def test_add_learners(self): team = Team(dummy_init_params) original_learners = team.learners l1 = create_dummy_learner() l2 = create_dummy_learner() l1_original_team_references = l1.numTeamsReferencing() l2_original_team_references = l2.numTeamsReferencing() team.addLearner(l1) team.addLearner(l2) #Ensure learner ref counts incremented self.assertEqual(l1_original_team_references + 1, l1.numTeamsReferencing()) self.assertEqual(l2_original_team_references + 1, l2.numTeamsReferencing()) #Ensure learner list grew self.assertEqual(2, len(team.learners)) #Ensure no incomming learners appear in the team's inlearner list self.assertEqual(0, len(team.inLearners))
def create_dummy_team(num_learners=2): team = Team(dummy_init_params) learners = [] for x in range(0, num_learners): learner = create_dummy_learner() learners.append(learner) team.addLearner(learner) return team, learners
def test_create_team(self): # Create the team team = Team(dummy_init_params) # Verify instance variables and id self.assertIsNotNone(team.learners) self.assertIsNotNone(team.outcomes) self.assertIsNone(team.fitness) self.assertEqual(0, team.numLearnersReferencing()) self.assertIsInstance(team.id, uuid.UUID) self.assertEqual(dummy_init_params['generation'], team.genCreate)
def configFunctions(self): # first set up Agent functions Agent.configFunctions(self.functionsDict["Agent"]) # set up Team functions Team.configFunctions(self.functionsDict["Team"]) # set up Learner functions Learner.configFunctions(self.functionsDict["Learner"]) # set up ActionObject functions ActionObject.configFunctions(self.functionsDict["ActionObject"]) # set up Program functions Program.configFunctions(self.functionsDict["Program"])
def test_no_duplicate_learners(self): program = create_dummy_program() l1 = create_dummy_learner() l2 = create_dummy_learner() # Set the program to be the same for both learners l1.program = copy.deepcopy(program) l2.program = copy.deepcopy(program) # Create a team team = Team(dummy_init_params) # Add the first learner team.addLearner(l1)
def initPops(self): # create teams to fill population for i in range(self.teamPopSize): # take two distinct initial actions for each of two learners on team if not self.multiAction: # choose single number ac1 = self.rand.choice(self.actions) ac2 = self.rand.choice([a for a in self.actions if a != ac1]) else: # choose list of length self.actions within range minv = self.actionRange[0] maxv = self.actionRange[1] ac1 = [ self.rand.uniform(minv, maxv) for i in range(self.actions) ] ac2 = [ self.rand.uniform(minv, maxv) for i in range(self.actions) ] team = Team() # create new team # add/create first learner learner = Learner(ac1, self.maxProgramSize, randSeed=self.randSeed) team.addLearner(learner) self.learners.append(learner) # add/create second learner learner = Learner(ac2, self.maxProgramSize, randSeed=self.randSeed) team.addLearner(learner) self.learners.append(learner) # add other random learners learnerMax = self.rand.randint(0, self.maxTeamSize - 2) for i in range(learnerMax): if not self.multiAction: # choose single number ac = self.rand.choice(self.actions) else: # choose list of length self.actions within range ac = [ self.rand.uniform(minv, maxv) for i in range(self.actions) ] learner = Learner(ac, maxProgSize=self.maxProgramSize, randSeed=self.randSeed) team.addLearner(learner) self.learners.append(learner) team.uid = TpgTrainer.teamIdCounter TpgTrainer.teamIdCounter += 1 # add into population self.teams.append(team) self.rootTeams.append(team)
def configFunctionsSelf(self): from tpg.team import Team from tpg.learner import Learner from tpg.action_object import ActionObject from tpg.program import Program # first set up Agent functions Agent.configFunctions(self.functionsDict["Agent"]) # set up Team functions Team.configFunctions(self.functionsDict["Team"]) # set up Learner functions Learner.configFunctions(self.functionsDict["Learner"]) # set up ActionObject functions ActionObject.configFunctions(self.functionsDict["ActionObject"]) # set up Program functions Program.configFunctions(self.functionsDict["Program"])
def generate(self): oLearners = list(self.learners) oTeams = list(self.teams) # multiActs for action pool for multiaction mutation if self.multiAction: multiActs = [] for learner in oLearners: if learner.isActionAtomic(): multiActs.append(list(learner.action)) else: multiActs = None while (len(self.teams) < self.teamPopSize or self.countRootTeams() < self.rTeamPopSize): # get parent root team, and child to be based on that parent = random.choice(self.rootTeams) child = Team() # child starts just like parent for learner in parent.learners: child.addLearner(learner) if self.uniqueProgThresh > 0: inputs, outputs = self.getLearnersInsOuts(oLearners) else: inputs = None outputs = None # then mutates child.mutate(self.pDelLrn, self.pAddLrn, self.pMutLrn, oLearners, self.pMutProg, self.pMutAct, self.pActAtom, self.actions, oTeams, self.pDelInst, self.pAddInst, self.pSwpInst, self.pMutInst, multiActs, self.pSwapMultiAct, self.pChangeMultiAct, self.uniqueProgThresh, inputs=inputs, outputs=outputs, update=True) self.teams.append(child) self.rootTeams.append(child)
def initializePopulations(self): for i in range(self.teamPopSize): # create 2 unique actions and learners a1,a2 = random.sample(range(len(self.actionCodes)), 2) l1 = Learner(self.mutateParams, program=Program(maxProgramLength=self.initMaxProgSize, nOperations=self.nOperations, nDestinations=self.nRegisters, inputSize=self.inputSize, initParams=self.mutateParams), actionObj=ActionObject(action=a1, initParams=self.mutateParams), numRegisters=self.nRegisters) l2 = Learner(self.mutateParams, program=Program(maxProgramLength=self.initMaxProgSize, nOperations=self.nOperations, nDestinations=self.nRegisters, inputSize=self.inputSize, initParams=self.mutateParams), actionObj=ActionObject(action=a2, initParams=self.mutateParams), numRegisters=self.nRegisters) # save learner population self.learners.append(l1) self.learners.append(l2) # create team and add initial learners team = Team(initParams=self.mutateParams) team.addLearner(l1) team.addLearner(l2) # add more learners moreLearners = random.randint(0, self.initMaxTeamSize-2) for i in range(moreLearners): # select action act = random.choice(range(len(self.actionCodes))) # create new learner learner = Learner(initParams=self.mutateParams, program=Program(maxProgramLength=self.initMaxProgSize, nOperations=self.nOperations, nDestinations=self.nRegisters, inputSize=self.inputSize, initParams=self.mutateParams), actionObj=ActionObject(action=act, initParams=self.mutateParams), numRegisters=self.nRegisters) team.addLearner(learner) self.learners.append(learner) # save to team populations self.teams.append(team) self.rootTeams.append(team)
def initializePopulations(self, initMaxTeamSize, initMaxProgSize, registerSize): for i in range(self.teamPopSize): # create 2 unique actions and learners if self.multiAction == False: a1, a2 = random.sample(self.actions, 2) else: a1 = [random.uniform(0, 1) for _ in range(self.actions)] a2 = [random.uniform(0, 1) for _ in range(self.actions)] l1 = Learner(program=Program(maxProgramLength=initMaxProgSize), action=a1, numRegisters=registerSize) l2 = Learner(program=Program(maxProgramLength=initMaxProgSize), action=a2, numRegisters=registerSize) # save learner population self.learners.append(l1) self.learners.append(l2) # create team and add initial learners team = Team() team.addLearner(l1) team.addLearner(l2) # add more learners moreLearners = random.randint(0, initMaxTeamSize - 2) for i in range(moreLearners): # select action if self.multiAction == False: act = random.choice(self.actions) else: act = [random.uniform(0, 1) for _ in range(self.actions)] # create new learner learner = Learner( program=Program(maxProgramLength=initMaxProgSize), action=act, numRegisters=registerSize) team.addLearner(learner) self.learners.append(learner) # save to team populations self.teams.append(team) self.rootTeams.append(team)
def generate(self, extraTeams=None): # extras who are already part of the team population protectedExtras = [] extrasAdded = 0 # add extras into the population if extraTeams is not None: for team in extraTeams: if team not in self.teams: self.teams.append(team) extrasAdded += 1 else: protectedExtras.append(team) oLearners = list(self.learners) oTeams = list(self.teams) # update generation in mutateParams self.mutateParams["generation"] = self.generation # get all the current root teams to be parents while (len(self.teams) < self.teamPopSize + extrasAdded or (self.rootBasedPop and self.countRootTeams() < self.teamPopSize)): # get parent root team, and child to be based on that parent = random.choice(self.rootTeams) child = Team(initParams=self.mutateParams) # child starts just like parent for learner in parent.learners: child.addLearner(learner) # then mutates child.mutate(self.mutateParams, oLearners, oTeams) self.teams.append(child) # remove unused extras if extraTeams is not None: for team in extraTeams: if team.numLearnersReferencing() == 0 and team not in protectedExtras: self.teams.remove(team)
def generateNewTeams(self, parents=None): if parents is None: parents = list( self.rootTeams) # parents are all original root teams # add teams until maxed size while (len(self.teams) < self.teamPopSize or (self.rTeamPopSize > 0 and self.getRootTeamsSize() < self.rTeamPopSize)): # choose 2 random teams as parents par1 = self.rand.choice(parents) par2 = self.rand.choice( [par for par in parents if par is not par1]) # get learners par1Lrns = set(par1.learners) par2Lrns = set(par2.learners) # make 2 children at a time child1 = Team(birthGen=self.curGen) child2 = Team(birthGen=self.curGen) # new children get intersection of parents learners for learner in par1Lrns.intersection(par2Lrns): child1.addLearner(learner) child2.addLearner(learner) # learners unique to a parent goes to one child or other, with one # child having higher priority for a learner for learner in par1Lrns.symmetric_difference(par2Lrns): superChild = None subChild = None if self.rand.choice([True, False]) == True: superChild = child1 subChild = child2 else: superChild = child2 subChild = child1 # apply learner to child if can, # if not, give to other child if can if (len(superChild.learners) < self.maxTeamSize and (len(superChild.learners) < 2 or len(subChild.learners) >= 2)): superChild.addLearner(learner) else: subChild.addLearner(learner) self.mutate(child1) # attempt a mutation if (set(child1.learners) == set(par1.learners) or set(child1.learners) == set(par2.learners)): while not self.mutate( child1): # attempt mutation untill it works continue self.mutate(child2) # attempt a mutation if (set(child2.learners) == set(par1.learners) or set(child2.learners) == set(par2.learners)): while not self.mutate( child2): # attempt mutation untill it works continue child1.uid = TpgTrainer.teamIdCounter TpgTrainer.teamIdCounter += 1 child2.uid = TpgTrainer.teamIdCounter TpgTrainer.teamIdCounter += 1 # add children to team populations self.teams.append(child1) self.teams.append(child2) self.rootTeams.append(child1) self.rootTeams.append(child2)