Exemplo n.º 1
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def build_system(torque_force=False):
    cart_mass = 1
    pendulum_length = 1.0
    pendulum_mass = 0.1

    system = trep.System()
    frames = [
        rz('theta', name="pendulumShoulder"),
        [
            tx(-pendulum_length, name="pendulumArm1", mass=pendulum_mass),
            [
                rz('x', name="pendulumElbow"),
                [
                    tx(-pendulum_length,
                       name="pendulumArm2",
                       mass=pendulum_mass)
                ]
            ]
        ]
    ]
    system.import_frames(frames)

    ## Because 2D system
    trep.potentials.Gravity(system, (0, -9.8, 0))
    trep.forces.Damping(system, 10)
    trep.forces.ConfigForce(system, 'x', 'x-force')
    if torque_force:
        trep.forces.ConfigForce(system, 'theta', 'theta-force')
    return system
Exemplo n.º 2
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def falling_links():
    """ Create a scissor lift according to the global simulation parameters. """
    def add_level(left, right, link=0):
        """
        Recursive function to build the scissor lift by attaching
        another set of links.  'left' and 'right' are the coordinate
        frames to attach the left and right links to.
        """
        if link == segments:  # Terminate the recusions
            return (left, right)

        # Create the base of the left link
        left = Frame(left, trep.RY, 'Theta_Left')
        # "L%02d" % link
        left.config.q = th_l1
        # Create a frame at the middle of the link to attach the link's mass.
        left_mid = Frame(left, trep.TX, L_link / 2.0)
        left_mid.set_mass(m_link, I_link, I_link, I_link)
        # Add the end of the link.
        left_end = Frame(left, trep.TX, L_link)

        right = Frame(right, trep.RY, 'Theta_Right')
        right.config.q = th_l2
        right_mid = Frame(right, trep.TX, L_link / 2.0)
        right_mid.set_mass(m_link, I_link, I_link, I_link)
        right_end = Frame(right, trep.TX, L_link)

        # Join the two links at the middle.
        #trep.constraints.PointToPoint2D(system, 'xz', left_mid, right_mid)

        # Add a new level.  Note that left and right switch each time
        return add_level(right_end, left_end, link + 1)

    # Create the new system
    system = trep.System()
    trep.potentials.Gravity(system, name="Gravity")
    # Add free fall variable
    drop = Frame(system.world_frame, trep.TZ, "DROP")
    drop.config.q = 10.  #L_link*math.cos(theta_0)
    drop.set_mass(0.0)

    wiggle = Frame(drop, trep.TY, "WIGGLE")
    wiggle.config.q = 10.  #L_link*math.cos(theta_0)
    wiggle.set_mass(0.0)
    # Add the top slider
    slide = Frame(wiggle, trep.TX, "SLIDE")
    slide.config.q = 0.  #L_link*math.cos(theta_0)
    slide.set_mass(0.0)
    # Create all the links in the system.
    add_level(slide, slide)
    # The scissor lift should satisfy the constraints, but call
    # satisfy_constraints() in case it needs to be nudged a little
    # from numerical error.
    trep.forces.Damping(system, 0.0, {
        'DROP': dampz,
        'WIGGLE': dampy,
        'SLIDE': dampx
    })
    system.satisfy_constraints()
    return system
Exemplo n.º 3
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def make_scissor_lift():
    """ Create a scissor lift according to the global simulation parameters. """
    def add_level(left, right, link=0):
        """
        Recursive function to build the scissor lift by attaching
        another set of links.  'left' and 'right' are the coordinate
        frames to attach the left and right links to.
        """
        if link == segments:  # Terminate the recusions
            return (left, right)

        # Create the base of the left link
        left = Frame(left, trep.RY, "L%02d" % link, "L%02d" % link)
        if link == 0:
            left.config.q = theta_0
        else:
            left.config.q = mpi + 2.0 * theta_0

        # Create a frame at the middle of the link to attach the link's mass.
        left_mid = Frame(left, trep.TX, L_link / 2.0)
        left_mid.set_mass(m_link, I_link, I_link, I_link)
        # Add the end of the link.
        left_end = Frame(left, trep.TX, L_link)

        right = Frame(right, trep.RY, "R%02d" % link, "R%02d" % link)
        if link == 0:
            right.config.q = mpi - theta_0
        else:
            right.config.q = mpi - 2.0 * theta_0
        right_mid = Frame(right, trep.TX, L_link / 2.0)
        right_mid.set_mass(m_link, I_link, I_link, I_link)
        right_end = Frame(right, trep.TX, L_link)

        # Join the two links at the middle.
        trep.constraints.PointToPoint2D(system, 'xz', left_mid, right_mid)

        # Add a new level.  Note that left and right switch each time
        return add_level(right_end, left_end, link + 1)

    # Create the new system
    system = trep.System()
    trep.potentials.Gravity(system, name="Gravity")
    # Add the top slider
    slider = Frame(system.world_frame, trep.TX, "SLIDER")
    slider.config.q = L_link * math.cos(theta_0)
    slider.set_mass(m_slider)
    # Create all the links in the system.
    add_level(system.world_frame, slider)
    # The scissor lift should satisfy the constraints, but call
    # satisfy_constraints() in case it needs to be nudged a little
    # from numerical error.
    system.satisfy_constraints()
    return system
def make_pendulum(num_links, hybrid_wrenched=False):
    """
    make_pendulum(num_links, hybrid_wrenched) -> System
    
    Create a forced pendulum system with num_links.  The pendulum is
    actuated by either direct joint torques or body wrenches in the
    local X direction depending on the hybrid_wrenched parameter.
    """
    def add_level(frame, link=0):
        """
        Recusively add links to a system by attaching a new link to
        the specified frame.
        """
        if link == num_links:
            return

        # Create a rotation for the pendulum.
        # The first argument is the name of the frame, the second is
        # the transformation type, and the third is the name of the
        # configuration variable that parameterizes the
        # transformation.
        config_name = 'theta-%d' % link
        child = trep.Frame(frame, trep.RY, config_name, "link-%d" % link)

        if not hybrid_wrenched:
            trep.forces.ConfigForce(child.system,
                                    config_name,
                                    'torque-%d' % link,
                                    name='joint-force-%d' % link)

        # Move down to create the length of the pendulum link.
        child = trep.Frame(child, trep.TZ, -1)
        # Add mass to the end of the link (only a point mass, no
        # rotational inertia)
        child.set_mass(1.0)

        if hybrid_wrenched:
            trep.forces.HybridWrench(child.system,
                                     child, ('wrench-x-%d' % link, 0.0, 0.0),
                                     name='wrench-%d' % link)

        add_level(child, link + 1)

    # Create a new system, add the pendulum links, and rotate the top
    # pendulum.
    system = trep.System()
    trep.potentials.Gravity(system, name="Gravity")
    trep.forces.Damping(system, 1.0)
    add_level(system.world_frame)
    return system
Exemplo n.º 5
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def MassSystem2D():
    # define system:
    system = trep.System()

    frames = [
        tx('xm', name='x-mass'), [ty('ym', name='y-mass', mass=BALL_MASS)],
        ty(1, name='robot_plane'), [tx('xr', name='x-robot', kinematic=True)]
    ]
    system.import_frames(frames)
    trep.potentials.Gravity(system, (0, -g, 0))
    trep.forces.Damping(system, 0.05)

    # add string constraint as a kinematic configuration var
    trep.constraints.Distance(system, 'y-mass', 'x-robot', 'r')
    return system
Exemplo n.º 6
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def build_system(torque_force=False):
    cart_mass = 10.0
    pendulum_length = 1.0
    pendulum_mass = 1.0

    system = trep.System()
    frames = [
        tx('x', name='Cart', mass=cart_mass), [
            rz('theta', name="PendulumBase"), [
                ty(-pendulum_length, name="Pendulum", mass=pendulum_mass)]]]
    system.import_frames(frames)
    trep.potentials.Gravity(system, (0, -9.8, 0))
    trep.forces.Damping(system, 0.01)
    trep.forces.ConfigForce(system, 'x', 'x-force')
    if torque_force:
        trep.forces.ConfigForce(system, 'theta', 'theta-force')
    return system
Exemplo n.º 7
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def make_pendulum(num_links, kinematic=False):
    """
	make_pendulum(num_links) -> System

	Create a pendulum system with num_links.
	"""
    def add_level(frame, link=0, kinematic=False):
        """
		Recursively add links to a system by attaching a new link to
		the specified frame.
		"""
        if link == num_links:
            return

        # Create a rotation for the pendulum.
        # The first argument is the name of the frame, the second is
        # the transformation type, and the third is the name of the
        # configuration variable that parameterizes the
        # transformation.
        child = trep.Frame(frame,
                           trep.RX,
                           "link-%d" % link,
                           "link-%d" % link,
                           kinematic=kinematic)

        # Move down to create the length of the pendulum link.
        child = trep.Frame(child, trep.TZ, -1)
        # Add mass to the end of the link (only a point mass, no
        # rotational intertia
        child.set_mass(1.0)

        add_level(child, link + 1)

    # Create a new system, add the pendulum links, and rotate the top
    # pendulum.
    system = trep.System()
    trep.potentials.Gravity(system, name="Gravity")
    add_level(system.world_frame, kinematic=kinematic)
    system.get_config("link-0").q = math.pi / 2.
    return system
Exemplo n.º 8
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# First define the open-chain coordinate frames of the system.  Here
# we have named each frame to correspond to a paper figure (Johnson
# and Murphey).  In general, however, we only need to name frames
# that we reference later in constraints.

import sys
import trep
from trep import tx, ty, tz, rx, ry, rz
import trep.visual as visual

tf = 10.0
dt = 0.01

# Define the mechanical system
system = trep.System()
frames = [
    rx('J', name='J'),
    [
        tz(-0.5, name='I', mass=1),
        tz(-1),
        [rx('H', name='H'), [tz(-1, name='G', mass=1),
                             tz(-2, name='O2')]]
    ],
    ty(1.5),
    [
        rx('K', name='K'),
        [
            tz(-1, name='L', mass=1),
            tz(-2),
            [
Exemplo n.º 9
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def falling_links():
    # Create the new system
    system = trep.System()
    trep.potentials.Gravity(system, name="Gravity")
    # Add free fall variable
    fallframe = Frame(system.world_frame, trep.TZ, "DROP")
    fallframe.config.q = 0.  #L_link*math.cos(theta_0)
    fallframe = Frame(fallframe, trep.TY, "WIGGLE")
    fallframe = Frame(fallframe, trep.TX, "SLIDE")
    fallframe.set_mass(0.)
    # Create all the links in the system.
    #add_level(fallframe, fallframe)
    # Create the base of the left link
    left = Frame(fallframe, trep.RX, 'ROLL')
    left = Frame(left, trep.RY, 'PITCH')
    left_mid = Frame(left, trep.RZ, 'YAW')
    left_mid.set_mass(m_link, I_link, I_link, I_link)
    lcf = 1. / 8.
    # "L%02d" % link
    # Create a frame at the middle of the link to attach the link's mass.
    left_leg1 = Frame(left_mid, trep.RZ, mpi / 4.)
    left_leg1 = Frame(left_mid, trep.RZ, mpi / 4.)
    left_leg1 = Frame(left_leg1, trep.TX, -L_link / 2.0)
    left_leg1.set_mass(lcf * m_link, lcf * I_link, lcf * I_link, lcf * I_link)
    # Add the end of the link.
    left_leg2 = Frame(left_mid, trep.RZ, mpi / 2 + mpi / 4.)
    left_leg2 = Frame(left_leg2, trep.TX, L_link / 2.0)
    left_leg2.set_mass(lcf * m_link, lcf * I_link, lcf * I_link, lcf * I_link)
    # Create a frame at the middle of the link to attach the link's mass.
    left_leg3 = Frame(left_mid, trep.RZ, mpi + mpi / 4.)
    left_leg3 = Frame(left_leg3, trep.TX, -L_link / 2.0)
    left_leg3.set_mass(lcf * m_link, lcf * I_link, lcf * I_link, lcf * I_link)
    # Add the end of the link.
    left_leg4 = Frame(left_mid, trep.RZ, 3 * mpi / 2 + mpi / 4.)
    left_leg4 = Frame(left_leg4, trep.TX, L_link / 2.0)
    left_leg4.set_mass(lcf * m_link, lcf * I_link, lcf * I_link, lcf * I_link)
    ###################################################################
    # # Passenger frame
    right = Frame(left_mid, trep.RX, 'PAXx')
    #right.config.q = -0.5*mpi #left.config.q - mpi*0.5
    right = Frame(right, trep.RY, 'PAXy')
    pcf = 100. / m_link
    plcf = 2.074 / L_link
    stomachat = 8.0
    #right.config.q = -0.5*mpi #left.config.q - mpi*0.5
    right_mid = Frame(right, trep.TZ, plcf * L_link / stomachat)
    right_mid.set_mass(pcf * m_link, plcf * pcf * I_link, plcf * pcf * I_link,
                       plcf * pcf * I_link)
    right_end = Frame(right_mid, trep.TZ,
                      (stomachat - 1) * plcf * L_link / stomachat)
    # Join the two links at the middle.
    # trep.constraints.PointToPoint2D(system, 'xz', left_mid, right_mid)
    # 6.15
    trep.forces.Damping(
        system, 0.0, {
            'DROP': 1.,
            'WIGGLE': 0.5,
            'SLIDE': 0.5,
            'ROLL': 0.2,
            'PITCH': 0.2,
            'YAW': 0.2,
            'PAXx': 100.,
            'PAXy': 100.
        })
    #trep.forces.BodyWrench(system, fallframe, wrench=(0., 0., 'forcez', 'm1', 'm2', 'm3'))
    # the passengers response motion
    trep.forces.ConfigForce(system, 'DROP', 'fz')  # Add input
    trep.forces.ConfigForce(system, 'PITCH', 'm1')  # Add input
    trep.forces.ConfigForce(system, 'ROLL', 'm2')  # Add input
    trep.forces.ConfigForce(system, 'YAW', 'm3')  # Add input
    trep.forces.ConfigForce(system, 'PAXy', 'fpy')  # Add input
    trep.forces.ConfigForce(system, 'PAXx', 'fpx')  # Add input
    system.satisfy_constraints()

    return system
Exemplo n.º 10
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# Import necessary Python modules
import math
from math import pi
import numpy as np
import trep
from trep import tx, ty, tz, rx, ry, rz

# Build a pendulum system
m = 1.0  # Mass of pendulum
l = 1.0  # Length of pendulum
q0 = 3. / 4. * pi  # Initial configuration of pendulum
t0 = 0.0  # Initial time
tf = 5.0  # Final time
dt = 0.1  # Timestep

system = trep.System()  # Initialize system

frames = [
    rx('theta', name="pendulumShoulder"), [tz(-l, name="pendulumArm", mass=m)]
]
system.import_frames(frames)  # Add frames

# Add forces to the system
trep.potentials.Gravity(system, (0, 0, -9.8))  # Add gravity
trep.forces.Damping(system, 1.0)  # Add damping
trep.forces.ConfigForce(system, 'theta', 'theta-torque')  # Add input

# Create and initialize the variational integrator
mvi = trep.MidpointVI(system)
mvi.initialize_from_configs(t0, np.array([q0]), t0 + dt, np.array([q0]))
def falling_links():
    # Create the new system
    system = trep.System()
    trep.potentials.Gravity(system, name="Gravity")
    # Add free fall variable
    fallframe = Frame(system.world_frame, trep.TZ, "DROP")
    #fallframe.config.q = 10. #L_link*math.cos(theta_0)
    fallframe = Frame(fallframe, trep.TY, "WIGGLE")
    fallframe = Frame(fallframe, trep.TX, "SLIDE")
    fallframe.set_mass(0.0)
    # Create all the links in the system.
    #add_level(fallframe, fallframe)
    # Create the base of the left link
    left = Frame(fallframe, trep.RX, 'ROLL')
    left = Frame(left, trep.RY, 'PITCH')
    left_mid = Frame(left, trep.RZ, 'YAW')
    left_mid.set_mass(m_link, I_link, I_link, I_link)
    # "L%02d" % link
    # Create a frame at the middle of the link to attach the link's mass.
    left_leg1 = Frame(left_mid, trep.RZ, mpi / 4.)
    left_leg1 = Frame(left_leg1, trep.TX, -L_link / 2.0)
    left_leg1.set_mass(0.25 * m_link, 0.25 * I_link, 0.25 * I_link,
                       0.25 * I_link)
    # Add the end of the link.
    left_leg2 = Frame(left_mid, trep.RZ, mpi / 2 + mpi / 4.)
    left_leg2 = Frame(left_leg2, trep.TX, L_link / 2.0)
    left_leg2.set_mass(0.25 * m_link, 0.25 * I_link, 0.25 * I_link,
                       0.25 * I_link)
    # Create a frame at the middle of the link to attach the link's mass.
    left_leg3 = Frame(left_mid, trep.RZ, mpi + mpi / 4.)
    left_leg3 = Frame(left_leg3, trep.TX, -L_link / 2.0)
    left_leg3.set_mass(0.25 * m_link, 0.25 * I_link, 0.25 * I_link,
                       0.25 * I_link)
    # Add the end of the link.
    left_leg4 = Frame(left_mid, trep.RZ, 3 * mpi / 2 + mpi / 4.)
    left_leg4 = Frame(left_leg4, trep.TX, L_link / 2.0)
    left_leg4.set_mass(0.25 * m_link, 0.25 * I_link, 0.25 * I_link,
                       0.25 * I_link)
    ###################################################################
    # # Passenger frame
    # right = Frame(left_mid, trep.RY, 'PAX')
    # right.config.q = -0.5*mpi + 0.05 #left.config.q - mpi*0.5
    # right_mid = Frame(right, trep.TX, L_link/9.0)
    # right_mid.set_mass(0.5*m_link, 0.5*I_link, 0.5*I_link, 0.5*I_link)
    # right_end = Frame(right, trep.TX, L_link/3.0)
    # Join the two links at the middle.
    # trep.constraints.PointToPoint2D(system, 'xz', left_mid, right_mid)
    trep.forces.Damping(system, 0.0, {
        'DROP': 0.05,
        'WIGGLE': 0.18,
        'SLIDE': 0.18
    })
    trep.forces.BodyWrench(system,
                           fallframe,
                           wrench=(0.1, 0.1, 'forcez', 'moment1', 'moment2',
                                   'moment3'))
    # the passengers response motion
    # trep.forces.ConfigForce(system, 'PAX', 'response-torque') # Add input
    system.satisfy_constraints()

    return system
def falling_links():
    """ Create a scissor lift according to the global simulation parameters. """
    def add_level(left, right, link=0):
        """
        Recursive function to build the scissor lift by attaching
        another set of links.  'left' and 'right' are the coordinate
        frames to attach the left and right links to.
        """
        if link == segments:  # Terminate the recusions
            return (left, right)

        # Create the base of the left link
        left = Frame(left, trep.RX, 'ROLL')
        left = Frame(left, trep.RY, 'PITCH')
        left_mid = Frame(left, trep.RZ, 'YAW')
        left_mid.set_mass(m_link, I_link, I_link, I_link)
        # "L%02d" % link
        if link == 0:
            left.config.q = 0.05  #theta_0
        else:
            left.config.q = theta_0

        # Create a frame at the middle of the link to attach the link's mass.
        left_begin = Frame(left_mid, trep.TX, -L_link / 2.0)
        left_begin.set_mass(0.25 * m_link, 0, 0, 0)
        # Add the end of the link.
        left_end = Frame(left_mid, trep.TX, L_link / 2.0)
        left_end.set_mass(0.25 * m_link, 0, 0, 0)

        right = Frame(left_mid, trep.RY, 'PAX')
        if link == 0:
            right.config.q = -0.5 * mpi + 0.05  #left.config.q - mpi*0.5
        else:
            right.config.q = left.config.q - mpi * 0.5
        right_mid = Frame(right, trep.TX, L_link / 9.0)
        right_mid.set_mass(0.5 * m_link, 0.5 * I_link, 0.5 * I_link,
                           0.5 * I_link)
        right_end = Frame(right, trep.TX, L_link / 3.0)

        # Join the two links at the middle.
        # trep.constraints.PointToPoint2D(system, 'xz', left_mid, right_mid)

        # Add a new level.  Note that left and right switch each time
        return add_level(right_end, left_mid, link + 1)

    # Create the new system
    system = trep.System()
    trep.potentials.Gravity(system, name="Gravity")
    # Add free fall variable
    drop = Frame(system.world_frame, trep.TZ, "DROP")
    drop.config.q = 10.  #L_link*math.cos(theta_0)
    drop.set_mass(0.0)

    wiggle = Frame(drop, trep.TY, "WIGGLE")
    wiggle.config.q = 0.  #L_link*math.cos(theta_0)
    wiggle.set_mass(0.0)
    # Add the top slider
    slide = Frame(wiggle, trep.TX, "SLIDE")
    slide.config.q = 0.  #L_link*math.cos(theta_0)
    slide.set_mass(0.0)
    # Create all the links in the system.
    add_level(slide, slide)

    trep.forces.Damping(system, 0.0, {
        'DROP': 0.,
        'WIGGLE': 0.18,
        'SLIDE': 0.18
    })
    trep.forces.BodyWrench(system,
                           slide,
                           wrench=(0., 0., 'forcez', 'moment1', 'moment2',
                                   'moment3'))
    # the passengers response motion
    trep.forces.ConfigForce(system, 'PAX', 'response-torque')  # Add input
    system.satisfy_constraints()

    return system
Exemplo n.º 13
0
def QuadMain():

    quadcm_m = 1.0
    quadmotor_m = 1.0
    ball_m = 2.5

    dt = 0.01  # timestep set to 10ms

    # Create a new trep system - 6 generalized coordinates for quadrotor: x,y,z,roll,pitch,yaw
    system = trep.System()
    trep.potentials.Gravity(system, name="Gravity")

    quadz = trep.Frame(system.world_frame, trep.TZ, "quadz")
    quady = trep.Frame(quadz, trep.TY, "quady")
    quadx = trep.Frame(quady, trep.TX, "quadx")

    quadrx = trep.Frame(quadx, trep.RX, "quadrx", kinematic=True)
    quadry = trep.Frame(quadrx, trep.RY, "quadry", kinematic=True)
    # quadrz = trep.Frame(quadry,trep.RZ,"quadrz")
    quadx.set_mass(quadcm_m)  # central point mass

    #    # define motor positions and mass
    #    quad1 = trep.Frame(quadrz,trep.CONST_SE3,((1,0,0),(0,1,0),(0,0,1),(3,0,0)),"quad1")
    #    quad1.set_mass(quadmotor_m)
    #    quad2 = trep.Frame(quadrz,trep.CONST_SE3,((1,0,0),(0,1,0),(0,0,1),(-3,0,0)),"quad2")
    #    quad2.set_mass(quadmotor_m)
    #    quad3 = trep.Frame(quadrz,trep.CONST_SE3,((1,0,0),(0,1,0),(0,0,1),(0,3,0)),"quad3")
    #    quad3.set_mass(quadmotor_m)
    #    quad4 = trep.Frame(quadrz,trep.CONST_SE3,((1,0,0),(0,1,0),(0,0,1),(0,-3,0)),"quad4")
    #    quad4.set_mass(quadmotor_m)

    # define ball frame
    ballrx = trep.Frame(quadx, trep.RX, "ballrx", kinematic=False)
    ballry = trep.Frame(ballrx, trep.RY, "ballry", kinematic=False)
    ball = trep.Frame(ballry, trep.CONST_SE3,
                      ((1, 0, 0), (0, 1, 0), (0, 0, 1), (0, 0, -1)), "ballcm")
    ball.set_mass(ball_m)

    # set thrust vector with input u1
    trep.forces.BodyWrench(system,
                           quadry, (0, 0, 'u1', 0, 0, 0),
                           name='wrench1')

    #    # set four thrust vectors with inputs u1,u2,u3,u4
    #    trep.forces.BodyWrench(system,quad1,(0,0,'u1',0,0,0),name='wrench1')
    #    trep.forces.BodyWrench(system,quad2,(0,0,'u2',0,0,0),name='wrench2')
    #    trep.forces.BodyWrench(system,quad3,(0,0,'u3',0,0,0),name='wrench3')
    #    trep.forces.BodyWrench(system,quad4,(0,0,'u4',0,0,0),name='wrench4')

    # set quadrotor initial altitude at 3m
    system.get_config("quadz").q = 3.0

    # Now we'll extract the current configuration into a tuple to use as
    # initial conditions for a variational integrator.
    q0 = system.q

    # Create and initialize the variational integrator
    mvi = trep.MidpointVI(system)
    mvi.initialize_from_configs(0.0, q0, dt, q0)

    # These are our simulation variables.
    q = mvi.q2
    t = mvi.t2
    #    u0=tuple([(4*quadmotor_m+quadcm_m+ball_m)/4*9.8,(4*quadmotor_m+quadcm_m+ball_m)/4*9.8,(4*quadmotor_m+quadcm_m+ball_m)/4*9.8,(4*quadmotor_m+quadcm_m+ball_m)/4*9.8])
    #    u=[u0]

    u0 = np.array([(quadcm_m + ball_m) * 9.8])
    u = tuple(u0)

    # start ROS node to broadcast transforms to rviz
    rospy.init_node('quad_simulator')
    broadcaster = tf.TransformBroadcaster()
    pub = rospy.Publisher('config', Float32MultiArray)
    statepub = rospy.Publisher('joint_states', JointState)

    jointstates = JointState()
    configs = Float32MultiArray()

    # subscribe to joystick topic from joy_node
    rospy.Subscriber("joy", Joy, joycall)

    r = rospy.Rate(100)  # simulation rate set to 100Hz

    # PD control variables
    P = 200
    D = 20

    # Simulator Loop
    while not rospy.is_shutdown():

        # reset simulator if trigger pressed
        if buttons[0] == 1:
            mvi.initialize_from_configs(0.0, q0, dt, q0)

#        # calculate thrust inputs
#        u1 = u0[0] + P*(q[4]+0.1*axis[0]) + D*system.configs[4].dq - P*(q[0]-3.0) - D*system.configs[0].dq
#        u2 = u0[1] - P*(q[4]+0.1*axis[0]) - D*system.configs[4].dq - P*(q[0]-3.0) - D*system.configs[0].dq
#        u3 = u0[2] - P*(q[3]+0.1*axis[1]) - D*system.configs[3].dq - P*(q[0]-3.0) - D*system.configs[0].dq
#        u4 = u0[3] + P*(q[3]+0.1*axis[1]) + D*system.configs[3].dq - P*(q[0]-3.0) - D*system.configs[0].dq
#        u = tuple([u1,u2,u3,u4])

        k = np.array([0.1 * axis[1], 0.1 * axis[0]])

        # advance simluation one timestep using trep VI
        mvi.step(mvi.t2 + dt, u, k)
        q = mvi.q2
        t = mvi.t2
        configs.data = tuple(q) + u

        jointstates.header.stamp = rospy.Time.now()
        jointstates.name = ["q1ballrx", "q1ballry"]
        jointstates.position = [q[3], q[4]]
        jointstates.velocity = [system.configs[5].dq, system.configs[6].dq]

        # send transform data to rviz
        broadcaster.sendTransform(
            (q[2], q[1], q[0]),
            tf.transformations.quaternion_from_euler(0, 0, 0),
            rospy.Time.now(), "quad1", "world")
        broadcaster.sendTransform(
            (0, 0, 0), tf.transformations.quaternion_from_euler(q[5], q[6], 0),
            rospy.Time.now(), "quadr", "quad1")
        statepub.publish(jointstates)
        pub.publish(configs)
        r.sleep()
Exemplo n.º 14
0
# interpolated motor angles
# motor_angles = [qnew[1]-(np.pi/2), qnew[4]-(np.pi/2), qnew[6]-(np.pi/2)]
# motor_angles = [np.radians(-144.85), np.radians(-166.9), np.radians(-35.15)]
# (qU, qtrep, footPose) = geomFK(motor_angles, lengths, 1)
# print footPose
# angles = subchainIK(footPose, lengths)
# footPose[1] = -0.25
# print footPose
# final_angles = subchainIK(footPose, lengths)
# print final_angles
# footPose[1] = -0.18
# init_angles = subchainIK(footPose, lengths)
# print init_angles

# set up robot model in stance
hopper_stance = trep.System()
hopper_stance.import_frames([
    # center of mass
    tz('z_com', mass=0.001, name='CoM_robot'),
    [
        # middle links
        tz(-0.1),
        [
            rx('motor1', name='motor1'),
            [
                tz(-0.0843, name='center_link1'),
                [
                    rx('center_theta1'),
                    [
                        tz(-0.0856, name='center_link2'),
                        [
Exemplo n.º 15
0
def load_urdf(root, system=None, prefix=None):
    if system is None:
        system = trep.System()
    
    if prefix is None:
        prefix = ''

    links = root.findall('link')
    joints = root.findall('joint')

    link_dict = {}
    for link in links:
        inertial = link.find('inertial')
        if inertial is not None:
            inertia = inertial.find('inertia')
            if inertia is not None:
                inertia_dict = inertia.attrib
                for attr in ['ixx','iyy','izz']:
                    if attr in inertia_dict:
                        inertia_dict[attr] = float(inertia_dict[attr])
                    else:
                        inertia_dict[attr] = 0.0
            else:
                inertia_dict = {'ixx':0.0, 'iyy':0.0, 'izz':0.0} 
            origin = inertial.find('origin')
            if origin is not None:
                origin_dict = origin.attrib
                for attr in ['xyz', 'rpy']:
                    if attr in origin_dict:
                        values = str.split(origin_dict[attr])
                        origin_dict[attr] = [float(values[0]),float(values[1]),float(values[2])]
                    else:
                        origin_dict[attr] = [0.0, 0.0, 0.0]                    
            else:
                origin_dict = {'xyz':[0.0, 0.0, 0.0], 'rpy':[0.0, 0.0, 0.0]}   
            mass = inertial.find('mass')
            if mass is not None:
                mass_dict = mass.attrib
                if 'value' in mass_dict:
                    mass_dict['value'] = float(mass_dict['value'])
                else:
                    mass_dict['value'] = 0.0
            else:
                mass_dict = {'value':0.0}
            inertial_dict = {'origin':origin_dict, 'mass':mass_dict, 'inertia':inertia_dict}
        else:
            inertial_dict = {'origin':{'xyz':[0.0, 0.0, 0.0], 'rpy':[0.0, 0.0, 0.0]}, 'mass':{'value':0.0}, 'inertia':{'ixx':0.0, 'iyy':0.0, 'izz':0.0}}
            
        link_dict[link.get('name')] = inertial_dict

    root_link = []
    for link in links:
        name = link.get('name')

        ischild = False
        for joint in joints:
            if joint.find('child').get('link') == name:
                ischild = True
                break
        if not ischild:
            root_link.append(name)

    frames = []
    root_name = root_link[0]

    # check if root is world and add all frames
    if root_name == 'world':
        add_child_frame(root_name, system.world_frame, link_dict, joints, prefix)

    # else, must first create floating link to world_frame then add frames
    else:
        robot_name = root.get('name')
        world_tx = trep.Frame(system.world_frame, trep.TX, prefix + robot_name +'-TX', name = prefix + robot_name +'-TX')
        world_ty = trep.Frame(world_tx, trep.TY, prefix + robot_name +'-TY', name = prefix + robot_name +'-TY') 
        world_tz = trep.Frame(world_ty, trep.TZ, prefix + robot_name +'-TZ', name = prefix + robot_name +'-TZ') 
        world_rx = trep.Frame(world_tz, trep.RX, prefix + robot_name +'-RX', name = prefix + robot_name +'-RX')  
        world_ry = trep.Frame(world_rx, trep.RY, prefix + robot_name +'-RY', name = prefix + robot_name +'-RY')  
        root_frame = trep.Frame(world_ry, trep.RZ, prefix + robot_name +'-RZ', name = prefix + root_name)  

        # add mass to root frame
        inertia_offset = link_dict[root_name]['origin']['xyz']
        inertia_rotate = link_dict[root_name]['origin']['rpy']
        if norm(inertia_offset) + norm(inertia_rotate) > 0.001:
            # need to create link inertial frame
            inertial_frame = trep.Frame(root_frame, trep.CONST_SE3, transform(inertia_offset, inertia_rotate), name = prefix + root_name + '-inertia')
            inertial_frame.set_mass(link_dict[root_name]['mass']['value'], Ixx = link_dict[root_name]['inertia']['ixx'], Iyy = link_dict[root_name]['inertia']['iyy'], Izz = link_dict[root_name]['inertia']['izz'])
        else:
            root_frame.set_mass(link_dict[root_name]['mass']['value'], Ixx = link_dict[root_name]['inertia']['ixx'], Iyy = link_dict[root_name]['inertia']['iyy'], Izz = link_dict[root_name]['inertia']['izz'])      

        add_child_frame(root_name, root_frame, link_dict, joints, prefix)


    # add damping to joint if specified
    try:
        damping = system.get_force('system-damping') #find damping if previously created
    except KeyError:
        damping = trep.forces.Damping(system, 0.0, name='system-damping') #create damping class if not

    for joint in joints:
        jdyn=joint.find('dynamics')
        if jdyn is not None:
            jdamp=jdyn.get('damping')
            if jdamp is not None and system.get_config(prefix + joint.get('name')).kinematic is not True:
                damping.set_damping_coefficient(prefix + joint.get('name'), float(jdamp))
    
    return system
Exemplo n.º 16
0
def QuadMain(isjoy):
    def make_state_cost(dsys, base, x):
        weight = base * np.ones((dsys.nX, ))
        weight[system.get_config('ballx').index] = 50
        weight[system.get_config('bally').index] = 50
        weight[system.get_config('ballz').index] = 25
        weight[system.get_config('quad1bry').index] = 500
        weight[system.get_config('quad1brx').index] = 100
        weight[system.get_config('quad1ry').index] = 10
        weight[system.get_config('quad1rx').index] = 10
        weight[system.get_config('quad1rz').index] = 1
        weight[system.get_config('quad2bry').index] = 500
        weight[system.get_config('quad2brx').index] = 15
        weight[system.get_config('quad2ry').index] = 10
        weight[system.get_config('quad2rx').index] = 10
        weight[system.get_config('quad2rz').index] = 1
        return np.diag(weight)

    def make_input_cost(dsys, base, x):
        weight = base * np.ones((dsys.nU, ))
        # weight[system.get_input('x-force').index] = x
        return np.diag(weight)

    quad1cm_m = 1.0
    quadmotor1_m = 1.0
    quad2cm_m = 1.0
    quadmotor2_m = 1.0
    ball_m = 0.5

    dt = 0.01  # timestep set to 10ms

    # Create a new trep system - 6 generalized coordinates for quadrotor: x,y,z,roll,pitch,yaw
    system = trep.System()
    trep.potentials.Gravity(system, name="Gravity")

    # define ball frame
    ballz = trep.Frame(system.world_frame, trep.TZ, "ballz")
    bally = trep.Frame(ballz, trep.TY, "bally")
    ballx = trep.Frame(bally, trep.TX, "ballx")
    ballx.set_mass(ball_m)

    # define quadrotor 1 frame
    quad1bry = trep.Frame(ballx, trep.RY, "quad1bry")
    quad1brx = trep.Frame(quad1bry, trep.RX, "quad1brx")
    quad1cm = trep.Frame(quad1brx, trep.CONST_SE3,
                         ((1, 0, 0), (0, 1, 0), (0, 0, 1), (0, 0, 2)),
                         "quad1cm")
    quad1ry = trep.Frame(quad1cm, trep.RY, "quad1ry")
    quad1rx = trep.Frame(quad1ry, trep.RX, "quad1rx")
    quad1rz = trep.Frame(quad1rx, trep.RZ, "quad1rz")

    quad1cm.set_mass(quad1cm_m)  # central point mass

    # define quadrotor 1 motor positions and mass
    quad1m1 = trep.Frame(quad1rz, trep.CONST_SE3,
                         ((1, 0, 0), (0, 1, 0), (0, 0, 1), (1, 0, 0)),
                         "quad1m1")
    quad1m1.set_mass(quadmotor1_m)
    quad1m2 = trep.Frame(quad1rz, trep.CONST_SE3,
                         ((1, 0, 0), (0, 1, 0), (0, 0, 1), (-1, 0, 0)),
                         "quad1m2")
    quad1m2.set_mass(quadmotor1_m)
    quad1m3 = trep.Frame(quad1rz, trep.CONST_SE3,
                         ((1, 0, 0), (0, 1, 0), (0, 0, 1), (0, 1, 0)),
                         "quad1m3")
    quad1m3.set_mass(quadmotor1_m)
    quad1m4 = trep.Frame(quad1rz, trep.CONST_SE3,
                         ((1, 0, 0), (0, 1, 0), (0, 0, 1), (0, -1, 0)),
                         "quad1m4")
    quad1m4.set_mass(quadmotor1_m)

    # set four thrust vectors with inputs u1,u2,u3,u4
    trep.forces.BodyWrench(system,
                           quad1m1, (0, 0, 'u1q1', 0, 0, 0),
                           name='quad1w1')
    trep.forces.BodyWrench(system,
                           quad1m2, (0, 0, 'u2q1', 0, 0, 0),
                           name='quad1w2')
    trep.forces.BodyWrench(system,
                           quad1m3, (0, 0, 'u3q1', 0, 0, 0),
                           name='quad1w3')
    trep.forces.BodyWrench(system,
                           quad1m4, (0, 0, 'u4q1', 0, 0, 0),
                           name='quad1w4')

    # define quadrotor 2 frame
    quad2bry = trep.Frame(ballx, trep.RY, "quad2bry")
    quad2brx = trep.Frame(quad2bry, trep.RX, "quad2brx")
    quad2cm = trep.Frame(quad2brx, trep.CONST_SE3,
                         ((1, 0, 0), (0, 1, 0), (0, 0, 1), (0, 0, 2)),
                         "quad2cm")
    quad2ry = trep.Frame(quad2cm, trep.RY, "quad2ry")
    quad2rx = trep.Frame(quad2ry, trep.RX, "quad2rx")
    quad2rz = trep.Frame(quad2rx, trep.RZ, "quad2rz")

    quad2cm.set_mass(quad2cm_m)  # central point mass

    # define quadrotor 2 motor positions and mass
    quad2m1 = trep.Frame(quad2rz, trep.CONST_SE3,
                         ((1, 0, 0), (0, 1, 0), (0, 0, 1), (1, 0, 0)),
                         "quad2m1")
    quad2m1.set_mass(quadmotor2_m)
    quad2m2 = trep.Frame(quad2rz, trep.CONST_SE3,
                         ((1, 0, 0), (0, 1, 0), (0, 0, 1), (-1, 0, 0)),
                         "quad2m2")
    quad2m2.set_mass(quadmotor2_m)
    quad2m3 = trep.Frame(quad2rz, trep.CONST_SE3,
                         ((1, 0, 0), (0, 1, 0), (0, 0, 1), (0, 1, 0)),
                         "quad2m3")
    quad2m3.set_mass(quadmotor2_m)
    quad2m4 = trep.Frame(quad2rz, trep.CONST_SE3,
                         ((1, 0, 0), (0, 1, 0), (0, 0, 1), (0, -1, 0)),
                         "quad2m4")
    quad2m4.set_mass(quadmotor2_m)

    # set four thrust vectors with inputs u1,u2,u3,u4
    trep.forces.BodyWrench(system,
                           quad2m1, (0, 0, 'u1q2', 0, 0, 0),
                           name='quad2w1')
    trep.forces.BodyWrench(system,
                           quad2m2, (0, 0, 'u2q2', 0, 0, 0),
                           name='quad2w2')
    trep.forces.BodyWrench(system,
                           quad2m3, (0, 0, 'u3q2', 0, 0, 0),
                           name='quad2w3')
    trep.forces.BodyWrench(system,
                           quad2m4, (0, 0, 'u4q2', 0, 0, 0),
                           name='quad2w4')

    # set quadrotor initial altitude at 5m
    system.get_config("ballz").q = 0.0

    system.get_config("quad1bry").q = (math.pi / 2 - math.acos(1.5 / 2.0))
    system.get_config("quad2bry").q = -(math.pi / 2 - math.acos(1.5 / 2.0))

    horzf = 0.5 * ball_m * 9.8 * math.tan((math.pi / 2 - math.acos(1.5 / 2.0)))
    vertf = (0.5 * ball_m + quad1cm_m + 4 * quadmotor1_m) * 9.8
    quad1ang = math.atan(horzf / ((quad1cm_m + 4 * quadmotor1_m) * 9.8))

    system.get_config(
        "quad1ry").q = -(math.pi / 2 - math.acos(1.5 / 2.0)) + quad1ang
    system.get_config("quad2ry").q = (math.pi / 2 -
                                      math.acos(1.5 / 2.0)) - quad1ang

    # Now we'll extract the current configuration into a tuple to use as
    # initial conditions for a variational integrator.
    q0 = system.q

    # Create the discrete system
    mvi = trep.MidpointVI(system)
    t = np.arange(0.0, 10.0, 0.01)
    dsys = discopt.DSystem(mvi, t)

    # Generate cost function
    Qcost = make_state_cost(dsys, 1, 0.00)
    Rcost = make_input_cost(dsys, 0.01, 0.01)

    totuf = math.sqrt(math.pow(horzf, 2) + math.pow(vertf, 2))
    u0 = np.array([
        totuf / 4, totuf / 4, totuf / 4, totuf / 4, totuf / 4, totuf / 4,
        totuf / 4, totuf / 4
    ])
    u = tuple(u0)

    mvi.initialize_from_configs(0.0, q0, dt, q0)
    pref = mvi.p2

    Uint = np.zeros((len(t) - 1, system.nu))
    qd = np.zeros((len(t), system.nQ))
    pd = np.zeros((len(t), system.nQ))
    for i, t in enumerate(t[:-1]):
        Uint[i, :] = u0
        qd[i, :] = q0
        pd[i, :] = pref
    qd[len(qd) - 1, :] = q0
    pd[len(pd) - 1, :] = pref

    Qk = lambda k: Qcost
    (X, U) = dsys.build_trajectory(Q=qd, p=pd, u=Uint)
    Kstab = dsys.calc_feedback_controller(X, U, Qk)

    #print Kstab[0]

    # Create and initialize the variational integrator)
    u = tuple(u0)
    #mvi.initialize_from_configs(0.0, q0, dt, q0)

    # These are our simulation variables.
    q = mvi.q2
    p = mvi.p2
    pref = p
    t = mvi.t2

    # start ROS node to broadcast transforms to rviz
    rospy.init_node('quad_simulator')
    broadcaster = tf.TransformBroadcaster()
    pub = rospy.Publisher('config', Float32MultiArray, queue_size=2)
    statepub = rospy.Publisher('joint_states', JointState, queue_size=2)

    jointstates = JointState()
    configs = Float32MultiArray()
    if isjoy == True:
        markerpub = rospy.Publisher('refmark', Marker, queue_size=2)
        refmark = Marker()

    if isjoy == False:
        ############### NEW ################################33
        # create an interactive marker server on the topic namespace simple_marker
        server = InteractiveMarkerServer("simple_marker")

        # create an interactive marker for our server
        int_marker = InteractiveMarker()
        int_marker.header.frame_id = "/world"
        int_marker.name = "my_marker"
        int_marker.description = "Simple 1-DOF Control"
        int_marker.pose.position.z = 2.0

        # create a grey box marker
        box_marker = Marker()
        box_marker.type = Marker.SPHERE
        box_marker.scale.x = 0.15
        box_marker.scale.y = 0.15
        box_marker.scale.z = 0.15
        box_marker.color.r = 0.0
        box_marker.color.g = 1.0
        box_marker.color.b = 0.0
        box_marker.color.a = 1.0

        # create a non-interactive control which contains the box
        box_control = InteractiveMarkerControl()
        box_control.orientation.w = 1
        box_control.orientation.x = 0
        box_control.orientation.y = 1
        box_control.orientation.z = 0
        box_control.name = "rotate_x"
        box_control.name = "move_x"
        box_control.always_visible = True
        box_control.interaction_mode = InteractiveMarkerControl.MOVE_PLANE
        int_marker.controls.append(box_control)

        box_control = InteractiveMarkerControl()
        box_control.orientation.w = 1
        box_control.orientation.x = 0
        box_control.orientation.y = 1
        box_control.orientation.z = 0
        box_control.name = "rotate_x"
        box_control.name = "move_x"
        box_control.always_visible = True
        box_control.interaction_mode = InteractiveMarkerControl.MOVE_PLANE
        box_control.markers.append(box_marker)
        int_marker.controls.append(box_control)

        # add the interactive marker to our collection &
        # tell the server to call processFeedback() when feedback arrives for it
        server.insert(int_marker, processFeedback)

        # 'commit' changes and send to all clients
        server.applyChanges()
############### END NEW ###############################
    if isjoy == True:
        # subscribe to joystick topic from joy_node
        rospy.Subscriber("joy", Joy, joycall)

    r = rospy.Rate(100)  # simulation rate set to 100Hz

    # Simulator Loop
    while not rospy.is_shutdown():

        # reset simulator if trigger pressed
        if buttons[0] == 1:
            mvi.initialize_from_configs(0.0, q0, dt, q0)

        qref = [0, axis[1], axis[0], 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
        u = tuple(u0 - np.dot(Kstab[0], np.append(q - q0 - qref, p - pref)))

        # advance simluation one timestep using trep VI

        try:
            mvi.step(mvi.t2 + dt, u)
        except trep.ConvergenceError:
            print 'Trep simulation error - system resetting...'
            rospy.sleep(2.)
            mvi.initialize_from_configs(0.0, q0, dt, q0)

        q = mvi.q2
        p = mvi.p2
        t = mvi.t2
        configs.data = tuple(q) + u

        if isjoy == True:
            refmark.header.frame_id = "/world"
            refmark.header.stamp = rospy.Time.now()
            refmark.type = 2
            refmark.scale.x = 0.15
            refmark.scale.y = 0.15
            refmark.scale.z = 0.15
            refmark.color.r = 0.0
            refmark.color.g = 1.0
            refmark.color.b = 0.0
            refmark.color.a = 1.0
            refmark.pose.position.y = axis[1]
            refmark.pose.position.x = axis[0]
            refmark.pose.position.z = 2.0

        jointstates.header.stamp = rospy.Time.now()
        jointstates.name = [
            "quad1bry", "quad1brx", "quad1ry", "quad1rx", "quad1rz",
            "quad2bry", "quad2brx", "quad2ry", "quad2rx", "quad2rz"
        ]
        jointstates.position = [
            q[3], q[4], q[5], q[6], q[7], q[8], q[9], q[10], q[11], q[12]
        ]
        jointstates.velocity = [
            system.configs[3].dq, system.configs[4].dq, system.configs[5].dq,
            system.configs[6].dq, system.configs[7].dq, system.configs[8].dq,
            system.configs[9].dq, system.configs[10].dq, system.configs[11].dq,
            system.configs[12].dq
        ]

        # send transform data to rviz
        broadcaster.sendTransform(
            (q[2], q[1], q[0] + 2),
            tf.transformations.quaternion_from_euler(0.0, 0.0, 0.0),
            rospy.Time.now(), "ball", "world")
        statepub.publish(jointstates)
        pub.publish(configs)
        if isjoy == True:
            markerpub.publish(refmark)
        r.sleep()