Exemplo n.º 1
0
def update_ranks(time_delta):
    """
    Update Rank entries that belong to players who have played just now or ``time_delta`` ago.

    Args:
        time_delta - time in past relative to the current time (seconds/timedelta obj)
    """
    min_date = timezone.now() - utils.force_timedelta(time_delta)

    queryset = (
        models.Profile.objects
        .popular()
        .select_related('game_last')
        .filter(game_last__date_finished__gte=min_date)
    )

    for profile in queryset:
        # aggregate stats relative to the last game's date
        year = profile.last_seen.year
        period = models.Rank.get_period_for_year(year)

        with transaction.atomic():
            # aggregate stats for the specified period
            stats = profile.aggregate_mode_stats(models.Profile.SET_STATS_ALL, *period)
            models.Rank.objects.store_many(stats, year, profile)
Exemplo n.º 2
0
def query_listed_servers(time_delta, interval):
    """
    Attempt to query listed servers every ``interval`` for a total of ``time``.

    Args:
        time_delta - execution time (seconds/timedelta obj)
        interval - time between query cycles (seconds/timedelta obj)
    """
    # list of available servers
    servers_listed = set()
    # list of servers that have responded to a query
    servers_live = set()
    # enforce max number of concurrently running threads
    semaphore = threading.Semaphore(config.MAX_STATUS_CONNECTIONS)

    interval = utils.force_timedelta(interval).seconds
    # calculate the time the task must be stopped at
    stop_time = time.time() + utils.force_timedelta(time_delta).seconds
    # cache queryset
    servers = models.Server.objects.listed()

    while time.time() < stop_time:
        threads = []
        for server in servers:
            # keep track of servers being queried
            servers_listed.add(server)
            semaphore.acquire()
            thread = ServerQueryThread(server=server,
                                       semaphore=semaphore,
                                       live=servers_live)
            threads.append(thread)
            # queue the thread
            thread.start()
        # block untill all threads finished
        [thread.join() for thread in threads]
        # sleep for a while
        time.sleep(interval)

    # servers that have replied at least once
    live_servers_detected.send(sender=None, servers=servers_live)
    # servers that have never replied by the end of the task
    dead_servers_detected.send(sender=None,
                               servers=servers_listed - servers_live)
Exemplo n.º 3
0
def query_listed_servers(time_delta, interval):
    """
    Attempt to query listed servers every ``interval`` for a total of ``time``.

    Args:
        time_delta - execution time (seconds/timedelta obj)
        interval - time between query cycles (seconds/timedelta obj)
    """
    # list of available servers
    servers_listed = set()
    # list of servers that have responded to a query
    servers_live = set()
    # enforce max number of concurrently running threads
    semaphore = threading.Semaphore(config.MAX_STATUS_CONNECTIONS)

    interval = utils.force_timedelta(interval).seconds
    # calculate the time the task must be stopped at
    stop_time = time.time() + utils.force_timedelta(time_delta).seconds
    # cache queryset
    servers = models.Server.objects.listed()

    while time.time() < stop_time:
        threads = []
        for server in servers:
            # keep track of servers being queried
            servers_listed.add(server)
            semaphore.acquire()
            thread = ServerQueryThread(server=server, semaphore=semaphore, live=servers_live)
            threads.append(thread)
            # queue the thread
            thread.start()
        # block untill all threads finished
        [thread.join() for thread in threads]
        # sleep for a while
        time.sleep(interval)

    # servers that have replied at least once
    live_servers_detected.send(sender=None, servers=servers_live)
    # servers that have never replied by the end of the task
    dead_servers_detected.send(sender=None, servers=servers_listed-servers_live)
Exemplo n.º 4
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def update_popular(time_delta):
    """
    Update the profile popular fields such as name, country, loadout, etc
    that belong to players who have played just now or ``time_delta`` ago.

    Args:
        time_delta - time in past relative to the current time (seconds/timedelta obj)
    """
    min_date = timezone.now() - utils.force_timedelta(time_delta)

    queryset = (models.Profile.objects.select_for_update().select_related(
        'game_last').filter(game_last__date_finished__gte=min_date))

    with transaction.atomic():
        # update the popular fields
        for profile in queryset:
            profile.update_popular()
            profile.save()
Exemplo n.º 5
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def update_popular(time_delta):
    """
    Update the profile popular fields such as name, country, loadout, etc
    that belong to players who have played just now or ``time_delta`` ago.

    Args:
        time_delta - time in past relative to the current time (seconds/timedelta obj)
    """
    min_date = timezone.now() - utils.force_timedelta(time_delta)

    queryset = (
        models.Profile.objects
        .select_for_update()
        .select_related('game_last')
        .filter(game_last__date_finished__gte=min_date)
    )
    
    with transaction.atomic():
        # update the popular fields
        for profile in queryset:
            profile.update_popular()
            profile.save()
Exemplo n.º 6
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def update_ranks(time_delta):
    """
    Update Rank entries that belong to players who have played just now or ``time_delta`` ago.

    Args:
        time_delta - time in past relative to the current time (seconds/timedelta obj)
    """
    min_date = timezone.now() - utils.force_timedelta(time_delta)

    queryset = (
        models.Profile.objects.popular().select_related('game_last').filter(
            game_last__date_finished__gte=min_date))

    for profile in queryset:
        # aggregate stats relative to the last game's date
        year = profile.last_seen.year
        period = models.Rank.get_period_for_year(year)

        with transaction.atomic():
            # aggregate stats for the specified period
            stats = profile.aggregate_mode_stats(models.Profile.SET_STATS_ALL,
                                                 *period)
            models.Rank.objects.store_many(stats, year, profile)