Exemplo n.º 1
0
def ortho_matrix(aspect, near, far, width):
    """
    Camera frustum looks along -Z axis.
    Result frustum camera looks along -Z axis, like in OpenGL.
    """
    height = aspect * width
    P = transformations.clip_matrix(-width/2, width/2, -height/2, height/2, near, far, perspective=False)
    P = np.dot(P, scale_matrix([1, 1, -1]))
    return np.float32(P)
Exemplo n.º 2
0
def perspective_matrix(aspect, near, far, fov_h=45):
    """
    Camera frustum looks along -Z axis.
    Result frustum camera looks along -Z axis, like in OpenGL.
    """
    tan = np.tan(np.radians(fov_h) / 2)
    right = tan * near
    left = -right
    bottom, top = aspect * left, aspect * right
    P = transformations.clip_matrix(left, right, bottom, top, near, far, perspective=True)
    P = np.dot(P, scale_matrix([1, 1, -1]))
    return np.float32(-P)