Exemplo n.º 1
0
def getTrinagles():
    f = open('result.txt')
    triangles = []
    for line in f.readlines():
        triangles.append([
            float(point)
            for point in line.replace('[', '').replace(']', '').split(',')
        ])

    newtriangle = []
    for triangle in triangles:
        point1 = gr.Point3d(*triangle[0:3])
        # point1.scale(scalex, scaley, scalez)
        point2 = gr.Point3d(*triangle[3:6])
        # point2.scale(scalex, scaley, scalez)
        point3 = gr.Point3d(*triangle[6:9])
        # point3.scale(scalex, scaley, scalez)
        newtriangle.append(gr.Triangle(point1, point2, point3))
    return newtriangle
Exemplo n.º 2
0
import vector as v
import triangle as t
import math

a = t.Point3d(-3, 2, 1)
b = t.Point3d(-1, 2, 4)
c = t.Point3d(3, 3, -1)
tr = t.Triangle(b, c, a)
coef = tr.getEquation()
print(coef)
print(c.x * coef[0] + c.y * coef[1] + c.z * coef[2] + coef[3])

# a = v.Vector.createVector(2, 0, 5)
# b = v.Vector.createVector(6, 1, 0)
# print(v.Vector.vectorMultiply(a, b))

# a = triangle.Point3d(0, 0, 0)
# b = triangle.Point3d(0, 0, 100)
# c = triangle.Point3d(0, 100, 0)
#
# tr = triangle.Triangle(a, b, c)
# normal = tr.getNormal()
# print(normal)
# LIGHT_VECTOR = vector.Vector(0, 0, 10)
# angle = vector.cosOfAngle(normal, LIGHT_VECTOR)
# print(angle)
Exemplo n.º 3
0
def getTrinagles():
    global MINIY, MAXIY, MINIX, MINIY, MINIZ, MAXIZ, MIDDLPOINT
    f = open('result.txt')
    triangles = []
    MINIY = inf
    MAXIY = -inf
    MINIX = inf
    MAXIX = -inf
    MINIZ = inf
    MAXIZ = -inf
    for line in f.readlines():
        triangles.append([
            (float(point))
            for point in line.replace('[', '').replace(']', '').split(',')
        ])

    newtriangle = []
    big = 20  #110
    reg = 20  #35
    for triangle in triangles:
        MAXIX = max(MAXIX, triangle[0], triangle[3], triangle[6])
        MINIX = min(MINIX, triangle[0], triangle[3], triangle[6])

        MAXIY = max(MAXIY, triangle[1], triangle[4], triangle[7])
        MINIY = min(MINIY, triangle[1], triangle[4], triangle[7])

        MAXIZ = max(MAXIZ, triangle[2], triangle[5], triangle[8])
        MINIZ = min(MINIZ, triangle[2], triangle[5], triangle[8])

    xmultiplier = (SCREEN_WIDTH / 1.7) / max(abs(MINIX), abs(MAXIX))
    ymultiplier = (SCREEN_HEIGHT / 3) / max(abs(MINIY), abs(MAXIY))
    zmultiplier = (SCREEN_HEIGHT / 3) / max(abs(MINIZ), abs(MAXIZ))
    # #This is stable
    # MINIY *= xmultiplier
    # MAXIY *= xmultiplier
    # MAXIX *= xmultiplier
    # MINIX *= xmultiplier
    # MAXIZ *= xmultiplier
    # MINIZ *= xmultiplier

    MINIY *= ymultiplier
    MAXIY *= ymultiplier
    MAXIX *= xmultiplier
    MINIX *= xmultiplier
    MAXIZ *= zmultiplier
    MINIZ *= zmultiplier
    MIDDLPOINT = tr.Point3d((MINIX + MAXIX) / 2, (MINIY + MAXIY) / 2,
                            (MINIZ + MAXIZ) / 2)
    MIDDLPOINT.move(-SCREEN_WIDTH / 2.5, -SCREEN_HEIGHT / 5, 0)
    MINIY -= SCREEN_HEIGHT / 4
    MAXIY -= SCREEN_HEIGHT / 4

    for triangle in triangles:
        # #This is stable
        # triangle[0] *= xmultiplier
        # triangle[1] *= xmultiplier
        # triangle[2] *= xmultiplier
        # triangle[3] *= xmultiplier
        # triangle[4] *= xmultiplier
        # triangle[5] *= xmultiplier
        # triangle[6] *= xmultiplier
        # triangle[7] *= xmultiplier

        triangle[0] *= xmultiplier
        triangle[1] *= ymultiplier
        triangle[2] *= zmultiplier
        triangle[3] *= xmultiplier
        triangle[4] *= ymultiplier
        triangle[5] *= zmultiplier
        triangle[6] *= xmultiplier
        triangle[7] *= ymultiplier
        triangle[8] *= zmultiplier

        for i in range(len(triangle)):
            triangle[i] = floor(triangle[i])
        point1 = tr.Point3d(*triangle[0:3])
        point2 = tr.Point3d(*triangle[3:6])
        point3 = tr.Point3d(*triangle[6:9])
        newitem = tr.Triangle(point1, point2, point3)
        newitem.move(-SCREEN_WIDTH / 2.5, -SCREEN_HEIGHT / 5, 0)
        newtriangle.append(newitem)
    return newtriangle
Exemplo n.º 4
0
 def changeLightPoint(self, x, y, z):
     self.lightpoint = tr.Point3d(x, y, z)
Exemplo n.º 5
0
from PyQt5.QtGui import QPainter, QColor, QPen, QPixmap, QBitmap, QImage, QPaintEvent
from PyQt5.QtCore import Qt
import triangle as tr
from vector import Vector, cosOfAngle
from math import ceil, floor, inf, acos, pi, sqrt

SCREEN_WIDTH = 600
SCREEN_HEIGHT = 600
MINIX = None
MAXIX = None
MINIY = None
MAXIY = None
MAXIZ = None
MINIZ = None
MIDDLPOINT = None
LIGHTPOINT = tr.Point3d(100, 700, 100)


def getTrinagles():
    global MINIY, MAXIY, MINIX, MINIY, MINIZ, MAXIZ, MIDDLPOINT
    f = open('result.txt')
    triangles = []
    MINIY = inf
    MAXIY = -inf
    MINIX = inf
    MAXIX = -inf
    MINIZ = inf
    MAXIZ = -inf
    for line in f.readlines():
        triangles.append([
            (float(point))
Exemplo n.º 6
0
 def myDrawLine(self, qp: QPainter, a: gr.Point3d, b: gr.Point3d):
     atmp = gr.Point3d(a.x + (self.width() // 2),
                       -a.y + (self.height() // 2), a.z)
     btmp = gr.Point3d(b.x + (self.width() // 2),
                       -b.y + (self.height() // 2), b.z)
     qp.drawLine(atmp.x, atmp.y, btmp.x, btmp.y)