = CollisionNode('CameraToonRay') camCollNode.addSolid(self._camCollRay) camCollNode.setFromCollideMask(OTPGlobals.WallBitmask | OTPGlobals.CameraBitmask | ToontownGlobals.FloorEventBitmask | ToontownGlobals.CeilingBitmask) camCollNode.setIntoCollideMask(0) self._camCollNP = self._camera.attachNewNode(camCollNode) self._camCollNP.show() self._collOffset = Vec3(0, 0, 0.5) self._collHandler = CollisionHandlerQueue() self._collTrav = CollisionTraverser() self._collTrav.addCollider(self._camCollNP, self._collHandler) self._betweenCamAndToon = {} self._transNP = NodePath('trans') self._transNP.reparentTo(render) self._transNP.setTransparency(True) self._transNP.setAlphaScale(Globals.Camera.AlphaBetweenToon) self._transNP.setBin('fixed', 10000)