Exemplo n.º 1
0
    def __init__(self, app, game):
        super(GameTimer, self).__init__(app)
        self.world = game.world
        self.app = app

        # Change these constants to say where the box goes
        self.area = Area(FullScreenAttachedPoint(ScaledSize(0, -3), 'midtop'),
                         ScaledSize(110, 35), 'midtop')

        self.lineWidth = max(int(3 * self.app.screenManager.scaleFactor), 1)
        # Anything more than width 2 looks way too thick
        if self.lineWidth > 2:
            self.lineWidth = 2

        self.gameClock = clock.Clock(
            self.app, self.getTimeString,
            Location(FullScreenAttachedPoint(ScaledSize(0, 0), 'midtop'),
                     'midtop'), self.app.screenManager.fonts.timerFont,
            self.app.theme.colours.timerFontColour)
        self.elements = [self.gameClock]
        self.running = False

        # Seconds for half a flash
        self.flashCycle = 0.5
        # Value the countdown has to get to before it starts to flash
        self.flashValue = 30
Exemplo n.º 2
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    def refresh(self):
        if not self.isOpen():
            return
        self.elements = [self.sayToTeam, self.input]

        initialY = 470
        count = 0
        for text, nick, colour, firstLine in reversed(self.messageBuffer):
            currentY = initialY - count * self.MESSAGE_GAP
            if currentY < 200 or count >= 10:
                break

            if firstLine and nick is not None:
                person = TextElement(
                    self.app,
                    text=nick,
                    font=self.font,
                    pos=Location(
                        FullScreenAttachedPoint((20, currentY), 'topleft'),
                        'topleft'),
                    colour=colour,
                    shadow=True,
                )

                xOffset = person._getRect().width
                self.elements.append(person)

                text = text[len(nick):]

            else:
                xOffset = 0

            if nick is None:
                colour = self.app.theme.colours.serverChat
            else:
                colour = self.textColour

            message = TextElement(
                self.app,
                text=text,
                font=self.font,
                pos=Location(
                    FullScreenAttachedPoint((20 + xOffset, currentY),
                                            'topleft'), 'topleft'),
                colour=colour,
                shadow=True,
            )
            self.elements.append(message)
            count += 1
Exemplo n.º 3
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    def __init__(self, app, gameInterface):
        super(DetailsInterface, self).__init__(app)
        self.gameInterface = gameInterface

        # Maximum number of messages viewable at any one time
        maxView = 8

        self.world = gameInterface.world
        self.player = None
        font = app.screenManager.fonts.messageFont
        self.currentMessages = MessageBank(self.app, maxView, 50,
                Location(FullScreenAttachedPoint(ScaledSize(-40,-40),
                'bottomright'), 'bottomright'), 'right', 'bottom', font)

        # If we want to keep a record of all messages and their senders
        self.input = None
        self.inputText = None
        self.unobtrusiveGetter = None
        self.turretGauge = None
        self.reloadGauge = GunGauge(self.app, Area(
                FullScreenAttachedPoint(ScaledSize(0,-60), 'midbottom'),
                ScaledSize(100,30), 'midbottom'))
        self.respawnGauge = None
        self.itemGauge = ItemGauge(self.app, self.player)
        self.achievementBox = None
        self.currentUpgrade = None
        self.settingsMenu = SettingsMenu(app, onClose=self.hideSettings,
                showThemes=False)

        self.chatBox = ChatBox(app, self.world, self.gameInterface)

        menuloc = Location(FullScreenAttachedPoint((0,0), 'bottomleft'),
                'bottomleft')
        self.menuManager = mainMenu.MainMenu(self.app, menuloc, self,
                self.gameInterface.keyMapping)
        self.upgradeDisplay = UpgradeDisplay(app)
        self.trajectoryOverlay = TrajectoryOverlay(app, gameInterface.gameViewer.viewManager, self.upgradeDisplay)
        self.gameVoteMenu = GameVoteMenu(
            app, self.world, onChange=self._castGameVote)
        self._gameVoteUpdateCounter = 0
        self.elements = [
            self.currentMessages, self.upgradeDisplay, self.reloadGauge,
            self.gameVoteMenu, self.chatBox,
            self.trajectoryOverlay, self.menuManager, self.itemGauge,
        ]

        self.upgradeMap = dict((upgradeClass.action, upgradeClass) for
                upgradeClass in allUpgrades)
Exemplo n.º 4
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    def update(self, loop=False):
        self._resetPlayers()

        if not self.world.uiOptions.showReadyStates:
            yPos = self.yPos
        else:
            yPos = self.yPos + int(50 * self.scale)
        self.playerTable.pos = Location(
            FullScreenAttachedPoint((self.xPos, yPos), 'topright'), 'topright')

        try:
            pi = self.gameViewer.interface.runningPlayerInterface
            self.friendlyTeam = pi.player.team
            self.spectator = False
        except (AttributeError, KeyError):
            # This will occur if the player is not yet on a team
            self.friendlyTeam = self.world.teamWithId['A']
            self.spectator = True

        for player in self.world.players:
            # getDetailsForLeaderBoard() returns dict with pID, nick, team, dead, coins etc.
            details = player.getDetailsForLeaderBoard()
            self.players[details['team']].append(details)

        self._sortTeam('A')
        self._sortTeam('B')
        self._sortTeam(NEUTRAL_TEAM_ID)
        self._updateTable()

        if loop:
            self.callDef = WeakCallLater(UPDATE_DELAY, self, 'update', True)
Exemplo n.º 5
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    def __init__(self, app, world, interface):
        super(ChatBox, self).__init__(app)

        self.world = world
        self.app = app
        self.interface = interface

        self.font = self.app.screenManager.fonts.newChatFont

        self.frameColour = self.app.theme.colours.chatFrameColour
        self.insideColour = self.app.theme.colours.chatInsideColour
        self.textColour = self.app.theme.colours.chatNormalColour

        self.sayToTeam = TextElement(
            self.app,
            text="Say to team:",
            font=self.font,
            pos=Location(FullScreenAttachedPoint((20, 501), 'topleft'),
                         'topleft'),
            colour=self.textColour,
            shadow=True,
        )

        self.inputPosition = Area(
            FullScreenAttachedPoint((145, 500), 'topleft'), (370, 20),
            'topleft')
        self.input = InputBox(self.app, self.inputPosition, font=self.font)
        self.input.onEnter.addListener(
            lambda sender: self.hitEnter(sender.value))
        self.input.onEsc.addListener(lambda sender: self.close())
        self.input.onClick.addListener(self.setFocus)

        self.messages = MessageBank(
            self.app, 10, 100,
            Location(FullScreenAttachedPoint((20, 470), 'topleft'), 'topleft'),
            'left', 'bottom', self.font)

        self._chatOpen = False
        self.teamChat = True
        self.player = None

        self.messageBuffer = []

        self.MESSAGE_GAP = self.font.getHeight(self.app)

        self.elements = [self.messages]
Exemplo n.º 6
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    def __init__(self, app, player, achievementId):
        super(AchievementBox, self).__init__(app)
        self.app = app
        self.player = player

        self.achievements = [achievementId]

        self.width = 453
        self.height = 75

        self._setColours()

        self.area = Area(
            FullScreenAttachedPoint(ScaledSize(0, -100), 'midbottom'),
            ScaledSize(self.width, self.height), 'midbottom')

        self.smlBox = Area(
            FullScreenAttachedPoint(ScaledSize(-self.width / 2 + 6,
                                               -104), 'midbottom'),
            ScaledSize(66, 66), 'bottomleft')

        self.titleText = TextElement(
            self.app, "ACHIEVEMENT UNLOCKED!", self.fonts.achievementTitleFont,
            Location(
                FullScreenAttachedPoint(
                    ScaledSize(73 / 2, -100 - self.height + 10), 'midbottom'),
                'midtop'), self.borderColour)

        self.nameText = TextElement(
            self.app,
            self.achievementDefs.getAchievementDetails(achievementId)[0],
            self.fonts.achievementNameFont,
            Location(
                FullScreenAttachedPoint(ScaledSize(73 / 2, -100 - 13),
                                        'midbottom'),
                'midbottom'), self.colours.black)

        self.elements = [self.titleText, self.nameText]
        self._updateImage()

        self.cycler = WeakLoopingCall(self, 'cycleAchievements')
        self.cycler.start(5.0, now=False)
Exemplo n.º 7
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 def _updateRespawnGauge(self):
     player = self.player
     if self.respawnGauge is None:
         if player.dead:
             self.respawnGauge = RespawnGauge(self.app, Area(
                     FullScreenAttachedPoint(ScaledSize(0,-20),
                     'midbottom'), ScaledSize(100,30), 'midbottom'),
                     player, self.world)
             self.elements.append(self.respawnGauge)
     elif not player.dead:
         self.elements.remove(self.respawnGauge)
         self.respawnGauge = None
Exemplo n.º 8
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 def _updateTurretGauge(self):
     player = self.player
     if self.turretGauge is None:
         if player.turret:
             self.turretGauge = TurretGauge(self.app, Area(
                     FullScreenAttachedPoint(ScaledSize(0,-100),
                     'midbottom'), ScaledSize(100,30), 'midbottom'),
                     player)
             self.elements.append(self.turretGauge)
     elif not player.turret:
         self.elements.remove(self.turretGauge)
         self.turretGauge = None
Exemplo n.º 9
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    def __init__(self, app, game, gameViewer, shadow=False):
        super(LeaderBoard, self).__init__(app)
        self.world = game.world
        self.shadow = shadow
        self.gameViewer = gameViewer
        self.app = app
        self.scale = self.app.screenManager.scaleFactor

        self.xPos = 4
        self.yPos = (self.gameViewer.miniMap.getRect().bottom +
                     self.gameViewer.zoneBarHeight + 5)
        position = Location(
            FullScreenAttachedPoint((self.xPos, self.yPos), 'topright'),
            'topright')

        # Create the table and set all the appropriate style attributes
        self.playerTable = table.Table(app, position, columns=4, topPadding=4)

        self.playerTable.setBorderWidth(0)
        self.playerTable.setBorderColour((0, 0, 0))

        self.playerTable.style.backColour = None
        self.playerTable.style.foreColour = app.theme.colours.leaderboardNormal
        self.playerTable.style.font = app.screenManager.fonts.leaderboardFont
        self.playerTable.style.padding = (4, 1)
        self.playerTable.style.hasShadow = shadow
        self.playerTable.style.shadowColour = (0, 0, 0)

        self.playerTable.getColumn(0).style.textAlign = 'midright'
        self.playerTable.getColumn(1).style.textAlign = 'midright'
        self.playerTable.getColumn(2).style.textAlign = 'midright'

        self.rowHeight = Scalar(25)

        self.playerTable.getColumn(0).setWidth(30)  # Flags
        self.playerTable.getColumn(1).setWidth(100)  # Name
        self.playerTable.getColumn(2).setWidth(70)  # Score
        self.playerTable.getColumn(3).setWidth(30)  # Padding

        self._resetPlayers()

        self.elements = [self.playerTable]

        bgColour = app.theme.colours.leaderboardBackground
        if bgColour[3]:
            background = SolidRect(app, bgColour, bgColour[3],
                                   self.playerTable)
            self.elements.insert(0, background)
        self.update(True)
Exemplo n.º 10
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    def __init__(self, app):
        super(TrosnothBackdrop, self).__init__(app)

        backdropPath = app.theme.getPath('startupMenu', 'blackdrop.png')
        backdrop = Backdrop(app, backdropPath,
                app.theme.colours.backgroundFiller)

        # Things that will be part of the backdrop of the entire startup menu
        # system.
        verFont = self.app.screenManager.fonts.versionFont
        self.elements = [
            backdrop,
            TextElement(self.app, titleVersion, verFont,
                Location(FullScreenAttachedPoint(ScaledSize(-10,-10),
                'bottomright'), 'bottomright'),
                app.theme.colours.versionColour),
        ]
    def _updateImage(self):
        try:
            filepath = self.app.theme.getPath('achievements', '%s.png' %
                    self.achievements[0])
        except IOError:
            filepath = self.app.theme.getPath('achievements', 'default.png')

        image = pygame.image.load(filepath)
        image = pygame.transform.smoothscale(image,
                ScaledSize(64, 64).getSize(self.app)).convert()

        if type(self.elements[-1]) == PictureElement:
            self.elements.pop()

        self.image = PictureElement(self.app, image,
                Location(FullScreenAttachedPoint(
                ScaledSize(-self.width / 2 + 7, -105), 'midbottom'),
                'bottomleft'))

        self.elements.append(self.image)
Exemplo n.º 12
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 def makeGauge(self, item, x):
     return SingleUpgradeGauge(self.app, Area(
         FullScreenAttachedPoint(ScaledSize(x, -20),
             'midbottom'), ScaledSize(40, 10), 'midbottom'),
         item)
Exemplo n.º 13
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 def __init__(self, app, image, pos=None):
     super(PictureElement, self).__init__(app)
     self.setImage(image)
     if pos is None:
         pos = Location(FullScreenAttachedPoint((0, 0), 'center'), 'center')
     self.pos = pos