def __init__(self): effects = {GUI_EFFECT_NAME.SHOW_HINT: effects_player.ShowChainHint(), GUI_EFFECT_NAME.SHOW_WINDOW: effects_player.ShowWindowEffect(settings.WINDOW_ALIAS_MAP), GUI_EFFECT_NAME.SET_CRITERIA: effects_player.SetCriteriaEffect(), GUI_EFFECT_NAME.SET_TRIGGER: effects_player.SetTriggerEffect()} super(SfChainsProxy, self).__init__(effects_player.EffectsPlayer(effects)) self._commands = GUICommandsFactory()
def __init__(self): effects = { GUI_EFFECT_NAME.SHOW_HINT: effects_player.ShowChainHint(), GUI_EFFECT_NAME.SET_CRITERIA: effects_player.SetCriteriaEffect(), GUI_EFFECT_NAME.SET_TRIGGER: effects_player.SetTriggerEffect() } super(SfSalesProxy, self).__init__(effects_player.EffectsPlayer(effects))
def __init__(self): effects = { GUI_EFFECT_NAME.SHOW_HINT: effects_player.ShowOnceOnlyHint(), GUI_EFFECT_NAME.SET_TRIGGER: effects_player.SetTriggerEffect() } super(HintsProxy, self).__init__(effects_player.EffectsPlayer(effects)) self.__eManager = Event.EventManager() self.onHintClicked = Event.Event(self.__eManager) self.onHintItemFound = Event.Event(self.__eManager) self.onHintItemLost = Event.Event(self.__eManager)
def __init__(self): effects = { GUI_EFFECT_NAME.SHOW_DIALOG: effects_player.ShowDialogEffect(settings.DIALOG_ALIAS_MAP), GUI_EFFECT_NAME.SHOW_WINDOW: effects_player.ShowWindowEffect(settings.WINDOW_ALIAS_MAP), GUI_EFFECT_NAME.UPDATE_CONTENT: effects_player.UpdateContentEffect() } super(SfOffbattleProxy, self).__init__(effects_player.EffectsPlayer(effects))
def __init__(self): effects = { GUI_EFFECT_NAME.SHOW_WINDOW: effects_player.ShowWindowEffect(settings.WINDOW_ALIAS_MAP), GUI_EFFECT_NAME.UPDATE_CONTENT: effects_player.UpdateContentEffect(), GUI_EFFECT_NAME.SHOW_HINT: effects_player.ShowChainHint() } super(SfQuestsProxy, self).__init__(effects_player.EffectsPlayer(effects))
def __init__(self): super(SfBattleProxy, self).__init__() self.__config = None self.__effects = _shared_player.EffectsPlayer({GUI_EFFECT_NAME.SHOW_DIALOG: _shared_player.ShowDialogEffect(settings.DIALOG_ALIAS_MAP), GUI_EFFECT_NAME.SHOW_GREETING: effects.ShowGreetingEffect(), GUI_EFFECT_NAME.SHOW_HINT: effects.ShowHintEffect(), GUI_EFFECT_NAME.NEXT_TASK: effects.NextTaskEffect()}) self.__tutorial = None self.__minimap = None self.__markers2D = None self.__registered = set() self.__isGuiLoaded = False return
def __init__(self): super(SfBattleProxy, self).__init__() self.__config = None self.__effects = _shared_player.EffectsPlayer({ GUI_EFFECT_NAME.SHOW_DIALOG: _shared_player.ShowDialogEffect(settings.DIALOG_ALIAS_MAP), GUI_EFFECT_NAME.SHOW_GREETING: effects.ShowGreetingEffect(), GUI_EFFECT_NAME.SHOW_HINT: effects.ShowHintEffect(), GUI_EFFECT_NAME.NEXT_TASK: effects.NextTaskEffect() }) self.__tutorial = None self.__minimap = None self.__markersManager = None self.__commands = _BattleCommandsFactory() return
def __init__(self): effects = { GUI_EFFECT_NAME.SHOW_DIALOG: shared_effects.ShowDialogEffect(settings.DIALOG_ALIAS_MAP), GUI_EFFECT_NAME.SET_CRITERIA: shared_effects.SetCriteriaEffect(), GUI_EFFECT_NAME.SET_VIEW_CRITERIA: shared_effects.SetViewCriteriaEffect(), GUI_EFFECT_NAME.SET_TRIGGER: shared_effects.SetTriggerEffect(), GUI_EFFECT_NAME.SET_ITEM_PROPS: shared_effects.SetItemPropsEffect(), GUI_EFFECT_NAME.PLAY_ANIMATION: shared_effects.PlayAnimationEffect(), GUI_EFFECT_NAME.SHOW_HINT: bc_effects.ShowHint() } super(SfBootcampLobbyProxy, self).__init__(shared_effects.EffectsPlayer(effects))