Exemplo n.º 1
0
    def show(self, q=None, obstacles=None, use_collision=False):
        cfg = self.get_config(q)
        #print(cfg)
        if use_collision:
            fk = self.robot.collision_trimesh_fk(cfg=cfg)
        else:
            fk = self.robot.visual_trimesh_fk(cfg=cfg)

        scene = pyrender.Scene()
        # adding robot to the scene
        for tm in fk:
            pose = fk[tm]
            mesh = pyrender.Mesh.from_trimesh(tm, smooth=False)
            scene.add(mesh, pose=pose)

        # adding base box to the scene
        table = cylinder(radius=0.7, height=0.02)  #([0.5, 0.5, 0.02])
        table.apply_translation([0, 0, -0.015])
        table.visual.vertex_colors = [205, 243, 8, 255]

        scene.add(pyrender.Mesh.from_trimesh(table))

        # adding obstacles to the scene
        for i, ob in enumerate(obstacles):
            if i < len(obstacles) - 1:
                ob.visual.vertex_colors = [255, 0, 0, 255]
            else:
                ob.visual.vertex_colors = [205, 243, 8, 255]
            scene.add(pyrender.Mesh.from_trimesh(ob, smooth=False))

        pyrender.Viewer(scene, use_raymond_lighting=True)
Exemplo n.º 2
0
def _get_cylinder(radius, normal, center, height=0.1, sections=10):
    """Get a thin disk at a given location and orientation."""
    rotation = rotation_matrix(
        angle=_angle_between([0, 0, 1], normal),
        direction=np.cross([0, 0, 1], normal),
    )
    cyl = cylinder(radius=radius,
                   height=height,
                   transform=rotation,
                   sections=sections)
    cyl.vertices += center
    return cyl
Exemplo n.º 3
0
 def get_link_mesh(self, tm):
     init_pose = tm.visuals[0].origin
     if tm.visuals[0].geometry.cylinder is not None:
         length = tm.visuals[0].geometry.cylinder.length
         radius = tm.visuals[0].geometry.cylinder.radius
         mesh = cylinder(radius, length)
         mesh.visual.face_color = tm.visuals[0].material.color
         return init_pose, mesh
     else:
         ext = tm.visuals[0].geometry.box.size
         mesh = box(ext)
         mesh.visual.face_colors = tm.visuals[0].material.color
         return init_pose, mesh
Exemplo n.º 4
0
def xarm_easy_obstacles():
    random.seed()
    x = random.randrange(300, 500)
    x /= 1000

    start = np.array([-pi / 4, pi / 2.5, -pi / 1.5, pi / 2, 0, 0])
    goal = np.array([pi / 4, pi / 2.5, -pi / 1.5, pi / 2, 0, 0])

    dim_box = np.array([[0.1, 0.1, 0.5]])
    obstacles = [box(dim_box[0])]
    obstacles[0].apply_translation([x, 0, 0.25])

    table = cylinder(radius=0.7, height=0.02)
    table.apply_translation([0, 0, -0.015])
    obstacles.append(table)

    return start, goal, dim_box, obstacles, x
Exemplo n.º 5
0
def xarm_hard_obstacles():
    x, z = 0.6, 1.
    start = np.array([-pi / 4, pi / 4, -pi / 2, 0, 0, 0])
    goal = np.array([pi / 4, pi / 4, -pi / 2, 0, 0, 0])

    dim_box = [[0.1, 0.1, 0.5], [0.1, 0.1, 0.1], [0.1, 0.6, 0.6],
               [0.1, 0.3, 0.1]]

    obstacles = [box(dim_box[i]) for i in range(0, 4)]
    obstacles[0].apply_translation([x, 0, 0.25])
    obstacles[1].apply_translation([0.3, 0, z])
    obstacles[2].apply_translation([-0.2, 0, 0.3])
    obstacles[3].apply_translation([x, 0, 0.5])

    table = cylinder(radius=0.7, height=0.02)
    table.apply_translation([0, 0, -0.015])
    obstacles.append(table)

    return start, goal, dim_box, obstacles, x, z
Exemplo n.º 6
0
    def __init__(self, obstacles) -> None:
        self.robot = URDF.load('data/ur5/ur5.urdf')
        self.spaces = RealVectorSpace(6)
        self.robot_cm = CollisionManager()
        self.env_cm = CollisionManager()
        cfg = self.get_config([0, 0, 0, 0, 0, 0])
        self.init_poses = [0 for i in range(6)]
        #print(cfg)
        fk = self.robot.collision_trimesh_fk(cfg=cfg)
        #fk = self.robot.visual_trimesh_fk(cfg=cfg)

        # adding robot to the scene
        for i, tm in enumerate(fk):
            pose = fk[tm]
            name = "link_" + str(i + 1)
            self.init_poses.append(pose)
            self.robot_cm.add_object(name, tm, pose)

        table = cylinder(radius=0.7, height=0.02)
        table.apply_translation([0, 0, -0.015])
        obstacles.append(table)
        for i, ob in enumerate(obstacles):
            self.env_cm.add_object("obstacle_" + str(i), ob)