Exemplo n.º 1
0
def update(dt):
    for entity_id, state in cannons.iteritems():
        hot = state.hot
        if hot:
            hot -= min(hot, dt)
        elif trigger.is_down(entity_id):
            hot = state.cooldown
            state.shoot_func(entity_id, state)
        state.hot = hot
Exemplo n.º 2
0
def update(dt):
    for entity_id, state in launchers.iteritems():
        hot = state.hot
        if hot:
            hot -= min(hot, dt)
        elif trigger.is_down(entity_id):
            hot = state.cooldown
            offset = state.offset
            player_only = state.player_only
            pos_x, pos_y, angle = spatial.get_position_and_angle(entity_id)
            bullet.create_missile((pos_x + offset, pos_y), angle, SPEED, IMAGE,
                                  entity_id, player_only=player_only)
            state.offset = -offset
        state.hot = hot
        state.trigger = False