Exemplo n.º 1
0
    def test_two_bummerl_with_random_players(self):
        class TestScoreViewWithBummerlCount:
            # pylint: disable=too-few-public-methods

            def __init__(self, done_callback):
                self._num_bummerls = 0
                self._done_callback = done_callback

            def score_view_delegate(self, score_history, dismiss_callback):
                total_game_points = PlayerPair(0, 0)
                for _, game_points in score_history:
                    total_game_points.one += game_points.one
                    total_game_points.two += game_points.two
                if total_game_points.one > 6 or total_game_points.two > 6:
                    self._num_bummerls += 1
                if self._num_bummerls < 2:
                    dismiss_callback()
                else:
                    self._done_callback()

        game_widget = GameWidget(GameOptions(enable_animations=False))
        players = PlayerPair(ComputerPlayer(RandomPlayer(PlayerId.ONE)),
                             ComputerPlayer(RandomPlayer(PlayerId.TWO)))
        two_bummerls_played = Mock()
        score_view = TestScoreViewWithBummerlCount(two_bummerls_played)

        self.render(game_widget)

        # noinspection PyTypeChecker
        game_controller = GameController(game_widget, players,
                                         score_view.score_view_delegate, 0)
        game_controller.start()
        self.wait_for_mock_callback(two_bummerls_played, timeout_seconds=60)
        game_controller.stop()
 def __init__(self,
              card: Card,
              aspect_ratio: float = 24 / 37,
              path: Optional[str] = None,
              **kwargs):
     """
 Instantiates a new CardWidget.
 :param card: The card value to associate to this widget.
 :param aspect_ratio: The aspect ratio that will be enforced.
 :param path: The path to the folder containing the card images.
 :param kwargs: Parameters to be forwarded to the base class' constructor.
 """
     super().__init__(**kwargs)
     self._card = card
     self._path = path or GameOptions().cards_path
     self._visible = True
     self._grayed_out = False
     self._touch_down_pos: Optional[Tuple[int, int]] = None
     self._shadow_image = _get_drop_shadow_filename(self._path)
     self._shadow_enabled = _SHADOW_STRENGTH
     self.auto_bring_to_front = True
     image = Image(source=_get_card_filename(card, self._path))
     image.keep_ratio = False
     image.allow_stretch = True
     self.fbind("size", image.setter("size"))
     self.add_widget(image)
     self._ratio = aspect_ratio
     self.width = self.height * self._ratio
     self.size_hint = None, None
     self.register_event_type("on_double_tap")
     self.register_event_type("on_card_moved")
     self._check_aspect_ratio = True
     # noinspection PyUnreachableCode
     if __debug__:
         self.fbind("size", self._assert_aspect_ratio)
Exemplo n.º 3
0
 def __init__(self, **kwargs):
   super().__init__(**kwargs)
   self._game_options = GameOptions()
   self._game_widget: Optional[GameWidget] = None
   self._game_controller: Optional[GameController] = None
   self.title = f"Schnapsen Card Game :: v{__version__}"
   self.icon = os.path.join(self._game_options.resource_path, "icon.png")
    def __init__(self, game_options: Optional[GameOptions] = None, **kwargs):
        """
    Instantiates a new GameWidget and all its children widgets. All the widgets
    are empty (i.e., no cards).
    """
        # Store or initialize the game options. This has to be done before the call
        # to Widget.__init__() so the options are available when the game_widget.kv
        # file is parsed.
        self._game_options = game_options or GameOptions()

        super().__init__(**kwargs)

        # Dictionary used to store all the cards widgets.
        self._cards: Dict[Card, CardWidget] = {}

        # A reference to the area where the cards are moved when one player plays a
        # card.
        self._play_area = self.ids.play_area.__self__
        # Store the current play area size in order to update the position of the
        # already played cards accordingly, when the window is resized.
        self._prev_play_area_size = self._play_area.size[
            0], self._play_area.size[1]
        self._prev_play_area_pos = self._play_area.pos[0], self._play_area.pos[
            1]
        self._play_area.bind(size=lambda *_: self._update_play_area_cards())

        # The cards in the players' hands, sorted in display order.
        self._sorted_cards: Optional[PlayerPair[List[Card]]] = None

        # Widgets that store the cards.
        self._player_card_widgets: Optional[PlayerPair[CardSlotsLayout]] = None
        self._tricks_widgets: Optional[PlayerPair[CardSlotsLayout]] = None
        self._talon: Optional[TalonWidget] = None

        # Image that displays the trump suit, if the talon is empty.
        self._trump_suit_image: Optional[Image] = None

        # Labels used to display the trick points and game points.
        self._trick_score_labels: PlayerPair[Label] = PlayerPair(
            one=self.ids.human_trick_score_label.__self__,
            two=self.ids.computer_trick_score_label.__self__)
        self._game_score_labels: PlayerPair[Label] = PlayerPair(
            one=self.ids.human_game_score_label.__self__,
            two=self.ids.computer_game_score_label.__self__)

        # Stores the callback that is passed by the GameController when it requests
        # a new player action.
        self._action_callback: Optional[Callable[[PlayerAction], None]] = None

        # When a player action is requested, this dict stores the default action
        # associated to each card that can be double clicked.
        self._actions: Dict[CardWidget, PlayerAction] = {}

        # AnimationController that coordinates all card animations.
        self._animation_controller = AnimationController()
        self.fbind('size', self._cancel_animations)

        self._init_widgets()
Exemplo n.º 5
0
    def test_auto_save_folder(self):
        with tempfile.TemporaryDirectory() as auto_save_folder:
            saved_games = []

            def _verify_auto_save_data():
                bummerl_filename = os.path.join(auto_save_folder,
                                                "autosave_bummerl.pickle")
                with open(bummerl_filename, "rb") as input_file:
                    bummerl = pickle.load(input_file)
                self.assertEqual(len(saved_games),
                                 len(bummerl.completed_games))
                for i, game in enumerate(bummerl.completed_games):
                    self._assert_game_equal(game, saved_games[i])

            class TestScoreViewWithBummerlCount:
                # pylint: disable=too-few-public-methods

                def __init__(self, done_callback, auto_save_folder):
                    self._num_bummerls = 0
                    self._done_callback = done_callback
                    self._auto_save_folder = auto_save_folder

                def score_view_delegate(self, score_history, dismiss_callback):
                    game_filename = os.path.join(self._auto_save_folder,
                                                 "autosave_game.pickle")
                    with open(game_filename, "rb") as input_file:
                        game = pickle.load(input_file)
                        saved_games.append(game)
                    _verify_auto_save_data()
                    total_game_points = PlayerPair(0, 0)
                    for _, game_points in score_history:
                        total_game_points.one += game_points.one
                        total_game_points.two += game_points.two
                    if total_game_points.one > 6 or total_game_points.two > 6:
                        self._num_bummerls += 1
                    if self._num_bummerls >= 1:
                        dismiss_callback()
                    else:
                        self._done_callback()

            game_widget = GameWidget(GameOptions(enable_animations=False))
            players = PlayerPair(ComputerPlayer(RandomPlayer(PlayerId.ONE)),
                                 ComputerPlayer(RandomPlayer(PlayerId.TWO)))
            one_bummerl_played = Mock()
            score_view = TestScoreViewWithBummerlCount(one_bummerl_played,
                                                       auto_save_folder)

            self.render(game_widget)

            # noinspection PyTypeChecker
            game_controller = GameController(game_widget, players,
                                             score_view.score_view_delegate, 0,
                                             auto_save_folder)
            game_controller.start()
            self.wait_for_mock_callback(one_bummerl_played, timeout_seconds=60)
            game_controller.stop()
 def test_default_options(self):
     game_options = GameOptions()
     self.assertTrue(game_options.resource_path)
     self.assertTrue(game_options.cards_path)
     self.assertTrue(game_options.enable_animations)
     self.assertEqual(1, game_options.animation_duration_multiplier)
     self.assertEqual(0.5, game_options.play_card_duration)
     self.assertEqual(1.5, game_options.exchange_trump_duration)
     self.assertEqual(0.5, game_options.close_talon_duration)
     self.assertEqual(0.5, game_options.trick_completed_duration)
     self.assertEqual(0.5, game_options.draw_cards_duration)
     self.assertFalse(game_options.computer_cards_visible)
 def test_custom_options(self):
     game_options = GameOptions(animation_duration_multiplier=10,
                                close_talon_duration=2,
                                resource_path="/test/folder/",
                                cards_path="/test/cards/folder/",
                                enable_animations=False,
                                computer_cards_visible=True)
     self.assertEqual("/test/folder/", game_options.resource_path)
     self.assertEqual("/test/cards/folder/", game_options.cards_path)
     self.assertFalse(game_options.enable_animations)
     self.assertEqual(10, game_options.animation_duration_multiplier)
     self.assertEqual(5, game_options.play_card_duration)
     self.assertEqual(15, game_options.exchange_trump_duration)
     self.assertEqual(20, game_options.close_talon_duration)
     self.assertEqual(5, game_options.trick_completed_duration)
     self.assertEqual(5, game_options.draw_cards_duration)
     self.assertTrue(game_options.computer_cards_visible)
 def test_custom_options_with_no_default(self):
     with self.assertRaisesRegex(AssertionError,
                                 "No default value for option: no_default"):
         GameOptions(no_default="test")