def findGUI(self, root=None): gfxObj = getattr(root, 'dispatcher', None) if gfxObj is not None: self.__layout = root else: LOG_ERROR('GFx object of dispatcher not found') return
def __onComponentLost(self, event): if not event.targetID: LOG_ERROR('Key targetID is not defined in the event ON_COMPONENT_LOST') return itemID = event.targetID self.effects.cancel(GUI_EFFECT_NAME.SHOW_HINT, itemID) self.onItemLost(itemID)
def __gfx_onRefuseTraining(self, _): if self._mode == GUIDispatcher.RUN_MODE: from tutorial.loader import g_loader funcEffect = g_loader.tutorial._ctrlFactory.createFuncEffect( SimpleEffect(Effect.REFUSE_TRAINING)) funcEffect.triggerEffect() else: LOG_ERROR('TUTORIAL. Tutorial is not run.', self._mode)
def showServiceMessage(self, data, msgTypeName): msgType, messageID = (None, 0) if msgTypeName is not None: msgType = getattr(SCH_CLIENT_MSG_TYPE, msgTypeName, None) if msgType is None: LOG_ERROR('Message type not found', msgType) if self.proto: messageID = self.proto.serviceChannel.pushClientMessage(data, msgType) return messageID
def __onTriggerActivated(self, event): if not event.targetID: LOG_ERROR('Key targetID is not defined in the event ON_TRIGGER_ACTIVATED') return if not event.settingsID: LOG_ERROR('Key settingsID is not defined in the event ON_TRIGGER_ACTIVATED') return triggerType = event.settingsID componentID = event.targetID if triggerType == TUTORIAL_TRIGGER_TYPES.CLICK_TYPE: LOG_DEBUG('Player has clicked', componentID) self.onGUIInput(ClickEvent(componentID)) elif triggerType == TUTORIAL_TRIGGER_TYPES.CLICK_OUTSIDE_TYPE: LOG_DEBUG('Player has clicked outside', componentID) self.onGUIInput(ClickOutsideEvent(componentID)) elif triggerType == TUTORIAL_TRIGGER_TYPES.ESCAPE: LOG_DEBUG('Player has pressed ESC', componentID) self.onGUIInput(EscEvent(componentID)) else: LOG_ERROR('Type of event is not supported', triggerType)
def onEnqueued(self, queueType, *args): if queueType != QUEUE_TYPE.TUTORIAL: return if len(args) < 3: LOG_ERROR('Number of argument is invalid', args) queueNumber, queueLen, avgWaitingTime = (0, 0, 0) else: queueNumber, queueLen, avgWaitingTime = args[:3] self._event.fire(avgWaitingTime) if not self._inQueue: self._inQueue = True self.toggle(isOn=True)
def __handleHistoryShow(self, event): ctx = event.ctx if ctx is None or 'arenaUniqueID' not in ctx: LOG_ERROR('Required parameters is not defined to show history', ctx) return else: self._isHistory = True self._isFlagsReset = True self._historyNotAvailable = self._lastHistoryID != ctx[ 'arenaUniqueID'] if self._mode == GUIDispatcher.RESTART_MODE: Waiting.show('tutorial-chapter-loading', isSingle=True) if not self.restartTraining(afterBattle=True): Waiting.hide('tutorial-chapter-loading') else: from tutorial.loader import g_loader g_loader.tutorial.invalidateFlags() return
def __onComponentFound(self, event): if not event.targetID: LOG_ERROR( 'Key targetID is not defined in the event ON_COMPONENT_FOUND') return self.onItemFound(event.targetID)