def __init__(self, *args, **kwargs): super(DeviceDialog,self).__init__(*args, **kwargs) ui.load('devicedialog.ui', self) self._nodes = {} for domain in redhawk.scan(): self.domainNameEdit.addItem(domain) self.nodeListWidget.itemDoubleClicked.connect(self.onTreeWidgetItemDoubleClicked)
def __init__(self, *args, **kwargs): super(DeviceDialog, self).__init__(*args, **kwargs) ui.load('devicedialog.ui', self) for domain in redhawk.scan(): self.domainNameEdit.addItem(domain) self.nodeTreeWidget.itemDoubleClicked.connect( self.onTreeWidgetItemDoubleClicked)
def __init__(self, *args, **kwargs): super(CommandWidget,self).__init__(*args, **kwargs) ui.load('commandwidget.ui', self) self._process = QtCore.QProcess(self) QtCore.QObject.connect(self._process, QtCore.SIGNAL('readyReadStandardOutput()'), self.readStandardOutput) QtCore.QObject.connect(self._process, QtCore.SIGNAL('readyReadStandardError()'), self.readStandardError) QtCore.QObject.connect(self._process, QtCore.SIGNAL('finished(int,QProcess::ExitStatus)'), self.processExited) QtCore.QObject.connect(self._process, QtCore.SIGNAL('stateChanged(QProcess::ProcessState)'), self.processStateChanged)
def __init__(self, sdrroot, *args, **kwargs): super(LauncherWindow,self).__init__(*args, **kwargs) ui.load('launcherwindow.ui', self) self._sdrroot = sdrroot dmdfile = os.path.join(self._sdrroot, 'dom/domain/DomainManager.dmd.xml') if os.path.exists(dmdfile): dom = dmd.parse(dmdfile) self._defaultDomain = dom.get_name() else: self._defaultDomain = 'REDHAWK_DEV'
def __init__(self, *args, **kwargs): super(CommandWidget, self).__init__(*args, **kwargs) ui.load("commandwidget.ui", self) self._process = QtCore.QProcess(self) QtCore.QObject.connect(self._process, QtCore.SIGNAL("readyReadStandardOutput()"), self.readStandardOutput) QtCore.QObject.connect(self._process, QtCore.SIGNAL("readyReadStandardError()"), self.readStandardError) QtCore.QObject.connect(self._process, QtCore.SIGNAL("finished(int,QProcess::ExitStatus)"), self.processExited) QtCore.QObject.connect( self._process, QtCore.SIGNAL("stateChanged(QProcess::ProcessState)"), self.processStateChanged )
def step_1(s): """Move the robot""" s.ui.filename = lvl_directory+"/level1" s = ui.load(s) s = ui.wild(s) s.ui.log_text = "" s.ui.story_text = """Neither bob nor the red robot can go through white rocks.""" s.ui.obj_text = "Make the red robot go into the trap" return s
def step_1(s): """Move the robot""" s.ui.filename = lvl_directory+"/level2" s = ui.load(s) s = ui.wild(s) s.ui.log_text = "" s.ui.story_text = """This is slightly more challenging than the tutorial. For a real challenge try to train bob with only two crystals.""" s.ui.obj_text = "Make the red robot go into the trap" return s
def step_1(s): """Move the robot""" s.ui.filename = lvl_directory+"/level3" s = ui.load(s) s = ui.wild(s) s.ui.log_text = "" s.ui.story_text = """It is impossible to lose on that level. Try to win by outsmarting the red robot, and not by making it step through a long random walk.""" s.ui.obj_text = "Make the red robot go into the trap" return s
def __init__(self, *args, **kwargs): self.sftp_client = dict() self.centerwidget, self.rightwidget, self.leftwidget = ui.load() # INIT FORMS self.computationForm = None self._detectorForm = None self._scatteringForm = None # SETUP FEATURES featuremanager.layout = ui.leftwidget.featuresList featuremanager.load() # INIT EXPERIMENT self.newExperiment() # WIREUP CONTROLS self.leftwidget.addFeatureButton.clicked.connect( featuremanager.addLayer) self.leftwidget.addSubstrateButton.clicked.connect( featuremanager.addSubstrate) self.leftwidget.addParticleButton.clicked.connect( featuremanager.addParticle) #self.leftwidget.showComputationButton.clicked.connect(self.showComputation) self.leftwidget.showDetectorButton.clicked.connect(self.showDetector) self.leftwidget.addParticleButton.setMenu(ui.particlemenu) self.leftwidget.save.clicked.connect(self.save) self.leftwidget.load.clicked.connect(self.load) # RUN MENU self.runmenu = QtGui.QMenu() self.runmenu.addAction(QtGui.QIcon('xicam/gui/icons_34.png'), "Run Local", self.runLocal) self.runmenu.addAction(QtGui.QIcon('xicam/gui/icons_40.png'), "Run Remote", self.runRemote) self.runmenu.addAction(QtGui.QIcon('xicam/gui/icons_41.png'), "Run Dask", self.runDask) self.leftwidget.run.setMenu(self.runmenu) self.leftwidget.run.clicked.connect(self.runLocal) # inject loginwidget from xicam.widgets import login self.loginwidget = login.LoginDialog() self.leftwidget.layout().addWidget(self.loginwidget) # SETUP DISPLAY display.load() display.redraw() self.centerwidget.addWidget(display.viewWidget) super(HipGISAXSPlugin, self).__init__(*args, **kwargs)
def enter(): gfw.world.init([ 'bg', 'tile', 'object', 'score_object', 'monster', 'whip', 'player', 'effect', 'ui' ]) global player, bg, player_ui, main_bgm, black_canvas, black_pos bg = HorzScrollBackground('Background.png') gfw.world.add(gfw.layer.bg, bg) ui.load() objects.load() monster.load() tile.load() camera.camera_init() (e_x, e_y), (o_x, o_y) = all_stage_gen.make_all_map() e_x, e_y, o_x, o_y = change_to_screen(e_x, e_y, o_x, o_y) player = Player((e_x + 32, e_y + 32)) gfw.world.add(gfw.layer.player, player) clear_in_out(e_x, e_y, o_x, o_y) player_ui = ui.Ui(player) gfw.world.add(gfw.layer.ui, player_ui) black_canvas = gfw.image.load('res/black.png') black_pos = 0, get_canvas_height() + 600 main_bgm = load_music('res/stage_bgm.mp3') main_bgm.set_volume(10) main_bgm.repeat_play() global fade_in_sound, fade_out_sound fade_in_sound = load_wav('res/wav/fadein.wav') fade_out_sound = load_wav('res/wav/fadein.wav')
def step_1(s): """Move the robot""" s.ui.filename = lvl_directory+"/tutorial" s = ui.load(s) s = ui.lab(s) s.ui.active = ui.ALL_INACTIVE s.ui.active["editor_wild_lab_terrain"] = True s.ui.active["lab_wild_quit"] = True s.ui.active.update({k: True for k in ui.ALL_INACTIVE if "_text" in k}) s.ui.log_text = "" s.ui.story_text = """This is your lab. The blue robot is a test robot. His name is Bob. You can control its position.""" s.ui.obj_text = "Click on the green patch to move the robot there." s.obj_func = lambda s: s.lab[6, 8] % 1000 == 201 s.next_func = step_2 return s
import sys import ui castle.shuffle() #desc.desc() #castle.init_castle() playing = True current = castle.rooms[8] counter = 0 # Something analogous to a 'menu screen' print "Load previous game?" var = raw_input("> ") if (var and var[0].lower() == 'y'): current = castle.find_room(ui.load().name) else: castle.init_npcs() while (not current): print "Where are you?" var = raw_input("> ") current = castle.find_room(var) print "" print " - ---=<0>=--- -" print "Welcome to Whitecliff Castle!" print " - ---=====--- -" print "" print ""
def __init__(self, *args, **kwargs): super(DomainDialog, self).__init__(*args, **kwargs) ui.load('domaindialog.ui', self)
import ui from companies import Companies from models import Models companies = Companies() models = Models() companies = ui.load("companies.pkl") models = ui.load("models.pkl") if not companies: companies = Companies() if not models: models = Models() key = 0 while not key == 9: ui.clear() ui.print_menu() key = ui.getKey("Please, input the number you would like to choose: ") ui.clear() try: if key == 0: ui.showCompanies(companies) elif key == 1: ui.showModels(models) elif key == 2: if ui.addCompany(companies): print "Company successfully added" elif key == 3: if ui.addModel(companies, models): print "Model successfully added" elif key == 4: if ui.deleteCompany(companies, models): print "Company successfully deleted"