Exemplo n.º 1
0
    def move(self, bots, events):
        """
        Move the bot to a random legal positon.

        Args:
            bots: List of bot states for own team
            events: List of events form previous round

        Returns:
            List of actions to perform this round.
        """

        response = []

        self.round_no += 1
        cur_round = Round(self.round_no)
        cur_round.events = events

        found = False
        hit = False
        my_bot_ids = []
        for bot in bots:
            my_bot_ids.append(bot.bot_id)

        if len(events) >= 1:
            for e in events:
                if e.event == "hit":
                    if e.bot_id not in my_bot_ids:  # Don't count friendly fire
                        print "HIT: Our bot {} hit to bot {}".format(
                            e.source, e.bot_id)
                        hit = True
                        # If we hit don't loose the bot we hit. Radar the shoot point later.
                        # Default game config and with 1 move radar should catch the bot.
                        radar_this = self.get_last_round(
                        ).get_bot_shoot_coordinate(e.source)
                        print "Interesting point to radar {}".format(
                            radar_this)
                        self.add_radar_this(radar_this)
                    else:
                        print "Friendlyfire: Bot {} shot bot {}".format(
                            e.source, e.bot_id)
                elif e.event == "die":
                    print "DIE: Bot {} died".format(e.bot_id)
                elif e.event == "radarEcho":
                    print "RADARECHO"
                    self.last_radar_pos = e.pos
                    self.mode = "hunt"
                    found = True
                elif e.event == "see":
                    print "SEE"
                    for bot in bots:
                        if bot.bot_id == e.bot_id:
                            print "set bot {} as detected".format(bot.bot_id)
                            bot.detected = True
                        # Hack to radar seen enemies
                        self.add_radar_this(messages.Pos(e.pos.x, e.pos.y))
                elif e.event == "detected":
                    print "DETECTED"
                    for bot in bots:
                        if bot.bot_id == e.bot_id:
                            print "set bot {} as detected".format(bot.bot_id)
                            bot.detected = True
                elif e.event == "damaged":
                    print "DAMAGED"
                    for bot in bots:
                        if bot.bot_id == e.bot_id:
                            print "set bot {} as detected".format(bot.bot_id)
                            bot.detected = True
                elif e.event == "move":
                    print "MOVE"
                elif e.event == "end":
                    print "END"
                elif e.event == "noaction":
                    print "NOACTION"
                else:
                    print "WARNING: Unknown event"

                #{'name': u'hunter 1', 'hp': 10, 'pos': Pos(x=6, y=-12), 'alive': True, 'team_id': 0, 'detected': False, 'bot_id': 0}
                print "Event: {}".format(e.__dict__)

            if not found:
                self.last_radar_pos = None
                self.mode = "radar"
        else:
            self.last_radar_pos = None
            self.mode = "radar"

        # If the last triangle shot missed try to radar the last triangle middle
        # point to find the enemy again
        if self.get_last_round().triangle_shot is not None and not hit:
            self.add_radar_this(self.get_last_round().triangle_shot)

        if self.expecting_direct_hit:
            if not hit:
                self.enemy_can_flank_counter += 1
                if self.enemy_can_flank_counter >= self.enemy_can_flank_counter_limit:
                    self.enemy_can_flank = True
            else:
                self.enemy_can_flank_counter = 0
                self.expecting_direct_hit = False

        # Preparations
        self.alive_bots_no = 0
        self.attacking_bots_no = 0
        for i, bot in enumerate(bots):
            print "Bot: {}".format(bot.__dict__)
            if bot.alive:
                self.alive_bots_no += 1
                if not bot.detected:
                    self.attacking_bots_no += 1

        print "{} bots alive and {} will attack".format(
            self.alive_bots_no, self.attacking_bots_no)

        radars = []
        radaring_bot = False
        triangle_points = []

        for i, bot in enumerate(bots, start=1):
            # If the bot is dead don't do anything
            if bot.alive:
                # Always flank first
                if bot.detected:
                    print "{} PANIC".format(bot.bot_id)
                    move_pos = self.move_random_max_in_field(bot)
                    response.append(move_pos)
                    bot.move = messages.Pos(move_pos.x, move_pos.y)
                else:
                    if self.mode == "radar":
                        print "{} radaring".format(bot.bot_id)
                        radar_action = None
                        if len(self.radar_these) > 0:
                            print "POP: {}".format(self.radar_these)
                            radar_pos = self.radar_these.pop(0)  # FIFO
                            radar_action = actions.Radar(bot_id=bot.bot_id,
                                                         x=radar_pos.x,
                                                         y=radar_pos.y)
                        else:
                            radar_action = self.radar_random_optimal_wall_wo_overlap(
                                bot, radars)
                        radars.append(
                            messages.Pos(radar_action.x, radar_action.y))
                        response.append(radar_action)
                        bot.radar = messages.Pos(radar_action.x,
                                                 radar_action.y)
                    else:  # hunt
                        if self.attacking_bots_no == 3 or self.enemy_can_flank:
                            if len(triangle_points) == 0:
                                if self.enemy_can_flank and self.attacking_bots_no != 3:
                                    triangle_points = self.triangle_points(
                                        self.last_radar_pos.x,
                                        self.last_radar_pos.y,
                                        radius=1)
                                else:
                                    triangle_points = self.triangle_points(
                                        self.last_radar_pos.x,
                                        self.last_radar_pos.y)
                            point_to_shoot = triangle_points[i % 3]
                            print "{} triangle shooting to {}".format(
                                bot.bot_id, point_to_shoot)
                            bot.shoot = point_to_shoot
                            cur_round.triangle_shot = messages.Pos(
                                self.last_radar_pos.x, self.last_radar_pos.y)
                            response.append(
                                self.cannon(bot, point_to_shoot.x,
                                            point_to_shoot.y))
                        else:  # Direct shot
                            # One bot always radars
                            if not radaring_bot:
                                radaring_bot = True
                                print "{} radaring".format(bot.bot_id)
                                radar_pos = self.radar(bot,
                                                       self.last_radar_pos.x,
                                                       self.last_radar_pos.y)
                                response.append(radar_pos)
                                bot.radar = messages.Pos(
                                    radar_pos.x, radar_pos.y)
                            else:
                                self.expecting_direct_hit = True
                                print "{} shooting to {}".format(
                                    bot.bot_id, self.last_radar_pos)
                                cannon_pos = self.cannon(
                                    bot, self.last_radar_pos.x,
                                    self.last_radar_pos.y)
                                response.append(cannon_pos)
                                bot.shoot = messages.Pos(
                                    cannon_pos.x, cannon_pos.y)

            cur_round.bots.append(bot)

        print "Round {} actions and stuff".format(self.round_no)
        print cur_round.__dict__
        cur_round.print_bots()
        self.rounds.append(cur_round)

        return response
Exemplo n.º 2
0
 def radar(self, bot, x, y):
     return actions.Radar(bot_id=bot.bot_id, x=x, y=y)
Exemplo n.º 3
0
 def radar_random(self, bot):
     radar_pos = random.choice(list(self.get_valid_radars(bot)))
     return actions.Radar(bot_id=bot.bot_id, x=radar_pos.x, y=radar_pos.y)
Exemplo n.º 4
0
 def radar_random_optimal_wall_wo_overlap(self, bot, radars):
     radar_pos = random.choice(
         list(self.get_valid_radars_optimal_wall_wo_overlap(radars)))
     return actions.Radar(bot_id=bot.bot_id, x=radar_pos.x, y=radar_pos.y)