def art(): window = turtle.screen() window.bgcolor("Green") raju = turtle.Turtle() raju.color("red") for i in range(1, 5): draw(raju) raju.right(10) window.exitonclick()
def main(): dod = turtle.screen() ede = turtle.Turtle() for i in range(5): angle = int(input(":Enter a number:")) tur.left(angle) tur.forward(100) dod.exitinclick(1) if_name_ == '_mgin' main(0)
def art(): window = turtle.screen() window.bgcolor("Green") raju = turtle.Turtle() raju.color("red") for i in range(1,5): draw(raju) raju.right(10) window.exitonclick()
def jumping_turtle(velocity, theta, time): import turtle alex = turtle.Turtle() sc = turtle.screen() alex.speed(10) for time in range(20): grace.goto(x_coordinate(velocity, random.randint(0, 360), i), y_coordinate(velocity, theta, i, -10))
def draw_triangle(): window=turtle.screen() window=bgcolor("yellow") a=turtle.Turtle() a.right(60) a.forward(60) a.right(60) a.forward(60) a.right(60) a.forward(60) window.exitonclick()
def draw_art(): window = turtle.screen() window.bgcolor("black") #Turtle Brad brad = turtle.Turtle() brad.shape("turtle") brad.color("yellow") brad.speed(4) brad.pensize(2) for i in range(1,37): draw_square(brad) brad.right(10) #Turtle Angie window.exitonclick()
def draw_square(): window = turtle.screen() window.bgcolor("red") P = turtle.Turtle() P.color("yellow") P.shape("turtle") P.speed(2) P.forward(100) P.right(90) P.forward(100) P.right(90) P.forward(100) P.right(90) P.forward(100) P.right(90)
def draw_art(): windows = turtle.screen() window.bgcolor("red") # create the turtle brad - draw squares brad = turtle.turtle() brad.shape("turtle") brad.color("yellow") brad.speed.(2) for i in range(1,37): draw_square(brad) brad.right(10) # create the turtle angie - drawa circles angie.turtle.Turtle() angie.shape("arrove") angie.color("blue") angie.circle(100) window.exitonclick()
def showmontepi(numdarts): scn = turtle.screen() t = turtle.turtle() scn.setworldcoordinates(-2, -2, 2, 2) t.penup() t.goto(-1, 0) t.pendown() t.goto(1, 0) t.penup() t.goto(0, 1) t.pendown() t.goto(0, -1) inCircle = 0 t.penup() for i in range(numDarts): x = random.random() y = random.random() distance = math.sqrt(x**2 + y**2) t.goto(x, y) if distance <= 1: inCircle = inCircle + 1 t.color("blue") else: t.color("red") t.dot() pi = inCircle / numDarts * 4 scn.exitonclick() return pi showMontePi(1000) t.pendown()
import turtle as t def write_xy(x, y): t.goto(x, y) t.stamp() t.write("x:%d, y:%d" % (x, y)) def screen_clear(x, y): t.goto(x, y) t.clear() t.setup(600, 600) s = t.screen() t.penup() s.onscreenclick(write_xy, 1) s.onscreenclick(screen_clear, 3) s.listen()
# -*- coding: utf-8 -*- """ Created on Tue Aug 4 10:55:15 2020 @author: AE401 """ import turtle t = turtle.Turtle() t.color('red') canvas = turtle.screen() canvas.title('w') canvas.bgcolor('black') t.forward(300) t.right(90) t.forward(250) t.right(90) t.forward(600) t.right(90) t.forward(520) t.right(90) t.forward(520) t.right(90)
#!/usr/bin/env python3 # -*- coding: utf-8 -*- """ Created on Mon Feb 25 21:10:22 2019 @author: alphatec1 """ #burada araç gittiği yolun haritasını çıkaracak, tüm yolu tamamladıktan sonra yön bulma algoritmasıyla; park etme yerine gidecek. import os from turtle import Turtle, screen from collections import deque, namedtuple wn = screen() t = Turtle() t1 = Turtle() nSayi = 0 xJetson = 0 yJetson = 0 angle = 0 #şartlar eklenecek. t.penup() t.setx(xJetson) t.sety(yJetson) t.pendown() t1.penup() t1.setx(xJetson) t1.sety(10 + yJetson) t1.pendown()
tloc += 50 # TODO: move turtles across and down screen, stopping for collisions steps = 0 while steps < 50: steps = steps + 1 for n_turtle in horiz_turtle: for v_turtle in vert_turtles: h_turtle.forward(10) v_turtle.forward(10) x1 = h_turtle.xcor() x2 = v_turtle.xcor() y1 = h_turtle.ycor() y2 = v_turtle.ycor() if abs(x1 - x2) < 20 and abs(y1 - y2) > 20: h_turtle.fillcolor("gray") v_turtle.fillcolor("gray") horiz_turtles.remove(h_turtle) vert_turtles.remove(v_turtle) wn=trtl.screen() wn.mainloop()
import turtle import random import time delay=0.1 score=0 hightestscore=0 #snakebodies bodies=[] #getting a screen l canvas s=turtle.screen () s.title("snake Game") s.bgcolor("gray") s.setup (width=600,hight=600) #creat snake head head=turtle.Turtle() head.speed(0) head.shape("square") head.color("white") head.fillcolor("blue") head.penup() head.goto(0,0) head.direction="stop" #snake food food=turtle.Turtle() food.speed(0) food.shape("square") food.color("yellow") food.fillcolor("green") food.penup()
def draw_square(): window = turtle.screen() window.bgcolor("red") brad = turtle.Turtle() brad.forward(100) window.exitonclick()
import turtle window = turtle.screen() window.bgcolor("lighblack") painter= turtle.turtle() painter.fillcolor('yellow') painter.pencolor('blue') painter.pensize(3) def drawsq(t,s): for i n range(4): t.forward(s) t.left(90) for i in range ( 1,180 ): painter.left(18) drawsq(painter,200)
#Aula 6 Exemplos #Usando Turtle import turtle jn = turtle.screen( ) #definindo uma variavel da função Screen. Vai abrir uma tartaruga em uma tela branca. Ela tem "metodos" (andar, voltar, direita) joana = turtle.Turtle( ) # damos o nome a nossa tartaruga (que na vdd é uma seta) joana.forward(50) #move a tartaruga pra frente 50 joana.left(90) #move gira 90 graus joana.forward(50) #frente de novo #------ jn.bgcolor( "lightgreen") #esse metodo muda a cor da janela ( a string é um argumento) jn.title("Oláaaaa") #muda o nome da janela teca = turtle.Turtle( ) #criamos uma nova tartaruga chamada Teca ( uma nova "instancia"/ objeto do tipo Turtle) #VOLTAR DEPOIS
def draw_square(): window = turtle.screen() window.bgcolor('blue')
import turtle #allows us to use turtle library wn = turtle.screen() #creates a graphics window alex = turtle.Turle() #creates a turtle named alex alex.forward(150) #tell alex to move forwardby 150 units alex.left(90) #turn by 90 degrees alex.forward(75) #complete second side of a rectangle
import turtle as t from random import randint def random_color(): r = randint(0, 255) g = randint(0, 255) b = randint(0, 255) rgb = (r, g, b) return rgb tim = t.Turtle() tim.pensize(5) t.colormode(255) t.speed(9) def draw_spirograph(size_of_gap): for _ in range (int(360/size_of_gap)): tim.color(random_color()) tim.circle(100) tim.setheading(tim.heading() + size_of_gap ) print(tim.heading()) draw_spirograph(10) screen = t.screen() screen.exitonclick()
def main(): t = turtle.Turtle() t.speed(0) draw_two_circles(t) turtle.screen().mainloop()
import turtle #set up screen win = turtle.screen() win.title("Watariamba nyoka game") win.bgcolor("blue") win.setup(width=600, height=600) win.tracer(0)
import turtle as t playerAscore=0 playerAscore=0 window=t.screen() window.title("Pong Game") window.bgcolor("red") window.setup(width=800,height=600) window.tracer(0) #creating left paddle leftpaddle=t.Turtle() leftpaddle.speed(0) leftpaddle.shape("square") leftpaddle.color("white") leftpaddle.shapesize(stretch_wid=5,stretch_len=1) leftpaddle.penup() leftpaddle.goto(-350,0) #creating right paddle rightpaddle=t.Turtle() rightpaddle.speed(0) rightpaddle.shape("square") rightpaddle.color("white") rightpaddle.shapesize(stretch_wid=5,stretch_len=1) rightpaddle.penup() rightpaddle.goto(350,0) #creating ball ball=t.Turtle()
import turtle #just a little prcatise turtle.screen() for i in range(0, 5): turtle.forward(100) turtle.right(72) turtle.exitonclick()
import turtle #import time a = turtle.Turtle() screen = turtle.screen(200, 200) screen.title('turtle') screen.bgcolor('lightblue') a.pensize(5) a.color('green') a.shape('turtle') a.forward(100) a.done
import turtle loadWindow=turtle.screen() turtle.speed(2) for i in range: turtle.circle(5*i) turtle.circle(-5*i) turtle.left(i) turtle.exitonclick()
import turtle # allows to use turtle libray wn = turtle.screen() # creat a graphical window cutki = turtle.Turtle() # creat a turtal name cutki cutki.forward(150) cutki.left(90) cutki.forward(75)